NathanSweet
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0784725106
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Merge branch 'origin/master'
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2013-08-02 15:09:06 +02:00 |
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Borislav Kosharov
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9408033356
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Combined two similar ifs to one with xor
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2013-08-02 14:01:43 +03:00 |
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NathanSweet
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e6d7cf8b26
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Add x and y to skeleton for positioning instead of using root bone.
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2013-05-28 18:17:55 +02:00 |
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NathanSweet
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1f8cad35eb
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Fix up property name case.
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2013-05-28 17:52:34 +02:00 |
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John Dy
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6c784ec0cd
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Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
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2013-05-27 16:45:40 +08:00 |
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NathanSweet
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3736352c09
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Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
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2013-05-08 13:01:10 +02:00 |
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NathanSweet
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64fd34ba94
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Fixed flip x/y for root bone.
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2013-05-06 14:26:23 +02:00 |
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NathanSweet
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7f69300bcc
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Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
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2013-05-05 12:38:06 +02:00 |
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NathanSweet
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f935a4ede0
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License headers.
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2013-04-11 10:42:24 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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