16 Commits

Author SHA1 Message Date
Harald Csaszar
ead89c9c35 [unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980. 2021-11-09 17:39:13 +01:00
Harald Csaszar
4b70b1489c [unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Harald Csaszar
5937b3021b [unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962. 2021-10-11 18:25:22 +02:00
Harald Csaszar
38a42e41c6 [unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961. 2021-10-06 20:30:58 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Harald Csaszar
a775209577 [unity] Timeline clip end behaviour made more consistent and configurable, mixes out to empty animation by default. Partially reverted b4fd09b6. See #1933. Closes #1807. 2021-08-03 18:29:53 +02:00
Harald Csaszar
b4fd09b690 [unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933. 2021-07-30 19:45:16 +02:00
Vladislav Hristov
cd3d8e3359 [unity] Add option to not pause spine with timeline
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.

An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Harald Csaszar
6d9e3e7e19 [unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920. 2021-07-06 17:48:21 +02:00
Harald Csaszar
64dc6f66a4 [unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800. 2020-10-28 16:00:54 +01:00
Harald Csaszar
1b8a378f4f [unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775. 2020-10-06 17:15:27 +02:00
Harald Csaszar
7611f551eb [unity] Updated license headers at Timeline classes. 2020-07-23 16:29:41 +02:00
Harald Csaszar
8c009e2f56 [unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724. 2020-07-23 16:28:37 +02:00
Harald Csaszar
f0b25c8a86 [unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262. 2019-10-03 15:31:47 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Harald Csaszar
904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 2019-07-26 19:31:43 +02:00