refactor project
convert init on load method to wait until editor is done updating before attempting to reconnect loose nodes
@ -1,8 +0,0 @@
|
|||||||
root = true
|
|
||||||
|
|
||||||
[*.cs]
|
|
||||||
indent_style = space
|
|
||||||
indent_size = 4
|
|
||||||
end_of_line = crlf
|
|
||||||
insert_final_newline = false
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
38
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
name: build
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
branches:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: ${{ matrix.os }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- os: windows
|
||||||
|
build-target: Android
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
clean: false
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
# Installs the Unity Editor based on your project version text file
|
||||||
|
# sets -> env.UNITY_EDITOR_PATH
|
||||||
|
# sets -> env.UNITY_PROJECT_PATH
|
||||||
|
# https://github.com/XRTK/unity-setup
|
||||||
|
- uses: xrtk/unity-setup@v7.2
|
||||||
|
with:
|
||||||
|
build-targets: ${{ matrix.build-target }}
|
||||||
|
|
||||||
|
- name: Unity Build (${{ matrix.build-target }})
|
||||||
|
uses: RageAgainstThePixel/unity-build@v5
|
||||||
|
with:
|
||||||
|
build-target: ${{ matrix.build-target }}
|
||||||
|
publish-artifacts: false
|
||||||
35
.github/workflows/upm-subtree-split.yml
vendored
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
name: upm-subtree-split
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
upm-subtree-split:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.CI_TOKEN }}
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: upm subtree split
|
||||||
|
run: |
|
||||||
|
# upm subtree split
|
||||||
|
git config user.name github-actions
|
||||||
|
git config user.email github-actions@github.com
|
||||||
|
git fetch --all --tags
|
||||||
|
$packageDir = Get-Item -Path "**/Packages/com.*" | Select-Object -ExpandProperty FullName
|
||||||
|
$packageDir = $packageDir.replace('${{ github.workspace }}/','')
|
||||||
|
Write-Host $packageDir
|
||||||
|
git subtree split --prefix="$packageDir" -b upm
|
||||||
|
git checkout upm
|
||||||
|
git fetch origin upm
|
||||||
|
git rebase origin/upm --reapply-cherry-picks
|
||||||
|
git push origin upm --force-with-lease --tags --set-upstream --verbose
|
||||||
|
working-directory: ${{ github.workspace }}
|
||||||
|
shell: pwsh
|
||||||
102
.gitignore
vendored
@ -1,30 +1,84 @@
|
|||||||
/[Ll]ibrary/
|
# ============ #
|
||||||
/[Tt]emp/
|
# System Files #
|
||||||
/[Oo]bj/
|
# ============ #
|
||||||
/[Bb]uild/
|
.DS_Store
|
||||||
|
._*
|
||||||
|
|
||||||
# Autogenerated VS/MD solution and project files
|
# =============== #
|
||||||
*.csproj
|
# Unity generated #
|
||||||
*.unityproj
|
# =============== #
|
||||||
*.sln
|
[Aa]pp/
|
||||||
*.suo
|
[Aa]pp.meta
|
||||||
*.tmp
|
[Bb]in/
|
||||||
*.user
|
[Bb]uilds/
|
||||||
|
[Bb]uild/
|
||||||
|
[Ll]ibrary/
|
||||||
|
[Ll]ogs/
|
||||||
|
[Oo]bj/
|
||||||
|
[Tt]emp/
|
||||||
|
UserSettings/
|
||||||
|
UWP/
|
||||||
|
WindowsStoreApp/
|
||||||
|
UnityGenerated/
|
||||||
|
UnityPackageManager/
|
||||||
|
.out/
|
||||||
|
.gradle/
|
||||||
|
project.json
|
||||||
|
project.lock.json
|
||||||
|
*.package
|
||||||
|
TextMesh Pro.meta
|
||||||
|
TextMesh Pro/
|
||||||
|
UIElementsSchema/
|
||||||
|
*packages-lock.json
|
||||||
|
|
||||||
|
# ============ #
|
||||||
|
# Certificates #
|
||||||
|
# ============ #
|
||||||
|
*.cert
|
||||||
|
*.privkey
|
||||||
|
*.pfx
|
||||||
|
*.pfx.meta
|
||||||
|
|
||||||
|
# ===================================== #
|
||||||
|
# Visual Studio / MonoDevelop generated #
|
||||||
|
# ===================================== #
|
||||||
|
.vs/
|
||||||
|
ExportedObj/
|
||||||
|
obj/
|
||||||
|
*.svd
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
/*.csproj
|
||||||
|
*.csproj
|
||||||
*.pidb
|
*.pidb
|
||||||
*.booproj
|
*.suo
|
||||||
|
/*.sln
|
||||||
|
*.sln
|
||||||
|
*.user
|
||||||
|
*.unityproj
|
||||||
|
*.ipch
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.tlog
|
||||||
|
*.log
|
||||||
|
*.idb
|
||||||
|
*.opendb
|
||||||
|
*.vsconfig
|
||||||
|
|
||||||
# Unity3D generated meta files
|
# ============================ #
|
||||||
*.pidb.meta
|
# Visual Studio Code Generated #
|
||||||
|
# ============================ #
|
||||||
|
.vscode/
|
||||||
|
|
||||||
# Unity3D Generated File On Crash Reports
|
# ========================= #
|
||||||
sysinfo.txt
|
# Jetbrains Rider Generated #
|
||||||
|
# ========================= #
|
||||||
|
.idea/
|
||||||
|
_ReSharper.Caches
|
||||||
|
|
||||||
/Examples/
|
# ===================== #
|
||||||
|
# Project Specific List #
|
||||||
.git.meta
|
# ===================== #
|
||||||
.gitignore.meta
|
--Version/
|
||||||
.gitattributes.meta
|
artifacts/
|
||||||
|
StreamingAssets/
|
||||||
# OS X only:
|
StreamingAssets.meta
|
||||||
.DS_Store
|
|
||||||
|
|||||||
@ -1,40 +0,0 @@
|
|||||||
## Contributing to xNode
|
|
||||||
💙Thank you for taking the time to contribute💙
|
|
||||||
|
|
||||||
If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
|
|
||||||
|
|
||||||
## Pull Requests
|
|
||||||
Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
|
|
||||||
These are the main points to follow:
|
|
||||||
|
|
||||||
1) Use formatting which is consistent with the rest of xNode base (see below)
|
|
||||||
2) Keep _one feature_ per PR (see below)
|
|
||||||
3) xNode aims to be compatible with C# 4.x, do not use new language features
|
|
||||||
4) Avoid including irellevant whitespace or formatting changes
|
|
||||||
5) Comment your code
|
|
||||||
6) Spell check your code / comments
|
|
||||||
7) Use concrete types, not *var*
|
|
||||||
8) Use english language
|
|
||||||
|
|
||||||
## New features
|
|
||||||
xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
|
|
||||||
|
|
||||||
Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
|
|
||||||
|
|
||||||
If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
|
|
||||||
|
|
||||||
## Coding conventions
|
|
||||||
Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
|
|
||||||
* Methods, Types and properties PascalCase
|
|
||||||
* Variables camelCase
|
|
||||||
* Public methods XML commented. Params described if not obvious
|
|
||||||
* Explicit usage of brackets when doing multiple math operations on the same line
|
|
||||||
|
|
||||||
## Formatting
|
|
||||||
I use VSCode with the C# FixFormat extension and the following setting overrides:
|
|
||||||
```json
|
|
||||||
"csharpfixformat.style.spaces.beforeParenthesis": false,
|
|
||||||
"csharpfixformat.style.indent.regionIgnored": true
|
|
||||||
```
|
|
||||||
* Open braces on same line as condition
|
|
||||||
* 4 spaces for indentation.
|
|
||||||
@ -1,66 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace XNodeEditor {
|
|
||||||
/// <summary> Deals with modified assets </summary>
|
|
||||||
class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
|
|
||||||
|
|
||||||
/// <summary> Automatically delete Node sub-assets before deleting their script.
|
|
||||||
/// This is important to do, because you can't delete null sub assets.
|
|
||||||
/// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
|
|
||||||
private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
|
|
||||||
// Skip processing anything without the .cs extension
|
|
||||||
if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
|
|
||||||
|
|
||||||
// Get the object that is requested for deletion
|
|
||||||
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path);
|
|
||||||
|
|
||||||
// If we aren't deleting a script, return
|
|
||||||
if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
|
|
||||||
|
|
||||||
// Check script type. Return if deleting a non-node script
|
|
||||||
UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
|
|
||||||
System.Type scriptType = script.GetClass ();
|
|
||||||
if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
|
|
||||||
|
|
||||||
// Find all ScriptableObjects using this script
|
|
||||||
string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
|
|
||||||
for (int i = 0; i < guids.Length; i++) {
|
|
||||||
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
|
|
||||||
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
|
|
||||||
for (int k = 0; k < objs.Length; k++) {
|
|
||||||
XNode.Node node = objs[k] as XNode.Node;
|
|
||||||
if (node.GetType () == scriptType) {
|
|
||||||
if (node != null && node.graph != null) {
|
|
||||||
// Delete the node and notify the user
|
|
||||||
Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
|
|
||||||
node.graph.RemoveNode (node);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
|
|
||||||
return AssetDeleteResult.DidNotDelete;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary> Automatically re-add loose node assets to the Graph node list </summary>
|
|
||||||
[InitializeOnLoadMethod]
|
|
||||||
private static void OnReloadEditor () {
|
|
||||||
// Find all NodeGraph assets
|
|
||||||
string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
|
|
||||||
for (int i = 0; i < guids.Length; i++) {
|
|
||||||
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
|
|
||||||
XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
|
|
||||||
graph.nodes.RemoveAll(x => x == null); //Remove null items
|
|
||||||
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
|
|
||||||
// Ensure that all sub node assets are present in the graph node list
|
|
||||||
for (int u = 0; u < objs.Length; u++) {
|
|
||||||
// Ignore null sub assets
|
|
||||||
if (objs[u] == null) continue;
|
|
||||||
if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,45 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.Experimental.AssetImporters;
|
|
||||||
using UnityEngine;
|
|
||||||
using XNode;
|
|
||||||
|
|
||||||
namespace XNodeEditor {
|
|
||||||
/// <summary> Deals with modified assets </summary>
|
|
||||||
class NodeGraphImporter : AssetPostprocessor {
|
|
||||||
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
|
|
||||||
foreach (string path in importedAssets) {
|
|
||||||
// Skip processing anything without the .asset extension
|
|
||||||
if (Path.GetExtension(path) != ".asset") continue;
|
|
||||||
|
|
||||||
// Get the object that is requested for deletion
|
|
||||||
NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
|
|
||||||
if (graph == null) continue;
|
|
||||||
|
|
||||||
// Get attributes
|
|
||||||
Type graphType = graph.GetType();
|
|
||||||
NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
|
||||||
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
|
|
||||||
|
|
||||||
Vector2 position = Vector2.zero;
|
|
||||||
foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
|
|
||||||
if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
|
|
||||||
if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
|
|
||||||
if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
|
|
||||||
if (!graph.nodes.Any(x => x.GetType() == type)) {
|
|
||||||
XNode.Node node = graph.AddNode(type);
|
|
||||||
node.position = position;
|
|
||||||
position.x += 200;
|
|
||||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
|
||||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "com.github.siccity.xnode",
|
|
||||||
"description": "xNode provides a set of APIs and an editor interface for creating and editing custom node graphs.",
|
|
||||||
"version": "1.8.0",
|
|
||||||
"unity": "2018.1",
|
|
||||||
"displayName": "xNode"
|
|
||||||
}
|
|
||||||
@ -1,9 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 657b15cb3ec32a24ca80faebf094d0f4
|
guid: 999581c3922a8f942959bcb0a0fc7d18
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
timeCreated: 1505418321
|
|
||||||
licenseType: Free
|
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
267
xNode/Assets/Scenes/SampleScene.unity
Normal file
@ -0,0 +1,267 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 705507994}
|
||||||
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 500
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 500
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 2
|
||||||
|
m_PVRDenoiserTypeDirect: 0
|
||||||
|
m_PVRDenoiserTypeIndirect: 0
|
||||||
|
m_PVRDenoiserTypeAO: 0
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 0
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
accuratePlacement: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &705507993
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 705507995}
|
||||||
|
- component: {fileID: 705507994}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &705507994
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 705507993}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 8
|
||||||
|
m_Type: 1
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_Lightmapping: 1
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
--- !u!4 &705507995
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 705507993}
|
||||||
|
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||||
|
--- !u!1 &963194225
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 963194228}
|
||||||
|
- component: {fileID: 963194227}
|
||||||
|
- component: {fileID: 963194226}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!81 &963194226
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 963194225}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!20 &963194227
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 963194225}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!4 &963194228
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 963194225}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: bc1db8b29c76d44648c9c86c2dfade6d
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
TextScriptImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
75
xNode/Packages/com.pillow.xnode/.editorconfig
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
# https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/code-style-rule-options
|
||||||
|
|
||||||
|
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||||
|
root = true
|
||||||
|
|
||||||
|
[*.cs]
|
||||||
|
|
||||||
|
#### Core EditorConfig Options ####
|
||||||
|
|
||||||
|
# Indentation and spacing
|
||||||
|
indent_size = 4
|
||||||
|
indent_style = space
|
||||||
|
tab_width = 4
|
||||||
|
|
||||||
|
# New line preferences
|
||||||
|
end_of_line = crlf
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
csharp_new_line_before_catch = true
|
||||||
|
csharp_new_line_before_else = true
|
||||||
|
csharp_new_line_before_finally = true
|
||||||
|
csharp_new_line_before_open_brace = all
|
||||||
|
|
||||||
|
# Modifier preferences
|
||||||
|
dotnet_style_require_accessibility_modifiers = for_non_interface_members:error
|
||||||
|
|
||||||
|
# Code-block preferences
|
||||||
|
csharp_prefer_braces = true:error
|
||||||
|
|
||||||
|
# Use language keywords for types
|
||||||
|
dotnet_style_predefined_type_for_member_access = true
|
||||||
|
dotnet_style_predefined_type_for_locals_parameters_members = true
|
||||||
|
|
||||||
|
# Code Style
|
||||||
|
csharp_style_var_when_type_is_apparent = true
|
||||||
|
|
||||||
|
#### Resharper/Rider Rules ####
|
||||||
|
# https://www.jetbrains.com/help/resharper/EditorConfig_Properties.html
|
||||||
|
|
||||||
|
resharper_csharp_force_attribute_style=separate
|
||||||
|
csharp_place_field_attribute_on_same_line=false
|
||||||
|
csharp_place_accessorholder_attribute_on_same_line=false
|
||||||
|
csharp_trailing_comma_in_multiline_lists=false
|
||||||
|
csharp_trailing_comma_in_singleline_lists=false
|
||||||
|
csharp_keep_existing_attribute_arrangement=false
|
||||||
|
csharp_blank_lines_around_region=1
|
||||||
|
csharp_blank_lines_inside_region=1
|
||||||
|
csharp_keep_blank_lines_in_code=false
|
||||||
|
csharp_remove_blank_lines_near_braces_in_code=true
|
||||||
|
csharp_blank_lines_before_control_transfer_statements=1
|
||||||
|
csharp_blank_lines_after_control_transfer_statements=1
|
||||||
|
csharp_blank_lines_before_block_statements=1
|
||||||
|
csharp_blank_lines_after_block_statements=1
|
||||||
|
csharp_blank_lines_before_multiline_statements=1
|
||||||
|
csharp_blank_lines_after_multiline_statements=1
|
||||||
|
csharp_blank_lines_around_block_case_section=0
|
||||||
|
csharp_blank_lines_around_multiline_case_section=0
|
||||||
|
csharp_blank_lines_before_case=0
|
||||||
|
csharp_blank_lines_after_case=0
|
||||||
|
resharper_unity_duplicate_event_function_highlighting=error
|
||||||
|
resharper_unity_duplicate_shortcut_highlighting=error
|
||||||
|
resharper_unity_expected_component_highlighting=error
|
||||||
|
resharper_unity_explicit_tag_comparison_highlighting=error
|
||||||
|
resharper_unity_incorrect_mono_behaviour_instantiation_highlighting=error
|
||||||
|
resharper_unity_incorrect_scriptable_object_instantiation_highlighting=error
|
||||||
|
resharper_unity_no_null_coalescing_highlighting=error
|
||||||
|
resharper_unity_performance_critical_code_camera_main_highlighting=error
|
||||||
|
resharper_unity_performance_critical_code_invocation_highlighting=warning
|
||||||
|
resharper_unity_performance_critical_code_null_comparison_highlighting=warning
|
||||||
|
resharper_unity_possible_misapplication_of_attribute_to_multiple_fields_highlighting=error
|
||||||
|
resharper_unity_redundant_attribute_on_target_highlighting=error
|
||||||
|
resharper_unity_redundant_formerly_serialized_as_attribute_highlighting=error
|
||||||
|
resharper_unity_unresolved_component_or_scriptable_object_highlighting=error
|
||||||
|
resharper_use_name_of_instead_of_type_of_highlighting=error
|
||||||
|
resharper_wrong_public_modifier_specification_highlighting=error
|
||||||
31
xNode/Packages/com.pillow.xnode/.github/workflows/publish.yml
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
name: publish
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- upm
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
publish:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.CI_TOKEN }}
|
||||||
|
ref: upm
|
||||||
|
clean: true
|
||||||
|
lfs: true
|
||||||
|
|
||||||
|
- uses: xrtk/upm-release@development
|
||||||
|
with:
|
||||||
|
upm-username: 'pillow-build-bot'
|
||||||
|
upm-email: 'hello@pillow.social'
|
||||||
|
upm-server-address: 'http://upm.pillow.social:4873'
|
||||||
|
upm-auth-token: '${{ secrets.UPM_AUTH_TOKEN }}'
|
||||||
|
github-username: 'TogetherXR'
|
||||||
|
github-pat: '${{ secrets.CI_TOKEN }}'
|
||||||
|
github-token: '${{ secrets.GITHUB_TOKEN }}'
|
||||||
|
package-root: '${{ github.workspace }}'
|
||||||
2
xNode/Packages/com.pillow.xnode/.npmignore
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
.npmrc
|
||||||
|
.github/
|
||||||
1
xNode/Packages/com.pillow.xnode/.npmrc
Normal file
@ -0,0 +1 @@
|
|||||||
|
strict-ssl=false
|
||||||
@ -1,6 +1,7 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 243efae3a6b7941ad8f8e54dcf38ce8c
|
guid: 809e2193de010ae4b9fa476efbe41cd4
|
||||||
TextScriptImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
@ -1,12 +1,12 @@
|
|||||||
using System;
|
using System;
|
||||||
/// <summary> Overrides the ValueType of the Port, to have a ValueType different from the type of its serializable field </summary>
|
/// <summary> Overrides the ValueType of the Port, to have a ValueType different from the type of its serializable field </summary>
|
||||||
/// <remarks> Especially useful in Dynamic Port Lists to create Value-Port Pairs with different type. </remarks>
|
/// <remarks> Especially useful in Dynamic Port Lists to create Value-Port Pairs with different type. </remarks>
|
||||||
[AttributeUsage(AttributeTargets.Field)]
|
[AttributeUsage(AttributeTargets.Field)]
|
||||||
public class PortTypeOverrideAttribute : Attribute {
|
public class PortTypeOverrideAttribute : Attribute {
|
||||||
public Type type;
|
public Type type;
|
||||||
/// <summary> Overrides the ValueType of the Port </summary>
|
/// <summary> Overrides the ValueType of the Port </summary>
|
||||||
/// <param name="type">ValueType of the Port</param>
|
/// <param name="type">ValueType of the Port</param>
|
||||||
public PortTypeOverrideAttribute(Type type) {
|
public PortTypeOverrideAttribute(Type type) {
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -51,9 +51,13 @@ namespace XNodeEditor
|
|||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
if ( func2 != null )
|
if ( func2 != null )
|
||||||
|
{
|
||||||
func2( userData );
|
func2( userData );
|
||||||
|
}
|
||||||
else if ( func != null )
|
else if ( func != null )
|
||||||
|
{
|
||||||
func();
|
func();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -62,33 +66,41 @@ namespace XNodeEditor
|
|||||||
private AdvancedGenericMenuItem FindOrCreateItem( string name, AdvancedGenericMenuItem currentRoot = null )
|
private AdvancedGenericMenuItem FindOrCreateItem( string name, AdvancedGenericMenuItem currentRoot = null )
|
||||||
{
|
{
|
||||||
if ( string.IsNullOrWhiteSpace( name ) )
|
if ( string.IsNullOrWhiteSpace( name ) )
|
||||||
|
{
|
||||||
return null;
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
AdvancedGenericMenuItem item = null;
|
AdvancedGenericMenuItem item = null;
|
||||||
|
|
||||||
string[] paths = name.Split( '/' );
|
var paths = name.Split( '/' );
|
||||||
if ( currentRoot == null )
|
if ( currentRoot == null )
|
||||||
{
|
{
|
||||||
item = items.FirstOrDefault( x => x != null && x.name == paths[0] );
|
item = items.FirstOrDefault( x => x != null && x.name == paths[0] );
|
||||||
if ( item == null )
|
if ( item == null )
|
||||||
|
{
|
||||||
items.Add( item = new AdvancedGenericMenuItem( paths[0] ) );
|
items.Add( item = new AdvancedGenericMenuItem( paths[0] ) );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
item = currentRoot.children.OfType<AdvancedGenericMenuItem>().FirstOrDefault( x => x.name == paths[0] );
|
item = currentRoot.children.OfType<AdvancedGenericMenuItem>().FirstOrDefault( x => x.name == paths[0] );
|
||||||
if ( item == null )
|
if ( item == null )
|
||||||
|
{
|
||||||
currentRoot.AddChild( item = new AdvancedGenericMenuItem( paths[0] ) );
|
currentRoot.AddChild( item = new AdvancedGenericMenuItem( paths[0] ) );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( paths.Length > 1 )
|
if ( paths.Length > 1 )
|
||||||
|
{
|
||||||
return FindOrCreateItem( string.Join( "/", paths, 1, paths.Length - 1 ), item );
|
return FindOrCreateItem( string.Join( "/", paths, 1, paths.Length - 1 ), item );
|
||||||
|
}
|
||||||
|
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
|
|
||||||
private AdvancedGenericMenuItem FindParent( string name )
|
private AdvancedGenericMenuItem FindParent( string name )
|
||||||
{
|
{
|
||||||
string[] paths = name.Split( '/' );
|
var paths = name.Split( '/' );
|
||||||
return FindOrCreateItem( string.Join( "/", paths, 0, paths.Length - 1 ) );
|
return FindOrCreateItem( string.Join( "/", paths, 0, paths.Length - 1 ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -169,9 +181,13 @@ namespace XNodeEditor
|
|||||||
{
|
{
|
||||||
var parent = string.IsNullOrWhiteSpace( path ) ? null : FindParent( path );
|
var parent = string.IsNullOrWhiteSpace( path ) ? null : FindParent( path );
|
||||||
if ( parent == null )
|
if ( parent == null )
|
||||||
|
{
|
||||||
items.Add( null );
|
items.Add( null );
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
parent.AddSeparator();
|
parent.AddSeparator();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
@ -195,9 +211,13 @@ namespace XNodeEditor
|
|||||||
foreach ( var m in items )
|
foreach ( var m in items )
|
||||||
{
|
{
|
||||||
if ( m == null )
|
if ( m == null )
|
||||||
|
{
|
||||||
root.AddSeparator();
|
root.AddSeparator();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
root.AddChild( m );
|
root.AddChild( m );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return root;
|
return root;
|
||||||
@ -206,8 +226,10 @@ namespace XNodeEditor
|
|||||||
protected override void ItemSelected( AdvancedDropdownItem item )
|
protected override void ItemSelected( AdvancedDropdownItem item )
|
||||||
{
|
{
|
||||||
if ( item is AdvancedGenericMenuItem gmItem )
|
if ( item is AdvancedGenericMenuItem gmItem )
|
||||||
|
{
|
||||||
gmItem.Run();
|
gmItem.Run();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -27,8 +27,11 @@ namespace XNodeEditor {
|
|||||||
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
|
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
|
||||||
|
|
||||||
// Get current enum name
|
// Get current enum name
|
||||||
string enumName = "";
|
var enumName = "";
|
||||||
if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
|
if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length)
|
||||||
|
{
|
||||||
|
enumName = property.enumDisplayNames[property.enumValueIndex];
|
||||||
|
}
|
||||||
|
|
||||||
#if UNITY_2017_1_OR_NEWER
|
#if UNITY_2017_1_OR_NEWER
|
||||||
// Display dropdown
|
// Display dropdown
|
||||||
@ -49,16 +52,16 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
public static void ShowContextMenuAtMouse(SerializedProperty property) {
|
public static void ShowContextMenuAtMouse(SerializedProperty property) {
|
||||||
// Initialize menu
|
// Initialize menu
|
||||||
GenericMenu menu = new GenericMenu();
|
var menu = new GenericMenu();
|
||||||
|
|
||||||
// Add all enum display names to menu
|
// Add all enum display names to menu
|
||||||
for (int i = 0; i < property.enumDisplayNames.Length; i++) {
|
for (var i = 0; i < property.enumDisplayNames.Length; i++) {
|
||||||
int index = i;
|
var index = i;
|
||||||
menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
|
menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Display at cursor position
|
// Display at cursor position
|
||||||
Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
|
var r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
|
||||||
menu.DropDown(r);
|
menu.DropDown(r);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -68,4 +71,4 @@ namespace XNodeEditor {
|
|||||||
property.serializedObject.Update();
|
property.serializedObject.Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -57,8 +57,8 @@ namespace XNodeEditor {
|
|||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
|
|
||||||
if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
|
if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
|
||||||
SerializedProperty graphProp = serializedObject.FindProperty("graph");
|
var graphProp = serializedObject.FindProperty("graph");
|
||||||
NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
|
var w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
|
||||||
w.Home(); // Focus selected node
|
w.Home(); // Focus selected node
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -72,4 +72,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@ -16,8 +16,8 @@ namespace XNodeEditor {
|
|||||||
string[] deletedAssets,
|
string[] deletedAssets,
|
||||||
string[] movedAssets,
|
string[] movedAssets,
|
||||||
string[] movedFromAssetPaths) {
|
string[] movedFromAssetPaths) {
|
||||||
for (int i = 0; i < movedAssets.Length; i++) {
|
for (var i = 0; i < movedAssets.Length; i++) {
|
||||||
Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
|
var nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
|
||||||
|
|
||||||
// If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
|
// If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
|
||||||
// main asset, reset the node graph to be the main asset and rename the node asset back to its default
|
// main asset, reset the node graph to be the main asset and rename the node asset back to its default
|
||||||
@ -32,4 +32,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,187 +1,217 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
using Sirenix.OdinInspector.Editor;
|
using Sirenix.OdinInspector.Editor;
|
||||||
using Sirenix.Utilities;
|
using Sirenix.Utilities;
|
||||||
using Sirenix.Utilities.Editor;
|
using Sirenix.Utilities.Editor;
|
||||||
#endif
|
#endif
|
||||||
#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
|
#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
|
||||||
using GenericMenu = XNodeEditor.AdvancedGenericMenu;
|
using GenericMenu = XNodeEditor.AdvancedGenericMenu;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
|
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
|
||||||
[CustomNodeEditor(typeof(XNode.Node))]
|
[CustomNodeEditor(typeof(XNode.Node))]
|
||||||
public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
|
public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
|
||||||
|
|
||||||
/// <summary> Fires every whenever a node was modified through the editor </summary>
|
/// <summary> Fires every whenever a node was modified through the editor </summary>
|
||||||
public static Action<XNode.Node> onUpdateNode;
|
public static Action<XNode.Node> onUpdateNode;
|
||||||
public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
|
public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
|
||||||
|
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
protected internal static bool inNodeEditor = false;
|
protected internal static bool inNodeEditor = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public virtual void OnHeaderGUI() {
|
public virtual void OnHeaderGUI() {
|
||||||
GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Draws standard field editors for all public fields </summary>
|
/// <summary> Draws standard field editors for all public fields </summary>
|
||||||
public virtual void OnBodyGUI() {
|
public virtual void OnBodyGUI() {
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
inNodeEditor = true;
|
inNodeEditor = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Unity specifically requires this to save/update any serial object.
|
// Unity specifically requires this to save/update any serial object.
