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spine-runtimes/spine-csharp/src
History
NathanSweet df971f7c70 Fixed skinned meshes with FFD.
2014-04-28 16:08:17 +02:00
..
Attachments
Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
2014-04-28 13:29:06 +02:00
Animation.cs
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
AnimationState.cs
License header update.
2014-04-23 12:04:43 +02:00
AnimationStateData.cs
License header update.
2014-04-23 12:04:43 +02:00
Atlas.cs
Method to flip v and v2 in UVs.
2014-04-25 18:19:56 +02:00
Bone.cs
License header update.
2014-04-23 12:04:43 +02:00
BoneData.cs
License header update.
2014-04-23 12:04:43 +02:00
Event.cs
License header update.
2014-04-23 12:04:43 +02:00
EventData.cs
License header update.
2014-04-23 12:04:43 +02:00
Json.cs
Refactoring.
2013-04-13 19:17:37 +02:00
Skeleton.cs
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
SkeletonBounds.cs
License header update.
2014-04-23 12:04:43 +02:00
SkeletonData.cs
License header update.
2014-04-23 12:04:43 +02:00
SkeletonJson.cs
Fixed skinned meshes with FFD.
2014-04-28 16:08:17 +02:00
Skin.cs
License header update.
2014-04-23 12:04:43 +02:00
Slot.cs
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
SlotData.cs
License header update.
2014-04-23 12:04:43 +02:00
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