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Update README.md
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@ -44,8 +44,7 @@ add the following line to your project's `manifest.json`:
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"com.github.siccity.xnode": "git+https://github.com/siccity/xNode.git"
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```
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Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up,
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then add `XNode` as an Assembly Definition Reference.
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If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References.
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### Node example:
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