|
||||||
// serializedObject.Update(); must go at the start of an inspector gui, and
|
// serializedObject.Update(); must go at the start of an inspector gui, and
|
||||||
// serializedObject.ApplyModifiedProperties(); goes at the end.
|
// serializedObject.ApplyModifiedProperties(); goes at the end.
|
||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
string[] excludes = { "m_Script", "graph", "position", "ports" };
|
string[] excludes = { "m_Script", "graph", "position", "ports" };
|
||||||
|
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
#if ODIN_INSPECTOR_3
|
#if ODIN_INSPECTOR_3
|
||||||
objectTree.BeginDraw( true );
|
objectTree.BeginDraw( true );
|
||||||
#else
|
#else
|
||||||
InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
|
InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
catch ( ArgumentNullException )
|
catch ( ArgumentNullException )
|
||||||
{
|
{
|
||||||
#if ODIN_INSPECTOR_3
|
#if ODIN_INSPECTOR_3
|
||||||
objectTree.EndDraw();
|
objectTree.EndDraw();
|
||||||
#else
|
#else
|
||||||
InspectorUtilities.EndDrawPropertyTree(objectTree);
|
InspectorUtilities.EndDrawPropertyTree(objectTree);
|
||||||
#endif
|
#endif
|
||||||
NodeEditor.DestroyEditor(this.target);
|
NodeEditor.DestroyEditor(this.target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
GUIHelper.PushLabelWidth( 84 );
|
GUIHelper.PushLabelWidth( 84 );
|
||||||
objectTree.Draw( true );
|
objectTree.Draw( true );
|
||||||
#if ODIN_INSPECTOR_3
|
#if ODIN_INSPECTOR_3
|
||||||
objectTree.EndDraw();
|
objectTree.EndDraw();
|
||||||
#else
|
#else
|
||||||
InspectorUtilities.EndDrawPropertyTree(objectTree);
|
InspectorUtilities.EndDrawPropertyTree(objectTree);
|
||||||
#endif
|
#endif
|
||||||
GUIHelper.PopLabelWidth();
|
GUIHelper.PopLabelWidth();
|
||||||
#else
|
#else
|
||||||
|
|
||||||
// Iterate through serialized properties and draw them like the Inspector (But with ports)
|
// Iterate through serialized properties and draw them like the Inspector (But with ports)
|
||||||
SerializedProperty iterator = serializedObject.GetIterator();
|
var iterator = serializedObject.GetIterator();
|
||||||
bool enterChildren = true;
|
var enterChildren = true;
|
||||||
while (iterator.NextVisible(enterChildren)) {
|
while (iterator.NextVisible(enterChildren)) {
|
||||||
enterChildren = false;
|
enterChildren = false;
|
||||||
if (excludes.Contains(iterator.name)) continue;
|
if (excludes.Contains(iterator.name))
|
||||||
NodeEditorGUILayout.PropertyField(iterator, true);
|
{
|
||||||
}
|
continue;
|
||||||
#endif
|
}
|
||||||
|
|
||||||
// Iterate through dynamic ports and draw them in the order in which they are serialized
|
NodeEditorGUILayout.PropertyField(iterator, true);
|
||||||
foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
|
}
|
||||||
if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
|
#endif
|
||||||
NodeEditorGUILayout.PortField(dynamicPort);
|
|
||||||
}
|
// Iterate through dynamic ports and draw them in the order in which they are serialized
|
||||||
|
foreach (var dynamicPort in target.DynamicPorts) {
|
||||||
serializedObject.ApplyModifiedProperties();
|
if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort))
|
||||||
|
{
|
||||||
#if ODIN_INSPECTOR
|
continue;
|
||||||
// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
|
}
|
||||||
if (GUIHelper.RepaintRequested) {
|
|
||||||
GUIHelper.ClearRepaintRequest();
|
NodeEditorGUILayout.PortField(dynamicPort);
|
||||||
window.Repaint();
|
}
|
||||||
}
|
|
||||||
#endif
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
inNodeEditor = false;
|
// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
|
||||||
#endif
|
if (GUIHelper.RepaintRequested) {
|
||||||
}
|
GUIHelper.ClearRepaintRequest();
|
||||||
|
window.Repaint();
|
||||||
public virtual int GetWidth() {
|
}
|
||||||
Type type = target.GetType();
|
#endif
|
||||||
int width;
|
|
||||||
if (type.TryGetAttributeWidth(out width)) return width;
|
#if ODIN_INSPECTOR
|
||||||
else return 208;
|
inNodeEditor = false;
|
||||||
}
|
#endif
|
||||||
|
}
|
||||||
/// <summary> Returns color for target node </summary>
|
|
||||||
public virtual Color GetTint() {
|
public virtual int GetWidth() {
|
||||||
// Try get color from [NodeTint] attribute
|
var type = target.GetType();
|
||||||
Type type = target.GetType();
|
int width;
|
||||||
Color color;
|
if (type.TryGetAttributeWidth(out width))
|
||||||
if (type.TryGetAttributeTint(out color)) return color;
|
{
|
||||||
// Return default color (grey)
|
return width;
|
||||||
else return NodeEditorPreferences.GetSettings().tintColor;
|
}
|
||||||
}
|
else
|
||||||
|
{
|
||||||
public virtual GUIStyle GetBodyStyle() {
|
return 208;
|
||||||
return NodeEditorResources.styles.nodeBody;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual GUIStyle GetBodyHighlightStyle() {
|
/// <summary> Returns color for target node </summary>
|
||||||
return NodeEditorResources.styles.nodeHighlight;
|
public virtual Color GetTint() {
|
||||||
}
|
// Try get color from [NodeTint] attribute
|
||||||
|
var type = target.GetType();
|
||||||
/// <summary> Override to display custom node header tooltips </summary>
|
Color color;
|
||||||
public virtual string GetHeaderTooltip() {
|
if (type.TryGetAttributeTint(out color))
|
||||||
return null;
|
{
|
||||||
}
|
return color;
|
||||||
|
}
|
||||||
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
// Return default color (grey)
|
||||||
public virtual void AddContextMenuItems(GenericMenu menu) {
|
else
|
||||||
bool canRemove = true;
|
{
|
||||||
// Actions if only one node is selected
|
return NodeEditorPreferences.GetSettings().tintColor;
|
||||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
}
|
||||||
XNode.Node node = Selection.activeObject as XNode.Node;
|
}
|
||||||
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
|
|
||||||
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
|
public virtual GUIStyle GetBodyStyle() {
|
||||||
|
return NodeEditorResources.styles.nodeBody;
|
||||||
canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
|
}
|
||||||
}
|
|
||||||
|
public virtual GUIStyle GetBodyHighlightStyle() {
|
||||||
// Add actions to any number of selected nodes
|
return NodeEditorResources.styles.nodeHighlight;
|
||||||
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
|
}
|
||||||
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
|
|
||||||
|
/// <summary> Override to display custom node header tooltips </summary>
|
||||||
if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
|
public virtual string GetHeaderTooltip() {
|
||||||
else menu.AddItem(new GUIContent("Remove"), false, null);
|
return null;
|
||||||
|
}
|
||||||
// Custom sctions if only one node is selected
|
|
||||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
||||||
XNode.Node node = Selection.activeObject as XNode.Node;
|
public virtual void AddContextMenuItems(GenericMenu menu) {
|
||||||
menu.AddCustomContextMenuItems(node);
|
var canRemove = true;
|
||||||
}
|
// Actions if only one node is selected
|
||||||
}
|
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||||
|
var node = Selection.activeObject as XNode.Node;
|
||||||
/// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
|
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
|
||||||
public void Rename(string newName) {
|
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
|
||||||
if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
|
||||||
target.name = newName;
|
canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
|
||||||
OnRename();
|
}
|
||||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
|
||||||
}
|
// Add actions to any number of selected nodes
|
||||||
|
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
|
||||||
/// <summary> Called after this node's name has changed. </summary>
|
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
|
||||||
public virtual void OnRename() { }
|
|
||||||
|
if (canRemove)
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
{
|
||||||
public class CustomNodeEditorAttribute : Attribute,
|
menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
|
||||||
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
|
}
|
||||||
private Type inspectedType;
|
else
|
||||||
/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
|
{
|
||||||
/// <param name="inspectedType">Type that this editor can edit</param>
|
menu.AddItem(new GUIContent("Remove"), false, null);
|
||||||
public CustomNodeEditorAttribute(Type inspectedType) {
|
}
|
||||||
this.inspectedType = inspectedType;
|
|
||||||
}
|
// Custom sctions if only one node is selected
|
||||||
|
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||||
public Type GetInspectedType() {
|
var node = Selection.activeObject as XNode.Node;
|
||||||
return inspectedType;
|
menu.AddCustomContextMenuItems(node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
/// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
|
||||||
|
public void Rename(string newName) {
|
||||||
|
if (newName == null || newName.Trim() == "")
|
||||||
|
{
|
||||||
|
newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
||||||
|
}
|
||||||
|
|
||||||
|
target.name = newName;
|
||||||
|
OnRename();
|
||||||
|
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Called after this node's name has changed. </summary>
|
||||||
|
public virtual void OnRename() { }
|
||||||
|
|
||||||
|
[AttributeUsage(AttributeTargets.Class)]
|
||||||
|
public class CustomNodeEditorAttribute : Attribute,
|
||||||
|
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
|
||||||
|
private Type inspectedType;
|
||||||
|
/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
|
||||||
|
/// <param name="inspectedType">Type that this editor can edit</param>
|
||||||
|
public CustomNodeEditorAttribute(Type inspectedType) {
|
||||||
|
this.inspectedType = inspectedType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Type GetInspectedType() {
|
||||||
|
return inspectedType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,103 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace XNodeEditor
|
||||||
|
{
|
||||||
|
/// <summary> Deals with modified assets </summary>
|
||||||
|
internal class NodeEditorAssetModProcessor : AssetModificationProcessor
|
||||||
|
{
|
||||||
|
/// <summary> Automatically delete Node sub-assets before deleting their script.
|
||||||
|
/// This is important to do, because you can't delete null sub assets.
|
||||||
|
/// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
|
||||||
|
private static AssetDeleteResult OnWillDeleteAsset(string path, RemoveAssetOptions options)
|
||||||
|
{
|
||||||
|
// Skip processing anything without the .cs extension
|
||||||
|
if (Path.GetExtension(path) != ".cs")
|
||||||
|
{
|
||||||
|
return AssetDeleteResult.DidNotDelete;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the object that is requested for deletion
|
||||||
|
var obj = AssetDatabase.LoadAssetAtPath<Object>(path);
|
||||||
|
|
||||||
|
// If we aren't deleting a script, return
|
||||||
|
if (obj is MonoScript script)
|
||||||
|
{
|
||||||
|
var scriptType = script.GetClass();
|
||||||
|
|
||||||
|
if (scriptType == null ||
|
||||||
|
(scriptType != typeof(XNode.Node) && !scriptType.IsSubclassOf(typeof(XNode.Node))))
|
||||||
|
{
|
||||||
|
return AssetDeleteResult.DidNotDelete;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find all ScriptableObjects using this script
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{scriptType}");
|
||||||
|
|
||||||
|
for (var i = 0; i < guids.Length; i++)
|
||||||
|
{
|
||||||
|
var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||||
|
var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
|
||||||
|
|
||||||
|
for (var k = 0; k < objects.Length; k++)
|
||||||
|
{
|
||||||
|
if (objects[k] is XNode.Node node &&
|
||||||
|
node.GetType() == scriptType &&
|
||||||
|
node != null && node.graph != null)
|
||||||
|
{
|
||||||
|
// Delete the node and notify the user
|
||||||
|
Debug.LogWarning($"{node.name} of {node.graph} depended on deleted script and has been removed automatically.", node.graph);
|
||||||
|
node.graph.RemoveNode(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
|
||||||
|
return AssetDeleteResult.DidNotDelete;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check script type. Return if deleting a non-node script
|
||||||
|
return AssetDeleteResult.DidNotDelete;
|
||||||
|
}
|
||||||
|
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
private static void Init() => OnReloadEditor();
|
||||||
|
|
||||||
|
/// <summary> Automatically re-add loose node assets to the Graph node list </summary>
|
||||||
|
private static void OnReloadEditor() => EditorApplication.delayCall += () =>
|
||||||
|
{
|
||||||
|
if (EditorApplication.isUpdating)
|
||||||
|
{
|
||||||
|
OnReloadEditor();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find all NodeGraph assets
|
||||||
|
var guids = AssetDatabase.FindAssets($"t:{typeof(XNode.NodeGraph)}");
|
||||||
|
|
||||||
|
for (var i = 0; i < guids.Length; i++)
|
||||||
|
{
|
||||||
|
var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||||
|
|
||||||
|
if (AssetDatabase.LoadAssetAtPath(assetPath, typeof(XNode.NodeGraph)) is XNode.NodeGraph graph)
|
||||||
|
{
|
||||||
|
graph.nodes.RemoveAll(x => x == null); //Remove null items
|
||||||
|
var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
|
||||||
|
|
||||||
|
// Ensure that all sub node assets are present in the graph node list
|
||||||
|
for (var u = 0; u < objects.Length; u++)
|
||||||
|
{
|
||||||
|
// Ignore null sub assets
|
||||||
|
if (objects[u] == null) { continue; }
|
||||||
|
|
||||||
|
if (!graph.nodes.Contains(objects[u] as XNode.Node))
|
||||||
|
{
|
||||||
|
graph.nodes.Add(objects[u] as XNode.Node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -40,11 +40,15 @@ namespace XNodeEditor.Internal {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
public static T GetEditor(K target, NodeEditorWindow window) {
|
public static T GetEditor(K target, NodeEditorWindow window) {
|
||||||
if (target == null) return null;
|
if (target == null)
|
||||||
T editor;
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
T editor;
|
||||||
if (!editors.TryGetValue(target, out editor)) {
|
if (!editors.TryGetValue(target, out editor)) {
|
||||||
Type type = target.GetType();
|
var type = target.GetType();
|
||||||
Type editorType = GetEditorType(type);
|
var editorType = GetEditorType(type);
|
||||||
editor = Activator.CreateInstance(editorType) as T;
|
editor = Activator.CreateInstance(editorType) as T;
|
||||||
editor.target = target;
|
editor.target = target;
|
||||||
editor.serializedObject = new SerializedObject(target);
|
editor.serializedObject = new SerializedObject(target);
|
||||||
@ -52,15 +56,31 @@ namespace XNodeEditor.Internal {
|
|||||||
editor.OnCreate();
|
editor.OnCreate();
|
||||||
editors.Add(target, editor);
|
editors.Add(target, editor);
|
||||||
}
|
}
|
||||||
if (editor.target == null) editor.target = target;
|
if (editor.target == null)
|
||||||
if (editor.window != window) editor.window = window;
|
{
|
||||||
if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
|
editor.target = target;
|
||||||
return editor;
|
}
|
||||||
|
|
||||||
|
if (editor.window != window)
|
||||||
|
{
|
||||||
|
editor.window = window;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (editor.serializedObject == null)
|
||||||
|
{
|
||||||
|
editor.serializedObject = new SerializedObject(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
return editor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DestroyEditor( K target )
|
public static void DestroyEditor( K target )
|
||||||
{
|
{
|
||||||
if ( target == null ) return;
|
if ( target == null )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
T editor;
|
T editor;
|
||||||
if ( editors.TryGetValue( target, out editor ) )
|
if ( editors.TryGetValue( target, out editor ) )
|
||||||
{
|
{
|
||||||
@ -69,11 +89,23 @@ namespace XNodeEditor.Internal {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static Type GetEditorType(Type type) {
|
private static Type GetEditorType(Type type) {
|
||||||
if (type == null) return null;
|
if (type == null)
|
||||||
if (editorTypes == null) CacheCustomEditors();
|
{
|
||||||
Type result;
|
return null;
|
||||||
if (editorTypes.TryGetValue(type, out result)) return result;
|
}
|
||||||
//If type isn't found, try base type
|
|
||||||
|
if (editorTypes == null)
|
||||||
|
{
|
||||||
|
CacheCustomEditors();
|
||||||
|
}
|
||||||
|
|
||||||
|
Type result;
|
||||||
|
if (editorTypes.TryGetValue(type, out result))
|
||||||
|
{
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//If type isn't found, try base type
|
||||||
return GetEditorType(type.BaseType);
|
return GetEditorType(type.BaseType);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,12 +113,20 @@ namespace XNodeEditor.Internal {
|
|||||||
editorTypes = new Dictionary<Type, Type>();
|
editorTypes = new Dictionary<Type, Type>();
|
||||||
|
|
||||||
//Get all classes deriving from NodeEditor via reflection
|
//Get all classes deriving from NodeEditor via reflection
|
||||||
Type[] nodeEditors = typeof(T).GetDerivedTypes();
|
var nodeEditors = typeof(T).GetDerivedTypes();
|
||||||
for (int i = 0; i < nodeEditors.Length; i++) {
|
for (var i = 0; i < nodeEditors.Length; i++) {
|
||||||
if (nodeEditors[i].IsAbstract) continue;
|
if (nodeEditors[i].IsAbstract)
|
||||||
var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
|
{
|
||||||
if (attribs == null || attribs.Length == 0) continue;
|
continue;
|
||||||
A attrib = attribs[0] as A;
|
}
|
||||||
|
|
||||||
|
var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
|
||||||
|
if (attribs == null || attribs.Length == 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var attrib = attribs[0] as A;
|
||||||
editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
|
editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -98,4 +138,4 @@ namespace XNodeEditor.Internal {
|
|||||||
Type GetInspectedType();
|
Type GetInspectedType();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
1344
Scripts/Editor/NodeEditorGUI.cs → xNode/Packages/com.pillow.xnode/Runtime/Editor/NodeEditorGUI.cs
Executable file → Normal file
@ -21,9 +21,13 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
|
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
|
||||||
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
|
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||||
if (property == null) throw new NullReferenceException();
|
if (property == null)
|
||||||
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
|
{
|
||||||
XNode.NodePort port = node.GetPort(property.name);
|
throw new NullReferenceException();
|
||||||
|
}
|
||||||
|
|
||||||
|
var node = property.serializedObject.targetObject as XNode.Node;
|
||||||
|
var port = node.GetPort(property.name);
|
||||||
PropertyField(property, label, port, includeChildren);
|
PropertyField(property, label, port, includeChildren);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -34,61 +38,83 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
||||||
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||||
if (property == null) throw new NullReferenceException();
|
if (property == null)
|
||||||
|
{
|
||||||
|
throw new NullReferenceException();
|
||||||
|
}
|
||||||
|
|
||||||
// If property is not a port, display a regular property field
|
// If property is not a port, display a regular property field
|
||||||
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
if (port == null)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
Rect rect = new Rect();
|
var rect = new Rect();
|
||||||
|
|
||||||
List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
|
var propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
|
||||||
|
|
||||||
// If property is an input, display a regular property field and put a port handle on the left side
|
// If property is an input, display a regular property field and put a port handle on the left side
|
||||||
if (port.direction == XNode.NodePort.IO.Input) {
|
if (port.direction == XNode.NodePort.IO.Input) {
|
||||||
// Get data from [Input] attribute
|
// Get data from [Input] attribute
|
||||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
var showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||||
XNode.Node.InputAttribute inputAttribute;
|
XNode.Node.InputAttribute inputAttribute;
|
||||||
bool dynamicPortList = false;
|
var dynamicPortList = false;
|
||||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
|
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
|
||||||
dynamicPortList = inputAttribute.dynamicPortList;
|
dynamicPortList = inputAttribute.dynamicPortList;
|
||||||
showBacking = inputAttribute.backingValue;
|
showBacking = inputAttribute.backingValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool usePropertyAttributes = dynamicPortList ||
|
var usePropertyAttributes = dynamicPortList ||
|
||||||
showBacking == XNode.Node.ShowBackingValue.Never ||
|
showBacking == XNode.Node.ShowBackingValue.Never ||
|
||||||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||||
|
|
||||||
float spacePadding = 0;
|
float spacePadding = 0;
|
||||||
string tooltip = null;
|
string tooltip = null;
|
||||||
foreach (var attr in propertyAttributes) {
|
foreach (var attr in propertyAttributes) {
|
||||||
if (attr is SpaceAttribute) {
|
if (attr is SpaceAttribute) {
|
||||||
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
|
if (usePropertyAttributes)
|
||||||
else spacePadding += (attr as SpaceAttribute).height;
|
{
|
||||||
|
GUILayout.Space((attr as SpaceAttribute).height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
spacePadding += (attr as SpaceAttribute).height;
|
||||||
|
}
|
||||||
} else if (attr is HeaderAttribute) {
|
} else if (attr is HeaderAttribute) {
|
||||||
if (usePropertyAttributes) {
|
if (usePropertyAttributes) {
|
||||||
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
||||||
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
var position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
||||||
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
||||||
position = EditorGUI.IndentedRect(position);
|
position = EditorGUI.IndentedRect(position);
|
||||||
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
||||||
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
} else
|
||||||
|
{
|
||||||
|
spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||||
|
}
|
||||||
} else if (attr is TooltipAttribute) {
|
} else if (attr is TooltipAttribute) {
|
||||||
tooltip = (attr as TooltipAttribute).tooltip;
|
tooltip = (attr as TooltipAttribute).tooltip;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dynamicPortList) {
|
if (dynamicPortList) {
|
||||||
Type type = GetType(property);
|
var type = GetType(property);
|
||||||
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
var connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (showBacking) {
|
switch (showBacking) {
|
||||||
case XNode.Node.ShowBackingValue.Unconnected:
|
case XNode.Node.ShowBackingValue.Unconnected:
|
||||||
// Display a label if port is connected
|
// Display a label if port is connected
|
||||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
|
if (port.IsConnected)
|
||||||
|
{
|
||||||
|
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
|
||||||
|
}
|
||||||
// Display an editable property field if port is not connected
|
// Display an editable property field if port is not connected
|
||||||
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
else
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case XNode.Node.ShowBackingValue.Never:
|
case XNode.Node.ShowBackingValue.Never:
|
||||||
// Display a label
|
// Display a label
|
||||||
@ -106,49 +132,65 @@ namespace XNodeEditor {
|
|||||||
// If property is an output, display a text label and put a port handle on the right side
|
// If property is an output, display a text label and put a port handle on the right side
|
||||||
} else if (port.direction == XNode.NodePort.IO.Output) {
|
} else if (port.direction == XNode.NodePort.IO.Output) {
|
||||||
// Get data from [Output] attribute
|
// Get data from [Output] attribute
|
||||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
var showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||||
XNode.Node.OutputAttribute outputAttribute;
|
XNode.Node.OutputAttribute outputAttribute;
|
||||||
bool dynamicPortList = false;
|
var dynamicPortList = false;
|
||||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
|
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
|
||||||
dynamicPortList = outputAttribute.dynamicPortList;
|
dynamicPortList = outputAttribute.dynamicPortList;
|
||||||
showBacking = outputAttribute.backingValue;
|
showBacking = outputAttribute.backingValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool usePropertyAttributes = dynamicPortList ||
|
var usePropertyAttributes = dynamicPortList ||
|
||||||
showBacking == XNode.Node.ShowBackingValue.Never ||
|
showBacking == XNode.Node.ShowBackingValue.Never ||
|
||||||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||||
|
|
||||||
float spacePadding = 0;
|
float spacePadding = 0;
|
||||||
string tooltip = null;
|
string tooltip = null;
|
||||||
foreach (var attr in propertyAttributes) {
|
foreach (var attr in propertyAttributes) {
|
||||||
if (attr is SpaceAttribute) {
|
if (attr is SpaceAttribute) {
|
||||||
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
|
if (usePropertyAttributes)
|
||||||
else spacePadding += (attr as SpaceAttribute).height;
|
{
|
||||||
|
GUILayout.Space((attr as SpaceAttribute).height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
spacePadding += (attr as SpaceAttribute).height;
|
||||||
|
}
|
||||||
} else if (attr is HeaderAttribute) {
|
} else if (attr is HeaderAttribute) {
|
||||||
if (usePropertyAttributes) {
|
if (usePropertyAttributes) {
|
||||||
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
||||||
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
var position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
||||||
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
||||||
position = EditorGUI.IndentedRect(position);
|
position = EditorGUI.IndentedRect(position);
|
||||||
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
||||||
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
} else
|
||||||
|
{
|
||||||
|
spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||||
|
}
|
||||||
} else if (attr is TooltipAttribute) {
|
} else if (attr is TooltipAttribute) {
|
||||||
tooltip = (attr as TooltipAttribute).tooltip;
|
tooltip = (attr as TooltipAttribute).tooltip;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dynamicPortList) {
|
if (dynamicPortList) {
|
||||||
Type type = GetType(property);
|
var type = GetType(property);
|
||||||
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
var connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (showBacking) {
|
switch (showBacking) {
|
||||||
case XNode.Node.ShowBackingValue.Unconnected:
|
case XNode.Node.ShowBackingValue.Unconnected:
|
||||||
// Display a label if port is connected
|
// Display a label if port is connected
|
||||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
|
if (port.IsConnected)
|
||||||
|
{
|
||||||
|
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
|
||||||
|
}
|
||||||
// Display an editable property field if port is not connected
|
// Display an editable property field if port is not connected
|
||||||
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
else
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case XNode.Node.ShowBackingValue.Never:
|
case XNode.Node.ShowBackingValue.Never:
|
||||||
// Display a label
|
// Display a label
|
||||||
@ -167,20 +209,20 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
rect.size = new Vector2(16, 16);
|
rect.size = new Vector2(16, 16);
|
||||||
|
|
||||||
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
||||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||||
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
||||||
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
||||||
|
|
||||||
// Register the handle position
|
// Register the handle position
|
||||||
Vector2 portPos = rect.center;
|
var portPos = rect.center;
|
||||||
NodeEditor.portPositions[port] = portPos;
|
NodeEditor.portPositions[port] = portPos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static System.Type GetType(SerializedProperty property) {
|
private static System.Type GetType(SerializedProperty property) {
|
||||||
System.Type parentType = property.serializedObject.targetObject.GetType();
|
var parentType = property.serializedObject.targetObject.GetType();
|
||||||
System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
|
var fi = parentType.GetFieldInfo(property.name);
|
||||||
return fi.FieldType;
|
return fi.FieldType;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -191,17 +233,25 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Make a simple port field. </summary>
|
/// <summary> Make a simple port field. </summary>
|
||||||
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
|
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
|
||||||
if (port == null) return;
|
if (port == null)
|
||||||
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options == null)
|
||||||
|
{
|
||||||
|
options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
|
||||||
|
}
|
||||||
|
|
||||||
Vector2 position = Vector3.zero;
|
Vector2 position = Vector3.zero;
|
||||||
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
|
var content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
|
||||||
|
|
||||||
// If property is an input, display a regular property field and put a port handle on the left side
|
// If property is an input, display a regular property field and put a port handle on the left side
|
||||||
if (port.direction == XNode.NodePort.IO.Input) {
|
if (port.direction == XNode.NodePort.IO.Input) {
|
||||||
// Display a label
|
// Display a label
|
||||||
EditorGUILayout.LabelField(content, options);
|
EditorGUILayout.LabelField(content, options);
|
||||||
|
|
||||||
Rect rect = GUILayoutUtility.GetLastRect();
|
var rect = GUILayoutUtility.GetLastRect();
|
||||||
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
||||||
position = rect.position - new Vector2(16 + paddingLeft, 0);
|
position = rect.position - new Vector2(16 + paddingLeft, 0);
|
||||||
}
|
}
|
||||||
@ -210,7 +260,7 @@ namespace XNodeEditor {
|
|||||||
// Display a label
|
// Display a label
|
||||||
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
|
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
|
||||||
|
|
||||||
Rect rect = GUILayoutUtility.GetLastRect();
|
var rect = GUILayoutUtility.GetLastRect();
|
||||||
rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
|
rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
|
||||||
position = rect.position + new Vector2(rect.width, 0);
|
position = rect.position + new Vector2(rect.width, 0);
|
||||||
}
|
}
|
||||||
@ -219,25 +269,32 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Make a simple port field. </summary>
|
/// <summary> Make a simple port field. </summary>
|
||||||
public static void PortField(Vector2 position, XNode.NodePort port) {
|
public static void PortField(Vector2 position, XNode.NodePort port) {
|
||||||
if (port == null) return;
|
if (port == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Rect rect = new Rect(position, new Vector2(16, 16));
|
var rect = new Rect(position, new Vector2(16, 16));
|
||||||
|
|
||||||
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
||||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||||
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
||||||
|
|
||||||
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
||||||
|
|
||||||
// Register the handle position
|
// Register the handle position
|
||||||
Vector2 portPos = rect.center;
|
var portPos = rect.center;
|
||||||
NodeEditor.portPositions[port] = portPos;
|
NodeEditor.portPositions[port] = portPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Add a port field to previous layout element. </summary>
|
/// <summary> Add a port field to previous layout element. </summary>
|
||||||
public static void AddPortField(XNode.NodePort port) {
|
public static void AddPortField(XNode.NodePort port) {
|
||||||
if (port == null) return;
|
if (port == null)
|
||||||
Rect rect = new Rect();
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rect = new Rect();
|
||||||
|
|
||||||
// If property is an input, display a regular property field and put a port handle on the left side
|
// If property is an input, display a regular property field and put a port handle on the left side
|
||||||
if (port.direction == XNode.NodePort.IO.Input) {
|
if (port.direction == XNode.NodePort.IO.Input) {
|
||||||
@ -253,14 +310,14 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
rect.size = new Vector2(16, 16);
|
rect.size = new Vector2(16, 16);
|
||||||
|
|
||||||
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
|
||||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||||
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
|
||||||
|
|
||||||
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
|
||||||
|
|
||||||
// Register the handle position
|
// Register the handle position
|
||||||
Vector2 portPos = rect.center;
|
var portPos = rect.center;
|
||||||
NodeEditor.portPositions[port] = portPos;
|
NodeEditor.portPositions[port] = portPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -281,7 +338,7 @@ namespace XNodeEditor {
|
|||||||
/// <param name="border">texture for border of the dot port</param>
|
/// <param name="border">texture for border of the dot port</param>
|
||||||
/// <param name="dot">texture for the dot port</param>
|
/// <param name="dot">texture for the dot port</param>
|
||||||
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot) {
|
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot) {
|
||||||
Color col = GUI.color;
|
var col = GUI.color;
|
||||||
GUI.color = backgroundColor;
|
GUI.color = backgroundColor;
|
||||||
GUI.DrawTexture(rect, border);
|
GUI.DrawTexture(rect, border);
|
||||||
GUI.color = typeColor;
|
GUI.color = typeColor;
|
||||||
@ -304,12 +361,19 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Is this port part of a DynamicPortList? </summary>
|
/// <summary> Is this port part of a DynamicPortList? </summary>
|
||||||
public static bool IsDynamicPortListPort(XNode.NodePort port) {
|
public static bool IsDynamicPortListPort(XNode.NodePort port) {
|
||||||
string[] parts = port.fieldName.Split(' ');
|
var parts = port.fieldName.Split(' ');
|
||||||
if (parts.Length != 2) return false;
|
if (parts.Length != 2)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
Dictionary<string, ReorderableList> cache;
|
Dictionary<string, ReorderableList> cache;
|
||||||
if (reorderableListCache.TryGetValue(port.node, out cache)) {
|
if (reorderableListCache.TryGetValue(port.node, out cache)) {
|
||||||
ReorderableList list;
|
ReorderableList list;
|
||||||
if (cache.TryGetValue(parts[0], out list)) return true;
|
if (cache.TryGetValue(parts[0], out list))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -321,33 +385,42 @@ namespace XNodeEditor {
|
|||||||
/// <param name="connectionType">Connection type of added dynamic ports</param>
|
/// <param name="connectionType">Connection type of added dynamic ports</param>
|
||||||
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
|
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
|
||||||
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
var node = serializedObject.targetObject as XNode.Node;
|
||||||
|
|
||||||
var indexedPorts = node.DynamicPorts.Select(x => {
|
var indexedPorts = node.DynamicPorts.Select(x => {
|
||||||
string[] split = x.fieldName.Split(' ');
|
var split = x.fieldName.Split(' ');
|
||||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||||
int i = -1;
|
var i = -1;
|
||||||
if (int.TryParse(split[1], out i)) {
|
if (int.TryParse(split[1], out i)) {
|
||||||
return new { index = i, port = x };
|
return new { index = i, port = x };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return new { index = -1, port = (XNode.NodePort)null };
|
return new { index = -1, port = (XNode.NodePort)null };
|
||||||
}).Where(x => x.port != null);
|
}).Where(x => x.port != null);
|
||||||
List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
var dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||||
|
|
||||||
node.UpdatePorts();
|
node.UpdatePorts();
|
||||||
|
|
||||||
ReorderableList list = null;
|
ReorderableList list = null;
|
||||||
Dictionary<string, ReorderableList> rlc;
|
Dictionary<string, ReorderableList> rlc;
|
||||||
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
|
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
|
||||||
if (!rlc.TryGetValue(fieldName, out list)) list = null;
|
if (!rlc.TryGetValue(fieldName, out list))
|
||||||
|
{
|
||||||
|
list = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// If a ReorderableList isn't cached for this array, do so.
