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The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
# Requirements
1. Unity 4.2+
# Instructions
1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`.
1. Open the `Assets/examples/spineboy/spineboy.unity` scene.
# Notes
- Atlas images should use premultiplied alpha.