NathanSweet 6f2cc72aaf spine-xna no longer premultiplies alpha on load. Do it when packing the atlas.
This is just simpler all around. The renderer has a setting to know if premultiplied is being used. #121
2013-09-25 10:10:11 +02:00
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Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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