|
// If a ReorderableList isn't cached for this array, do so.
|
||||||
if (list == null) {
|
if (list == null) {
|
||||||
SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
|
var arrayData = serializedObject.FindProperty(fieldName);
|
||||||
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
|
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
|
||||||
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
|
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
|
||||||
else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
|
{
|
||||||
|
rlc.Add(fieldName, list);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
list.list = dynamicPorts;
|
list.list = dynamicPorts;
|
||||||
list.DoLayoutList();
|
list.DoLayoutList();
|
||||||
@ -355,34 +428,45 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
||||||
bool hasArrayData = arrayData != null && arrayData.isArray;
|
var hasArrayData = arrayData != null && arrayData.isArray;
|
||||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
var node = serializedObject.targetObject as XNode.Node;
|
||||||
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
|
var list = new ReorderableList(dynamicPorts, null, true, true, true, true);
|
||||||
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
|
var label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
|
||||||
|
|
||||||
list.drawElementCallback =
|
list.drawElementCallback =
|
||||||
(Rect rect, int index, bool isActive, bool isFocused) => {
|
(Rect rect, int index, bool isActive, bool isFocused) => {
|
||||||
XNode.NodePort port = node.GetPort(fieldName + " " + index);
|
var port = node.GetPort(fieldName + " " + index);
|
||||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
|
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
|
||||||
if (arrayData.arraySize <= index) {
|
if (arrayData.arraySize <= index) {
|
||||||
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
|
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
|
var itemData = arrayData.GetArrayElementAtIndex(index);
|
||||||
EditorGUI.PropertyField(rect, itemData, true);
|
EditorGUI.PropertyField(rect, itemData, true);
|
||||||
} else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
|
} else
|
||||||
|
{
|
||||||
|
EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
|
||||||
|
}
|
||||||
|
|
||||||
if (port != null) {
|
if (port != null) {
|
||||||
Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
|
var pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
|
||||||
NodeEditorGUILayout.PortField(pos, port);
|
NodeEditorGUILayout.PortField(pos, port);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
list.elementHeightCallback =
|
list.elementHeightCallback =
|
||||||
(int index) => {
|
(int index) => {
|
||||||
if (hasArrayData) {
|
if (hasArrayData) {
|
||||||
if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
|
if (arrayData.arraySize <= index)
|
||||||
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
|
{
|
||||||
|
return EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
var itemData = arrayData.GetArrayElementAtIndex(index);
|
||||||
return EditorGUI.GetPropertyHeight(itemData);
|
return EditorGUI.GetPropertyHeight(itemData);
|
||||||
} else return EditorGUIUtility.singleLineHeight;
|
} else
|
||||||
|
{
|
||||||
|
return EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
list.drawHeaderCallback =
|
list.drawHeaderCallback =
|
||||||
(Rect rect) => {
|
(Rect rect) => {
|
||||||
@ -395,15 +479,15 @@ namespace XNodeEditor {
|
|||||||
list.onReorderCallback =
|
list.onReorderCallback =
|
||||||
(ReorderableList rl) => {
|
(ReorderableList rl) => {
|
||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
bool hasRect = false;
|
var hasRect = false;
|
||||||
bool hasNewRect = false;
|
var hasNewRect = false;
|
||||||
Rect rect = Rect.zero;
|
var rect = Rect.zero;
|
||||||
Rect newRect = Rect.zero;
|
var newRect = Rect.zero;
|
||||||
// Move up
|
// Move up
|
||||||
if (rl.index > reorderableListIndex) {
|
if (rl.index > reorderableListIndex) {
|
||||||
for (int i = reorderableListIndex; i < rl.index; ++i) {
|
for (var i = reorderableListIndex; i < rl.index; ++i) {
|
||||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
var port = node.GetPort(fieldName + " " + i);
|
||||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
|
var nextPort = node.GetPort(fieldName + " " + (i + 1));
|
||||||
port.SwapConnections(nextPort);
|
port.SwapConnections(nextPort);
|
||||||
|
|
||||||
// Swap cached positions to mitigate twitching
|
// Swap cached positions to mitigate twitching
|
||||||
@ -415,9 +499,9 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
// Move down
|
// Move down
|
||||||
else {
|
else {
|
||||||
for (int i = reorderableListIndex; i > rl.index; --i) {
|
for (var i = reorderableListIndex; i > rl.index; --i) {
|
||||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
var port = node.GetPort(fieldName + " " + i);
|
||||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
|
var nextPort = node.GetPort(fieldName + " " + (i - 1));
|
||||||
port.SwapConnections(nextPort);
|
port.SwapConnections(nextPort);
|
||||||
|
|
||||||
// Swap cached positions to mitigate twitching
|
// Swap cached positions to mitigate twitching
|
||||||
@ -445,12 +529,22 @@ namespace XNodeEditor {
|
|||||||
list.onAddCallback =
|
list.onAddCallback =
|
||||||
(ReorderableList rl) => {
|
(ReorderableList rl) => {
|
||||||
// Add dynamic port postfixed with an index number
|
// Add dynamic port postfixed with an index number
|
||||||
string newName = fieldName + " 0";
|
var newName = fieldName + " 0";
|
||||||
int i = 0;
|
var i = 0;
|
||||||
while (node.HasPort(newName)) newName = fieldName + " " + (++i);
|
while (node.HasPort(newName))
|
||||||
|
{
|
||||||
|
newName = fieldName + " " + (++i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (io == XNode.NodePort.IO.Output)
|
||||||
|
{
|
||||||
|
node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
||||||
|
}
|
||||||
|
|
||||||
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
|
|
||||||
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
|
||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
EditorUtility.SetDirty(node);
|
EditorUtility.SetDirty(node);
|
||||||
if (hasArrayData) {
|
if (hasArrayData) {
|
||||||
@ -462,9 +556,9 @@ namespace XNodeEditor {
|
|||||||
(ReorderableList rl) => {
|
(ReorderableList rl) => {
|
||||||
|
|
||||||
var indexedPorts = node.DynamicPorts.Select(x => {
|
var indexedPorts = node.DynamicPorts.Select(x => {
|
||||||
string[] split = x.fieldName.Split(' ');
|
var split = x.fieldName.Split(' ');
|
||||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||||
int i = -1;
|
var i = -1;
|
||||||
if (int.TryParse(split[1], out i)) {
|
if (int.TryParse(split[1], out i)) {
|
||||||
return new { index = i, port = x };
|
return new { index = i, port = x };
|
||||||
}
|
}
|
||||||
@ -473,7 +567,7 @@ namespace XNodeEditor {
|
|||||||
}).Where(x => x.port != null);
|
}).Where(x => x.port != null);
|
||||||
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||||
|
|
||||||
int index = rl.index;
|
var index = rl.index;
|
||||||
|
|
||||||
if (dynamicPorts[index] == null) {
|
if (dynamicPorts[index] == null) {
|
||||||
Debug.LogWarning("No port found at index " + index + " - Skipped");
|
Debug.LogWarning("No port found at index " + index + " - Skipped");
|
||||||
@ -484,9 +578,9 @@ namespace XNodeEditor {
|
|||||||
// Clear the removed ports connections
|
// Clear the removed ports connections
|
||||||
dynamicPorts[index].ClearConnections();
|
dynamicPorts[index].ClearConnections();
|
||||||
// Move following connections one step up to replace the missing connection
|
// Move following connections one step up to replace the missing connection
|
||||||
for (int k = index + 1; k < dynamicPorts.Count(); k++) {
|
for (var k = index + 1; k < dynamicPorts.Count(); k++) {
|
||||||
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
|
for (var j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
|
||||||
XNode.NodePort other = dynamicPorts[k].GetConnection(j);
|
var other = dynamicPorts[k].GetConnection(j);
|
||||||
dynamicPorts[k].Disconnect(other);
|
dynamicPorts[k].Disconnect(other);
|
||||||
dynamicPorts[k - 1].Connect(other);
|
dynamicPorts[k - 1].Connect(other);
|
||||||
}
|
}
|
||||||
@ -517,14 +611,25 @@ namespace XNodeEditor {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (hasArrayData) {
|
if (hasArrayData) {
|
||||||
int dynamicPortCount = dynamicPorts.Count;
|
var dynamicPortCount = dynamicPorts.Count;
|
||||||
while (dynamicPortCount < arrayData.arraySize) {
|
while (dynamicPortCount < arrayData.arraySize) {
|
||||||
// Add dynamic port postfixed with an index number
|
// Add dynamic port postfixed with an index number
|
||||||
string newName = arrayData.name + " 0";
|
var newName = arrayData.name + " 0";
|
||||||
int i = 0;
|
var i = 0;
|
||||||
while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
|
while (node.HasPort(newName))
|
||||||
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
|
{
|
||||||
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
newName = arrayData.name + " " + (++i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (io == XNode.NodePort.IO.Output)
|
||||||
|
{
|
||||||
|
node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
||||||
|
}
|
||||||
|
|
||||||
EditorUtility.SetDirty(node);
|
EditorUtility.SetDirty(node);
|
||||||
dynamicPortCount++;
|
dynamicPortCount++;
|
||||||
}
|
}
|
||||||
@ -534,8 +639,12 @@ namespace XNodeEditor {
|
|||||||
serializedObject.ApplyModifiedProperties();
|
serializedObject.ApplyModifiedProperties();
|
||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
}
|
}
|
||||||
if (onCreation != null) onCreation(list);
|
if (onCreation != null)
|
||||||
|
{
|
||||||
|
onCreation(list);
|
||||||
|
}
|
||||||
|
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -51,14 +51,22 @@ namespace XNodeEditor {
|
|||||||
private Texture2D _gridTexture;
|
private Texture2D _gridTexture;
|
||||||
public Texture2D gridTexture {
|
public Texture2D gridTexture {
|
||||||
get {
|
get {
|
||||||
if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
|
if (_gridTexture == null)
|
||||||
|
{
|
||||||
|
_gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
|
||||||
|
}
|
||||||
|
|
||||||
return _gridTexture;
|
return _gridTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private Texture2D _crossTexture;
|
private Texture2D _crossTexture;
|
||||||
public Texture2D crossTexture {
|
public Texture2D crossTexture {
|
||||||
get {
|
get {
|
||||||
if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
|
if (_crossTexture == null)
|
||||||
|
{
|
||||||
|
_crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
|
||||||
|
}
|
||||||
|
|
||||||
return _crossTexture;
|
return _crossTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -66,8 +74,8 @@ namespace XNodeEditor {
|
|||||||
public void OnAfterDeserialize() {
|
public void OnAfterDeserialize() {
|
||||||
// Deserialize typeColorsData
|
// Deserialize typeColorsData
|
||||||
typeColors = new Dictionary<string, Color>();
|
typeColors = new Dictionary<string, Color>();
|
||||||
string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
|
var data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
|
||||||
for (int i = 0; i < data.Length; i += 2) {
|
for (var i = 0; i < data.Length; i += 2) {
|
||||||
Color col;
|
Color col;
|
||||||
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
|
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
|
||||||
typeColors.Add(data[i], col);
|
typeColors.Add(data[i], col);
|
||||||
@ -86,24 +94,34 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Get settings of current active editor </summary>
|
/// <summary> Get settings of current active editor </summary>
|
||||||
public static Settings GetSettings() {
|
public static Settings GetSettings() {
|
||||||
if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
|
if (XNodeEditor.NodeEditorWindow.current == null)
|
||||||
|
{
|
||||||
|
return new Settings();
|
||||||
|
}
|
||||||
|
|
||||||
if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
|
if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
|
||||||
object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
|
var attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
|
||||||
if (attribs.Length == 1) {
|
if (attribs.Length == 1) {
|
||||||
XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
|
var attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
|
||||||
lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
|
lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
|
||||||
lastKey = attrib.editorPrefsKey;
|
lastKey = attrib.editorPrefsKey;
|
||||||
} else return null;
|
} else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (!settings.ContainsKey(lastKey)) VerifyLoaded();
|
if (!settings.ContainsKey(lastKey))
|
||||||
|
{
|
||||||
|
VerifyLoaded();
|
||||||
|
}
|
||||||
|
|
||||||
return settings[lastKey];
|
return settings[lastKey];
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_2019_1_OR_NEWER
|
#if UNITY_2019_1_OR_NEWER
|
||||||
[SettingsProvider]
|
[SettingsProvider]
|
||||||
public static SettingsProvider CreateXNodeSettingsProvider() {
|
public static SettingsProvider CreateXNodeSettingsProvider() {
|
||||||
SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
|
var provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
|
||||||
guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
|
guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
|
||||||
keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
|
keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
|
||||||
};
|
};
|
||||||
@ -116,9 +134,13 @@ namespace XNodeEditor {
|
|||||||
#endif
|
#endif
|
||||||
private static void PreferencesGUI() {
|
private static void PreferencesGUI() {
|
||||||
VerifyLoaded();
|
VerifyLoaded();
|
||||||
Settings settings = NodeEditorPreferences.settings[lastKey];
|
var settings = NodeEditorPreferences.settings[lastKey];
|
||||||
|
|
||||||
|
if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100)))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://github.com/Siccity/xNode/wiki");
|
||||||
|
}
|
||||||
|
|
||||||
if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
|
|
||||||
EditorGUILayout.Space();
|
EditorGUILayout.Space();
|
||||||
|
|
||||||
NodeSettingsGUI(lastKey, settings);
|
NodeSettingsGUI(lastKey, settings);
|
||||||
@ -155,7 +177,11 @@ namespace XNodeEditor {
|
|||||||
EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
|
EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
|
||||||
settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
|
settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
|
||||||
settings.openOnCreate = EditorGUILayout.Toggle(new GUIContent("Open Editor on Create", "Disable to prevent openening the editor when creating a new graph"), settings.openOnCreate);
|
settings.openOnCreate = EditorGUILayout.Toggle(new GUIContent("Open Editor on Create", "Disable to prevent openening the editor when creating a new graph"), settings.openOnCreate);
|
||||||
if (GUI.changed) SavePrefs(key, settings);
|
if (GUI.changed)
|
||||||
|
{
|
||||||
|
SavePrefs(key, settings);
|
||||||
|
}
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
EditorGUILayout.Space();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -188,16 +214,23 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
//Display type colors. Save them if they are edited by the user
|
//Display type colors. Save them if they are edited by the user
|
||||||
foreach (var type in typeColorKeys) {
|
foreach (var type in typeColorKeys) {
|
||||||
string typeColorKey = NodeEditorUtilities.PrettyName(type);
|
var typeColorKey = NodeEditorUtilities.PrettyName(type);
|
||||||
Color col = typeColors[type];
|
var col = typeColors[type];
|
||||||
EditorGUI.BeginChangeCheck();
|
EditorGUI.BeginChangeCheck();
|
||||||
EditorGUILayout.BeginHorizontal();
|
EditorGUILayout.BeginHorizontal();
|
||||||
col = EditorGUILayout.ColorField(typeColorKey, col);
|
col = EditorGUILayout.ColorField(typeColorKey, col);
|
||||||
EditorGUILayout.EndHorizontal();
|
EditorGUILayout.EndHorizontal();
|
||||||
if (EditorGUI.EndChangeCheck()) {
|
if (EditorGUI.EndChangeCheck()) {
|
||||||
typeColors[type] = col;
|
typeColors[type] = col;
|
||||||
if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
|
if (settings.typeColors.ContainsKey(typeColorKey))
|
||||||
else settings.typeColors.Add(typeColorKey, col);
|
{
|
||||||
|
settings.typeColors[typeColorKey] = col;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
settings.typeColors.Add(typeColorKey, col);
|
||||||
|
}
|
||||||
|
|
||||||
SavePrefs(key, settings);
|
SavePrefs(key, settings);
|
||||||
NodeEditorWindow.RepaintAll();
|
NodeEditorWindow.RepaintAll();
|
||||||
}
|
}
|
||||||
@ -208,16 +241,30 @@ namespace XNodeEditor {
|
|||||||
private static Settings LoadPrefs() {
|
private static Settings LoadPrefs() {
|
||||||
// Create settings if it doesn't exist
|
// Create settings if it doesn't exist
|
||||||
if (!EditorPrefs.HasKey(lastKey)) {
|
if (!EditorPrefs.HasKey(lastKey)) {
|
||||||
if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
|
if (lastEditor != null)
|
||||||
else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
|
{
|
||||||
|
EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
|
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Delete all prefs </summary>
|
/// <summary> Delete all prefs </summary>
|
||||||
public static void ResetPrefs() {
|
public static void ResetPrefs() {
|
||||||
if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
|
if (EditorPrefs.HasKey(lastKey))
|
||||||
if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
|
{
|
||||||
|
EditorPrefs.DeleteKey(lastKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (settings.ContainsKey(lastKey))
|
||||||
|
{
|
||||||
|
settings.Remove(lastKey);
|
||||||
|
}
|
||||||
|
|
||||||
typeColors = new Dictionary<Type, Color>();
|
typeColors = new Dictionary<Type, Color>();
|
||||||
VerifyLoaded();
|
VerifyLoaded();
|
||||||
NodeEditorWindow.RepaintAll();
|
NodeEditorWindow.RepaintAll();
|
||||||
@ -230,20 +277,30 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Check if we have loaded settings for given key. If not, load them </summary>
|
/// <summary> Check if we have loaded settings for given key. If not, load them </summary>
|
||||||
private static void VerifyLoaded() {
|
private static void VerifyLoaded() {
|
||||||
if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
|
if (!settings.ContainsKey(lastKey))
|
||||||
|
{
|
||||||
|
settings.Add(lastKey, LoadPrefs());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Return color based on type </summary>
|
/// <summary> Return color based on type </summary>
|
||||||
public static Color GetTypeColor(System.Type type) {
|
public static Color GetTypeColor(System.Type type) {
|
||||||
VerifyLoaded();
|
VerifyLoaded();
|
||||||
if (type == null) return Color.gray;
|
if (type == null)
|
||||||
|
{
|
||||||
|
return Color.gray;
|
||||||
|
}
|
||||||
|
|
||||||
Color col;
|
Color col;
|
||||||
if (!typeColors.TryGetValue(type, out col)) {
|
if (!typeColors.TryGetValue(type, out col)) {
|
||||||
string typeName = type.PrettyName();
|
var typeName = type.PrettyName();
|
||||||
if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
|
if (settings[lastKey].typeColors.ContainsKey(typeName))
|
||||||
|
{
|
||||||
|
typeColors.Add(type, settings[lastKey].typeColors[typeName]);
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
#if UNITY_5_4_OR_NEWER
|
#if UNITY_5_4_OR_NEWER
|
||||||
UnityEngine.Random.State oldState = UnityEngine.Random.state;
|
var oldState = UnityEngine.Random.state;
|
||||||
UnityEngine.Random.InitState(typeName.GetHashCode());
|
UnityEngine.Random.InitState(typeName.GetHashCode());
|
||||||
#else
|
#else
|
||||||
int oldSeed = UnityEngine.Random.seed;
|
int oldSeed = UnityEngine.Random.seed;
|
||||||
@ -261,4 +318,4 @@ namespace XNodeEditor {
|
|||||||
return col;
|
return col;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,183 +1,198 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
|
#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
|
||||||
using GenericMenu = XNodeEditor.AdvancedGenericMenu;
|
using GenericMenu = XNodeEditor.AdvancedGenericMenu;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
/// <summary> Contains reflection-related extensions built for xNode </summary>
|
/// <summary> Contains reflection-related extensions built for xNode </summary>
|
||||||
public static class NodeEditorReflection {
|
public static class NodeEditorReflection {
|
||||||
[NonSerialized] private static Dictionary<Type, Color> nodeTint;
|
[NonSerialized] private static Dictionary<Type, Color> nodeTint;
|
||||||
[NonSerialized] private static Dictionary<Type, int> nodeWidth;
|
[NonSerialized] private static Dictionary<Type, int> nodeWidth;
|
||||||
/// <summary> All available node types </summary>
|
/// <summary> All available node types </summary>
|
||||||
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
|
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
|
||||||
|
|
||||||
[NonSerialized] private static Type[] _nodeTypes = null;
|
[NonSerialized] private static Type[] _nodeTypes = null;
|
||||||
|
|
||||||
/// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
|
/// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
|
||||||
public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
|
public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
|
||||||
BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
|
var fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
|
||||||
MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
|
var isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
|
||||||
return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
|
return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Type[] GetNodeTypes() {
|
public static Type[] GetNodeTypes() {
|
||||||
//Get all classes deriving from Node via reflection
|
//Get all classes deriving from Node via reflection
|
||||||
return GetDerivedTypes(typeof(XNode.Node));
|
return GetDerivedTypes(typeof(XNode.Node));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
|
/// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
|
||||||
public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
|
public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
|
||||||
if (nodeTint == null) {
|
if (nodeTint == null) {
|
||||||
CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
|
CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
|
||||||
}
|
}
|
||||||
return nodeTint.TryGetValue(nodeType, out tint);
|
return nodeTint.TryGetValue(nodeType, out tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
|
/// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
|
||||||
public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
|
public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
|
||||||
if (nodeWidth == null) {
|
if (nodeWidth == null) {
|
||||||
CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
|
CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
|
||||||
}
|
}
|
||||||
return nodeWidth.TryGetValue(nodeType, out width);
|
return nodeWidth.TryGetValue(nodeType, out width);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
|
private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
|
||||||
dict = new Dictionary<Type, V>();
|
dict = new Dictionary<Type, V>();
|
||||||
for (int i = 0; i < nodeTypes.Length; i++) {
|
for (var i = 0; i < nodeTypes.Length; i++) {
|
||||||
object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
|
var attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
|
||||||
if (attribs == null || attribs.Length == 0) continue;
|
if (attribs == null || attribs.Length == 0)
|
||||||
A attrib = attribs[0] as A;
|
{
|
||||||
dict.Add(nodeTypes[i], getter(attrib));
|
continue;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
var attrib = attribs[0] as A;
|
||||||
/// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
|
dict.Add(nodeTypes[i], getter(attrib));
|
||||||
public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
|
}
|
||||||
// If we can't find field in the first run, it's probably a private field in a base class.
|
}
|
||||||
FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
|
||||||
// Search base classes for private fields only. Public fields are found above
|
/// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
|
||||||
while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
|
public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
|
||||||
return field;
|
// If we can't find field in the first run, it's probably a private field in a base class.
