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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Removed old code

This commit is contained in:
Thor Brigsted 2017-10-15 16:11:37 +02:00
parent 5b1026e698
commit 9f518572f8

View File

@ -4,7 +4,7 @@ using UnityEngine;
/// <summary> Base class for all node graphs </summary>
[Serializable]
public abstract class NodeGraph : ScriptableObject, ISerializationCallbackReceiver {
public abstract class NodeGraph : ScriptableObject {
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
@ -44,20 +44,4 @@ public abstract class NodeGraph : ScriptableObject, ISerializationCallbackReceiv
public void Clear() {
nodes.Clear();
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() {
/*for (int i = 0; i < nodes.Count; i++) {
nodes[i].graph = this;
}*/
//VerifyConnections();
}
/*/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() {
for (int i = 0; i < nodes.Count; i++) {
nodes[i].VerifyConnections();
}
}*/
}