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mirror of https://github.com/Siccity/xNode.git synced 2026-02-04 14:24:54 +08:00

refactor project

convert init on load method to wait until editor is done updating before attempting to reconnect loose nodes
This commit is contained in:
Stephen Hodgson 2023-07-27 13:04:45 -04:00
parent 82f7887931
commit bad4cc5c17
No known key found for this signature in database
GPG Key ID: 9A5CBE13747461CA
129 changed files with 6996 additions and 3581 deletions

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root = true
[*.cs]
indent_style = space
indent_size = 4
end_of_line = crlf
insert_final_newline = false
trim_trailing_whitespace = true

38
.github/workflows/build.yml vendored Normal file
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name: build
on:
pull_request:
branches:
- '*'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: windows
build-target: Android
steps:
- uses: actions/checkout@v3
with:
clean: false
lfs: true
# Installs the Unity Editor based on your project version text file
# sets -> env.UNITY_EDITOR_PATH
# sets -> env.UNITY_PROJECT_PATH
# https://github.com/XRTK/unity-setup
- uses: xrtk/unity-setup@v7.2
with:
build-targets: ${{ matrix.build-target }}
- name: Unity Build (${{ matrix.build-target }})
uses: RageAgainstThePixel/unity-build@v5
with:
build-target: ${{ matrix.build-target }}
publish-artifacts: false

35
.github/workflows/upm-subtree-split.yml vendored Normal file
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name: upm-subtree-split
on:
push:
branches:
- main
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
upm-subtree-split:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
token: ${{ secrets.CI_TOKEN }}
fetch-depth: 0
- name: upm subtree split
run: |
# upm subtree split
git config user.name github-actions
git config user.email github-actions@github.com
git fetch --all --tags
$packageDir = Get-Item -Path "**/Packages/com.*" | Select-Object -ExpandProperty FullName
$packageDir = $packageDir.replace('${{ github.workspace }}/','')
Write-Host $packageDir
git subtree split --prefix="$packageDir" -b upm
git checkout upm
git fetch origin upm
git rebase origin/upm --reapply-cherry-picks
git push origin upm --force-with-lease --tags --set-upstream --verbose
working-directory: ${{ github.workspace }}
shell: pwsh

112
.gitignore vendored
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
/Examples/
.git.meta
.gitignore.meta
.gitattributes.meta
# OS X only:
# ============ #
# System Files #
# ============ #
.DS_Store
._*
# =============== #
# Unity generated #
# =============== #
[Aa]pp/
[Aa]pp.meta
[Bb]in/
[Bb]uilds/
[Bb]uild/
[Ll]ibrary/
[Ll]ogs/
[Oo]bj/
[Tt]emp/
UserSettings/
UWP/
WindowsStoreApp/
UnityGenerated/
UnityPackageManager/
.out/
.gradle/
project.json
project.lock.json
*.package
TextMesh Pro.meta
TextMesh Pro/
UIElementsSchema/
*packages-lock.json
# ============ #
# Certificates #
# ============ #
*.cert
*.privkey
*.pfx
*.pfx.meta
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
.vs/
ExportedObj/
obj/
*.svd
*.userprefs
/*.csproj
*.csproj
*.pidb
*.suo
/*.sln
*.sln
*.user
*.unityproj
*.ipch
*.opensdf
*.sdf
*.tlog
*.log
*.idb
*.opendb
*.vsconfig
# ============================ #
# Visual Studio Code Generated #
# ============================ #
.vscode/
# ========================= #
# Jetbrains Rider Generated #
# ========================= #
.idea/
_ReSharper.Caches
# ===================== #
# Project Specific List #
# ===================== #
--Version/
artifacts/
StreamingAssets/
StreamingAssets.meta

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## Contributing to xNode
💙Thank you for taking the time to contribute💙
If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
## Pull Requests
Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
These are the main points to follow:
1) Use formatting which is consistent with the rest of xNode base (see below)
2) Keep _one feature_ per PR (see below)
3) xNode aims to be compatible with C# 4.x, do not use new language features
4) Avoid including irellevant whitespace or formatting changes
5) Comment your code
6) Spell check your code / comments
7) Use concrete types, not *var*
8) Use english language
## New features
xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
## Coding conventions
Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
* Methods, Types and properties PascalCase
* Variables camelCase
* Public methods XML commented. Params described if not obvious
* Explicit usage of brackets when doing multiple math operations on the same line
## Formatting
I use VSCode with the C# FixFormat extension and the following setting overrides:
```json
"csharpfixformat.style.spaces.beforeParenthesis": false,
"csharpfixformat.style.indent.regionIgnored": true
```
* Open braces on same line as condition
* 4 spaces for indentation.

