NathanSweet
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821928fb89
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Removed time parameter.
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2016-02-17 02:44:33 +01:00 |
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NathanSweet
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08b74f5b18
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Updated spine-csharp to Spine v3.
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2016-02-14 22:51:18 +01:00 |
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John
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8006c7b4b9
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[Unity] Fix for Unity UWP/Windows Phone
https://github.com/EsotericSoftware/spine-runtimes/issues/495
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2015-12-30 14:55:05 +08:00 |
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John
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ed35664230
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Merge pull request #437 from witcher112/master
Unity 5 and Windows Phone building fixes
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2015-12-15 17:15:48 +08:00 |
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NathanSweet
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91340709d4
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Source formatting.
So fresh and so clean!
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2015-08-03 15:06:20 +02:00 |
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ZimM
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4057316a91
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Merge remote-tracking branch 'remotes/upstream/master' into optimizations
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2015-06-29 19:07:39 +02:00 |
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Tomasz Jaworski
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14803b4fab
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Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
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2015-06-18 18:01:59 +02:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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f8a76c6455
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Blend modes for all runtimes.
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2015-04-02 14:20:20 +02:00 |
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NathanSweet
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142e770e5b
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Don't required a BufferedStream.
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2015-03-29 18:36:37 +02:00 |
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NathanSweet
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d0625e06a0
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Added binary format support for C#.
Also fixed up line endings.
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2015-03-29 00:49:31 +01:00 |
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