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spine-runtimes/spine-cocos2dx/example/proj.ios_mac
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badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
..
ios
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
mac
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
spine-cocos2d-x.xcodeproj
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
VertexEffect.c
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
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