mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
# 4.2.12
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* Merge changes from 4.1.1 and 4.1.2.
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# 4.1.2
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* API documentation and minor cosmetics.
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# 4.1.1
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* Backport to 4.1 spine-runtimes branch.
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* Blend mode support.
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* Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed.
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# 4.2.11
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* Update README.md with setup and development instructions.
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# 4.2.10
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* Update README.md to point to Junji's Dart-only Spine runtime.
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# 4.2.9
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* Fix atlas parsing.
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# 4.2.8
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* Change reversed positional argument order in `SpineWidget` constructors.
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# 4.2.7
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* Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
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# 4.2.6
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* Fix analyzer errors, fix code style to adhere to Dart standards.
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# 4.2.5
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* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
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# 0.0.4
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* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
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* Rename `Vector2` to `Vec2`.
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* Make the bundle configurable in `SpineWidget.asset()`.
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# 0.0.3
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* Lower macOS deployment target to 10.11.
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# 0.0.2
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* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
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# 0.0.1
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Initial test release. |