badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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416710db45
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Updated mix-and-match example project file.
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2019-07-08 14:15:05 +02:00 |
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badlogic
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04644caf70
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[xna][monogame] Updated examples used in XNA/Monogame example project.
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2019-06-21 17:50:16 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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e8866cc730
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[as3] Added SkeletonBinary to load binary .skel files. See #1095.
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2019-06-18 11:12:18 +02:00 |
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Harald Csaszar
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7b8475a015
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[runtimes] Added optional version parameter to export.sh
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2019-06-17 17:05:42 +02:00 |
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Harald Csaszar
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39d4d80d3d
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[unity] Removed example asset export script if-directory-exists checks again.
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2019-06-17 16:57:55 +02:00 |
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Harald Csaszar
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9a14dcfc18
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[unity] Merged export-unity.sh and export.sh example asset export scripts.
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2019-06-17 16:35:37 +02:00 |
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NathanSweet
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fd698c74d5
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Clean up.
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2019-06-17 14:33:33 +02:00 |
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Harald Csaszar
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e494836c66
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[unity] Renamed unity example asset export script.
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2019-06-17 14:26:20 +02:00 |
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Harald Csaszar
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41d3257346
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[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
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2019-06-17 14:06:37 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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31a21e99a5
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Re-exported examples using pretty printing and non-essential data options.
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2019-02-19 15:58:24 +01:00 |
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badlogic
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9d1e37d30b
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Updated runtimes.sh to export to player/ instead of widget/.
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2018-12-17 15:33:54 +01:00 |
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badlogic
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f8d4b9e591
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Updated example projects. Coin was redone.
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2018-12-03 16:53:24 +01:00 |
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badlogic
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4c9913240b
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Added 3.7 ready examples and their exports.
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2018-11-19 13:27:49 +01:00 |
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badlogic
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bf00309ad1
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Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
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2018-11-15 11:01:47 +01:00 |
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badlogic
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751c6e23db
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[lua] Added event volume and balance, see #1171.
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2018-09-06 15:57:27 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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7e1a0c172d
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[c] Added event volume and balance, see #1171.
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2018-09-06 15:05:13 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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pharan
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1ed6d7c485
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[examples] Root motion animation on stretchyman-pro.
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2018-08-15 16:10:32 +08:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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8259b44bdd
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Added audio file to spineboy
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2018-05-24 16:10:03 +02:00 |
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pharan
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d5e75febee
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Merge branch '3.6' into 3.7-beta
# Conflicts:
# examples/hero/export/hero-pro.json
# examples/hero/export/hero-pro.skel
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2018-04-19 15:02:08 +08:00 |
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pharan
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2d9a772954
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[examples] Update hero-pro
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2018-04-19 11:49:45 +08:00 |
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pharan
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79a8a33776
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[examples] Update hero-pro animations.
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2018-04-18 07:28:22 +08:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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bc7b061fe2
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[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
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2017-05-04 13:42:32 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
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c542fb3d91
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[csharp] Separated triangulation and convex decomposition
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2017-04-21 10:46:02 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
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