|
||||||
}
|
var field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
|
// Search base classes for private fields only. Public fields are found above
|
||||||
/// <summary> Get all classes deriving from baseType via reflection </summary>
|
while (field == null && (type = type.BaseType) != typeof(XNode.Node))
|
||||||
public static Type[] GetDerivedTypes(this Type baseType) {
|
{
|
||||||
List<System.Type> types = new List<System.Type>();
|
field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
|
}
|
||||||
foreach (Assembly assembly in assemblies) {
|
|
||||||
try {
|
return field;
|
||||||
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
}
|
||||||
} catch (ReflectionTypeLoadException) { }
|
|
||||||
}
|
/// <summary> Get all classes deriving from baseType via reflection </summary>
|
||||||
return types.ToArray();
|
public static Type[] GetDerivedTypes(this Type baseType) {
|
||||||
}
|
var types = new List<System.Type>();
|
||||||
|
var assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
|
||||||
/// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
|
foreach (var assembly in assemblies) {
|
||||||
public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
|
try {
|
||||||
KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
|
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
||||||
if (items.Length != 0) {
|
} catch (ReflectionTypeLoadException) { }
|
||||||
contextMenu.AddSeparator("");
|
}
|
||||||
List<string> invalidatedEntries = new List<string>();
|
return types.ToArray();
|
||||||
foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
|
}
|
||||||
if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
|
|
||||||
invalidatedEntries.Add(checkValidate.Key.menuItem);
|
/// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
|
||||||
}
|
public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
|
||||||
}
|
var items = GetContextMenuMethods(obj);
|
||||||
for (int i = 0; i < items.Length; i++) {
|
if (items.Length != 0) {
|
||||||
KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
|
contextMenu.AddSeparator("");
|
||||||
if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
|
var invalidatedEntries = new List<string>();
|
||||||
contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
|
foreach (var checkValidate in items) {
|
||||||
} else {
|
if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
|
||||||
contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
|
invalidatedEntries.Add(checkValidate.Key.menuItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
for (var i = 0; i < items.Length; i++) {
|
||||||
}
|
var kvp = items[i];
|
||||||
|
if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
|
||||||
/// <summary> Call OnValidate on target </summary>
|
contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
|
||||||
public static void TriggerOnValidate(this UnityEngine.Object target) {
|
} else {
|
||||||
System.Reflection.MethodInfo onValidate = null;
|
contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
|
||||||
if (target != null) {
|
}
|
||||||
onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
}
|
||||||
if (onValidate != null) onValidate.Invoke(target, null);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
/// <summary> Call OnValidate on target </summary>
|
||||||
public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
|
public static void TriggerOnValidate(this UnityEngine.Object target) {
|
||||||
Type type = obj.GetType();
|
System.Reflection.MethodInfo onValidate = null;
|
||||||
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
if (target != null) {
|
||||||
List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
|
onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
for (int i = 0; i < methods.Length; i++) {
|
if (onValidate != null)
|
||||||
ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
|
{
|
||||||
if (attribs == null || attribs.Length == 0) continue;
|
onValidate.Invoke(target, null);
|
||||||
if (methods[i].GetParameters().Length != 0) {
|
}
|
||||||
Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
|
}
|
||||||
continue;
|
}
|
||||||
}
|
|
||||||
if (methods[i].IsStatic) {
|
public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
|
||||||
Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
|
var type = obj.GetType();
|
||||||
continue;
|
var methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
||||||
}
|
var kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
|
||||||
|
for (var i = 0; i < methods.Length; i++) {
|
||||||
for (int k = 0; k < attribs.Length; k++) {
|
var attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
|
||||||
kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
|
if (attribs == null || attribs.Length == 0)
|
||||||
}
|
{
|
||||||
}
|
continue;
|
||||||
#if UNITY_5_5_OR_NEWER
|
}
|
||||||
//Sort menu items
|
|
||||||
kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
|
if (methods[i].GetParameters().Length != 0) {
|
||||||
#endif
|
Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
|
||||||
return kvp.ToArray();
|
continue;
|
||||||
}
|
}
|
||||||
|
if (methods[i].IsStatic) {
|
||||||
/// <summary> Very crude. Uses a lot of reflection. </summary>
|
Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
|
||||||
public static void OpenPreferences() {
|
continue;
|
||||||
try {
|
}
|
||||||
#if UNITY_2018_3_OR_NEWER
|
|
||||||
SettingsService.OpenUserPreferences("Preferences/Node Editor");
|
for (var k = 0; k < attribs.Length; k++) {
|
||||||
#else
|
kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
|
||||||
//Open preferences window
|
}
|
||||||
Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
|
}
|
||||||
Type type = assembly.GetType("UnityEditor.PreferencesWindow");
|
#if UNITY_5_5_OR_NEWER
|
||||||
type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
|
//Sort menu items
|
||||||
|
kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
|
||||||
//Get the window
|
#endif
|
||||||
EditorWindow window = EditorWindow.GetWindow(type);
|
return kvp.ToArray();
|
||||||
|
}
|
||||||
//Make sure custom sections are added (because waiting for it to happen automatically is too slow)
|
|
||||||
FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
|
/// <summary> Very crude. Uses a lot of reflection. </summary>
|
||||||
if ((bool) refreshField.GetValue(window)) {
|
public static void OpenPreferences() {
|
||||||
type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
|
try {
|
||||||
refreshField.SetValue(window, false);
|
#if UNITY_2018_3_OR_NEWER
|
||||||
}
|
SettingsService.OpenUserPreferences("Preferences/Node Editor");
|
||||||
|
#else
|
||||||
//Get sections
|
//Open preferences window
|
||||||
FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
|
Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
|
||||||
IList sections = sectionsField.GetValue(window) as IList;
|
Type type = assembly.GetType("UnityEditor.PreferencesWindow");
|
||||||
|
type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
|
||||||
//Iterate through sections and check contents
|
|
||||||
Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
|
//Get the window
|
||||||
FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
|
EditorWindow window = EditorWindow.GetWindow(type);
|
||||||
for (int i = 0; i < sections.Count; i++) {
|
|
||||||
GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
|
//Make sure custom sections are added (because waiting for it to happen automatically is too slow)
|
||||||
if (sectionContent.text == "Node Editor") {
|
FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
//Found contents - Set index
|
if ((bool) refreshField.GetValue(window)) {
|
||||||
FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
|
type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
|
||||||
sectionIndexField.SetValue(window, i);
|
refreshField.SetValue(window, false);
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
}
|
//Get sections
|
||||||
#endif
|
FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||||
} catch (Exception e) {
|
IList sections = sectionsField.GetValue(window) as IList;
|
||||||
Debug.LogError(e);
|
|
||||||
Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
|
//Iterate through sections and check contents
|
||||||
}
|
Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
|
||||||
}
|
FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
|
||||||
}
|
for (int i = 0; i < sections.Count; i++) {
|
||||||
}
|
GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
|
||||||
|
if (sectionContent.text == "Node Editor") {
|
||||||
|
//Found contents - Set index
|
||||||
|
FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||||
|
sectionIndexField.SetValue(window, i);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
} catch (Exception e) {
|
||||||
|
Debug.LogError(e);
|
||||||
|
Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,95 +1,107 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
public static class NodeEditorResources {
|
public static class NodeEditorResources {
|
||||||
// Textures
|
// Textures
|
||||||
public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
|
public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
|
||||||
private static Texture2D _dot;
|
private static Texture2D _dot;
|
||||||
public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
|
public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
|
||||||
private static Texture2D _dotOuter;
|
private static Texture2D _dotOuter;
|
||||||
public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
|
public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
|
||||||
private static Texture2D _nodeBody;
|
private static Texture2D _nodeBody;
|
||||||
public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
|
public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
|
||||||
private static Texture2D _nodeHighlight;
|
private static Texture2D _nodeHighlight;
|
||||||
|
|
||||||
// Styles
|
// Styles
|
||||||
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
|
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
|
||||||
public static Styles _styles = null;
|
public static Styles _styles = null;
|
||||||
public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
|
public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
|
||||||
public class Styles {
|
public class Styles {
|
||||||
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
|
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
|
||||||
|
|
||||||
public Styles() {
|
public Styles() {
|
||||||
GUIStyle baseStyle = new GUIStyle("Label");
|
var baseStyle = new GUIStyle("Label");
|
||||||
baseStyle.fixedHeight = 18;
|
baseStyle.fixedHeight = 18;
|
||||||
|
|
||||||
inputPort = new GUIStyle(baseStyle);
|
inputPort = new GUIStyle(baseStyle);
|
||||||
inputPort.alignment = TextAnchor.UpperLeft;
|
inputPort.alignment = TextAnchor.UpperLeft;
|
||||||
inputPort.padding.left = 0;
|
inputPort.padding.left = 0;
|
||||||
inputPort.active.background = dot;
|
inputPort.active.background = dot;
|
||||||
inputPort.normal.background = dotOuter;
|
inputPort.normal.background = dotOuter;
|
||||||
|
|
||||||
outputPort = new GUIStyle(baseStyle);
|
outputPort = new GUIStyle(baseStyle);
|
||||||
outputPort.alignment = TextAnchor.UpperRight;
|
outputPort.alignment = TextAnchor.UpperRight;
|
||||||
outputPort.padding.right = 0;
|
outputPort.padding.right = 0;
|
||||||
outputPort.active.background = dot;
|
outputPort.active.background = dot;
|
||||||
outputPort.normal.background = dotOuter;
|
outputPort.normal.background = dotOuter;
|
||||||
|
|
||||||
nodeHeader = new GUIStyle();
|
nodeHeader = new GUIStyle();
|
||||||
nodeHeader.alignment = TextAnchor.MiddleCenter;
|
nodeHeader.alignment = TextAnchor.MiddleCenter;
|
||||||
nodeHeader.fontStyle = FontStyle.Bold;
|
nodeHeader.fontStyle = FontStyle.Bold;
|
||||||
nodeHeader.normal.textColor = Color.white;
|
nodeHeader.normal.textColor = Color.white;
|
||||||
|
|
||||||
nodeBody = new GUIStyle();
|
nodeBody = new GUIStyle();
|
||||||
nodeBody.normal.background = NodeEditorResources.nodeBody;
|
nodeBody.normal.background = NodeEditorResources.nodeBody;
|
||||||
nodeBody.border = new RectOffset(32, 32, 32, 32);
|
nodeBody.border = new RectOffset(32, 32, 32, 32);
|
||||||
nodeBody.padding = new RectOffset(16, 16, 4, 16);
|
nodeBody.padding = new RectOffset(16, 16, 4, 16);
|
||||||
|
|
||||||
nodeHighlight = new GUIStyle();
|
nodeHighlight = new GUIStyle();
|
||||||
nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
|
nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
|
||||||
nodeHighlight.border = new RectOffset(32, 32, 32, 32);
|
nodeHighlight.border = new RectOffset(32, 32, 32, 32);
|
||||||
|
|
||||||
tooltip = new GUIStyle("helpBox");
|
tooltip = new GUIStyle("helpBox");
|
||||||
tooltip.alignment = TextAnchor.MiddleCenter;
|
tooltip.alignment = TextAnchor.MiddleCenter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Texture2D GenerateGridTexture(Color line, Color bg) {
|
public static Texture2D GenerateGridTexture(Color line, Color bg) {
|
||||||
Texture2D tex = new Texture2D(64, 64);
|
var tex = new Texture2D(64, 64);
|
||||||
Color[] cols = new Color[64 * 64];
|
var cols = new Color[64 * 64];
|
||||||
for (int y = 0; y < 64; y++) {
|
for (var y = 0; y < 64; y++) {
|
||||||
for (int x = 0; x < 64; x++) {
|
for (var x = 0; x < 64; x++) {
|
||||||
Color col = bg;
|
var col = bg;
|
||||||
if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
|
if (y % 16 == 0 || x % 16 == 0)
|
||||||
if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
|
{
|
||||||
cols[(y * 64) + x] = col;
|
col = Color.Lerp(line, bg, 0.65f);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
tex.SetPixels(cols);
|
if (y == 63 || x == 63)
|
||||||
tex.wrapMode = TextureWrapMode.Repeat;
|
{
|
||||||
tex.filterMode = FilterMode.Bilinear;
|
col = Color.Lerp(line, bg, 0.35f);
|
||||||
tex.name = "Grid";
|
}
|
||||||
tex.Apply();
|
|
||||||
return tex;
|
cols[(y * 64) + x] = col;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public static Texture2D GenerateCrossTexture(Color line) {
|
tex.SetPixels(cols);
|
||||||
Texture2D tex = new Texture2D(64, 64);
|
tex.wrapMode = TextureWrapMode.Repeat;
|
||||||
Color[] cols = new Color[64 * 64];
|
tex.filterMode = FilterMode.Bilinear;
|
||||||
for (int y = 0; y < 64; y++) {
|
tex.name = "Grid";
|
||||||
for (int x = 0; x < 64; x++) {
|
tex.Apply();
|
||||||
Color col = line;
|
return tex;
|
||||||
if (y != 31 && x != 31) col.a = 0;
|
}
|
||||||
cols[(y * 64) + x] = col;
|
|
||||||
}
|
public static Texture2D GenerateCrossTexture(Color line) {
|
||||||
}
|
var tex = new Texture2D(64, 64);
|
||||||
tex.SetPixels(cols);
|
var cols = new Color[64 * 64];
|
||||||
tex.wrapMode = TextureWrapMode.Clamp;
|
for (var y = 0; y < 64; y++) {
|
||||||
tex.filterMode = FilterMode.Bilinear;
|
for (var x = 0; x < 64; x++) {
|
||||||
tex.name = "Grid";
|
var col = line;
|
||||||
tex.Apply();
|
if (y != 31 && x != 31)
|
||||||
return tex;
|
{
|
||||||
}
|
col.a = 0;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
cols[(y * 64) + x] = col;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tex.SetPixels(cols);
|
||||||
|
tex.wrapMode = TextureWrapMode.Clamp;
|
||||||
|
tex.filterMode = FilterMode.Bilinear;
|
||||||
|
tex.name = "Grid";
|
||||||
|
tex.Apply();
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,317 +1,372 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
/// <summary> A set of editor-only utilities and extensions for xNode </summary>
|
/// <summary> A set of editor-only utilities and extensions for xNode </summary>
|
||||||
public static class NodeEditorUtilities {
|
public static class NodeEditorUtilities {
|
||||||
|
|
||||||
/// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
|
/// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
|
||||||
private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
|
private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
|
||||||
|
|
||||||
/// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
|
/// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
|
||||||
private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
|
private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
|
||||||
|
|
||||||
/// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
|
/// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
|
||||||
private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
|
private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
|
||||||
|
|
||||||
public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
|
public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
|
||||||
object[] attribs = classType.GetCustomAttributes(typeof(T), false);
|
var attribs = classType.GetCustomAttributes(typeof(T), false);
|
||||||
return GetAttrib(attribs, out attribOut);
|
return GetAttrib(attribs, out attribOut);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
|
public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
|
||||||
for (int i = 0; i < attribs.Length; i++) {
|
for (var i = 0; i < attribs.Length; i++) {
|
||||||
if (attribs[i] is T) {
|
if (attribs[i] is T) {
|
||||||
attribOut = attribs[i] as T;
|
attribOut = attribs[i] as T;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
attribOut = null;
|
attribOut = null;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
|
public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
|
||||||
// If we can't find field in the first run, it's probably a private field in a base class.
|
// If we can't find field in the first run, it's probably a private field in a base class.
|
||||||
FieldInfo field = classType.GetFieldInfo(fieldName);
|
var field = classType.GetFieldInfo(fieldName);
|
||||||
// This shouldn't happen. Ever.
|
// This shouldn't happen. Ever.
|
||||||
if (field == null) {
|
if (field == null) {
|
||||||
Debug.LogWarning("Field " + fieldName + " couldnt be found");
|
Debug.LogWarning("Field " + fieldName + " couldnt be found");
|
||||||
attribOut = null;
|
attribOut = null;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
object[] attribs = field.GetCustomAttributes(typeof(T), true);
|
var attribs = field.GetCustomAttributes(typeof(T), true);
|
||||||
return GetAttrib(attribs, out attribOut);
|
return GetAttrib(attribs, out attribOut);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
|
public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
|
||||||
for (int i = 0; i < attribs.Length; i++) {
|
for (var i = 0; i < attribs.Length; i++) {
|
||||||
if (attribs[i].GetType() == typeof(T)) {
|
if (attribs[i].GetType() == typeof(T)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
|
public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
|
||||||
Dictionary<string, Dictionary<Type, Attribute>> typeFields;
|
Dictionary<string, Dictionary<Type, Attribute>> typeFields;
|
||||||
if (!typeAttributes.TryGetValue(classType, out typeFields)) {
|
if (!typeAttributes.TryGetValue(classType, out typeFields)) {
|
||||||
typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
|
typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
|
||||||
typeAttributes.Add(classType, typeFields);
|
typeAttributes.Add(classType, typeFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
Dictionary<Type, Attribute> typeTypes;
|
Dictionary<Type, Attribute> typeTypes;
|
||||||
if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
|
if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
|
||||||
typeTypes = new Dictionary<Type, Attribute>();
|
typeTypes = new Dictionary<Type, Attribute>();
|
||||||
typeFields.Add(fieldName, typeTypes);
|
typeFields.Add(fieldName, typeTypes);
|
||||||
}
|
}
|
||||||
|
|
||||||
Attribute attr;
|
Attribute attr;
|
||||||
if (!typeTypes.TryGetValue(typeof(T), out attr)) {
|
if (!typeTypes.TryGetValue(typeof(T), out attr)) {
|
||||||
if (GetAttrib<T>(classType, fieldName, out attribOut)) {
|
if (GetAttrib<T>(classType, fieldName, out attribOut)) {
|
||||||
typeTypes.Add(typeof(T), attribOut);
|
typeTypes.Add(typeof(T), attribOut);
|
||||||
return true;
|
return true;
|
||||||
} else typeTypes.Add(typeof(T), null);
|
} else
|
||||||
}
|
{
|
||||||
|
typeTypes.Add(typeof(T), null);
|
||||||
if (attr == null) {
|
}
|
||||||
attribOut = null;
|
}
|
||||||
return false;
|
|
||||||
}
|
if (attr == null) {
|
||||||
|
attribOut = null;
|
||||||
attribOut = attr as T;
|
return false;
|
||||||
return true;
|
}
|
||||||
}
|
|
||||||
|
attribOut = attr as T;
|
||||||
public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
|
return true;
|
||||||
Dictionary<string, List<PropertyAttribute>> typeFields;
|
}
|
||||||
if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
|
|
||||||
typeFields = new Dictionary<string, List<PropertyAttribute>>();
|
public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
|
||||||
typeOrderedPropertyAttributes.Add(classType, typeFields);
|
Dictionary<string, List<PropertyAttribute>> typeFields;
|
||||||
}
|
if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
|
||||||
|
typeFields = new Dictionary<string, List<PropertyAttribute>>();
|
||||||
List<PropertyAttribute> typeAttributes;
|
typeOrderedPropertyAttributes.Add(classType, typeFields);
|
||||||
if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
|
}
|
||||||
FieldInfo field = classType.GetFieldInfo(fieldName);
|
|
||||||
object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
|
List<PropertyAttribute> typeAttributes;
|
||||||
typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
|
if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
|
||||||
typeFields.Add(fieldName, typeAttributes);
|
var field = classType.GetFieldInfo(fieldName);
|
||||||
}
|
var attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
|
||||||
|
typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
|
||||||
return typeAttributes;
|
typeFields.Add(fieldName, typeAttributes);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsMac() {
|
return typeAttributes;
|
||||||
#if UNITY_2017_1_OR_NEWER
|
}
|
||||||
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
|
|
||||||
#else
|
public static bool IsMac() {
|
||||||
return SystemInfo.operatingSystem.StartsWith("Mac");
|
#if UNITY_2017_1_OR_NEWER
|
||||||
#endif
|
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
|
||||||
}
|
#else
|
||||||
|
return SystemInfo.operatingSystem.StartsWith("Mac");
|
||||||
/// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
|
#endif
|
||||||
public static bool IsCastableTo(this Type from, Type to) {
|
}
|
||||||
if (to.IsAssignableFrom(from)) return true;
|
|
||||||
var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
|
/// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
|
||||||
.Where(
|
public static bool IsCastableTo(this Type from, Type to) {
|
||||||
m => m.ReturnType == to &&
|
if (to.IsAssignableFrom(from))
|
||||||
(m.Name == "op_Implicit" ||
|
{
|
||||||
m.Name == "op_Explicit")
|
return true;
|
||||||
);
|
}
|
||||||
return methods.Count() > 0;
|
|
||||||
}
|
var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
|
||||||
|
.Where(
|
||||||
/// <summary>
|
m => m.ReturnType == to &&
|
||||||
/// Looking for ports with value Type compatible with a given type.
|
(m.Name == "op_Implicit" ||
|
||||||
/// </summary>
|
m.Name == "op_Explicit")
|
||||||
/// <param name="nodeType">Node to search</param>
|
);
|
||||||
/// <param name="compatibleType">Type to find compatiblities</param>
|
return methods.Count() > 0;
|
||||||
/// <param name="direction"></param>
|
}
|
||||||
/// <returns>True if NodeType has some port with value type compatible</returns>
|
|
||||||
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
/// <summary>
|
||||||
Type findType = typeof(XNode.Node.InputAttribute);
|
/// Looking for ports with value Type compatible with a given type.
|
||||||
if (direction == XNode.NodePort.IO.Output)
|
/// </summary>
|
||||||
findType = typeof(XNode.Node.OutputAttribute);
|
/// <param name="nodeType">Node to search</param>
|
||||||
|
/// <param name="compatibleType">Type to find compatiblities</param>
|
||||||
//Get All fields from node type and we go filter only field with portAttribute.
|
/// <param name="direction"></param>
|
||||||
//This way is possible to know the values of the all ports and if have some with compatible value tue
|
/// <returns>True if NodeType has some port with value type compatible</returns>
|
||||||
foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
|
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||||
var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
|
var findType = typeof(XNode.Node.InputAttribute);
|
||||||
if (portAttribute != null) {
|
if (direction == XNode.NodePort.IO.Output)
|
||||||
if (IsCastableTo(f.FieldType, compatibleType)) {
|
{
|
||||||
return true;
|
findType = typeof(XNode.Node.OutputAttribute);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
//Get All fields from node type and we go filter only field with portAttribute.
|
||||||
|
//This way is possible to know the values of the all ports and if have some with compatible value tue
|
||||||
return false;
|
foreach (var f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
|
||||||
}
|
var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
|
||||||
|
if (portAttribute != null) {
|
||||||
/// <summary>
|
if (IsCastableTo(f.FieldType, compatibleType)) {
|
||||||
/// Filter only node types that contains some port value type compatible with an given type
|
return true;
|
||||||
/// </summary>
|
}
|
||||||
/// <param name="nodeTypes">List with all nodes type to filter</param>
|
}
|
||||||
/// <param name="compatibleType">Compatible Type to Filter</param>
|
}
|
||||||
/// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
|
|
||||||
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
return false;
|
||||||
//Result List
|
}
|
||||||
List<Type> filteredTypes = new List<Type>();
|
|
||||||
|
/// <summary>
|
||||||
//Return empty list
|
/// Filter only node types that contains some port value type compatible with an given type
|
||||||
if (nodeTypes == null) { return filteredTypes; }
|
/// </summary>
|
||||||
if (compatibleType == null) { return filteredTypes; }
|
/// <param name="nodeTypes">List with all nodes type to filter</param>
|
||||||
|
/// <param name="compatibleType">Compatible Type to Filter</param>
|
||||||
//Find compatiblity
|
/// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
|
||||||
foreach (Type findType in nodeTypes) {
|
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||||
if (HasCompatiblePortType(findType, compatibleType, direction)) {
|
//Result List
|
||||||
filteredTypes.Add(findType);
|
var filteredTypes = new List<Type>();
|
||||||
}
|
|
||||||
}
|
//Return empty list
|
||||||
|
if (nodeTypes == null) { return filteredTypes; }
|
||||||
return filteredTypes;
|
if (compatibleType == null) { return filteredTypes; }
|
||||||
}
|
|
||||||
|
//Find compatiblity
|
||||||
|
foreach (var findType in nodeTypes) {
|
||||||
/// <summary> Return a prettiefied type name. </summary>
|
if (HasCompatiblePortType(findType, compatibleType, direction)) {
|
||||||
public static string PrettyName(this Type type) {
|
filteredTypes.Add(findType);
|
||||||
if (type == null) return "null";
|
}
|
||||||
if (type == typeof(System.Object)) return "object";
|
}
|
||||||
if (type == typeof(float)) return "float";
|
|
||||||
else if (type == typeof(int)) return "int";
|
return filteredTypes;
|
||||||
else if (type == typeof(long)) return "long";
|
}
|
||||||
else if (type == typeof(double)) return "double";
|
|
||||||
else if (type == typeof(string)) return "string";
|
|
||||||
else if (type == typeof(bool)) return "bool";
|
/// <summary> Return a prettiefied type name. </summary>
|
||||||
else if (type.IsGenericType) {
|
public static string PrettyName(this Type type) {
|
||||||
string s = "";
|
if (type == null)
|
||||||
Type genericType = type.GetGenericTypeDefinition();
|
{
|
||||||
if (genericType == typeof(List<>)) s = "List";
|
return "null";
|
||||||
else s = type.GetGenericTypeDefinition().ToString();
|
}
|
||||||
|
|
||||||
Type[] types = type.GetGenericArguments();
|
if (type == typeof(System.Object))
|
||||||
string[] stypes = new string[types.Length];
|
{
|
||||||
for (int i = 0; i < types.Length; i++) {
|
return "object";
|
||||||
stypes[i] = types[i].PrettyName();
|
}
|
||||||
}
|
|
||||||
return s + "<" + string.Join(", ", stypes) + ">";
|
if (type == typeof(float))
|
||||||
} else if (type.IsArray) {
|
{
|
||||||
string rank = "";
|
return "float";
|
||||||
for (int i = 1; i < type.GetArrayRank(); i++) {
|
}
|
||||||
rank += ",";
|
else if (type == typeof(int))
|
||||||
}
|
{
|
||||||
Type elementType = type.GetElementType();
|
return "int";
|
||||||
if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
|
}
|
||||||
else {
|
else if (type == typeof(long))
|
||||||
string s = elementType.PrettyName();
|
{
|
||||||
int i = s.IndexOf('[');
|
return "long";
|
||||||
return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
|
}
|
||||||
}
|
else if (type == typeof(double))
|
||||||
} else return type.ToString();
|
{
|
||||||
}
|
return "double";
|
||||||
|
}
|
||||||
/// <summary> Returns the default name for the node type. </summary>
|
else if (type == typeof(string))
|
||||||
public static string NodeDefaultName(Type type) {
|
{
|
||||||
string typeName = type.Name;
|
return "string";
|
||||||
// Automatically remove redundant 'Node' postfix
|
}
|
||||||
if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
|
else if (type == typeof(bool))
|
||||||
typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
|
{
|
||||||
return typeName;
|
return "bool";
|
||||||
}
|
}
|
||||||
|
else if (type.IsGenericType) {
|
||||||
/// <summary> Returns the default creation path for the node type. </summary>
|
var s = "";
|
||||||
public static string NodeDefaultPath(Type type) {
|
var genericType = type.GetGenericTypeDefinition();
|
||||||
string typePath = type.ToString().Replace('.', '/');
|
if (genericType == typeof(List<>))
|
||||||
// Automatically remove redundant 'Node' postfix
|
{
|
||||||
if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
|
s = "List";
|
||||||
typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
|
}
|
||||||
return typePath;
|
else
|
||||||
}
|
{
|
||||||
|
s = type.GetGenericTypeDefinition().ToString();
|
||||||
/// <summary>Creates a new C# Class.</summary>
|
}
|
||||||
[MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
|
|
||||||
private static void CreateNode() {
|
var types = type.GetGenericArguments();
|
||||||
string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
|
var stypes = new string[types.Length];
|
||||||
if (guids.Length == 0) {
|
for (var i = 0; i < types.Length; i++) {
|
||||||
Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
|
stypes[i] = types[i].PrettyName();
|
||||||
return;
|
}
|
||||||
}
|
return s + "<" + string.Join(", ", stypes) + ">";
|
||||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
} else if (type.IsArray) {
|
||||||
CreateFromTemplate(
|
var rank = "";
|
||||||
"NewNode.cs",
|
for (var i = 1; i < type.GetArrayRank(); i++) {
|
||||||
path
|
rank += ",";
|
||||||
);
|
}
|
||||||
}
|
var elementType = type.GetElementType();
|
||||||
|
if (!elementType.IsArray)
|
||||||
/// <summary>Creates a new C# Class.</summary>
|
{
|
||||||
[MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
|
return elementType.PrettyName() + "[" + rank + "]";
|
||||||
private static void CreateGraph() {
|
}
|
||||||
string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
|
else {
|
||||||
if (guids.Length == 0) {
|
string s = elementType.PrettyName();
|
||||||
Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
|
var i = s.IndexOf('[');
|
||||||
return;
|
return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
|
||||||
}
|
}
|
||||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
} else
|
||||||
CreateFromTemplate(
|
{
|
||||||
"NewNodeGraph.cs",
|
return type.ToString();
|
||||||
path
|
}
|
||||||
);
|
}
|
||||||
}
|
|
||||||
|
/// <summary> Returns the default name for the node type. </summary>
|
||||||
public static void CreateFromTemplate(string initialName, string templatePath) {
|
public static string NodeDefaultName(Type type) {
|
||||||
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
|
var typeName = type.Name;
|
||||||
0,
|
// Automatically remove redundant 'Node' postfix
|
||||||
ScriptableObject.CreateInstance<DoCreateCodeFile>(),
|
if (typeName.EndsWith("Node"))
|
||||||
initialName,
|
{
|
||||||
scriptIcon,
|
typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
|
||||||
templatePath
|
}
|
||||||
);
|
|
||||||
}
|
typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
|
||||||
|
return typeName;
|
||||||
/// Inherits from EndNameAction, must override EndNameAction.Action
|
}
|
||||||
public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
|
|
||||||
public override void Action(int instanceId, string pathName, string resourceFile) {
|
/// <summary> Returns the default creation path for the node type. </summary>
|
||||||
Object o = CreateScript(pathName, resourceFile);
|
public static string NodeDefaultPath(Type type) {
|
||||||
ProjectWindowUtil.ShowCreatedAsset(o);
|
var typePath = type.ToString().Replace('.', '/');
|
||||||
}
|
// Automatically remove redundant 'Node' postfix
|
||||||
}
|
if (typePath.EndsWith("Node"))
|
||||||
|
{
|
||||||
/// <summary>Creates Script from Template's path.</summary>
|
typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
|
||||||
internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
|
}
|
||||||
string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
|
|
||||||
string templateText = string.Empty;
|
typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
|
||||||
|
return typePath;
|
||||||
UTF8Encoding encoding = new UTF8Encoding(true, false);
|
}
|
||||||
|
|
||||||
if (File.Exists(templatePath)) {
|
/// <summary>Creates a new C# Class.</summary>
|
||||||
/// Read procedures.
