Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-20 08:46:43 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-libgdx/src/com/esotericsoftware/spine
History
NathanSweet b854dd94c3 Fixed bugs with timeScale.
2013-09-28 20:22:56 +02:00
..
attachments
Fixed whitespace stripped regions.
2013-09-28 01:19:44 +02:00
Animation.java
More AnimationState refactoring, getting good!
2013-09-25 19:39:48 +02:00
AnimationState.java
Fixed bugs with timeScale.
2013-09-28 20:22:56 +02:00
AnimationStateData.java
License update.
2013-09-20 19:46:23 +02:00
Bone.java
License update.
2013-09-20 19:46:23 +02:00
BoneData.java
License update.
2013-09-20 19:46:23 +02:00
Event.java
License update.
2013-09-20 19:46:23 +02:00
EventData.java
License update.
2013-09-20 19:46:23 +02:00
Skeleton.java
Reset draw order in setSlotsToSetupPose.
2013-09-25 10:17:35 +02:00
SkeletonBinary.java
License update.
2013-09-20 19:46:23 +02:00
SkeletonBounds.java
Simplified SkeletonBounds AABB computation.
2013-09-24 15:37:46 +02:00
SkeletonData.java
More AnimationState refactoring, getting good!
2013-09-25 19:39:48 +02:00
SkeletonJson.java
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
SkeletonRenderer.java
Support for rendering via PolygonSpriteBatch.
2013-09-20 19:48:14 +02:00
SkeletonRendererDebug.java
Simplified SkeletonBounds AABB computation.
2013-09-24 15:37:46 +02:00
Skin.java
License update.
2013-09-20 19:46:23 +02:00
Slot.java
License update.
2013-09-20 19:46:23 +02:00
SlotData.java
License update.
2013-09-20 19:46:23 +02:00
Powered by Gitea Version: 1.23.4 Page: 54ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API