John 96232f891c Merge pull request #498 from EsotericSoftware/flickerfix
[Unity] Fix flickering in certain cases.

http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577

https://github.com/EsotericSoftware/spine-runtimes/issues/494

Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-30 15:06:46 +08:00
2015-11-03 03:03:39 +01:00
2015-11-04 09:15:04 +01:00
2014-01-19 16:59:25 +01:00
2015-04-24 21:33:24 +02:00
2015-07-30 22:33:08 +02:00

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Documentation

See the Spine runtime documentation for documentation applicable to all runtimes. See each runtime's README.md for runtime specific documentation.

Versioning

The code provided here is continuously under development. Generally the latest Git master source works with the data exported from the latest version of Spine. The Spine version can be frozen at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are tagged to work with a specific Spine version.

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