Mario Zechner
b96e7c2461
[assets] Re-exported and distributed to runtimes
2025-09-11 01:09:23 +02:00
Nathan Sweet
17b74d740f
Exported example projects with 4.3.37-beta.
2025-06-20 15:55:39 -04:00
Nathan Sweet
70d0171468
* Added food-app example project.
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* Updated mix-and-match to fix blue dress sleeve.
* Changed export scripts to pack polygons for most PRO projects.
* Re-exported projects.
2025-05-20 19:54:49 -04:00
Nathan Sweet
0f4abc0aab
Example projects updated, unused transform properties unmapped.
2025-05-15 17:01:30 -04:00
Nathan Sweet
b263728502
* Exported examples with 4.3.15-beta.
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* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
2025-04-27 16:26:36 -04:00
Nathan Sweet
ac1c5ecb68
Added 8 Animating with Spine example projects.
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Renamed sack to 7-anticipation.
2025-04-24 18:10:15 -04:00
Nathan Sweet
330717a449
Updated example projects.
2025-04-24 11:07:54 -04:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Nathan Sweet
70865368cd
Updated example projects that had warnings.
2024-05-10 15:51:00 -04:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
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- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
ca9194385a
Example project exports.
2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
Nathan Sweet
583e6811ff
Updated example projects, saved with 4.0.05 and fixed errors.
2021-07-14 21:09:46 -04:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Nathan Sweet
8c799b51f9
Updated example projects to v4.0.
2020-10-09 22:48:11 -07:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
a4f92ccf21
[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9
Updated examples.
2019-07-16 17:29:55 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
416710db45
Updated mix-and-match example project file.
2019-07-08 14:15:05 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00