5 Commits

Author SHA1 Message Date
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
e454021503 Converted spine-cocos2dx from spine-cpp to spine-c. 2013-04-02 02:47:36 +02:00
NathanSweet
d67191d653 Renamed ExampleScene to ExampleLayer. 2013-03-26 00:15:12 +01:00