Mario Zechner
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70e7519813
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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
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2020-03-30 16:22:15 +02:00 |
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Mario Zechner
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7089947ecc
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[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
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2020-03-30 15:55:13 +02:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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e7058b225c
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[ue4] Fixed include paths, closes #1189.
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2018-10-03 13:21:43 +02:00 |
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badlogic
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a653a0a412
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[ue4] Fixed up editor plugin build file.
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2018-09-25 15:47:42 +02:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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42344c90b3
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[ue4] Fixed up build system and README.
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2018-06-05 15:10:30 +02:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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6ccde168c7
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[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
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2017-05-24 11:18:52 +02:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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