2023-04-04 13:32:41 +02:00

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# 4.2.12
* Merge changes from 4.1.1 and 4.1.2.
# 4.1.2
* API documentation and minor cosmetics.
# 4.1.1
* Backport to 4.1 spine-runtimes branch.
* Blend mode support.
* Hot-reload support. The underlying `SkeletonDrawable` will be retained if the asset file names and type provided to the `SpineWidget` constructor has not changed.
# 4.2.11
* Update README.md with setup and development instructions.
# 4.2.10
* Update README.md to point to Junji's Dart-only Spine runtime.
# 4.2.9
* Fix atlas parsing.
# 4.2.8
* Change reversed positional argument order in `SpineWidget` constructors.
# 4.2.7
* Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
# 4.2.6
* Fix analyzer errors, fix code style to adhere to Dart standards.
# 4.2.5
* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
# 0.0.4
* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
* Rename `Vector2` to `Vec2`.
* Make the bundle configurable in `SpineWidget.asset()`.
# 0.0.3
* Lower macOS deployment target to 10.11.
# 0.0.2
* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
# 0.0.1
Initial test release.