Jordan Schidlowsky 96e25be436
Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Mon Aug 7 15:34:37 2023 -0600

    revert SCsub

commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:56 2023 -0600

    rename

commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:11 2023 -0600

    fix

commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:09:54 2023 -0600

    Merge branch '4.1' into feature4.1/godot-performance-improvements

commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 15:57:49 2023 -0600

    Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements

commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 12:11:51 2023 -0600

    Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.

commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Tue Jun 6 06:10:07 2023 -0600

    Support audio path in SpineEventData

commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date:   Tue Nov 29 14:01:17 2022 -0600

    Merge branch 'upstream-4.1' into winterpixel-main

commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Nov 25 14:02:09 2022 -0600

    fix incorrect ordering issue when applying custom materials to slot nodes

commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date:   Thu Nov 24 16:02:30 2022 -0500

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date:   Tue Oct 25 16:03:10 2022 -0400

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Oct 13 12:37:04 2022 -0600

    Adding .o to ignore

commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date:   Wed Oct 12 13:59:32 2022 -0400

    Allow building by just adding to a modules folder
2023-09-04 10:58:43 +02:00
2022-08-01 16:50:07 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-07-31 13:29:16 +02:00
2023-09-04 10:56:28 +02:00
2019-05-03 10:51:33 +02:00

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to contact@esotericsoftware.com.

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.

Description
No description provided
Readme 628 MiB
Languages
C# 20.3%
HTML 17%
C++ 16.6%
C 10.4%
TypeScript 9.1%
Other 26.4%