74 lines
3.3 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import type { Disposable, Restorable } from "@esotericsoftware/spine-core";
export class ManagedWebGLRenderingContext implements Disposable {
public canvas: HTMLCanvasElement | OffscreenCanvas;
public gl: WebGLRenderingContext;
private restorables = [] as Restorable[];
constructor (canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig: WebGLContextAttributes = { alpha: true }) {
if (!((canvasOrContext instanceof WebGLRenderingContext) || (typeof WebGL2RenderingContext !== 'undefined' && canvasOrContext instanceof WebGL2RenderingContext))) {
const canvas: HTMLCanvasElement = canvasOrContext;
this.gl = <WebGLRenderingContext>(canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
this.canvas = canvas;
canvas.addEventListener("webglcontextlost", this.contextLostHandler);
canvas.addEventListener("webglcontextrestored", this.contextRestoredHandler);
} else {
this.gl = canvasOrContext;
this.canvas = this.gl.canvas;
}
}
private contextLostHandler = (e: Event) => {
if (e) e.preventDefault();
}
private contextRestoredHandler = () => {
for (let i = 0, n = this.restorables.length; i < n; i++)
this.restorables[i].restore();
}
dispose (): void {
this.canvas.removeEventListener("webglcontextlost", this.contextLostHandler);
this.canvas.removeEventListener("webglcontextrestored", this.contextRestoredHandler);
}
addRestorable (restorable: Restorable) {
this.restorables.push(restorable);
}
removeRestorable (restorable: Restorable) {
const index = this.restorables.indexOf(restorable);
if (index > -1) this.restorables.splice(index, 1);
}
}