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using UnityEditor;
using UnityEngine;
using System.IO;
namespace XNodeEditor {
/// <summary> Deals with modified assets </summary>
class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
/// <summary> Automatically delete Node sub-assets before deleting their script.
/// This is important to do, because you can't delete null sub assets.
/// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
// Skip processing anything without the .cs extension
if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
// Get the object that is requested for deletion
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path);
// If we aren't deleting a script, return
if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
// Check script type. Return if deleting a non-node script
UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
System.Type scriptType = script.GetClass ();
if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
// Find all ScriptableObjects using this script
string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
for (int i = 0; i < guids.Length; i++) {
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
for (int k = 0; k < objs.Length; k++) {
XNode.Node node = objs[k] as XNode.Node;
if (node.GetType () == scriptType) {
if (node != null && node.graph != null) {
// Delete the node and notify the user
Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
node.graph.RemoveNode (node);
}
}
}
}
// We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
return AssetDeleteResult.DidNotDelete;
}
/// <summary> Automatically re-add loose node assets to the Graph node list </summary>
[InitializeOnLoadMethod]
private static void OnReloadEditor () {
// Find all NodeGraph assets
string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
for (int i = 0; i < guids.Length; i++) {
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
graph.nodes.RemoveAll(x => x == null); //Remove null items
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
// Ensure that all sub node assets are present in the graph node list
for (int u = 0; u < objs.Length; u++) {
// Ignore null sub assets
if (objs[u] == null) continue;
if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
}
}
}
}
}

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using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using XNode;
namespace XNodeEditor {
/// <summary> Deals with modified assets </summary>
class NodeGraphImporter : AssetPostprocessor {
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
foreach (string path in importedAssets) {
// Skip processing anything without the .asset extension
if (Path.GetExtension(path) != ".asset") continue;
// Get the object that is requested for deletion
NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
if (graph == null) continue;
// Get attributes
Type graphType = graph.GetType();
NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
Vector2 position = Vector2.zero;
foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
}
}
}
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
if (!graph.nodes.Any(x => x.GetType() == type)) {
XNode.Node node = graph.AddNode(type);
node.position = position;
position.x += 200;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
}
}
}
}

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{
"name": "com.github.siccity.xnode",
"description": "xNode provides a set of APIs and an editor interface for creating and editing custom node graphs.",
"version": "1.8.0",
"unity": "2018.1",
"displayName": "xNode"
}

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# https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/code-style-rule-options
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
indent_style = space
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = true
trim_trailing_whitespace = true
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:error
# Code-block preferences
csharp_prefer_braces = true:error
# Use language keywords for types
dotnet_style_predefined_type_for_member_access = true
dotnet_style_predefined_type_for_locals_parameters_members = true
# Code Style
csharp_style_var_when_type_is_apparent = true
#### Resharper/Rider Rules ####
# https://www.jetbrains.com/help/resharper/EditorConfig_Properties.html
resharper_csharp_force_attribute_style=separate
csharp_place_field_attribute_on_same_line=false
csharp_place_accessorholder_attribute_on_same_line=false
csharp_trailing_comma_in_multiline_lists=false
csharp_trailing_comma_in_singleline_lists=false
csharp_keep_existing_attribute_arrangement=false
csharp_blank_lines_around_region=1
csharp_blank_lines_inside_region=1
csharp_keep_blank_lines_in_code=false
csharp_remove_blank_lines_near_braces_in_code=true
csharp_blank_lines_before_control_transfer_statements=1
csharp_blank_lines_after_control_transfer_statements=1
csharp_blank_lines_before_block_statements=1
csharp_blank_lines_after_block_statements=1
csharp_blank_lines_before_multiline_statements=1
csharp_blank_lines_after_multiline_statements=1
csharp_blank_lines_around_block_case_section=0
csharp_blank_lines_around_multiline_case_section=0
csharp_blank_lines_before_case=0
csharp_blank_lines_after_case=0
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name: publish
on:
push:
branches:
- upm
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
token: ${{ secrets.CI_TOKEN }}
ref: upm
clean: true
lfs: true
- uses: xrtk/upm-release@development
with:
upm-username: 'pillow-build-bot'
upm-email: 'hello@pillow.social'
upm-server-address: 'http://upm.pillow.social:4873'
upm-auth-token: '${{ secrets.UPM_AUTH_TOKEN }}'
github-username: 'TogetherXR'
github-pat: '${{ secrets.CI_TOKEN }}'
github-token: '${{ secrets.GITHUB_TOKEN }}'
package-root: '${{ github.workspace }}'

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.npmrc
.github/

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guid: 243efae3a6b7941ad8f8e54dcf38ce8c
TextScriptImporter:
guid: 809e2193de010ae4b9fa476efbe41cd4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:

