98 Commits

Author SHA1 Message Date
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Harald Csaszar
32bcbf6e2d [examples][unity] Minor: Added sack to runtimes copy script. Added program files Spine path to export script. 2024-04-03 18:12:58 +02:00
Mario Zechner
06005bf0de [ue] rename spine-ue4 to spine-ue 2024-04-03 16:11:59 +02:00
Mario Zechner
08a46ff1e8 [ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes. 2024-04-03 16:05:56 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Harald Csaszar
ce0669a77c [unity] Updated/added physics example skeletons celestial-circus, snowglobe and cloud-pot. 2024-03-28 17:31:28 +01:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting 2024-03-21 18:21:29 +01:00
Mario Zechner
6bcef32208 [libgdx] Added physics examples 2024-03-19 12:04:52 +01:00
Mario Zechner
55f2d6863b [ts] Add physics example exports 2024-03-19 10:23:37 +01:00
Mario Zechner
1547e09eab [sfml] Add celestial circus and sack skeleton 2024-01-03 07:50:16 +01:00
Mario Zechner
ec91d52c50 [ts] Clean-up runtime.sh, copied celestrial to player assets 2023-12-06 03:00:06 +01:00
Mario Zechner
cceaf31107 [libgdx] Add second physics test to tests 2023-12-05 15:12:43 +01:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
774416a461 Update sack skeleton name 2023-12-01 14:59:33 +01:00
Harald Csaszar
9c7bb840f4 [examples] Adjusted runtimes copy script to 4.2-beta skeleton output and modified dir structures. 2023-11-17 17:21:17 +01:00
Harald Csaszar
1dad0098d5 Merge branch '4.1' into 4.2-beta 2023-09-11 21:52:34 +02:00
Mario Zechner
ec0ff67084 [haxe] Initial commit 2023-09-08 14:06:49 +02:00
Mario Zechner
2a54d87109 Merge branch '4.1' into 4.2-beta 2023-08-08 13:42:12 +02:00
Mario Zechner
5a7360d39c [ue] Update runtime export script. 2023-08-08 13:41:45 +02:00
Mario Zechner
0d52101847 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/example/pubspec.lock
#	spine-flutter/pubspec.yaml
2023-07-18 14:53:28 +02:00
Mario Zechner
8d04c7a75b [pixi] Clean-up and extend examples 2023-07-18 14:51:57 +02:00
Harald Csaszar
2bb2a12feb Merge branch '4.1' into 4.2-beta 2023-07-17 17:02:02 +02:00
Mario Zechner
2ba7133254 [pixi] Assets for examples, see #2305 2023-07-12 15:13:40 +02:00
Harald Csaszar
102f3e044b Merge branch '4.1' into 4.2-beta 2023-06-27 15:17:23 +02:00
Mario Zechner
8fb691c054 [pixi] Clean-up and improvements. 2023-06-27 15:10:53 +02:00
Harald Csaszar
08b56ea1ca Merge branch '4.1' into 4.2-beta 2023-05-02 17:21:44 +02:00
Mario Zechner
de894957da [phaser] Update assets. 2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe [phaser] More example work, Stretchyman idle animation. 2023-04-27 17:25:23 +02:00
Mario Zechner
4566f75922 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-04-21 14:13:46 +02:00
Mario Zechner
2900605300 [phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields. 2023-04-21 13:52:35 +02:00
Mario Zechner
68a9096049 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	.gitignore
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-ts/package-lock.json
#	spine-ts/package.json
2022-12-27 11:48:02 +01:00
Mario Zechner
97765425ec [phaser] coordine system transforms and example. 2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994 [phaser] Post pipeline support. 2022-12-27 11:44:20 +01:00
Mario Zechner
b12e06d791 [phaser] Copy example skeletons in runtimes.sh 2022-12-27 11:43:02 +01:00
Mario Zechner
0b84fdbb32 [flutter] Fix batching, invoke bounds provider once before controller initalization, finish SkinsAndAnimationBounds 2022-11-24 07:02:09 +01:00
Mario Zechner
70933889ed [flutter] Play/pause example. 2022-11-15 11:48:01 +01:00
Mario Zechner
63d3971ffe Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2022-10-03 14:50:25 +02:00
Mario Zechner
03a9a50c36 Merge branch '4.1' into 4.2-beta 2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041 [godot] Use .spine-json extension instead of .json, see #2134 2022-09-26 10:41:26 +02:00
Mario Zechner
54aa6a0dc6 [flutter] More scafolding 2022-08-15 10:54:10 +02:00
Mario Zechner
787af434ff [sdl] Updated README, copying example files, fix gnu-sed macOS issue 2022-08-02 11:56:19 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
Mario Zechner
8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 2022-03-25 14:34:32 +01:00
Mario Zechner
beea7c5b4d [monogame] Clean-up of .gitignore and runtimes.sh 2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105 [unity] Added previously uncommitted unity asset copy lines to runtimes.sh script. 2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce [c][cpp] Add dragon assets to SFML example. 2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00