|
[MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
|
||||||
StreamReader reader = new StreamReader(templatePath);
|
private static void CreateNode() {
|
||||||
templateText = reader.ReadToEnd();
|
var guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
|
||||||
reader.Close();
|
if (guids.Length == 0) {
|
||||||
|
Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
|
||||||
templateText = templateText.Replace("#SCRIPTNAME#", className);
|
return;
|
||||||
templateText = templateText.Replace("#NOTRIM#", string.Empty);
|
}
|
||||||
/// You can replace as many tags you make on your templates, just repeat Replace function
|
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
/// e.g.:
|
CreateFromTemplate(
|
||||||
/// templateText = templateText.Replace("#NEWTAG#", "MyText");
|
"NewNode.cs",
|
||||||
|
path
|
||||||
/// Write procedures.
|
);
|
||||||
|
}
|
||||||
StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
|
|
||||||
writer.Write(templateText);
|
/// <summary>Creates a new C# Class.</summary>
|
||||||
writer.Close();
|
[MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
|
||||||
|
private static void CreateGraph() {
|
||||||
AssetDatabase.ImportAsset(pathName);
|
var guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
|
||||||
return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
|
if (guids.Length == 0) {
|
||||||
} else {
|
Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
|
||||||
Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
|
return;
|
||||||
return null;
|
}
|
||||||
}
|
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
}
|
CreateFromTemplate(
|
||||||
}
|
"NewNodeGraph.cs",
|
||||||
}
|
path
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateFromTemplate(string initialName, string templatePath) {
|
||||||
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
|
||||||
|
0,
|
||||||
|
ScriptableObject.CreateInstance<DoCreateCodeFile>(),
|
||||||
|
initialName,
|
||||||
|
scriptIcon,
|
||||||
|
templatePath
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Inherits from EndNameAction, must override EndNameAction.Action
|
||||||
|
public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
|
||||||
|
public override void Action(int instanceId, string pathName, string resourceFile) {
|
||||||
|
var o = CreateScript(pathName, resourceFile);
|
||||||
|
ProjectWindowUtil.ShowCreatedAsset(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Creates Script from Template's path.</summary>
|
||||||
|
internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
|
||||||
|
var className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
|
||||||
|
var templateText = string.Empty;
|
||||||
|
|
||||||
|
var encoding = new UTF8Encoding(true, false);
|
||||||
|
|
||||||
|
if (File.Exists(templatePath)) {
|
||||||
|
/// Read procedures.
|
||||||
|
var reader = new StreamReader(templatePath);
|
||||||
|
templateText = reader.ReadToEnd();
|
||||||
|
reader.Close();
|
||||||
|
|
||||||
|
templateText = templateText.Replace("#SCRIPTNAME#", className);
|
||||||
|
templateText = templateText.Replace("#NOTRIM#", string.Empty);
|
||||||
|
/// You can replace as many tags you make on your templates, just repeat Replace function
|
||||||
|
/// e.g.:
|
||||||
|
/// templateText = templateText.Replace("#NEWTAG#", "MyText");
|
||||||
|
|
||||||
|
/// Write procedures.
|
||||||
|
|
||||||
|
var writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
|
||||||
|
writer.Write(templateText);
|
||||||
|
writer.Close();
|
||||||
|
|
||||||
|
AssetDatabase.ImportAsset(pathName);
|
||||||
|
return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
|
||||||
|
} else {
|
||||||
|
Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,216 +1,253 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEditor.Callbacks;
|
using UnityEditor.Callbacks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
public partial class NodeEditorWindow : EditorWindow {
|
public partial class NodeEditorWindow : EditorWindow {
|
||||||
public static NodeEditorWindow current;
|
public static NodeEditorWindow current;
|
||||||
|
|
||||||
/// <summary> Stores node positions for all nodePorts. </summary>
|
/// <summary> Stores node positions for all nodePorts. </summary>
|
||||||
public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||||
private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
|
private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
|
||||||
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
|
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
|
||||||
[SerializeField] private Rect[] _rects = new Rect[0];
|
[SerializeField] private Rect[] _rects = new Rect[0];
|
||||||
|
|
||||||
private Func<bool> isDocked {
|
private Func<bool> isDocked {
|
||||||
get {
|
get {
|
||||||
if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
|
if (_isDocked == null)
|
||||||
return _isDocked;
|
{
|
||||||
}
|
_isDocked = this.GetIsDockedDelegate();
|
||||||
}
|
}
|
||||||
private Func<bool> _isDocked;
|
|
||||||
|
return _isDocked;
|
||||||
[System.Serializable] private class NodePortReference {
|
}
|
||||||
[SerializeField] private XNode.Node _node;
|
}
|
||||||
[SerializeField] private string _name;
|
private Func<bool> _isDocked;
|
||||||
|
|
||||||
public NodePortReference(XNode.NodePort nodePort) {
|
[System.Serializable] private class NodePortReference {
|
||||||
_node = nodePort.node;
|
[SerializeField] private XNode.Node _node;
|
||||||
_name = nodePort.fieldName;
|
[SerializeField] private string _name;
|
||||||
}
|
|
||||||
|
public NodePortReference(XNode.NodePort nodePort) {
|
||||||
public XNode.NodePort GetNodePort() {
|
_node = nodePort.node;
|
||||||
if (_node == null) {
|
_name = nodePort.fieldName;
|
||||||
return null;
|
}
|
||||||
}
|
|
||||||
return _node.GetPort(_name);
|
public XNode.NodePort GetNodePort() {
|
||||||
}
|
if (_node == null) {
|
||||||
}
|
return null;
|
||||||
|
}
|
||||||
private void OnDisable() {
|
return _node.GetPort(_name);
|
||||||
// Cache portConnectionPoints before serialization starts
|
}
|
||||||
int count = portConnectionPoints.Count;
|
}
|
||||||
_references = new NodePortReference[count];
|
|
||||||
_rects = new Rect[count];
|
private void OnDisable() {
|
||||||
int index = 0;
|
// Cache portConnectionPoints before serialization starts
|
||||||
foreach (var portConnectionPoint in portConnectionPoints) {
|
var count = portConnectionPoints.Count;
|
||||||
_references[index] = new NodePortReference(portConnectionPoint.Key);
|
_references = new NodePortReference[count];
|
||||||
_rects[index] = portConnectionPoint.Value;
|
_rects = new Rect[count];
|
||||||
index++;
|
var index = 0;
|
||||||
}
|
foreach (var portConnectionPoint in portConnectionPoints) {
|
||||||
}
|
_references[index] = new NodePortReference(portConnectionPoint.Key);
|
||||||
|
_rects[index] = portConnectionPoint.Value;
|
||||||
private void OnEnable() {
|
index++;
|
||||||
// Reload portConnectionPoints if there are any
|
}
|
||||||
int length = _references.Length;
|
}
|
||||||
if (length == _rects.Length) {
|
|
||||||
for (int i = 0; i < length; i++) {
|
private void OnEnable() {
|
||||||
XNode.NodePort nodePort = _references[i].GetNodePort();
|
// Reload portConnectionPoints if there are any
|
||||||
if (nodePort != null)
|
var length = _references.Length;
|
||||||
_portConnectionPoints.Add(nodePort, _rects[i]);
|
if (length == _rects.Length) {
|
||||||
}
|
for (var i = 0; i < length; i++) {
|
||||||
}
|
var nodePort = _references[i].GetNodePort();
|
||||||
}
|
if (nodePort != null)
|
||||||
|
{
|
||||||
public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
_portConnectionPoints.Add(nodePort, _rects[i]);
|
||||||
private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
|
}
|
||||||
public XNode.NodeGraph graph;
|
}
|
||||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
}
|
||||||
private Vector2 _panOffset;
|
}
|
||||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
|
|
||||||
private float _zoom = 1;
|
public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
||||||
|
private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
|
||||||
void OnFocus() {
|
public XNode.NodeGraph graph;
|
||||||
current = this;
|
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||||
ValidateGraphEditor();
|
private Vector2 _panOffset;
|
||||||
if (graphEditor != null) {
|
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
|
||||||
graphEditor.OnWindowFocus();
|
private float _zoom = 1;
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
|
||||||
}
|
private void OnFocus() {
|
||||||
|
current = this;
|
||||||
dragThreshold = Math.Max(1f, Screen.width / 1000f);
|
ValidateGraphEditor();
|
||||||
}
|
if (graphEditor != null) {
|
||||||
|
graphEditor.OnWindowFocus();
|
||||||
void OnLostFocus() {
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
if (graphEditor != null) graphEditor.OnWindowFocusLost();
|
{
|
||||||
}
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
[InitializeOnLoadMethod]
|
}
|
||||||
private static void OnLoad() {
|
|
||||||
Selection.selectionChanged -= OnSelectionChanged;
|
dragThreshold = Math.Max(1f, Screen.width / 1000f);
|
||||||
Selection.selectionChanged += OnSelectionChanged;
|
}
|
||||||
}
|
|
||||||
|
private void OnLostFocus() {
|
||||||
/// <summary> Handle Selection Change events</summary>
|
if (graphEditor != null)
|
||||||
private static void OnSelectionChanged() {
|
{
|
||||||
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
graphEditor.OnWindowFocusLost();
|
||||||
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
}
|
||||||
if (NodeEditorPreferences.GetSettings().openOnCreate) Open(nodeGraph);
|
}
|
||||||
}
|
|
||||||
}
|
[InitializeOnLoadMethod]
|
||||||
|
private static void OnLoad() {
|
||||||
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
Selection.selectionChanged -= OnSelectionChanged;
|
||||||
private void ValidateGraphEditor() {
|
Selection.selectionChanged += OnSelectionChanged;
|
||||||
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
}
|
||||||
if (this.graphEditor != graphEditor && graphEditor != null) {
|
|
||||||
this.graphEditor = graphEditor;
|
/// <summary> Handle Selection Change events</summary>
|
||||||
graphEditor.OnOpen();
|
private static void OnSelectionChanged() {
|
||||||
}
|
var nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
||||||
}
|
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
||||||
|
if (NodeEditorPreferences.GetSettings().openOnCreate)
|
||||||
/// <summary> Create editor window </summary>
|
{
|
||||||
public static NodeEditorWindow Init() {
|
Open(nodeGraph);
|
||||||
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
|
}
|
||||||
w.titleContent = new GUIContent("xNode");
|
}
|
||||||
w.wantsMouseMove = true;
|
}
|
||||||
w.Show();
|
|
||||||
return w;
|
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
||||||
}
|
private void ValidateGraphEditor() {
|
||||||
|
var graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
||||||
public void Save() {
|
if (this.graphEditor != graphEditor && graphEditor != null) {
|
||||||
if (AssetDatabase.Contains(graph)) {
|
this.graphEditor = graphEditor;
|
||||||
EditorUtility.SetDirty(graph);
|
graphEditor.OnOpen();
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
}
|
||||||
} else SaveAs();
|
}
|
||||||
}
|
|
||||||
|
/// <summary> Create editor window </summary>
|
||||||
public void SaveAs() {
|
public static NodeEditorWindow Init() {
|
||||||
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
|
var w = CreateInstance<NodeEditorWindow>();
|
||||||
if (string.IsNullOrEmpty(path)) return;
|
w.titleContent = new GUIContent("xNode");
|
||||||
else {
|
w.wantsMouseMove = true;
|
||||||
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
|
w.Show();
|
||||||
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
|
return w;
|
||||||
AssetDatabase.CreateAsset(graph, path);
|
}
|
||||||
EditorUtility.SetDirty(graph);
|
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
public void Save() {
|
||||||
}
|
if (AssetDatabase.Contains(graph)) {
|
||||||
}
|
EditorUtility.SetDirty(graph);
|
||||||
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
private void DraggableWindow(int windowID) {
|
{
|
||||||
GUI.DragWindow();
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
|
} else
|
||||||
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
{
|
||||||
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
SaveAs();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
|
|
||||||
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
|
public void SaveAs() {
|
||||||
}
|
var path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
|
||||||
|
if (string.IsNullOrEmpty(path))
|
||||||
public Rect GridToWindowRectNoClipped(Rect gridRect) {
|
{
|
||||||
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
|
return;
|
||||||
return gridRect;
|
}
|
||||||
}
|
else {
|
||||||
|
var existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
|
||||||
public Rect GridToWindowRect(Rect gridRect) {
|
if (existingGraph != null)
|
||||||
gridRect.position = GridToWindowPosition(gridRect.position);
|
{
|
||||||
gridRect.size /= zoom;
|
AssetDatabase.DeleteAsset(path);
|
||||||
return gridRect;
|
}
|
||||||
}
|
|
||||||
|
AssetDatabase.CreateAsset(graph, path);
|
||||||
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
|
EditorUtility.SetDirty(graph);
|
||||||
Vector2 center = position.size * 0.5f;
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
// UI Sharpness complete fix - Round final offset not panOffset
|
{
|
||||||
float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
|
AssetDatabase.SaveAssets();
|
||||||
float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
|
}
|
||||||
return new Vector2(xOffset, yOffset);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectNode(XNode.Node node, bool add) {
|
private void DraggableWindow(int windowID) {
|
||||||
if (add) {
|
GUI.DragWindow();
|
||||||
List<Object> selection = new List<Object>(Selection.objects);
|
}
|
||||||
selection.Add(node);
|
|
||||||
Selection.objects = selection.ToArray();
|
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
||||||
} else Selection.objects = new Object[] { node };
|
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeselectNode(XNode.Node node) {
|
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
|
||||||
List<Object> selection = new List<Object>(Selection.objects);
|
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
|
||||||
selection.Remove(node);
|
}
|
||||||
Selection.objects = selection.ToArray();
|
|
||||||
}
|
public Rect GridToWindowRectNoClipped(Rect gridRect) {
|
||||||
|
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
|
||||||
[OnOpenAsset(0)]
|
return gridRect;
|
||||||
public static bool OnOpen(int instanceID, int line) {
|
}
|
||||||
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
|
||||||
if (nodeGraph != null) {
|
public Rect GridToWindowRect(Rect gridRect) {
|
||||||
Open(nodeGraph);
|
gridRect.position = GridToWindowPosition(gridRect.position);
|
||||||
return true;
|
gridRect.size /= zoom;
|
||||||
}
|
return gridRect;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
|
||||||
/// <summary>Open the provided graph in the NodeEditor</summary>
|
var center = position.size * 0.5f;
|
||||||
public static NodeEditorWindow Open(XNode.NodeGraph graph) {
|
// UI Sharpness complete fix - Round final offset not panOffset
|
||||||
if (!graph) return null;
|
var xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
|
||||||
|
var yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
|
||||||
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
return new Vector2(xOffset, yOffset);
|
||||||
w.wantsMouseMove = true;
|
}
|
||||||
w.graph = graph;
|
|
||||||
return w;
|
public void SelectNode(XNode.Node node, bool add) {
|
||||||
}
|
if (add) {
|
||||||
|
var selection = new List<Object>(Selection.objects);
|
||||||
/// <summary> Repaint all open NodeEditorWindows. </summary>
|
selection.Add(node);
|
||||||
public static void RepaintAll() {
|
Selection.objects = selection.ToArray();
|
||||||
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
|
} else
|
||||||
for (int i = 0; i < windows.Length; i++) {
|
{
|
||||||
windows[i].Repaint();
|
Selection.objects = new Object[] { node };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
public void DeselectNode(XNode.Node node) {
|
||||||
|
var selection = new List<Object>(Selection.objects);
|
||||||
|
selection.Remove(node);
|
||||||
|
Selection.objects = selection.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
[OnOpenAsset(0)]
|
||||||
|
public static bool OnOpen(int instanceID, int line) {
|
||||||
|
var nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
||||||
|
if (nodeGraph != null) {
|
||||||
|
Open(nodeGraph);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Open the provided graph in the NodeEditor</summary>
|
||||||
|
public static NodeEditorWindow Open(XNode.NodeGraph graph) {
|
||||||
|
if (!graph)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
||||||
|
w.wantsMouseMove = true;
|
||||||
|
w.graph = graph;
|
||||||
|
return w;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Repaint all open NodeEditorWindows. </summary>
|
||||||
|
public static void RepaintAll() {
|
||||||
|
var windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
|
||||||
|
for (var i = 0; i < windows.Length; i++) {
|
||||||
|
windows[i].Repaint();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -44,9 +44,13 @@ namespace XNodeEditor {
|
|||||||
//Check if type has the CreateNodeMenuAttribute
|
//Check if type has the CreateNodeMenuAttribute
|
||||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||||
|
{
|
||||||
return attrib.menuName;
|
return attrib.menuName;
|
||||||
|
}
|
||||||
else // Return generated path
|
else // Return generated path
|
||||||
|
{
|
||||||
return NodeEditorUtilities.NodeDefaultPath(type);
|
return NodeEditorUtilities.NodeDefaultPath(type);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> The order by which the menu items are displayed. </summary>
|
/// <summary> The order by which the menu items are displayed. </summary>
|
||||||
@ -54,9 +58,13 @@ namespace XNodeEditor {
|
|||||||
//Check if type has the CreateNodeMenuAttribute
|
//Check if type has the CreateNodeMenuAttribute
|
||||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||||
|
{
|
||||||
return attrib.order;
|
return attrib.order;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -74,7 +82,7 @@ namespace XNodeEditor {
|
|||||||
/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
|
/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
|
||||||
/// <param name="direction">Direction of the compatiblity</param>
|
/// <param name="direction">Direction of the compatiblity</param>
|
||||||
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||||
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
var pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
||||||
|
|
||||||
Type[] nodeTypes;
|
Type[] nodeTypes;
|
||||||
|
|
||||||
@ -84,31 +92,53 @@ namespace XNodeEditor {
|
|||||||
nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
|
nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < nodeTypes.Length; i++) {
|
for (var i = 0; i < nodeTypes.Length; i++) {
|
||||||
Type type = nodeTypes[i];
|
var type = nodeTypes[i];
|
||||||
|
|
||||||
//Get node context menu path
|
//Get node context menu path
|
||||||
string path = GetNodeMenuName(type);
|
var path = GetNodeMenuName(type);
|
||||||
if (string.IsNullOrEmpty(path)) continue;
|
if (string.IsNullOrEmpty(path))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Check if user is allowed to add more of given node type
|
// Check if user is allowed to add more of given node type
|
||||||
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||||
bool disallowed = false;
|
var disallowed = false;
|
||||||
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
|
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
|
||||||
int typeCount = target.nodes.Count(x => x.GetType() == type);
|
var typeCount = target.nodes.Count(x => x.GetType() == type);
|
||||||
if (typeCount >= disallowAttrib.max) disallowed = true;
|
if (typeCount >= disallowAttrib.max)
|
||||||
|
{
|
||||||
|
disallowed = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add node entry to context menu
|
// Add node entry to context menu
|
||||||
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
|
if (disallowed)
|
||||||
else menu.AddItem(new GUIContent(path), false, () => {
|
{
|
||||||
XNode.Node node = CreateNode(type, pos);
|
menu.AddItem(new GUIContent(path), false, null);
|
||||||
if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
|
}
|
||||||
});
|
else
|
||||||
|
{
|
||||||
|
menu.AddItem(new GUIContent(path), false, () => {
|
||||||
|
var node = CreateNode(type, pos);
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
menu.AddSeparator("");
|
menu.AddSeparator("");
|
||||||
if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
|
if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
|
||||||
else menu.AddDisabledItem(new GUIContent("Paste"));
|
{
|
||||||
|
menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu.AddDisabledItem(new GUIContent("Paste"));
|
||||||
|
}
|
||||||
|
|
||||||
menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
|
menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
|
||||||
menu.AddCustomContextMenuItems(target);
|
menu.AddCustomContextMenuItems(target);
|
||||||
}
|
}
|
||||||
@ -117,11 +147,11 @@ namespace XNodeEditor {
|
|||||||
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
||||||
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
||||||
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
|
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
|
||||||
Gradient grad = new Gradient();
|
var grad = new Gradient();
|
||||||
|
|
||||||
// If dragging the noodle, draw solid, slightly transparent
|
// If dragging the noodle, draw solid, slightly transparent
|
||||||
if (input == null) {
|
if (input == null) {
|
||||||
Color a = GetTypeColor(output.ValueType);
|
var a = GetTypeColor(output.ValueType);
|
||||||
grad.SetKeys(
|
grad.SetKeys(
|
||||||
new GradientColorKey[] { new GradientColorKey(a, 0f) },
|
new GradientColorKey[] { new GradientColorKey(a, 0f) },
|
||||||
new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
|
new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
|
||||||
@ -129,8 +159,8 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
// If normal, draw gradient fading from one input color to the other
|
// If normal, draw gradient fading from one input color to the other
|
||||||
else {
|
else {
|
||||||
Color a = GetTypeColor(output.ValueType);
|
var a = GetTypeColor(output.ValueType);
|
||||||
Color b = GetTypeColor(input.ValueType);
|
var b = GetTypeColor(input.ValueType);
|
||||||
// If any port is hovered, tint white
|
// If any port is hovered, tint white
|
||||||
if (window.hoveredPort == output || window.hoveredPort == input) {
|
if (window.hoveredPort == output || window.hoveredPort == input) {
|
||||||
a = Color.Lerp(a, Color.white, 0.8f);
|
a = Color.Lerp(a, Color.white, 0.8f);
|
||||||
@ -176,7 +206,9 @@ namespace XNodeEditor {
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
|
public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
|
||||||
if (port.direction == XNode.NodePort.IO.Input)
|
if (port.direction == XNode.NodePort.IO.Input)
|
||||||
|
{
|
||||||
return NodeEditorResources.styles.inputPort;
|
return NodeEditorResources.styles.inputPort;
|
||||||
|
}
|
||||||
|
|
||||||
return NodeEditorResources.styles.outputPort;
|
return NodeEditorResources.styles.outputPort;
|
||||||
}
|
}
|
||||||
@ -194,11 +226,11 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Override to display custom tooltips </summary>
|
/// <summary> Override to display custom tooltips </summary>
|
||||||
public virtual string GetPortTooltip(XNode.NodePort port) {
|
public virtual string GetPortTooltip(XNode.NodePort port) {
|
||||||
Type portType = port.ValueType;
|
var portType = port.ValueType;
|
||||||
string tooltip = "";
|
var tooltip = "";
|
||||||
tooltip = portType.PrettyName();
|
tooltip = portType.PrettyName();
|
||||||
if (port.IsOutput) {
|
if (port.IsOutput) {
|
||||||
object obj = port.node.GetValue(port);
|
var obj = port.node.GetValue(port);
|
||||||
tooltip += " = " + (obj != null ? obj.ToString() : "null");
|
tooltip += " = " + (obj != null ? obj.ToString() : "null");
|
||||||
}
|
}
|
||||||
return tooltip;
|
return tooltip;
|
||||||
@ -206,19 +238,38 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
||||||
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
||||||
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
|
if (GetType() != typeof(NodeGraphEditor))
|
||||||
|
{
|
||||||
|
Debug.Log("No OnDropObjects override defined for " + GetType());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Create a node and save it in the graph asset </summary>
|
/// <summary> Create a node and save it in the graph asset </summary>
|
||||||
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
|
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
|
||||||
Undo.RecordObject(target, "Create Node");
|
Undo.RecordObject(target, "Create Node");
|
||||||
XNode.Node node = target.AddNode(type);
|
var node = target.AddNode(type);
|
||||||
if (node == null) return null; // handle null nodes to avoid nullref exceptions
|
if (node == null)
|
||||||
|
{
|
||||||
|
return null; // handle null nodes to avoid nullref exceptions
|
||||||
|
}
|
||||||
|
|
||||||
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
||||||
node.position = position;
|
node.position = position;
|
||||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
if (node.name == null || node.name.Trim() == "")
|
||||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
|
{
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target)))
|
||||||
|
{
|
||||||
|
AssetDatabase.AddObjectToAsset(node, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
|
{
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
NodeEditorWindow.RepaintAll();
|
NodeEditorWindow.RepaintAll();
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
@ -226,19 +277,27 @@ namespace XNodeEditor {
|
|||||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||||
public virtual XNode.Node CopyNode(XNode.Node original) {
|
public virtual XNode.Node CopyNode(XNode.Node original) {
|
||||||
Undo.RecordObject(target, "Duplicate Node");
|
Undo.RecordObject(target, "Duplicate Node");
|
||||||
XNode.Node node = target.CopyNode(original);
|
var node = target.CopyNode(original);
|
||||||
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
||||||
node.name = original.name;
|
node.name = original.name;
|
||||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
|
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target)))
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
{
|
||||||
|
AssetDatabase.AddObjectToAsset(node, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
|
{
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Return false for nodes that can't be removed </summary>
|
/// <summary> Return false for nodes that can't be removed </summary>
|
||||||
public virtual bool CanRemove(XNode.Node node) {
|
public virtual bool CanRemove(XNode.Node node) {
|
||||||
// Check graph attributes to see if this node is required
|
// Check graph attributes to see if this node is required
|
||||||
Type graphType = target.GetType();
|
var graphType = target.GetType();
|
||||||
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
var attribs = Array.ConvertAll(
|
||||||
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
|
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
|
||||||
if (attribs.Any(x => x.Requires(node.GetType()))) {
|
if (attribs.Any(x => x.Requires(node.GetType()))) {
|
||||||
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
|
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
|
||||||
@ -250,17 +309,26 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Safely remove a node and all its connections. </summary>
|
/// <summary> Safely remove a node and all its connections. </summary>
|
||||||
public virtual void RemoveNode(XNode.Node node) {
|
public virtual void RemoveNode(XNode.Node node) {
|
||||||
if (!CanRemove(node)) return;
|
if (!CanRemove(node))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Remove the node
|
// Remove the node
|
||||||
Undo.RecordObject(node, "Delete Node");
|
Undo.RecordObject(node, "Delete Node");
|
||||||
Undo.RecordObject(target, "Delete Node");
|
Undo.RecordObject(target, "Delete Node");
|
||||||
foreach (var port in node.Ports)
|
foreach (var port in node.Ports)
|
||||||
foreach (var conn in port.GetConnections())
|
foreach (var conn in port.GetConnections())
|
||||||
|
{
|
||||||
Undo.RecordObject(conn.node, "Delete Node");
|
Undo.RecordObject(conn.node, "Delete Node");
|
||||||
|
}
|
||||||
|
|
||||||
target.RemoveNode(node);
|
target.RemoveNode(node);
|
||||||
Undo.DestroyObjectImmediate(node);
|
Undo.DestroyObjectImmediate(node);
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
if (NodeEditorPreferences.GetSettings().autoSave)
|
||||||
|
{
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
[AttributeUsage(AttributeTargets.Class)]
|
||||||
@ -281,4 +349,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -0,0 +1,69 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Experimental.AssetImporters;
|
||||||
|
using UnityEngine;
|
||||||
|
using XNode;
|
||||||
|
|
||||||
|
namespace XNodeEditor {
|
||||||
|
/// <summary> Deals with modified assets </summary>
|
||||||
|
internal class NodeGraphImporter : AssetPostprocessor {
|
||||||
|
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
|
||||||
|
foreach (var path in importedAssets) {
|
||||||
|
// Skip processing anything without the .asset extension
|
||||||
|
if (Path.GetExtension(path) != ".asset")
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the object that is requested for deletion
|
||||||
|
var graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
|
||||||
|
if (graph == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get attributes
|
||||||
|
var graphType = graph.GetType();
|
||||||
|
var attribs = Array.ConvertAll(
|
||||||
|
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
|
||||||
|
|
||||||
|
var position = Vector2.zero;
|
||||||
|
foreach (var attrib in attribs) {
|
||||||
|
if (attrib.type0 != null)
|
||||||
|
{
|
||||||
|
AddRequired(graph, attrib.type0, ref position);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attrib.type1 != null)
|
||||||
|
{
|
||||||
|
AddRequired(graph, attrib.type1, ref position);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attrib.type2 != null)
|
||||||
|
{
|
||||||
|
AddRequired(graph, attrib.type2, ref position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
|
||||||
|
if (!graph.nodes.Any(x => x.GetType() == type)) {
|
||||||
|
var node = graph.AddNode(type);
|
||||||
|
node.position = position;
|
||||||
|
position.x += 200;
|
||||||
|
if (node.name == null || node.name.Trim() == "")
|
||||||
|
{
|
||||||
|
node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph)))
|
||||||
|
{
|
||||||
|
AssetDatabase.AddObjectToAsset(node, graph);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -14,8 +14,12 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
|
/// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
|
||||||
public static RenamePopup Show(Object target, float width = 200) {
|
public static RenamePopup Show(Object target, float width = 200) {
|
||||||
RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
|
var window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
|
||||||
if (current != null) current.Close();
|
if (current != null)
|
||||||
|
{
|
||||||
|
current.Close();
|
||||||
|
}
|
||||||
|
|
||||||
current = window;
|
current = window;
|
||||||
window.target = target;
|
window.target = target;
|
||||||
window.input = target.name;
|
window.input = target.name;
|
||||||
@ -26,9 +30,13 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void UpdatePositionToMouse() {
|
private void UpdatePositionToMouse() {
|
||||||
if (Event.current == null) return;
|
if (Event.current == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
|
Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
|
||||||
Rect pos = position;
|
var pos = position;
|
||||||
pos.x = mousePoint.x - position.width * 0.5f;
|
pos.x = mousePoint.x - position.width * 0.5f;
|
||||||
pos.y = mousePoint.y - 10;
|
pos.y = mousePoint.y - 10;
|
||||||
position = pos;
|
position = pos;
|
||||||
@ -47,7 +55,7 @@ namespace XNodeEditor {
|
|||||||
GUI.SetNextControlName(inputControlName);
|
GUI.SetNextControlName(inputControlName);
|
||||||
input = EditorGUILayout.TextField(input);
|
input = EditorGUILayout.TextField(input);
|
||||||
EditorGUI.FocusTextInControl(inputControlName);
|
EditorGUI.FocusTextInControl(inputControlName);
|
||||||
Event e = Event.current;
|
var e = Event.current;
|
||||||
// If input is empty, revert name to default instead
|
// If input is empty, revert name to default instead
|
||||||
if (input == null || input.Trim() == "") {
|
if (input == null || input.Trim() == "") {
|
||||||
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||||
@ -84,4 +92,4 @@ namespace XNodeEditor {
|
|||||||
EditorGUIUtility.editingTextField = false;
|
EditorGUIUtility.editingTextField = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@ -16,10 +16,10 @@ namespace XNodeEditor {
|
|||||||
if (sceneGraph.graph == null) {
|
if (sceneGraph.graph == null) {
|
||||||
if (GUILayout.Button("New graph", GUILayout.Height(40))) {
|
if (GUILayout.Button("New graph", GUILayout.Height(40))) {
|
||||||
if (graphType == null) {
|
if (graphType == null) {
|
||||||
Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
|
var graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
|
||||||
GenericMenu menu = new GenericMenu();
|
var menu = new GenericMenu();
|
||||||
for (int i = 0; i < graphTypes.Length; i++) {
|
for (var i = 0; i < graphTypes.Length; i++) {
|
||||||
Type graphType = graphTypes[i];
|
var graphType = graphTypes[i];
|
||||||
menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
|
menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
|
||||||
}
|
}
|
||||||
menu.ShowAsContext();
|
menu.ShowAsContext();
|
||||||
@ -58,11 +58,11 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
private void OnEnable() {
|
private void OnEnable() {
|
||||||
sceneGraph = target as SceneGraph;
|
sceneGraph = target as SceneGraph;
|
||||||
Type sceneGraphType = sceneGraph.GetType();
|
var sceneGraphType = sceneGraph.GetType();
|
||||||
if (sceneGraphType == typeof(SceneGraph)) {
|
if (sceneGraphType == typeof(SceneGraph)) {
|
||||||
graphType = null;
|
graphType = null;
|
||||||
} else {
|
} else {
|
||||||
Type baseType = sceneGraphType.BaseType;
|
var baseType = sceneGraphType.BaseType;
|
||||||
if (baseType.IsGenericType) {
|
if (baseType.IsGenericType) {
|
||||||
graphType = sceneGraphType = baseType.GetGenericArguments() [0];
|
graphType = sceneGraphType = baseType.GetGenericArguments() [0];
|
||||||
}
|
}
|
||||||
@ -75,4 +75,4 @@ namespace XNodeEditor {
|
|||||||
sceneGraph.graph.name = sceneGraph.name + "-graph";
|
sceneGraph.graph.name = sceneGraph.name + "-graph";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,421 +1,503 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace XNode {
|
namespace XNode {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base class for all nodes
|
/// Base class for all nodes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <example>
|
/// <example>
|
||||||
/// Classes extending this class will be considered as valid nodes by xNode.
