14 Commits

Author SHA1 Message Date
Nathan Sweet
99f8cba35f [ts] Player updates.
* Updated config doc comments.
* Check undefined without typeof. Discussion: https://stackoverflow.com/a/22053469/187883
* Use transparent bg color by default if alpha is true.
* Set bg color on parent to avoid flash.
* render->create (so it doesn't seem like it's about drawing).
* Sorted members.
* Use addEventListener, else only the last player event handler is used.
* Set the initial animation when loaded, not whenever track 0 is empty.
* If an animation is not specified, play an empty animation.
* If an animation is set in success(), don't set any animation.
* Don't clearTracks in setAnimation, don't use AnimationState in calculateAnimationViewport -- those prevent mixing.
* setAnimation returns the TrackEntry.
* Added addAnimation and setViewport.
* Expose play() and pause().
* Keep control bones inside the canvas.
* LoadingScreen scales down.
* Set minimal CSS so no external CSS is needed when !showControls.
* Use screen instead of world coordinates for control bone hit detection, so it works at any size.
* Choose closest control bone instead of last.
2021-06-20 13:24:53 -04:00
Nathan Sweet
78a730a6d7 [ts] Improvements for player, webgl.
* Rendering, added support for separate color/alpha src blend funcs.
* LoadingScreen, set camera zoom to fade out and black flash, use PMA to fix ringing artifacts when scaled, fade in to help hide dropped frames as page loads, use separate color/alpha src blend funcs to properly blend quad when loading screen fades out, oxipng PNGs.
* Moved some private constants out of their class to avoid class name prefix.
* Player, clean up full pass OCD town, showError throws when possible so stacktrace isn't lost, added showLoading to config, don't create UI when !showControls, removed findWithId (id is unique for entire document), use built-in for findWithClass/contains, var->let, don't clear screen twice during loading, other minor stuff.
2021-06-20 01:20:31 -04:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
a69aec8a76 [ts] Added various helper classes to make writing demos easier 2016-08-24 15:58:31 +02:00
badlogic
28b97e4532 [ts] Final touches to samples, removed underscore from private fields 2016-08-19 14:10:30 +02:00
badlogic
e72c9030eb [ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends 2016-08-16 10:27:50 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00