Mario Zechner
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09542677f4
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Fix Godot GH actions
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2024-10-17 08:37:22 +02:00 |
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Mario Zechner
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887f20435f
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[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
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2024-10-07 18:07:30 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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f8a0b5b6f7
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Merge branch '4.2' into gdextension
# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
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2024-10-07 08:38:57 +02:00 |
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Mario Zechner
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c58d4c7522
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[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
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2024-10-01 13:45:32 +02:00 |
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Mario Zechner
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1101e71ec3
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GDExtension support, heavy WIP
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2024-07-05 19:05:42 +02:00 |
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Mario Zechner
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f5caeacf0c
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[godot] Fix compilation errors with 3.5.3, fix const correctness.
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2023-10-06 11:15:21 +02:00 |
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Mario Zechner
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b70aa0c9fb
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[godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects.
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2023-10-05 15:46:58 +02:00 |
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Mario Zechner
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61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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