Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-05 23:05:01 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-starling/spine-starling-example/lib
History
badlogic cc694f7b5a [as3] fix parsing of default skins without attachment for binary files.
2019-08-07 11:41:30 +02:00
..
spine-as3.swc
[as3] fix parsing of default skins without attachment for binary files.
2019-08-07 11:41:30 +02:00
spine-starling.swc
[as3] Ported skin bones/constraints changes. See #1346.
2019-06-05 14:35:35 +02:00
starling-2.4.swc
[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
2018-06-15 15:02:45 +02:00
Powered by Gitea Version: 1.23.4 Page: 222ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API