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spine-runtimes
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spine-runtimes
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spine-ue4
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Plugins
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SpinePlugin
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SpinePlugin
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History
badlogic
0dc67709d2
[ue4] First steps toward two color tint
2017-05-22 19:34:58 +02:00
..
SpineAtlasAsset.h
[ue4] Changes to example map.
2016-12-20 10:57:27 +01:00
SpineBoneDriverComponent.h
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
SpineBoneFollowerComponent.h
[ue4] More samples
2017-01-23 15:19:14 +01:00
SpinePlugin.h
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
SpineSkeletonAnimationComponent.h
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
SpineSkeletonComponent.h
[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (
#836
)
2017-02-21 11:26:07 +01:00
SpineSkeletonDataAsset.h
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
SpineSkeletonRendererComponent.h
[ue4] First steps toward two color tint
2017-05-22 19:34:58 +02:00