Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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9a99aef7e8
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[godot] Clean-up and optimize SpineSprite.
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2022-04-29 11:33:10 +02:00 |
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badlogic
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7866fff884
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[godot] Fix owners not being set correctly, more sanity checks.
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2022-04-26 20:56:57 +02:00 |
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badlogic
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e807ef406c
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[godot] Prepare all classes for proper native object handling based on signals.
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2022-04-26 17:04:00 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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Mario Zechner
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ccc43a3864
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[godot] 4.x compatibility.
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2022-04-21 02:40:26 +02:00 |
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Mario Zechner
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2ec5d44ed3
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[godot] Fix all clang-tidy issues.
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2022-04-20 15:10:00 +02:00 |
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Mario Zechner
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e0d4fbc34a
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[godot] Ensure proper parameter names for objects in bound methods.
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2022-04-20 14:33:30 +02:00 |
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Mario Zechner
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ca0d9ad740
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[godot] Clean-up SpineSkeleton.
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2022-04-19 18:52:22 +02:00 |
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Mario Zechner
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8bf0525020
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[godot] Move spine_godot outside the Godot source tree.
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2022-04-09 17:56:41 +02:00 |
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