19 Commits

Author SHA1 Message Date
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
Harald Csaszar
1aaf1446ac Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions. 2019-11-20 13:52:44 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
9a14dcfc18 [unity] Merged export-unity.sh and export.sh example asset export scripts. 2019-06-17 16:35:37 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
Mario Zechner
5b1814cff3 spine-lua, spine-love, spine-corona update to 3.4.02 (#722)
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.

The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.

The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
058b440dd1 [examples] Fixed export for Windows (with Cygwin). 2016-09-05 11:39:42 +02:00
badlogic
c92b6f2363 Mario is an idiot 2016-09-05 11:31:57 +02:00
badlogic
9aad7da2ca Made Bash export script work on Windows (cygwin) and macOS 2016-09-05 11:29:44 +02:00
badlogic
1ef1afc890 Added Bash-based export script, Spine binary path hardcoded for macOS 2016-09-05 11:23:31 +02:00