Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-06 23:34:53 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-csharp/src
History
NathanSweet 98bf05c305 Minor cleanup.
2013-09-26 09:36:23 +02:00
..
Attachments
Renamed ComputeVertices to ComputeWorldVertices.
2013-09-24 15:37:29 +02:00
Animation.cs
More AnimationState refactoring, getting good!
2013-09-25 19:39:48 +02:00
AnimationState.cs
Minor cleanup.
2013-09-26 09:36:23 +02:00
AnimationStateData.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
Atlas.cs
License update.
2013-09-20 19:46:23 +02:00
Bone.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
BoneData.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
Event.cs
Event timeline for spine-csharp.
2013-09-22 22:33:38 +02:00
EventData.cs
Event timeline for spine-csharp.
2013-09-22 22:33:38 +02:00
Json.cs
Refactoring.
2013-04-13 19:17:37 +02:00
Skeleton.cs
Reset draw order in setSlotsToSetupPose.
2013-09-25 10:17:35 +02:00
SkeletonBounds.cs
Simplified SkeletonBounds AABB computation.
2013-09-24 15:37:46 +02:00
SkeletonData.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
SkeletonJson.cs
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
Skin.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
Slot.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
SlotData.cs
Don't use properties internally.
2013-09-23 20:25:15 +02:00
Powered by Gitea Version: 1.23.4 Page: 232ms Template: 19ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API