mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class SpineEditorPlugin : ModuleRules
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{
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public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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#if UE_4_24_OR_LATER
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DefaultBuildSettings = BuildSettingsVersion.V1;
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"SpinePlugin"
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});
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PublicIncludePathModuleNames.AddRange(new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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DynamicallyLoadedModuleNames.AddRange(new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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}
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}
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}
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