Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Harald Csaszar
32bcbf6e2d
[examples][unity] Minor: Added sack to runtimes copy script. Added program files Spine path to export script.
2024-04-03 18:12:58 +02:00
Mario Zechner
06005bf0de
[ue] rename spine-ue4 to spine-ue
2024-04-03 16:11:59 +02:00
Mario Zechner
08a46ff1e8
[ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes.
2024-04-03 16:05:56 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Harald Csaszar
ce0669a77c
[unity] Updated/added physics example skeletons celestial-circus, snowglobe and cloud-pot.
2024-03-28 17:31:28 +01:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting
2024-03-21 18:21:29 +01:00
Mario Zechner
6bcef32208
[libgdx] Added physics examples
2024-03-19 12:04:52 +01:00
Mario Zechner
55f2d6863b
[ts] Add physics example exports
2024-03-19 10:23:37 +01:00
Mario Zechner
1547e09eab
[sfml] Add celestial circus and sack skeleton
2024-01-03 07:50:16 +01:00
Mario Zechner
ec91d52c50
[ts] Clean-up runtime.sh, copied celestrial to player assets
2023-12-06 03:00:06 +01:00
Mario Zechner
cceaf31107
[libgdx] Add second physics test to tests
2023-12-05 15:12:43 +01:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
774416a461
Update sack skeleton name
2023-12-01 14:59:33 +01:00
Harald Csaszar
9c7bb840f4
[examples] Adjusted runtimes copy script to 4.2-beta skeleton output and modified dir structures.
2023-11-17 17:21:17 +01:00
Harald Csaszar
1dad0098d5
Merge branch '4.1' into 4.2-beta
2023-09-11 21:52:34 +02:00
Mario Zechner
ec0ff67084
[haxe] Initial commit
2023-09-08 14:06:49 +02:00
Mario Zechner
2a54d87109
Merge branch '4.1' into 4.2-beta
2023-08-08 13:42:12 +02:00
Mario Zechner
5a7360d39c
[ue] Update runtime export script.
2023-08-08 13:41:45 +02:00
Mario Zechner
0d52101847
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-flutter/CHANGELOG.md
# spine-flutter/example/pubspec.lock
# spine-flutter/pubspec.yaml
2023-07-18 14:53:28 +02:00
Mario Zechner
8d04c7a75b
[pixi] Clean-up and extend examples
2023-07-18 14:51:57 +02:00
Harald Csaszar
2bb2a12feb
Merge branch '4.1' into 4.2-beta
2023-07-17 17:02:02 +02:00
Mario Zechner
2ba7133254
[pixi] Assets for examples, see #2305
2023-07-12 15:13:40 +02:00
Harald Csaszar
102f3e044b
Merge branch '4.1' into 4.2-beta
2023-06-27 15:17:23 +02:00
Mario Zechner
8fb691c054
[pixi] Clean-up and improvements.
2023-06-27 15:10:53 +02:00
Harald Csaszar
08b56ea1ca
Merge branch '4.1' into 4.2-beta
2023-05-02 17:21:44 +02:00
Mario Zechner
de894957da
[phaser] Update assets.
2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe
[phaser] More example work, Stretchyman idle animation.
2023-04-27 17:25:23 +02:00
Mario Zechner
4566f75922
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-04-21 14:13:46 +02:00
Mario Zechner
2900605300
[phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields.
2023-04-21 13:52:35 +02:00
Mario Zechner
68a9096049
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# .gitignore
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-ts/package-lock.json
# spine-ts/package.json
2022-12-27 11:48:02 +01:00
Mario Zechner
97765425ec
[phaser] coordine system transforms and example.
2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994
[phaser] Post pipeline support.
2022-12-27 11:44:20 +01:00
Mario Zechner
b12e06d791
[phaser] Copy example skeletons in runtimes.sh
2022-12-27 11:43:02 +01:00
Mario Zechner
0b84fdbb32
[flutter] Fix batching, invoke bounds provider once before controller initalization, finish SkinsAndAnimationBounds
2022-11-24 07:02:09 +01:00
Mario Zechner
70933889ed
[flutter] Play/pause example.
2022-11-15 11:48:01 +01:00
Mario Zechner
63d3971ffe
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
03a9a50c36
Merge branch '4.1' into 4.2-beta
2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
54aa6a0dc6
[flutter] More scafolding
2022-08-15 10:54:10 +02:00
Mario Zechner
787af434ff
[sdl] Updated README, copying example files, fix gnu-sed macOS issue
2022-08-02 11:56:19 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105
[unity] Added previously uncommitted unity asset copy lines to runtimes.sh script.
2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce
[c][cpp] Add dragon assets to SFML example.
2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
...
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00