|
/// Classes extending this class will be considered as valid nodes by xNode.
|
||||||
/// <code>
|
/// <code>
|
||||||
/// [System.Serializable]
|
/// [System.Serializable]
|
||||||
/// public class Adder : Node {
|
/// public class Adder : Node {
|
||||||
/// [Input] public float a;
|
/// [Input] public float a;
|
||||||
/// [Input] public float b;
|
/// [Input] public float b;
|
||||||
/// [Output] public float result;
|
/// [Output] public float result;
|
||||||
///
|
///
|
||||||
/// // GetValue should be overridden to return a value for any specified output port
|
/// // GetValue should be overridden to return a value for any specified output port
|
||||||
/// public override object GetValue(NodePort port) {
|
/// public override object GetValue(NodePort port) {
|
||||||
/// return a + b;
|
/// return a + b;
|
||||||
/// }
|
/// }
|
||||||
/// }
|
/// }
|
||||||
/// </code>
|
/// </code>
|
||||||
/// </example>
|
/// </example>
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public abstract class Node : ScriptableObject {
|
public abstract class Node : ScriptableObject {
|
||||||
/// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary>
|
/// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary>
|
||||||
public enum ShowBackingValue {
|
public enum ShowBackingValue {
|
||||||
/// <summary> Never show the backing value </summary>
|
/// <summary> Never show the backing value </summary>
|
||||||
Never,
|
Never,
|
||||||
/// <summary> Show the backing value only when the port does not have any active connections </summary>
|
/// <summary> Show the backing value only when the port does not have any active connections </summary>
|
||||||
Unconnected,
|
Unconnected,
|
||||||
/// <summary> Always show the backing value </summary>
|
/// <summary> Always show the backing value </summary>
|
||||||
Always
|
Always
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ConnectionType {
|
public enum ConnectionType {
|
||||||
/// <summary> Allow multiple connections</summary>
|
/// <summary> Allow multiple connections</summary>
|
||||||
Multiple,
|
Multiple,
|
||||||
/// <summary> always override the current connection </summary>
|
/// <summary> always override the current connection </summary>
|
||||||
Override,
|
Override,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Tells which types of input to allow </summary>
|
/// <summary> Tells which types of input to allow </summary>
|
||||||
public enum TypeConstraint {
|
public enum TypeConstraint {
|
||||||
/// <summary> Allow all types of input</summary>
|
/// <summary> Allow all types of input</summary>
|
||||||
None,
|
None,
|
||||||
/// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>
|
/// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>
|
||||||
Inherited,
|
Inherited,
|
||||||
/// <summary> Allow only similar types </summary>
|
/// <summary> Allow only similar types </summary>
|
||||||
Strict,
|
Strict,
|
||||||
/// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>
|
/// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>
|
||||||
InheritedInverse,
|
InheritedInverse,
|
||||||
/// <summary> Allow connections where output value type is assignable from input value or input value type is assignable from output value type</summary>
|
/// <summary> Allow connections where output value type is assignable from input value or input value type is assignable from output value type</summary>
|
||||||
InheritedAny
|
InheritedAny
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Obsolete
|
#region Obsolete
|
||||||
[Obsolete("Use DynamicPorts instead")]
|
[Obsolete("Use DynamicPorts instead")]
|
||||||
public IEnumerable<NodePort> InstancePorts { get { return DynamicPorts; } }
|
public IEnumerable<NodePort> InstancePorts { get { return DynamicPorts; } }
|
||||||
|
|
||||||
[Obsolete("Use DynamicOutputs instead")]
|
[Obsolete("Use DynamicOutputs instead")]
|
||||||
public IEnumerable<NodePort> InstanceOutputs { get { return DynamicOutputs; } }
|
public IEnumerable<NodePort> InstanceOutputs { get { return DynamicOutputs; } }
|
||||||
|
|
||||||
[Obsolete("Use DynamicInputs instead")]
|
[Obsolete("Use DynamicInputs instead")]
|
||||||
public IEnumerable<NodePort> InstanceInputs { get { return DynamicInputs; } }
|
public IEnumerable<NodePort> InstanceInputs { get { return DynamicInputs; } }
|
||||||
|
|
||||||
[Obsolete("Use AddDynamicInput instead")]
|
[Obsolete("Use AddDynamicInput instead")]
|
||||||
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
|
return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use AddDynamicOutput instead")]
|
[Obsolete("Use AddDynamicOutput instead")]
|
||||||
public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
|
return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use AddDynamicPort instead")]
|
[Obsolete("Use AddDynamicPort instead")]
|
||||||
private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
|
return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use RemoveDynamicPort instead")]
|
[Obsolete("Use RemoveDynamicPort instead")]
|
||||||
public void RemoveInstancePort(string fieldName) {
|
public void RemoveInstancePort(string fieldName) {
|
||||||
RemoveDynamicPort(fieldName);
|
RemoveDynamicPort(fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use RemoveDynamicPort instead")]
|
[Obsolete("Use RemoveDynamicPort instead")]
|
||||||
public void RemoveInstancePort(NodePort port) {
|
public void RemoveInstancePort(NodePort port) {
|
||||||
RemoveDynamicPort(port);
|
RemoveDynamicPort(port);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use ClearDynamicPorts instead")]
|
[Obsolete("Use ClearDynamicPorts instead")]
|
||||||
public void ClearInstancePorts() {
|
public void ClearInstancePorts() {
|
||||||
ClearDynamicPorts();
|
ClearDynamicPorts();
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary> Iterate over all ports on this node. </summary>
|
/// <summary> Iterate over all ports on this node. </summary>
|
||||||
public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values) yield return port; } }
|
public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values)
|
||||||
/// <summary> Iterate over all outputs on this node. </summary>
|
{
|
||||||
public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } }
|
yield return port;
|
||||||
/// <summary> Iterate over all inputs on this node. </summary>
|
}
|
||||||
public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } }
|
} }
|
||||||
/// <summary> Iterate over all dynamic ports on this node. </summary>
|
/// <summary> Iterate over all outputs on this node. </summary>
|
||||||
public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } }
|
public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput)
|
||||||
/// <summary> Iterate over all dynamic outputs on this node. </summary>
|
{
|
||||||
public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } }
|
yield return port;
|
||||||
/// <summary> Iterate over all dynamic inputs on this node. </summary>
|
}
|
||||||
public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } }
|
} } }
|
||||||
/// <summary> Parent <see cref="NodeGraph"/> </summary>
|
/// <summary> Iterate over all inputs on this node. </summary>
|
||||||
[SerializeField] public NodeGraph graph;
|
public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput)
|
||||||
/// <summary> Position on the <see cref="NodeGraph"/> </summary>
|
{
|
||||||
[SerializeField] public Vector2 position;
|
yield return port;
|
||||||
/// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>
|
}
|
||||||
[SerializeField] private NodePortDictionary ports = new NodePortDictionary();
|
} } }
|
||||||
|
/// <summary> Iterate over all dynamic ports on this node. </summary>
|
||||||
/// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>
|
public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic)
|
||||||
public static NodeGraph graphHotfix;
|
{
|
||||||
|
yield return port;
|
||||||
protected void OnEnable() {
|
}
|
||||||
if (graphHotfix != null) graph = graphHotfix;
|
} } }
|
||||||
graphHotfix = null;
|
/// <summary> Iterate over all dynamic outputs on this node. </summary>
|
||||||
UpdatePorts();
|
public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput)
|
||||||
Init();
|
{
|
||||||
}
|
yield return port;
|
||||||
|
}
|
||||||
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
|
} } }
|
||||||
public void UpdatePorts() {
|
/// <summary> Iterate over all dynamic inputs on this node. </summary>
|
||||||
NodeDataCache.UpdatePorts(this, ports);
|
public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput)
|
||||||
}
|
{
|
||||||
|
yield return port;
|
||||||
/// <summary> Initialize node. Called on enable. </summary>
|
}
|
||||||
protected virtual void Init() { }
|
} } }
|
||||||
|
/// <summary> Parent <see cref="NodeGraph"/> </summary>
|
||||||
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
[SerializeField] public NodeGraph graph;
|
||||||
public void VerifyConnections() {
|
/// <summary> Position on the <see cref="NodeGraph"/> </summary>
|
||||||
foreach (NodePort port in Ports) port.VerifyConnections();
|
[SerializeField] public Vector2 position;
|
||||||
}
|
/// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>
|
||||||
|
[SerializeField] private NodePortDictionary ports = new NodePortDictionary();
|
||||||
#region Dynamic Ports
|
|
||||||
/// <summary> Convenience function. </summary>
|
/// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>
|
||||||
/// <seealso cref="AddInstancePort"/>
|
public static NodeGraph graphHotfix;
|
||||||
/// <seealso cref="AddInstanceOutput"/>
|
|
||||||
public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
protected void OnEnable() {
|
||||||
return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
|
if (graphHotfix != null)
|
||||||
}
|
{
|
||||||
|
graph = graphHotfix;
|
||||||
/// <summary> Convenience function. </summary>
|
}
|
||||||
/// <seealso cref="AddInstancePort"/>
|
|
||||||
/// <seealso cref="AddInstanceInput"/>
|
graphHotfix = null;
|
||||||
public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
UpdatePorts();
|
||||||
return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Add a dynamic, serialized port to this node. </summary>
|
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
|
||||||
/// <seealso cref="AddDynamicInput"/>
|
public void UpdatePorts() {
|
||||||
/// <seealso cref="AddDynamicOutput"/>
|
NodeDataCache.UpdatePorts(this, ports);
|
||||||
private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
}
|
||||||
if (fieldName == null) {
|
|
||||||
fieldName = "dynamicInput_0";
|
/// <summary> Initialize node. Called on enable. </summary>
|
||||||
int i = 0;
|
protected virtual void Init() { }
|
||||||
while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);
|
|
||||||
} else if (HasPort(fieldName)) {
|
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||||
Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
|
public void VerifyConnections() {
|
||||||
return ports[fieldName];
|
foreach (NodePort port in Ports)
|
||||||
}
|
{
|
||||||
NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
|
port.VerifyConnections();
|
||||||
ports.Add(fieldName, port);
|
}
|
||||||
return port;
|
}
|
||||||
}
|
|
||||||
|
#region Dynamic Ports
|
||||||
/// <summary> Remove an dynamic port from the node </summary>
|
/// <summary> Convenience function. </summary>
|
||||||
public void RemoveDynamicPort(string fieldName) {
|
/// <seealso cref="AddInstancePort"/>
|
||||||
NodePort dynamicPort = GetPort(fieldName);
|
/// <seealso cref="AddInstanceOutput"/>
|
||||||
if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
|
public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
RemoveDynamicPort(GetPort(fieldName));
|
return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Remove an dynamic port from the node </summary>
|
/// <summary> Convenience function. </summary>
|
||||||
public void RemoveDynamicPort(NodePort port) {
|
/// <seealso cref="AddInstancePort"/>
|
||||||
if (port == null) throw new ArgumentNullException("port");
|
/// <seealso cref="AddInstanceInput"/>
|
||||||
else if (port.IsStatic) throw new ArgumentException("cannot remove static port");
|
public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
port.ClearConnections();
|
return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
|
||||||
ports.Remove(port.fieldName);
|
}
|
||||||
}
|
|
||||||
|
/// <summary> Add a dynamic, serialized port to this node. </summary>
|
||||||
/// <summary> Removes all dynamic ports from the node </summary>
|
/// <seealso cref="AddDynamicInput"/>
|
||||||
[ContextMenu("Clear Dynamic Ports")]
|
/// <seealso cref="AddDynamicOutput"/>
|
||||||
public void ClearDynamicPorts() {
|
private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts);
|
if (fieldName == null) {
|
||||||
foreach (NodePort port in dynamicPorts) {
|
fieldName = "dynamicInput_0";
|
||||||
RemoveDynamicPort(port);
|
var i = 0;
|
||||||
}
|
while (HasPort(fieldName))
|
||||||
}
|
{
|
||||||
#endregion
|
fieldName = "dynamicInput_" + (++i);
|
||||||
|
}
|
||||||
#region Ports
|
} else if (HasPort(fieldName)) {
|
||||||
/// <summary> Returns output port which matches fieldName </summary>
|
Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
|
||||||
public NodePort GetOutputPort(string fieldName) {
|
return ports[fieldName];
|
||||||
NodePort port = GetPort(fieldName);
|
}
|
||||||
if (port == null || port.direction != NodePort.IO.Output) return null;
|
NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
|
||||||
else return port;
|
ports.Add(fieldName, port);
|
||||||
}
|
return port;
|
||||||
|
}
|
||||||
/// <summary> Returns input port which matches fieldName </summary>
|
|
||||||
public NodePort GetInputPort(string fieldName) {
|
/// <summary> Remove an dynamic port from the node </summary>
|
||||||
NodePort port = GetPort(fieldName);
|
public void RemoveDynamicPort(string fieldName) {
|
||||||
if (port == null || port.direction != NodePort.IO.Input) return null;
|
NodePort dynamicPort = GetPort(fieldName);
|
||||||
else return port;
|
if (dynamicPort == null)
|
||||||
}
|
{
|
||||||
|
throw new ArgumentException("port " + fieldName + " doesn't exist");
|
||||||
/// <summary> Returns port which matches fieldName </summary>
|
}
|
||||||
public NodePort GetPort(string fieldName) {
|
|
||||||
NodePort port;
|
RemoveDynamicPort(GetPort(fieldName));
|
||||||
if (ports.TryGetValue(fieldName, out port)) return port;
|
}
|
||||||
else return null;
|
|
||||||
}
|
/// <summary> Remove an dynamic port from the node </summary>
|
||||||
|
public void RemoveDynamicPort(NodePort port) {
|
||||||
public bool HasPort(string fieldName) {
|
if (port == null)
|
||||||
return ports.ContainsKey(fieldName);
|
{
|
||||||
}
|
throw new ArgumentNullException("port");
|
||||||
#endregion
|
}
|
||||||
|
else if (port.IsStatic)
|
||||||
#region Inputs/Outputs
|
{
|
||||||
/// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>
|
throw new ArgumentException("cannot remove static port");
|
||||||
/// <param name="fieldName">Field name of requested input port</param>
|
}
|
||||||
/// <param name="fallback">If no ports are connected, this value will be returned</param>
|
|
||||||
public T GetInputValue<T>(string fieldName, T fallback = default(T)) {
|
port.ClearConnections();
|
||||||
NodePort port = GetPort(fieldName);
|
ports.Remove(port.fieldName);
|
||||||
if (port != null && port.IsConnected) return port.GetInputValue<T>();
|
}
|
||||||
else return fallback;
|
|
||||||
}
|
/// <summary> Removes all dynamic ports from the node </summary>
|
||||||
|
[ContextMenu("Clear Dynamic Ports")]
|
||||||
/// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
|
public void ClearDynamicPorts() {
|
||||||
/// <param name="fieldName">Field name of requested input port</param>
|
List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts);
|
||||||
/// <param name="fallback">If no ports are connected, this value will be returned</param>
|
foreach (NodePort port in dynamicPorts) {
|
||||||
public T[] GetInputValues<T>(string fieldName, params T[] fallback) {
|
RemoveDynamicPort(port);
|
||||||
NodePort port = GetPort(fieldName);
|
}
|
||||||
if (port != null && port.IsConnected) return port.GetInputValues<T>();
|
}
|
||||||
else return fallback;
|
#endregion
|
||||||
}
|
|
||||||
|
#region Ports
|
||||||
/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
|
/// <summary> Returns output port which matches fieldName </summary>
|
||||||
/// <param name="port">The requested port.</param>
|
public NodePort GetOutputPort(string fieldName) {
|
||||||
public virtual object GetValue(NodePort port) {
|
NodePort port = GetPort(fieldName);
|
||||||
Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
|
if (port == null || port.direction != NodePort.IO.Output)
|
||||||
return null;
|
{
|
||||||
}
|
return null;
|
||||||
#endregion
|
}
|
||||||
|
else
|
||||||
/// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
|
{
|
||||||
/// <param name="from">Output</param> <param name="to">Input</param>
|
return port;
|
||||||
public virtual void OnCreateConnection(NodePort from, NodePort to) { }
|
}
|
||||||
|
}
|
||||||
/// <summary> Called after a connection is removed from this port </summary>
|
|
||||||
/// <param name="port">Output or Input</param>
|
/// <summary> Returns input port which matches fieldName </summary>
|
||||||
public virtual void OnRemoveConnection(NodePort port) { }
|
public NodePort GetInputPort(string fieldName) {
|
||||||
|
NodePort port = GetPort(fieldName);
|
||||||
/// <summary> Disconnect everything from this node </summary>
|
if (port == null || port.direction != NodePort.IO.Input)
|
||||||
public void ClearConnections() {
|
{
|
||||||
foreach (NodePort port in Ports) port.ClearConnections();
|
return null;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
#region Attributes
|
{
|
||||||
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
|
return port;
|
||||||
[AttributeUsage(AttributeTargets.Field)]
|
}
|
||||||
public class InputAttribute : Attribute {
|
}
|
||||||
public ShowBackingValue backingValue;
|
|
||||||
public ConnectionType connectionType;
|
/// <summary> Returns port which matches fieldName </summary>
|
||||||
[Obsolete("Use dynamicPortList instead")]
|
public NodePort GetPort(string fieldName) {
|
||||||
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
|
NodePort port;
|
||||||
public bool dynamicPortList;
|
if (ports.TryGetValue(fieldName, out port))
|
||||||
public TypeConstraint typeConstraint;
|
{
|
||||||
|
return port;
|
||||||
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
|
}
|
||||||
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
else
|
||||||
/// <param name="connectionType">Should we allow multiple connections? </param>
|
{
|
||||||
/// <param name="typeConstraint">Constrains which input connections can be made to this port </param>
|
return null;
|
||||||
/// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
}
|
||||||
public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
|
}
|
||||||
this.backingValue = backingValue;
|
|
||||||
this.connectionType = connectionType;
|
public bool HasPort(string fieldName) {
|
||||||
this.dynamicPortList = dynamicPortList;
|
return ports.ContainsKey(fieldName);
|
||||||
this.typeConstraint = typeConstraint;
|
}
|
||||||
}
|
#endregion
|
||||||
}
|
|
||||||
|
#region Inputs/Outputs
|
||||||
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
/// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>
|
||||||
[AttributeUsage(AttributeTargets.Field)]
|
/// <param name="fieldName">Field name of requested input port</param>
|
||||||
public class OutputAttribute : Attribute {
|
/// <param name="fallback">If no ports are connected, this value will be returned</param>
|
||||||
public ShowBackingValue backingValue;
|
public T GetInputValue<T>(string fieldName, T fallback = default(T)) {
|
||||||
public ConnectionType connectionType;
|
NodePort port = GetPort(fieldName);
|
||||||
[Obsolete("Use dynamicPortList instead")]
|
if (port != null && port.IsConnected)
|
||||||
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
|
{
|
||||||
public bool dynamicPortList;
|
return port.GetInputValue<T>();
|
||||||
public TypeConstraint typeConstraint;
|
}
|
||||||
|
else
|
||||||
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
{
|
||||||
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
return fallback;
|
||||||
/// <param name="connectionType">Should we allow multiple connections? </param>
|
}
|
||||||
/// <param name="typeConstraint">Constrains which input connections can be made from this port </param>
|
}
|
||||||
/// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
|
||||||
public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
|
/// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
|
||||||
this.backingValue = backingValue;
|
/// <param name="fieldName">Field name of requested input port</param>
|
||||||
this.connectionType = connectionType;
|
/// <param name="fallback">If no ports are connected, this value will be returned</param>
|
||||||
this.dynamicPortList = dynamicPortList;
|
public T[] GetInputValues<T>(string fieldName, params T[] fallback) {
|
||||||
this.typeConstraint = typeConstraint;
|
NodePort port = GetPort(fieldName);
|
||||||
}
|
if (port != null && port.IsConnected)
|
||||||
|
{
|
||||||
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
return port.GetInputValues<T>();
|
||||||
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
}
|
||||||
/// <param name="connectionType">Should we allow multiple connections? </param>
|
else
|
||||||
/// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
{
|
||||||
[Obsolete("Use constructor with TypeConstraint")]
|
return fallback;
|
||||||
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Manually supply node class with a context menu path </summary>
|
/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
/// <param name="port">The requested port.</param>
|
||||||
public class CreateNodeMenuAttribute : Attribute {
|
public virtual object GetValue(NodePort port) {
|
||||||
public string menuName;
|
Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
|
||||||
public int order;
|
return null;
|
||||||
/// <summary> Manually supply node class with a context menu path </summary>
|
}
|
||||||
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
#endregion
|
||||||
public CreateNodeMenuAttribute(string menuName) {
|
|
||||||
this.menuName = menuName;
|
/// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
|
||||||
this.order = 0;
|
/// <param name="from">Output</param> <param name="to">Input</param>
|
||||||
}
|
public virtual void OnCreateConnection(NodePort from, NodePort to) { }
|
||||||
|
|
||||||
/// <summary> Manually supply node class with a context menu path </summary>
|
/// <summary> Called after a connection is removed from this port </summary>
|
||||||
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
/// <param name="port">Output or Input</param>
|
||||||
/// <param name="order"> The order by which the menu items are displayed. </param>
|
public virtual void OnRemoveConnection(NodePort port) { }
|
||||||
public CreateNodeMenuAttribute(string menuName, int order) {
|
|
||||||
this.menuName = menuName;
|
/// <summary> Disconnect everything from this node </summary>
|
||||||
this.order = order;
|
public void ClearConnections() {
|
||||||
}
|
foreach (NodePort port in Ports)
|
||||||
}
|
{
|
||||||
|
port.ClearConnections();
|
||||||
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
}
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
}
|
||||||
public class DisallowMultipleNodesAttribute : Attribute {
|
|
||||||
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
|
#region Attributes
|
||||||
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
|
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
|
||||||
public int max;
|
[AttributeUsage(AttributeTargets.Field)]
|
||||||
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
public class InputAttribute : Attribute {
|
||||||
/// <param name="max"> How many nodes to allow. Defaults to 1. </param>
|
public ShowBackingValue backingValue;
|
||||||
public DisallowMultipleNodesAttribute(int max = 1) {
|
public ConnectionType connectionType;
|
||||||
this.max = max;
|
[Obsolete("Use dynamicPortList instead")]
|
||||||
}
|
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
|
||||||
}
|
public bool dynamicPortList;
|
||||||
|
public TypeConstraint typeConstraint;
|
||||||
/// <summary> Specify a color for this node type </summary>
|
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
|
||||||
public class NodeTintAttribute : Attribute {
|
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
||||||
public Color color;
|
/// <param name="connectionType">Should we allow multiple connections? </param>
|
||||||
/// <summary> Specify a color for this node type </summary>
|
/// <param name="typeConstraint">Constrains which input connections can be made to this port </param>
|
||||||
/// <param name="r"> Red [0.0f .. 1.0f] </param>
|
/// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
||||||
/// <param name="g"> Green [0.0f .. 1.0f] </param>
|
public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
|
||||||
/// <param name="b"> Blue [0.0f .. 1.0f] </param>
|
this.backingValue = backingValue;
|
||||||
public NodeTintAttribute(float r, float g, float b) {
|
this.connectionType = connectionType;
|
||||||
color = new Color(r, g, b);
|
this.dynamicPortList = dynamicPortList;
|
||||||
}
|
this.typeConstraint = typeConstraint;
|
||||||
|
}
|
||||||
/// <summary> Specify a color for this node type </summary>
|
}
|
||||||
/// <param name="hex"> HEX color value </param>
|
|
||||||
public NodeTintAttribute(string hex) {
|
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
||||||
ColorUtility.TryParseHtmlString(hex, out color);
|
[AttributeUsage(AttributeTargets.Field)]
|
||||||
}
|
public class OutputAttribute : Attribute {
|
||||||
|
public ShowBackingValue backingValue;
|
||||||
/// <summary> Specify a color for this node type </summary>
|
public ConnectionType connectionType;
|
||||||
/// <param name="r"> Red [0 .. 255] </param>
|
[Obsolete("Use dynamicPortList instead")]
|
||||||
/// <param name="g"> Green [0 .. 255] </param>
|
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
|
||||||
/// <param name="b"> Blue [0 .. 255] </param>
|
public bool dynamicPortList;
|
||||||
public NodeTintAttribute(byte r, byte g, byte b) {
|
public TypeConstraint typeConstraint;
|
||||||
color = new Color32(r, g, b, byte.MaxValue);
|
|
||||||
}
|
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
||||||
}
|
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
||||||
|
/// <param name="connectionType">Should we allow multiple connections? </param>
|
||||||
/// <summary> Specify a width for this node type </summary>
|
/// <param name="typeConstraint">Constrains which input connections can be made from this port </param>
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
/// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
||||||
public class NodeWidthAttribute : Attribute {
|
public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
|
||||||
public int width;
|
this.backingValue = backingValue;
|
||||||
/// <summary> Specify a width for this node type </summary>
|
this.connectionType = connectionType;
|
||||||
/// <param name="width"> Width </param>
|
this.dynamicPortList = dynamicPortList;
|
||||||
public NodeWidthAttribute(int width) {
|
this.typeConstraint = typeConstraint;
|
||||||
this.width = width;
|
}
|
||||||
}
|
|
||||||
}
|
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
|
||||||
#endregion
|
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
|
||||||
|
/// <param name="connectionType">Should we allow multiple connections? </param>
|
||||||
[Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver {
|
/// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
|
||||||
[SerializeField] private List<string> keys = new List<string>();
|
[Obsolete("Use constructor with TypeConstraint")]
|
||||||
[SerializeField] private List<NodePort> values = new List<NodePort>();
