2013-05-30 03:01:50 +02:00

27 lines
524 B
C#

using UnityEngine;
using System.Collections;
/*
*/
public class tk2dSpineboy : MonoBehaviour {
private tk2dSpineSkeleton skeleton;
void Start() {
skeleton = GetComponent<tk2dSpineSkeleton>();
}
void LateUpdate() {
if (skeleton.loop) return;
if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) {
skeleton.animationName = "walk";
skeleton.loop = true;
}
}
void OnMouseDown() {
skeleton.animationName = "jump";
skeleton.loop = false;
}
}