NathanSweet
9aed300bc9
updateVertices -> updateWorldVertices to match bounding boxes.
2013-09-20 19:47:58 +02:00
NathanSweet
58d66e626b
SkeletonBounds refactored so state is not stored in BoundingBoxAttachment.
2013-09-20 19:47:29 +02:00
NathanSweet
8883f73a10
Event timeline fixed to fire events correctly for edge cases.
2013-09-20 19:47:00 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
318a3c8ece
Bounding box support.
2013-09-04 00:25:46 +02:00
NathanSweet
4b7a9633a7
Better draw order key loading.
2013-08-20 17:56:53 +02:00
NathanSweet
f174b1a3cb
Keyable draw order and other fixes.
2013-08-19 23:10:11 +02:00
NathanSweet
acf515cbb6
Better lastTime calculation.
2013-08-15 12:03:02 +02:00
NathanSweet
35ec341907
Fixed removing queue listener.
2013-08-14 17:04:55 +02:00
NathanSweet
2abccc497e
Allow removing current and queued listeners.
2013-08-14 16:45:18 +02:00
NathanSweet
6e328e3cbd
Changed listener to interface.
2013-08-14 16:14:08 +02:00
NathanSweet
9ee2a1c1c0
Events added to binary.
2013-08-13 15:32:32 +02:00
NathanSweet
e1c5d9b0c6
Fixed event timeline with 1 event.
2013-08-13 15:32:09 +02:00
NathanSweet
1180cee47c
Per animation listener.
2013-08-10 22:20:16 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
NathanSweet
c202fc5d85
Fixed premultiplied alpha.
2013-08-04 18:38:02 +02:00
NathanSweet
99bafd2971
Better premultiplied alpha support.
2013-08-04 17:51:37 +02:00
NathanSweet
1200d549bb
Support premultiplied alpha.
2013-08-02 18:08:37 +02:00
NathanSweet
876233c246
Fixed getWorldTransform.
2013-07-21 01:27:13 +02:00
NathanSweet
c060aec351
Added box2d example.
2013-06-28 10:41:10 +02:00
NathanSweet
dab2ee8f76
Fixed Bone getWorldTransform.
2013-06-28 10:40:51 +02:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
NathanSweet
bb403132c0
Updated goblins atlas to have rotation.
2013-06-12 01:33:41 +02:00
NathanSweet
7a08bad7c7
Minor updates.
2013-06-11 19:45:05 +02:00
NathanSweet
d11f6b6864
Fixed libgdx examples for recent skeleton x/y and flip changes.
2013-06-02 13:57:39 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
Nathan Sweet
c4848d1340
Merge pull request #49 from MobiDevelop/libgdx-gwt
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Add GWT module definition
2013-05-24 02:25:53 -07:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
a383c85862
Updated binary example file.
2013-05-22 06:52:35 +02:00
NathanSweet
8c3a4e4761
Added bone inherit rotation and scale, and slot additive blending.
2013-05-22 06:44:46 +02:00
Justin Shapcott
9bc13dbc84
Add GWT module definition
2013-05-21 07:15:06 -07:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
2bee31ad2a
Minor updates.
2013-04-30 12:18:23 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
f55249dcbe
Support new libgdx JSON stuff. Alpha for slot lines with debug renderer.
2013-04-25 23:19:36 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
1071f3474f
Fixed skeleton copy ctor.
2013-04-19 09:06:32 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
4568d7ebfd
Clear method for animation state.
2013-04-15 18:05:53 +02:00
NathanSweet
d5d5839a15
Allow access to the skin in attachment loader.
2013-04-11 06:14:53 +02:00
NathanSweet
8cae181c37
Minor refactoring.
2013-04-11 06:07:17 +02:00
NathanSweet
4ea3a8a632
Fixed parsing animations with no bone timelines.
2013-04-05 12:02:37 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
8957454847
Better animation state test.
2013-04-02 18:45:59 +02:00