|
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
|
||||||
|
}
|
||||||
public void OnBeforeSerialize() {
|
|
||||||
keys.Clear();
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
values.Clear();
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
keys.Capacity = this.Count;
|
public class CreateNodeMenuAttribute : Attribute {
|
||||||
values.Capacity = this.Count;
|
public string menuName;
|
||||||
foreach (KeyValuePair<string, NodePort> pair in this) {
|
public int order;
|
||||||
keys.Add(pair.Key);
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
values.Add(pair.Value);
|
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
||||||
}
|
public CreateNodeMenuAttribute(string menuName) {
|
||||||
}
|
this.menuName = menuName;
|
||||||
|
this.order = 0;
|
||||||
public void OnAfterDeserialize() {
|
}
|
||||||
this.Clear();
|
|
||||||
#if UNITY_2021_3_OR_NEWER
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
this.EnsureCapacity(keys.Count);
|
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
||||||
#endif
|
/// <param name="order"> The order by which the menu items are displayed. </param>
|
||||||
|
public CreateNodeMenuAttribute(string menuName, int order) {
|
||||||
if (keys.Count != values.Count)
|
this.menuName = menuName;
|
||||||
throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
|
this.order = order;
|
||||||
|
}
|
||||||
for (int i = 0; i < keys.Count; i++)
|
}
|
||||||
this.Add(keys[i], values[i]);
|
|
||||||
}
|
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
||||||
}
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
}
|
public class DisallowMultipleNodesAttribute : Attribute {
|
||||||
}
|
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
|
||||||
|
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
|
||||||
|
public int max;
|
||||||
|
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
||||||
|
/// <param name="max"> How many nodes to allow. Defaults to 1. </param>
|
||||||
|
public DisallowMultipleNodesAttribute(int max = 1) {
|
||||||
|
this.max = max;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a color for this node type </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
|
public class NodeTintAttribute : Attribute {
|
||||||
|
public Color color;
|
||||||
|
/// <summary> Specify a color for this node type </summary>
|
||||||
|
/// <param name="r"> Red [0.0f .. 1.0f] </param>
|
||||||
|
/// <param name="g"> Green [0.0f .. 1.0f] </param>
|
||||||
|
/// <param name="b"> Blue [0.0f .. 1.0f] </param>
|
||||||
|
public NodeTintAttribute(float r, float g, float b) {
|
||||||
|
color = new Color(r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a color for this node type </summary>
|
||||||
|
/// <param name="hex"> HEX color value </param>
|
||||||
|
public NodeTintAttribute(string hex) {
|
||||||
|
ColorUtility.TryParseHtmlString(hex, out color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a color for this node type </summary>
|
||||||
|
/// <param name="r"> Red [0 .. 255] </param>
|
||||||
|
/// <param name="g"> Green [0 .. 255] </param>
|
||||||
|
/// <param name="b"> Blue [0 .. 255] </param>
|
||||||
|
public NodeTintAttribute(byte r, byte g, byte b) {
|
||||||
|
color = new Color32(r, g, b, byte.MaxValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a width for this node type </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
|
public class NodeWidthAttribute : Attribute {
|
||||||
|
public int width;
|
||||||
|
/// <summary> Specify a width for this node type </summary>
|
||||||
|
/// <param name="width"> Width </param>
|
||||||
|
public NodeWidthAttribute(int width) {
|
||||||
|
this.width = width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
[Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver {
|
||||||
|
[SerializeField] private List<string> keys = new List<string>();
|
||||||
|
[SerializeField] private List<NodePort> values = new List<NodePort>();
|
||||||
|
|
||||||
|
public void OnBeforeSerialize() {
|
||||||
|
keys.Clear();
|
||||||
|
values.Clear();
|
||||||
|
keys.Capacity = this.Count;
|
||||||
|
values.Capacity = this.Count;
|
||||||
|
foreach (KeyValuePair<string, NodePort> pair in this) {
|
||||||
|
keys.Add(pair.Key);
|
||||||
|
values.Add(pair.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterDeserialize() {
|
||||||
|
this.Clear();
|
||||||
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
this.EnsureCapacity(keys.Count);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (keys.Count != values.Count)
|
||||||
|
{
|
||||||
|
throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < keys.Count; i++)
|
||||||
|
{
|
||||||
|
this.Add(keys[i], values[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -12,8 +12,11 @@ namespace XNode {
|
|||||||
private static bool Initialized { get { return portDataCache != null; } }
|
private static bool Initialized { get { return portDataCache != null; } }
|
||||||
|
|
||||||
public static string GetTypeQualifiedName(System.Type type) {
|
public static string GetTypeQualifiedName(System.Type type) {
|
||||||
if(typeQualifiedNameCache == null) typeQualifiedNameCache = new Dictionary<System.Type, string>();
|
if(typeQualifiedNameCache == null)
|
||||||
|
{
|
||||||
|
typeQualifiedNameCache = new Dictionary<System.Type, string>();
|
||||||
|
}
|
||||||
|
|
||||||
string name;
|
string name;
|
||||||
if (!typeQualifiedNameCache.TryGetValue(type, out name)) {
|
if (!typeQualifiedNameCache.TryGetValue(type, out name)) {
|
||||||
name = type.AssemblyQualifiedName;
|
name = type.AssemblyQualifiedName;
|
||||||
@ -24,13 +27,19 @@ namespace XNode {
|
|||||||
|
|
||||||
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
|
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
|
||||||
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
|
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
|
||||||
if (!Initialized) BuildCache();
|
if (!Initialized)
|
||||||
|
{
|
||||||
|
BuildCache();
|
||||||
|
}
|
||||||
|
|
||||||
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
|
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
|
||||||
System.Type nodeType = node.GetType();
|
System.Type nodeType = node.GetType();
|
||||||
|
|
||||||
Dictionary<string, string> formerlySerializedAs = null;
|
Dictionary<string, string> formerlySerializedAs = null;
|
||||||
if (formerlySerializedAsCache != null) formerlySerializedAsCache.TryGetValue(nodeType, out formerlySerializedAs);
|
if (formerlySerializedAsCache != null)
|
||||||
|
{
|
||||||
|
formerlySerializedAsCache.TryGetValue(nodeType, out formerlySerializedAs);
|
||||||
|
}
|
||||||
|
|
||||||
List<NodePort> dynamicListPorts = new List<NodePort>();
|
List<NodePort> dynamicListPorts = new List<NodePort>();
|
||||||
|
|
||||||
@ -49,17 +58,27 @@ namespace XNode {
|
|||||||
// If port exists but with wrong settings, remove it. Re-add it later.
|
// If port exists but with wrong settings, remove it. Re-add it later.
|
||||||
if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
|
if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
|
||||||
// If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
|
// If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
|
||||||
if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections());
|
if (!port.IsDynamic && port.direction == staticPort.direction)
|
||||||
|
{
|
||||||
|
removedPorts.Add(port.fieldName, port.GetConnections());
|
||||||
|
}
|
||||||
|
|
||||||
port.ClearConnections();
|
port.ClearConnections();
|
||||||
ports.Remove(port.fieldName);
|
ports.Remove(port.fieldName);
|
||||||
} else port.ValueType = staticPort.ValueType;
|
} else
|
||||||
|
{
|
||||||
|
port.ValueType = staticPort.ValueType;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// If port doesn't exist anymore, remove it
|
// If port doesn't exist anymore, remove it
|
||||||
else if (port.IsStatic) {
|
else if (port.IsStatic) {
|
||||||
//See if the field is tagged with FormerlySerializedAs, if so add the port with its new field name to removedPorts
|
//See if the field is tagged with FormerlySerializedAs, if so add the port with its new field name to removedPorts
|
||||||
// so it can be reconnected in missing ports stage.
|
// so it can be reconnected in missing ports stage.
|
||||||
string newName = null;
|
string newName = null;
|
||||||
if (formerlySerializedAs != null && formerlySerializedAs.TryGetValue(port.fieldName, out newName)) removedPorts.Add(newName, port.GetConnections());
|
if (formerlySerializedAs != null && formerlySerializedAs.TryGetValue(port.fieldName, out newName))
|
||||||
|
{
|
||||||
|
removedPorts.Add(newName, port.GetConnections());
|
||||||
|
}
|
||||||
|
|
||||||
port.ClearConnections();
|
port.ClearConnections();
|
||||||
ports.Remove(port.fieldName);
|
ports.Remove(port.fieldName);
|
||||||
@ -76,13 +95,20 @@ namespace XNode {
|
|||||||
//If we just removed the port, try re-adding the connections
|
//If we just removed the port, try re-adding the connections
|
||||||
List<NodePort> reconnectConnections;
|
List<NodePort> reconnectConnections;
|
||||||
if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
|
if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
|
||||||
for (int i = 0; i < reconnectConnections.Count; i++) {
|
for (var i = 0; i < reconnectConnections.Count; i++) {
|
||||||
NodePort connection = reconnectConnections[i];
|
NodePort connection = reconnectConnections[i];
|
||||||
if (connection == null) continue;
|
if (connection == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
|
// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
|
||||||
// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
|
// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
|
||||||
// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
|
// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
|
||||||
if (port.CanConnectTo(connection)) port.Connect(connection);
|
if (port.CanConnectTo(connection))
|
||||||
|
{
|
||||||
|
port.Connect(connection);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ports.Add(staticPort.fieldName, port);
|
ports.Add(staticPort.fieldName, port);
|
||||||
@ -93,7 +119,7 @@ namespace XNode {
|
|||||||
foreach (NodePort listPort in dynamicListPorts) {
|
foreach (NodePort listPort in dynamicListPorts) {
|
||||||
// At this point we know that ports here are dynamic list ports
|
// At this point we know that ports here are dynamic list ports
|
||||||
// which have passed name/"backing port" checks, ergo we can proceed more safely.
|
// which have passed name/"backing port" checks, ergo we can proceed more safely.
|
||||||
string backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
|
var backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
|
||||||
NodePort backingPort = staticPorts[backingPortName];
|
NodePort backingPort = staticPorts[backingPortName];
|
||||||
|
|
||||||
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
|
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
|
||||||
@ -124,13 +150,19 @@ namespace XNode {
|
|||||||
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
|
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
|
||||||
// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
|
// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
|
||||||
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
|
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
|
||||||
string[] fieldNameParts = port.fieldName.Split(' ');
|
var fieldNameParts = port.fieldName.Split(' ');
|
||||||
if (fieldNameParts.Length != 2) return false;
|
if (fieldNameParts.Length != 2)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
|
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
|
||||||
if (backingPortInfo == null) return false;
|
if (backingPortInfo == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
object[] attribs = backingPortInfo.GetCustomAttributes(true);
|
var attribs = backingPortInfo.GetCustomAttributes(true);
|
||||||
return attribs.Any(x => {
|
return attribs.Any(x => {
|
||||||
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
|
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
|
||||||
Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
|
Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
|
||||||
@ -149,9 +181,13 @@ namespace XNode {
|
|||||||
// Loop through assemblies and add node types to list
|
// Loop through assemblies and add node types to list
|
||||||
foreach (Assembly assembly in assemblies) {
|
foreach (Assembly assembly in assemblies) {
|
||||||
// Skip certain dlls to improve performance
|
// Skip certain dlls to improve performance
|
||||||
string assemblyName = assembly.GetName().Name;
|
var assemblyName = assembly.GetName().Name;
|
||||||
int index = assemblyName.IndexOf('.');
|
var index = assemblyName.IndexOf('.');
|
||||||
if (index != -1) assemblyName = assemblyName.Substring(0, index);
|
if (index != -1)
|
||||||
|
{
|
||||||
|
assemblyName = assemblyName.Substring(0, index);
|
||||||
|
}
|
||||||
|
|
||||||
switch (assemblyName) {
|
switch (assemblyName) {
|
||||||
// The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
|
// The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
|
||||||
case "UnityEditor":
|
case "UnityEditor":
|
||||||
@ -167,7 +203,7 @@ namespace XNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < nodeTypes.Count; i++) {
|
for (var i = 0; i < nodeTypes.Count; i++) {
|
||||||
CachePorts(nodeTypes[i]);
|
CachePorts(nodeTypes[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -179,7 +215,7 @@ namespace XNode {
|
|||||||
System.Type tempType = nodeType;
|
System.Type tempType = nodeType;
|
||||||
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
|
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
|
||||||
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
for (int i = 0; i < parentFields.Length; i++) {
|
for (var i = 0; i < parentFields.Length; i++) {
|
||||||
// Ensure that we do not already have a member with this type and name
|
// Ensure that we do not already have a member with this type and name
|
||||||
FieldInfo parentField = parentFields[i];
|
FieldInfo parentField = parentFields[i];
|
||||||
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
|
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
|
||||||
@ -193,29 +229,52 @@ namespace XNode {
|
|||||||
private static void CachePorts(System.Type nodeType) {
|
private static void CachePorts(System.Type nodeType) {
|
||||||
List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
|
List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
|
||||||
|
|
||||||
for (int i = 0; i < fieldInfo.Count; i++) {
|
for (var i = 0; i < fieldInfo.Count; i++) {
|
||||||
|
|
||||||
//Get InputAttribute and OutputAttribute
|
//Get InputAttribute and OutputAttribute
|
||||||
object[] attribs = fieldInfo[i].GetCustomAttributes(true);
|
var attribs = fieldInfo[i].GetCustomAttributes(true);
|
||||||
Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
|
Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
|
||||||
Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
|
Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
|
||||||
UnityEngine.Serialization.FormerlySerializedAsAttribute formerlySerializedAsAttribute = attribs.FirstOrDefault(x => x is UnityEngine.Serialization.FormerlySerializedAsAttribute) as UnityEngine.Serialization.FormerlySerializedAsAttribute;
|
UnityEngine.Serialization.FormerlySerializedAsAttribute formerlySerializedAsAttribute = attribs.FirstOrDefault(x => x is UnityEngine.Serialization.FormerlySerializedAsAttribute) as UnityEngine.Serialization.FormerlySerializedAsAttribute;
|
||||||
|
|
||||||
if (inputAttrib == null && outputAttrib == null) continue;
|
if (inputAttrib == null && outputAttrib == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
|
if (inputAttrib != null && outputAttrib != null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
|
if (!portDataCache.ContainsKey(nodeType))
|
||||||
NodePort port = new NodePort(fieldInfo[i]);
|
{
|
||||||
|
portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
|
||||||
|
}
|
||||||
|
|
||||||
|
NodePort port = new NodePort(fieldInfo[i]);
|
||||||
portDataCache[nodeType].Add(port.fieldName, port);
|
portDataCache[nodeType].Add(port.fieldName, port);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (formerlySerializedAsAttribute != null) {
|
if (formerlySerializedAsAttribute != null) {
|
||||||
if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
|
if (formerlySerializedAsCache == null)
|
||||||
if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
|
{
|
||||||
|
formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
|
||||||
|
}
|
||||||
|
|
||||||
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName)) Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
|
if (!formerlySerializedAsCache.ContainsKey(nodeType))
|
||||||
else formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
|
{
|
||||||
|
formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName))
|
||||||
|
{
|
||||||
|
Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,124 +1,152 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace XNode {
|
namespace XNode {
|
||||||
/// <summary> Base class for all node graphs </summary>
|
/// <summary> Base class for all node graphs </summary>
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public abstract class NodeGraph : ScriptableObject {
|
public abstract class NodeGraph : ScriptableObject {
|
||||||
|
|
||||||
/// <summary> All nodes in the graph. <para/>
|
/// <summary> All nodes in the graph. <para/>
|
||||||
/// See: <see cref="AddNode{T}"/> </summary>
|
/// See: <see cref="AddNode{T}"/> </summary>
|
||||||
[SerializeField] public List<Node> nodes = new List<Node>();
|
[SerializeField] public List<Node> nodes = new List<Node>();
|
||||||
|
|
||||||
/// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
|
/// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
|
||||||
public T AddNode<T>() where T : Node {
|
public T AddNode<T>() where T : Node {
|
||||||
return AddNode(typeof(T)) as T;
|
return AddNode(typeof(T)) as T;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Add a node to the graph by type </summary>
|
/// <summary> Add a node to the graph by type </summary>
|
||||||
public virtual Node AddNode(Type type) {
|
public virtual Node AddNode(Type type) {
|
||||||
Node.graphHotfix = this;
|
Node.graphHotfix = this;
|
||||||
Node node = ScriptableObject.CreateInstance(type) as Node;
|
Node node = ScriptableObject.CreateInstance(type) as Node;
|
||||||
node.graph = this;
|
node.graph = this;
|
||||||
nodes.Add(node);
|
nodes.Add(node);
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||||
public virtual Node CopyNode(Node original) {
|
public virtual Node CopyNode(Node original) {
|
||||||
Node.graphHotfix = this;
|
Node.graphHotfix = this;
|
||||||
Node node = ScriptableObject.Instantiate(original);
|
Node node = ScriptableObject.Instantiate(original);
|
||||||
node.graph = this;
|
node.graph = this;
|
||||||
node.ClearConnections();
|
node.ClearConnections();
|
||||||
nodes.Add(node);
|
nodes.Add(node);
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Safely remove a node and all its connections </summary>
|
/// <summary> Safely remove a node and all its connections </summary>
|
||||||
/// <param name="node"> The node to remove </param>
|
/// <param name="node"> The node to remove </param>
|
||||||
public virtual void RemoveNode(Node node) {
|
public virtual void RemoveNode(Node node) {
|
||||||
node.ClearConnections();
|
node.ClearConnections();
|
||||||
nodes.Remove(node);
|
nodes.Remove(node);
|
||||||
if (Application.isPlaying) Destroy(node);
|
if (Application.isPlaying)
|
||||||
}
|
{
|
||||||
|
Destroy(node);
|
||||||
/// <summary> Remove all nodes and connections from the graph </summary>
|
}
|
||||||
public virtual void Clear() {
|
}
|
||||||
if (Application.isPlaying) {
|
|
||||||
for (int i = 0; i < nodes.Count; i++) {
|
/// <summary> Remove all nodes and connections from the graph </summary>
|
||||||
if (nodes[i] != null) Destroy(nodes[i]);
|
public virtual void Clear() {
|
||||||
}
|
if (Application.isPlaying) {
|
||||||
}
|
for (var i = 0; i < nodes.Count; i++) {
|
||||||
nodes.Clear();
|
if (nodes[i] != null)
|
||||||
}
|
{
|
||||||
|
Destroy(nodes[i]);
|
||||||
/// <summary> Create a new deep copy of this graph </summary>
|
}
|
||||||
public virtual XNode.NodeGraph Copy() {
|
}
|
||||||
// Instantiate a new nodegraph instance
|
}
|
||||||
NodeGraph graph = Instantiate(this);
|
nodes.Clear();
|
||||||
// Instantiate all nodes inside the graph
|
}
|
||||||
for (int i = 0; i < nodes.Count; i++) {
|
|
||||||
if (nodes[i] == null) continue;
|
/// <summary> Create a new deep copy of this graph </summary>
|
||||||
Node.graphHotfix = graph;
|
public virtual XNode.NodeGraph Copy() {
|
||||||
Node node = Instantiate(nodes[i]) as Node;
|
// Instantiate a new nodegraph instance
|
||||||
node.graph = graph;
|
NodeGraph graph = Instantiate(this);
|
||||||
graph.nodes[i] = node;
|
// Instantiate all nodes inside the graph
|
||||||
}
|
for (var i = 0; i < nodes.Count; i++) {
|
||||||
|
if (nodes[i] == null)
|
||||||
// Redirect all connections
|
{
|
||||||
for (int i = 0; i < graph.nodes.Count; i++) {
|
continue;
|
||||||
if (graph.nodes[i] == null) continue;
|
}
|
||||||
foreach (NodePort port in graph.nodes[i].Ports) {
|
|
||||||
port.Redirect(nodes, graph.nodes);
|
Node.graphHotfix = graph;
|
||||||
}
|
Node node = Instantiate(nodes[i]) as Node;
|
||||||
}
|
node.graph = graph;
|
||||||
|
graph.nodes[i] = node;
|
||||||
return graph;
|
}
|
||||||
}
|
|
||||||
|
// Redirect all connections
|
||||||
protected virtual void OnDestroy() {
|
for (var i = 0; i < graph.nodes.Count; i++) {
|
||||||
// Remove all nodes prior to graph destruction
|
if (graph.nodes[i] == null)
|
||||||
Clear();
|
{
|
||||||
}
|
continue;
|
||||||
|
}
|
||||||
#region Attributes
|
|
||||||
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
|
foreach (NodePort port in graph.nodes[i].Ports) {
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
port.Redirect(nodes, graph.nodes);
|
||||||
public class RequireNodeAttribute : Attribute {
|
}
|
||||||
public Type type0;
|
}
|
||||||
public Type type1;
|
|
||||||
public Type type2;
|
return graph;
|
||||||
|
}
|
||||||
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
|
||||||
public RequireNodeAttribute(Type type) {
|
protected virtual void OnDestroy() {
|
||||||
this.type0 = type;
|
// Remove all nodes prior to graph destruction
|
||||||
this.type1 = null;
|
Clear();
|
||||||
this.type2 = null;
|
}
|
||||||
}
|
|
||||||
|
#region Attributes
|
||||||
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
|
||||||
public RequireNodeAttribute(Type type, Type type2) {
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||||
this.type0 = type;
|
public class RequireNodeAttribute : Attribute {
|
||||||
this.type1 = type2;
|
public Type type0;
|
||||||
this.type2 = null;
|
public Type type1;
|
||||||
}
|
public Type type2;
|
||||||
|
|
||||||
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
public RequireNodeAttribute(Type type, Type type2, Type type3) {
|
public RequireNodeAttribute(Type type) {
|
||||||
this.type0 = type;
|
this.type0 = type;
|
||||||
this.type1 = type2;
|
this.type1 = null;
|
||||||
this.type2 = type3;
|
this.type2 = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Requires(Type type) {
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
if (type == null) return false;
|
public RequireNodeAttribute(Type type, Type type2) {
|
||||||
if (type == type0) return true;
|
this.type0 = type;
|
||||||
else if (type == type1) return true;
|
this.type1 = type2;
|
||||||
else if (type == type2) return true;
|
this.type2 = null;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
}
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
#endregion
|
public RequireNodeAttribute(Type type, Type type2, Type type3) {
|
||||||
}
|
this.type0 = type;
|
||||||
}
|
this.type1 = type2;
|
||||||
|
this.type2 = type3;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Requires(Type type) {
|
||||||
|
if (type == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == type0)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if (type == type1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if (type == type2)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,422 +1,552 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace XNode {
|
namespace XNode {
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class NodePort {
|
public class NodePort {
|
||||||
public enum IO { Input, Output }
|
public enum IO { Input, Output }
|
||||||
|
|
||||||
public int ConnectionCount { get { return connections.Count; } }
|
public int ConnectionCount { get { return connections.Count; } }
|
||||||
/// <summary> Return the first non-null connection </summary>
|
/// <summary> Return the first non-null connection </summary>
|
||||||
public NodePort Connection {
|
public NodePort Connection {
|
||||||
get {
|
get {
|
||||||
for (int i = 0; i < connections.Count; i++) {
|
for (var i = 0; i < connections.Count; i++) {
|
||||||
if (connections[i] != null) return connections[i].Port;
|
if (connections[i] != null)
|
||||||
}
|
{
|
||||||
return null;
|
return connections[i].Port;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return null;
|
||||||
public IO direction {
|
}
|
||||||
get { return _direction; }
|
}
|
||||||
internal set { _direction = value; }
|
|
||||||
}
|
public IO direction {
|
||||||
public Node.ConnectionType connectionType {
|
get { return _direction; }
|
||||||
get { return _connectionType; }
|
internal set { _direction = value; }
|
||||||
internal set { _connectionType = value; }
|
}
|
||||||
}
|
public Node.ConnectionType connectionType {
|
||||||
public Node.TypeConstraint typeConstraint {
|
get { return _connectionType; }
|
||||||
get { return _typeConstraint; }
|
internal set { _connectionType = value; }
|
||||||
internal set { _typeConstraint = value; }
|
}
|
||||||
}
|
public Node.TypeConstraint typeConstraint {
|
||||||
|
get { return _typeConstraint; }
|
||||||
/// <summary> Is this port connected to anytihng? </summary>
|
internal set { _typeConstraint = value; }
|
||||||
public bool IsConnected { get { return connections.Count != 0; } }
|
}
|
||||||
public bool IsInput { get { return direction == IO.Input; } }
|
|
||||||
public bool IsOutput { get { return direction == IO.Output; } }
|
/// <summary> Is this port connected to anytihng? </summary>
|
||||||
|
public bool IsConnected { get { return connections.Count != 0; } }
|
||||||
public string fieldName { get { return _fieldName; } }
|
public bool IsInput { get { return direction == IO.Input; } }
|
||||||
public Node node { get { return _node; } }
|
public bool IsOutput { get { return direction == IO.Output; } }
|
||||||
public bool IsDynamic { get { return _dynamic; } }
|
|
||||||
public bool IsStatic { get { return !_dynamic; } }
|
public string fieldName { get { return _fieldName; } }
|
||||||
public Type ValueType {
|
public Node node { get { return _node; } }
|
||||||
get {
|
public bool IsDynamic { get { return _dynamic; } }
|
||||||
if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false);
|
public bool IsStatic { get { return !_dynamic; } }
|
||||||
return valueType;
|
public Type ValueType {
|
||||||
}
|
get {
|
||||||
set {
|
if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName))
|
||||||
if (valueType == value) return;
|
{
|
||||||
valueType = value;
|
valueType = Type.GetType(_typeQualifiedName, false);
|
||||||
if (value != null) _typeQualifiedName = NodeDataCache.GetTypeQualifiedName(value);
|
}
|
||||||
}
|
|
||||||
}
|
return valueType;
|
||||||
private Type valueType;
|
}
|
||||||
|
set {
|
||||||
[SerializeField] private string _fieldName;
|
if (valueType == value)
|
||||||
[SerializeField] private Node _node;
|
{
|
||||||
[SerializeField] private string _typeQualifiedName;
|
return;
|
||||||
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
|
}
|
||||||
[SerializeField] private IO _direction;
|
|
||||||
[SerializeField] private Node.ConnectionType _connectionType;
