82 Commits

Author SHA1 Message Date
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
416710db45 Updated mix-and-match example project file. 2019-07-08 14:15:05 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d [unity] Removed example asset export script if-directory-exists checks again. 2019-06-17 16:57:55 +02:00
Harald Csaszar
9a14dcfc18 [unity] Merged export-unity.sh and export.sh example asset export scripts. 2019-06-17 16:35:37 +02:00
NathanSweet
fd698c74d5 Clean up. 2019-06-17 14:33:33 +02:00
Harald Csaszar
e494836c66 [unity] Renamed unity example asset export script. 2019-06-17 14:26:20 +02:00
Harald Csaszar
41d3257346 [unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure. 2019-06-17 14:06:37 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 2019-02-19 15:58:24 +01:00
badlogic
9d1e37d30b Updated runtimes.sh to export to player/ instead of widget/. 2018-12-17 15:33:54 +01:00
badlogic
f8d4b9e591 Updated example projects. Coin was redone. 2018-12-03 16:53:24 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
751c6e23db [lua] Added event volume and balance, see #1171. 2018-09-06 15:57:27 +02:00
badlogic
e496bdd6c1 [as3] Added event volume and balance, see #1171. 2018-09-06 15:43:55 +02:00
badlogic
7e1a0c172d [c] Added event volume and balance, see #1171. 2018-09-06 15:05:13 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
pharan
1ed6d7c485 [examples] Root motion animation on stretchyman-pro. 2018-08-15 16:10:32 +08:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
8259b44bdd Added audio file to spineboy 2018-05-24 16:10:03 +02:00
pharan
d5e75febee Merge branch '3.6' into 3.7-beta
# Conflicts:
#	examples/hero/export/hero-pro.json
#	examples/hero/export/hero-pro.skel
2018-04-19 15:02:08 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00
badlogic
c97553474e Added new assets for libGDX tests. 2018-04-12 10:24:42 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
badlogic
99d3e15a18 [cpp] Fixed all the things by calloc'ing instead of allocing... 2018-02-26 16:34:43 +01:00
badlogic
90e1a5ca5a Updated owl. 2018-01-19 13:15:31 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
1b9762a54f [webgl] Added PMA & tint black test. 2017-09-25 14:21:48 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 2017-05-04 13:42:32 +02:00
badlogic
1fafbd0cb7 [corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer. 2017-05-03 14:45:25 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00