|
valueType = value;
|
||||||
[SerializeField] private Node.TypeConstraint _typeConstraint;
|
if (value != null)
|
||||||
[SerializeField] private bool _dynamic;
|
{
|
||||||
|
_typeQualifiedName = NodeDataCache.GetTypeQualifiedName(value);
|
||||||
/// <summary> Construct a static targetless nodeport. Used as a template. </summary>
|
}
|
||||||
public NodePort(FieldInfo fieldInfo) {
|
}
|
||||||
_fieldName = fieldInfo.Name;
|
}
|
||||||
ValueType = fieldInfo.FieldType;
|
private Type valueType;
|
||||||
_dynamic = false;
|
|
||||||
var attribs = fieldInfo.GetCustomAttributes(false);
|
[SerializeField] private string _fieldName;
|
||||||
for (int i = 0; i < attribs.Length; i++) {
|
[SerializeField] private Node _node;
|
||||||
if (attribs[i] is Node.InputAttribute) {
|
[SerializeField] private string _typeQualifiedName;
|
||||||
_direction = IO.Input;
|
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
|
||||||
_connectionType = (attribs[i] as Node.InputAttribute).connectionType;
|
[SerializeField] private IO _direction;
|
||||||
_typeConstraint = (attribs[i] as Node.InputAttribute).typeConstraint;
|
[SerializeField] private Node.ConnectionType _connectionType;
|
||||||
} else if (attribs[i] is Node.OutputAttribute) {
|
[SerializeField] private Node.TypeConstraint _typeConstraint;
|
||||||
_direction = IO.Output;
|
[SerializeField] private bool _dynamic;
|
||||||
_connectionType = (attribs[i] as Node.OutputAttribute).connectionType;
|
|
||||||
_typeConstraint = (attribs[i] as Node.OutputAttribute).typeConstraint;
|
/// <summary> Construct a static targetless nodeport. Used as a template. </summary>
|
||||||
}
|
public NodePort(FieldInfo fieldInfo) {
|
||||||
// Override ValueType of the Port
|
_fieldName = fieldInfo.Name;
|
||||||
if(attribs[i] is PortTypeOverrideAttribute) {
|
ValueType = fieldInfo.FieldType;
|
||||||
ValueType = (attribs[i] as PortTypeOverrideAttribute).type;
|
_dynamic = false;
|
||||||
}
|
var attribs = fieldInfo.GetCustomAttributes(false);
|
||||||
}
|
for (var i = 0; i < attribs.Length; i++) {
|
||||||
}
|
if (attribs[i] is Node.InputAttribute) {
|
||||||
|
_direction = IO.Input;
|
||||||
/// <summary> Copy a nodePort but assign it to another node. </summary>
|
_connectionType = (attribs[i] as Node.InputAttribute).connectionType;
|
||||||
public NodePort(NodePort nodePort, Node node) {
|
_typeConstraint = (attribs[i] as Node.InputAttribute).typeConstraint;
|
||||||
_fieldName = nodePort._fieldName;
|
} else if (attribs[i] is Node.OutputAttribute) {
|
||||||
ValueType = nodePort.valueType;
|
_direction = IO.Output;
|
||||||
_direction = nodePort.direction;
|
_connectionType = (attribs[i] as Node.OutputAttribute).connectionType;
|
||||||
_dynamic = nodePort._dynamic;
|
_typeConstraint = (attribs[i] as Node.OutputAttribute).typeConstraint;
|
||||||
_connectionType = nodePort._connectionType;
|
}
|
||||||
_typeConstraint = nodePort._typeConstraint;
|
// Override ValueType of the Port
|
||||||
_node = node;
|
if(attribs[i] is PortTypeOverrideAttribute) {
|
||||||
}
|
ValueType = (attribs[i] as PortTypeOverrideAttribute).type;
|
||||||
|
}
|
||||||
/// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
|
}
|
||||||
public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) {
|
}
|
||||||
_fieldName = fieldName;
|
|
||||||
this.ValueType = type;
|
/// <summary> Copy a nodePort but assign it to another node. </summary>
|
||||||
_direction = direction;
|
public NodePort(NodePort nodePort, Node node) {
|
||||||
_node = node;
|
_fieldName = nodePort._fieldName;
|
||||||
_dynamic = true;
|
ValueType = nodePort.valueType;
|
||||||
_connectionType = connectionType;
|
_direction = nodePort.direction;
|
||||||
_typeConstraint = typeConstraint;
|
_dynamic = nodePort._dynamic;
|
||||||
}
|
_connectionType = nodePort._connectionType;
|
||||||
|
_typeConstraint = nodePort._typeConstraint;
|
||||||
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
_node = node;
|
||||||
public void VerifyConnections() {
|
}
|
||||||
for (int i = connections.Count - 1; i >= 0; i--) {
|
|
||||||
if (connections[i].node != null &&
|
/// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
|
||||||
!string.IsNullOrEmpty(connections[i].fieldName) &&
|
public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) {
|
||||||
connections[i].node.GetPort(connections[i].fieldName) != null)
|
_fieldName = fieldName;
|
||||||
continue;
|
this.ValueType = type;
|
||||||
connections.RemoveAt(i);
|
_direction = direction;
|
||||||
}
|
_node = node;
|
||||||
}
|
_dynamic = true;
|
||||||
|
_connectionType = connectionType;
|
||||||
/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
|
_typeConstraint = typeConstraint;
|
||||||
/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
|
}
|
||||||
public object GetOutputValue() {
|
|
||||||
if (direction == IO.Input) return null;
|
/// <summary> Checks all connections for invalid references, and removes them. </summary>
|
||||||
return node.GetValue(this);
|
public void VerifyConnections() {
|
||||||
}
|
for (var i = connections.Count - 1; i >= 0; i--) {
|
||||||
|
if (connections[i].node != null &&
|
||||||
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
|
!string.IsNullOrEmpty(connections[i].fieldName) &&
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
connections[i].node.GetPort(connections[i].fieldName) != null)
|
||||||
public object GetInputValue() {
|
{
|
||||||
NodePort connectedPort = Connection;
|
continue;
|
||||||
if (connectedPort == null) return null;
|
}
|
||||||
return connectedPort.GetOutputValue();
|
|
||||||
}
|
connections.RemoveAt(i);
|
||||||
|
}
|
||||||
/// <summary> Return the output values of all connected ports. </summary>
|
}
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
|
||||||
public object[] GetInputValues() {
|
/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
|
||||||
object[] objs = new object[ConnectionCount];
|
/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
|
||||||
for (int i = 0; i < ConnectionCount; i++) {
|
public object GetOutputValue() {
|
||||||
NodePort connectedPort = connections[i].Port;
|
if (direction == IO.Input)
|
||||||
if (connectedPort == null) { // if we happen to find a null port, remove it and look again
|
{
|
||||||
connections.RemoveAt(i);
|
return null;
|
||||||
i--;
|
}
|
||||||
continue;
|
|
||||||
}
|
return node.GetValue(this);
|
||||||
objs[i] = connectedPort.GetOutputValue();
|
}
|
||||||
}
|
|
||||||
return objs;
|
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
|
||||||
}
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
|
public object GetInputValue() {
|
||||||
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
|
NodePort connectedPort = Connection;
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
if (connectedPort == null)
|
||||||
public T GetInputValue<T>() {
|
{
|
||||||
object obj = GetInputValue();
|
return null;
|
||||||
return obj is T ? (T) obj : default(T);
|
}
|
||||||
}
|
|
||||||
|
return connectedPort.GetOutputValue();
|
||||||
/// <summary> Return the output values of all connected ports. </summary>
|
}
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
|
||||||
public T[] GetInputValues<T>() {
|
/// <summary> Return the output values of all connected ports. </summary>
|
||||||
object[] objs = GetInputValues();
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
T[] ts = new T[objs.Length];
|
public object[] GetInputValues() {
|
||||||
for (int i = 0; i < objs.Length; i++) {
|
var objs = new object[ConnectionCount];
|
||||||
if (objs[i] is T) ts[i] = (T) objs[i];
|
for (var i = 0; i < ConnectionCount; i++) {
|
||||||
}
|
NodePort connectedPort = connections[i].Port;
|
||||||
return ts;
|
if (connectedPort == null) { // if we happen to find a null port, remove it and look again
|
||||||
}
|
connections.RemoveAt(i);
|
||||||
|
i--;
|
||||||
/// <summary> Return true if port is connected and has a valid input. </summary>
|
continue;
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
}
|
||||||
public bool TryGetInputValue<T>(out T value) {
|
objs[i] = connectedPort.GetOutputValue();
|
||||||
object obj = GetInputValue();
|
}
|
||||||
if (obj is T) {
|
return objs;
|
||||||
value = (T) obj;
|
}
|
||||||
return true;
|
|
||||||
} else {
|
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
|
||||||
value = default(T);
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
return false;
|
public T GetInputValue<T>() {
|
||||||
}
|
var obj = GetInputValue();
|
||||||
}
|
return obj is T ? (T) obj : default(T);
|
||||||
|
}
|
||||||
/// <summary> Return the sum of all inputs. </summary>
|
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
/// <summary> Return the output values of all connected ports. </summary>
|
||||||
public float GetInputSum(float fallback) {
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
object[] objs = GetInputValues();
|
public T[] GetInputValues<T>() {
|
||||||
if (objs.Length == 0) return fallback;
|
var objs = GetInputValues();
|
||||||
float result = 0;
|
T[] ts = new T[objs.Length];
|
||||||
for (int i = 0; i < objs.Length; i++) {
|
for (var i = 0; i < objs.Length; i++) {
|
||||||
if (objs[i] is float) result += (float) objs[i];
|
if (objs[i] is T)
|
||||||
}
|
{
|
||||||
return result;
|
ts[i] = (T) objs[i];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
/// <summary> Return the sum of all inputs. </summary>
|
return ts;
|
||||||
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
}
|
||||||
public int GetInputSum(int fallback) {
|
|
||||||
object[] objs = GetInputValues();
|
/// <summary> Return true if port is connected and has a valid input. </summary>
|
||||||
if (objs.Length == 0) return fallback;
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
int result = 0;
|
public bool TryGetInputValue<T>(out T value) {
|
||||||
for (int i = 0; i < objs.Length; i++) {
|
var obj = GetInputValue();
|
||||||
if (objs[i] is int) result += (int) objs[i];
|
if (obj is T) {
|
||||||
}
|
value = (T) obj;
|
||||||
return result;
|
return true;
|
||||||
}
|
} else {
|
||||||
|
value = default(T);
|
||||||
/// <summary> Connect this <see cref="NodePort"/> to another </summary>
|
return false;
|
||||||
/// <param name="port">The <see cref="NodePort"/> to connect to</param>
|
}
|
||||||
public void Connect(NodePort port) {
|
}
|
||||||
if (connections == null) connections = new List<PortConnection>();
|
|
||||||
if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
|
/// <summary> Return the sum of all inputs. </summary>
|
||||||
if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
|
public float GetInputSum(float fallback) {
|
||||||
if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
|
var objs = GetInputValues();
|
||||||
#if UNITY_EDITOR
|
if (objs.Length == 0)
|
||||||
UnityEditor.Undo.RecordObject(node, "Connect Port");
|
{
|
||||||
UnityEditor.Undo.RecordObject(port.node, "Connect Port");
|
return fallback;
|
||||||
#endif
|
}
|
||||||
if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
|
|
||||||
if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
|
float result = 0;
|
||||||
connections.Add(new PortConnection(port));
|
for (var i = 0; i < objs.Length; i++) {
|
||||||
if (port.connections == null) port.connections = new List<PortConnection>();
|
if (objs[i] is float)
|
||||||
if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
|
{
|
||||||
node.OnCreateConnection(this, port);
|
result += (float) objs[i];
|
||||||
port.node.OnCreateConnection(this, port);
|
}
|
||||||
}
|
}
|
||||||
|
return result;
|
||||||
public List<NodePort> GetConnections() {
|
}
|
||||||
List<NodePort> result = new List<NodePort>();
|
|
||||||
for (int i = 0; i < connections.Count; i++) {
|
/// <summary> Return the sum of all inputs. </summary>
|
||||||
NodePort port = GetConnection(i);
|
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
|
||||||
if (port != null) result.Add(port);
|
public int GetInputSum(int fallback) {
|
||||||
}
|
var objs = GetInputValues();
|
||||||
return result;
|
if (objs.Length == 0)
|
||||||
}
|
{
|
||||||
|
return fallback;
|
||||||
public NodePort GetConnection(int i) {
|
}
|
||||||
//If the connection is broken for some reason, remove it.
|
|
||||||
if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
|
var result = 0;
|
||||||
connections.RemoveAt(i);
|
for (var i = 0; i < objs.Length; i++) {
|
||||||
return null;
|
if (objs[i] is int)
|
||||||
}
|
{
|
||||||
NodePort port = connections[i].node.GetPort(connections[i].fieldName);
|
result += (int) objs[i];
|
||||||
if (port == null) {
|
}
|
||||||
connections.RemoveAt(i);
|
}
|
||||||
return null;
|
return result;
|
||||||
}
|
}
|
||||||
return port;
|
|
||||||
}
|
/// <summary> Connect this <see cref="NodePort"/> to another </summary>
|
||||||
|
/// <param name="port">The <see cref="NodePort"/> to connect to</param>
|
||||||
/// <summary> Get index of the connection connecting this and specified ports </summary>
|
public void Connect(NodePort port) {
|
||||||
public int GetConnectionIndex(NodePort port) {
|
if (connections == null)
|
||||||
for (int i = 0; i < ConnectionCount; i++) {
|
{
|
||||||
if (connections[i].Port == port) return i;
|
connections = new List<PortConnection>();
|
||||||
}
|
}
|
||||||
return -1;
|
|
||||||
}
|
if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
|
||||||
|
if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
|
||||||
public bool IsConnectedTo(NodePort port) {
|
if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
|
||||||
for (int i = 0; i < connections.Count; i++) {
|
if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
|
||||||
if (connections[i].Port == port) return true;
|
#if UNITY_EDITOR
|
||||||
}
|
UnityEditor.Undo.RecordObject(node, "Connect Port");
|
||||||
return false;
|
UnityEditor.Undo.RecordObject(port.node, "Connect Port");
|
||||||
}
|
#endif
|
||||||
|
if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
|
||||||
/// <summary> Returns true if this port can connect to specified port </summary>
|
if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
|
||||||
public bool CanConnectTo(NodePort port) {
|
connections.Add(new PortConnection(port));
|
||||||
// Figure out which is input and which is output
|
if (port.connections == null)
|
||||||
NodePort input = null, output = null;
|
{
|
||||||
if (IsInput) input = this;
|
port.connections = new List<PortConnection>();
|
||||||
else output = this;
|
}
|
||||||
if (port.IsInput) input = port;
|
|
||||||
else output = port;
|
if (!port.IsConnectedTo(this))
|
||||||
// If there isn't one of each, they can't connect
|
{
|
||||||
if (input == null || output == null) return false;
|
port.connections.Add(new PortConnection(this));
|
||||||
// Check input type constraints
|
}
|
||||||
if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
|
||||||
if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
node.OnCreateConnection(this, port);
|
||||||
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
port.node.OnCreateConnection(this, port);
|
||||||
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
}
|
||||||
// Check output type constraints
|
|
||||||
if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
public List<NodePort> GetConnections() {
|
||||||
if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
List<NodePort> result = new List<NodePort>();
|
||||||
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
for (var i = 0; i < connections.Count; i++) {
|
||||||
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
NodePort port = GetConnection(i);
|
||||||
// Success
|
if (port != null)
|
||||||
return true;
|
{
|
||||||
}
|
result.Add(port);
|
||||||
|
}
|
||||||
/// <summary> Disconnect this port from another port </summary>
|
}
|
||||||
public void Disconnect(NodePort port) {
|
return result;
|
||||||
// Remove this ports connection to the other
|
}
|
||||||
for (int i = connections.Count - 1; i >= 0; i--) {
|
|
||||||
if (connections[i].Port == port) {
|
public NodePort GetConnection(int i) {
|
||||||
connections.RemoveAt(i);
|
//If the connection is broken for some reason, remove it.
|
||||||
}
|
if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
|
||||||
}
|
connections.RemoveAt(i);
|
||||||
if (port != null) {
|
return null;
|
||||||
// Remove the other ports connection to this port
|
}
|
||||||
for (int i = 0; i < port.connections.Count; i++) {
|
NodePort port = connections[i].node.GetPort(connections[i].fieldName);
|
||||||
if (port.connections[i].Port == this) {
|
if (port == null) {
|
||||||
port.connections.RemoveAt(i);
|
connections.RemoveAt(i);
|
||||||
// Trigger OnRemoveConnection from this side port
|
return null;
|
||||||
port.node.OnRemoveConnection(port);
|
}
|
||||||
}
|
return port;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// Trigger OnRemoveConnection
|
/// <summary> Get index of the connection connecting this and specified ports </summary>
|
||||||
node.OnRemoveConnection(this);
|
public int GetConnectionIndex(NodePort port) {
|
||||||
}
|
for (var i = 0; i < ConnectionCount; i++) {
|
||||||
|
if (connections[i].Port == port)
|
||||||
/// <summary> Disconnect this port from another port </summary>
|
{
|
||||||
public void Disconnect(int i) {
|
return i;
|
||||||
// Remove the other ports connection to this port
|
}
|
||||||
NodePort otherPort = connections[i].Port;
|
}
|
||||||
if (otherPort != null) {
|
return -1;
|
||||||
otherPort.connections.RemoveAll(it => { return it.Port == this; });
|
}
|
||||||
}
|
|
||||||
// Remove this ports connection to the other
|
public bool IsConnectedTo(NodePort port) {
|
||||||
connections.RemoveAt(i);
|
for (var i = 0; i < connections.Count; i++) {
|
||||||
|
if (connections[i].Port == port)
|
||||||
// Trigger OnRemoveConnection
|
{
|
||||||
node.OnRemoveConnection(this);
|
return true;
|
||||||
if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
public void ClearConnections() {
|
}
|
||||||
while (connections.Count > 0) {
|
|
||||||
Disconnect(connections[0].Port);
|
/// <summary> Returns true if this port can connect to specified port </summary>
|
||||||
}
|
public bool CanConnectTo(NodePort port) {
|
||||||
}
|
// Figure out which is input and which is output
|
||||||
|
NodePort input = null, output = null;
|
||||||
/// <summary> Get reroute points for a given connection. This is used for organization </summary>
|
if (IsInput)
|
||||||
public List<Vector2> GetReroutePoints(int index) {
|
{
|
||||||
return connections[index].reroutePoints;
|
input = this;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
/// <summary> Swap connections with another node </summary>
|
{
|
||||||
public void SwapConnections(NodePort targetPort) {
|
output = this;
|
||||||
int aConnectionCount = connections.Count;
|
}
|
||||||
int bConnectionCount = targetPort.connections.Count;
|
|
||||||
|
if (port.IsInput)
|
||||||
List<NodePort> portConnections = new List<NodePort>();
|
{
|
||||||
List<NodePort> targetPortConnections = new List<NodePort>();
|
input = port;
|
||||||
|
}
|
||||||
// Cache port connections
|
else
|
||||||
for (int i = 0; i < aConnectionCount; i++)
|
{
|
||||||
portConnections.Add(connections[i].Port);
|
output = port;
|
||||||
|
}
|
||||||
// Cache target port connections
|
|
||||||
for (int i = 0; i < bConnectionCount; i++)
|
// If there isn't one of each, they can't connect
|
||||||
targetPortConnections.Add(targetPort.connections[i].Port);
|
if (input == null || output == null)
|
||||||
|
{
|
||||||
ClearConnections();
|
return false;
|
||||||
targetPort.ClearConnections();
|
}
|
||||||
|
|
||||||
// Add port connections to targetPort
|
// Check input type constraints
|
||||||
for (int i = 0; i < portConnections.Count; i++)
|
if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType))
|
||||||
targetPort.Connect(portConnections[i]);
|
{
|
||||||
|
return false;
|
||||||
// Add target port connections to this one
|
}
|
||||||
for (int i = 0; i < targetPortConnections.Count; i++)
|
|
||||||
Connect(targetPortConnections[i]);
|
if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType)
|
||||||
|
{
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
/// <summary> Copy all connections pointing to a node and add them to this one </summary>
|
|
||||||
public void AddConnections(NodePort targetPort) {
|
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType))
|
||||||
int connectionCount = targetPort.ConnectionCount;
|
{
|
||||||
for (int i = 0; i < connectionCount; i++) {
|
return false;
|
||||||
PortConnection connection = targetPort.connections[i];
|
}
|
||||||
NodePort otherPort = connection.Port;
|
|
||||||
Connect(otherPort);
|
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType))
|
||||||
}
|
{
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
/// <summary> Move all connections pointing to this node, to another node </summary>
|
|
||||||
public void MoveConnections(NodePort targetPort) {
|
// Check output type constraints
|
||||||
int connectionCount = connections.Count;
|
if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType))
|
||||||
|
{
|
||||||
// Add connections to target port
|
return false;
|
||||||
for (int i = 0; i < connectionCount; i++) {
|
}
|
||||||
PortConnection connection = targetPort.connections[i];
|
|
||||||
NodePort otherPort = connection.Port;
|
if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType)
|
||||||
Connect(otherPort);
|
{
|
||||||
}
|
return false;
|
||||||
ClearConnections();
|
}
|
||||||
}
|
|
||||||
|
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType))
|
||||||
/// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
|
{
|
||||||
public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
|
return false;
|
||||||
foreach (PortConnection connection in connections) {
|
}
|
||||||
int index = oldNodes.IndexOf(connection.node);
|
|
||||||
if (index >= 0) connection.node = newNodes[index];
|
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType))
|
||||||
}
|
{
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
[Serializable]
|
|
||||||
private class PortConnection {
|
// Success
|
||||||
[SerializeField] public string fieldName;
|
return true;
|
||||||
[SerializeField] public Node node;
|
}
|
||||||
public NodePort Port { get { return port != null ? port : port = GetPort(); } }
|
|
||||||
|
/// <summary> Disconnect this port from another port </summary>
|
||||||
[NonSerialized] private NodePort port;
|
public void Disconnect(NodePort port) {
|
||||||
/// <summary> Extra connection path points for organization </summary>
|
// Remove this ports connection to the other
|
||||||
[SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
|
for (var i = connections.Count - 1; i >= 0; i--) {
|
||||||
|
if (connections[i].Port == port) {
|
||||||
public PortConnection(NodePort port) {
|
connections.RemoveAt(i);
|
||||||
this.port = port;
|
}
|
||||||
node = port.node;
|
}
|
||||||
fieldName = port.fieldName;
|
if (port != null) {
|
||||||
}
|
// Remove the other ports connection to this port
|
||||||
|
for (var i = 0; i < port.connections.Count; i++) {
|
||||||
/// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
|
if (port.connections[i].Port == this) {
|
||||||
private NodePort GetPort() {
|
port.connections.RemoveAt(i);
|
||||||
if (node == null || string.IsNullOrEmpty(fieldName)) return null;
|
// Trigger OnRemoveConnection from this side port
|
||||||
return node.GetPort(fieldName);
|
port.node.OnRemoveConnection(port);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
// Trigger OnRemoveConnection
|
||||||
|
node.OnRemoveConnection(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Disconnect this port from another port </summary>
|
||||||
|
public void Disconnect(int i) {
|
||||||
|
// Remove the other ports connection to this port
|
||||||
|
NodePort otherPort = connections[i].Port;
|
||||||
|
if (otherPort != null) {
|
||||||
|
otherPort.connections.RemoveAll(it => { return it.Port == this; });
|
||||||
|
}
|
||||||
|
// Remove this ports connection to the other
|
||||||
|
connections.RemoveAt(i);
|
||||||
|
|
||||||
|
// Trigger OnRemoveConnection
|
||||||
|
node.OnRemoveConnection(this);
|
||||||
|
if (otherPort != null)
|
||||||
|
{
|
||||||
|
otherPort.node.OnRemoveConnection(otherPort);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearConnections() {
|
||||||
|
while (connections.Count > 0) {
|
||||||
|
Disconnect(connections[0].Port);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Get reroute points for a given connection. This is used for organization </summary>
|
||||||
|
public List<Vector2> GetReroutePoints(int index) {
|
||||||
|
return connections[index].reroutePoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Swap connections with another node </summary>
|
||||||
|
public void SwapConnections(NodePort targetPort) {
|
||||||
|
var aConnectionCount = connections.Count;
|
||||||
|
var bConnectionCount = targetPort.connections.Count;
|
||||||
|
|
||||||
|
List<NodePort> portConnections = new List<NodePort>();
|
||||||
|
List<NodePort> targetPortConnections = new List<NodePort>();
|
||||||
|
|
||||||
|
// Cache port connections
|
||||||
|
for (var i = 0; i < aConnectionCount; i++)
|
||||||
|
{
|
||||||
|
portConnections.Add(connections[i].Port);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cache target port connections
|
||||||
|
for (var i = 0; i < bConnectionCount; i++)
|
||||||
|
{
|
||||||
|
targetPortConnections.Add(targetPort.connections[i].Port);
|
||||||
|
}
|
||||||
|
|
||||||
|
ClearConnections();
|
||||||
|
targetPort.ClearConnections();
|
||||||
|
|
||||||
|
// Add port connections to targetPort
|
||||||
|
for (var i = 0; i < portConnections.Count; i++)
|
||||||
|
{
|
||||||
|
targetPort.Connect(portConnections[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add target port connections to this one
|
||||||
|
for (var i = 0; i < targetPortConnections.Count; i++)
|
||||||
|
{
|
||||||
|
Connect(targetPortConnections[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Copy all connections pointing to a node and add them to this one </summary>
|
||||||
|
public void AddConnections(NodePort targetPort) {
|
||||||
|
var connectionCount = targetPort.ConnectionCount;
|
||||||
|
for (var i = 0; i < connectionCount; i++) {
|
||||||
|
PortConnection connection = targetPort.connections[i];
|
||||||
|
NodePort otherPort = connection.Port;
|
||||||
|
Connect(otherPort);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Move all connections pointing to this node, to another node </summary>
|
||||||
|
public void MoveConnections(NodePort targetPort) {
|
||||||
|
var connectionCount = connections.Count;
|
||||||
|
|
||||||
|
// Add connections to target port
|
||||||
|
for (var i = 0; i < connectionCount; i++) {
|
||||||
|
PortConnection connection = targetPort.connections[i];
|
||||||
|
NodePort otherPort = connection.Port;
|
||||||
|
Connect(otherPort);
|
||||||
|
}
|
||||||
|
ClearConnections();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
|
||||||
|
public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
|
||||||
|
foreach (PortConnection connection in connections) {
|
||||||
|
var index = oldNodes.IndexOf(connection.node);
|
||||||
|
if (index >= 0)
|
||||||
|
{
|
||||||
|
connection.node = newNodes[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
private class PortConnection {
|
||||||
|
[SerializeField] public string fieldName;
|
||||||
|
[SerializeField] public Node node;
|
||||||
|
public NodePort Port { get { return port != null ? port : port = GetPort(); } }
|
||||||
|
|
||||||
|
[NonSerialized] private NodePort port;
|
||||||
|
/// <summary> Extra connection path points for organization </summary>
|
||||||
|
[SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
|
||||||
|
|
||||||
|
public PortConnection(NodePort port) {
|
||||||
|
this.port = port;
|
||||||
|
node = port.node;
|
||||||
|
fieldName = port.fieldName;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
|
||||||
|
private NodePort GetPort() {
|
||||||
|
if (node == null || string.IsNullOrEmpty(fieldName))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return node.GetPort(fieldName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||