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@ -51,9 +51,13 @@ namespace XNodeEditor
public void Run()
{
if ( func2 != null )
{
func2( userData );
}
else if ( func != null )
{
func();
}
}
}
@ -62,33 +66,41 @@ namespace XNodeEditor
private AdvancedGenericMenuItem FindOrCreateItem( string name, AdvancedGenericMenuItem currentRoot = null )
{
if ( string.IsNullOrWhiteSpace( name ) )
{
return null;
}
AdvancedGenericMenuItem item = null;
string[] paths = name.Split( '/' );
var paths = name.Split( '/' );
if ( currentRoot == null )
{
item = items.FirstOrDefault( x => x != null && x.name == paths[0] );
if ( item == null )
{
items.Add( item = new AdvancedGenericMenuItem( paths[0] ) );
}
}
else
{
item = currentRoot.children.OfType<AdvancedGenericMenuItem>().FirstOrDefault( x => x.name == paths[0] );
if ( item == null )
{
currentRoot.AddChild( item = new AdvancedGenericMenuItem( paths[0] ) );
}
}
if ( paths.Length > 1 )
{
return FindOrCreateItem( string.Join( "/", paths, 1, paths.Length - 1 ), item );
}
return item;
}
private AdvancedGenericMenuItem FindParent( string name )
{
string[] paths = name.Split( '/' );
var paths = name.Split( '/' );
return FindOrCreateItem( string.Join( "/", paths, 0, paths.Length - 1 ) );
}
@ -169,9 +181,13 @@ namespace XNodeEditor
{
var parent = string.IsNullOrWhiteSpace( path ) ? null : FindParent( path );
if ( parent == null )
{
items.Add( null );
}
else
{
parent.AddSeparator();
}
}
//
@ -195,9 +211,13 @@ namespace XNodeEditor
foreach ( var m in items )
{
if ( m == null )
{
root.AddSeparator();
}
else
{
root.AddChild( m );
}
}
return root;
@ -206,7 +226,9 @@ namespace XNodeEditor
protected override void ItemSelected( AdvancedDropdownItem item )
{
if ( item is AdvancedGenericMenuItem gmItem )
{
gmItem.Run();
}
}
}
}

View File

@ -27,8 +27,11 @@ namespace XNodeEditor {
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
// Get current enum name
string enumName = "";
if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
var enumName = "";
if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length)
{
enumName = property.enumDisplayNames[property.enumValueIndex];
}
#if UNITY_2017_1_OR_NEWER
// Display dropdown
@ -49,16 +52,16 @@ namespace XNodeEditor {
public static void ShowContextMenuAtMouse(SerializedProperty property) {
// Initialize menu
GenericMenu menu = new GenericMenu();
var menu = new GenericMenu();
// Add all enum display names to menu
for (int i = 0; i < property.enumDisplayNames.Length; i++) {
int index = i;
for (var i = 0; i < property.enumDisplayNames.Length; i++) {
var index = i;
menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
}
// Display at cursor position
Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
var r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
menu.DropDown(r);
}

View File

@ -57,8 +57,8 @@ namespace XNodeEditor {
serializedObject.Update();
if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
SerializedProperty graphProp = serializedObject.FindProperty("graph");
NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
var graphProp = serializedObject.FindProperty("graph");
var w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
w.Home(); // Focus selected node
}

View File

@ -16,8 +16,8 @@ namespace XNodeEditor {
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths) {
for (int i = 0; i < movedAssets.Length; i++) {
Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
for (var i = 0; i < movedAssets.Length; i++) {
var nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
// If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
// main asset, reset the node graph to be the main asset and rename the node asset back to its default

View File

@ -72,18 +72,26 @@ namespace XNodeEditor {
#else
// Iterate through serialized properties and draw them like the Inspector (But with ports)
SerializedProperty iterator = serializedObject.GetIterator();
bool enterChildren = true;
var iterator = serializedObject.GetIterator();
var enterChildren = true;
while (iterator.NextVisible(enterChildren)) {
enterChildren = false;
if (excludes.Contains(iterator.name)) continue;
if (excludes.Contains(iterator.name))
{
continue;
}
NodeEditorGUILayout.PropertyField(iterator, true);
}
#endif
// Iterate through dynamic ports and draw them in the order in which they are serialized
foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
foreach (var dynamicPort in target.DynamicPorts) {
if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort))
{
continue;
}
NodeEditorGUILayout.PortField(dynamicPort);
}
@ -103,20 +111,32 @@ namespace XNodeEditor {
}
public virtual int GetWidth() {
Type type = target.GetType();
var type = target.GetType();
int width;
if (type.TryGetAttributeWidth(out width)) return width;
else return 208;
if (type.TryGetAttributeWidth(out width))
{
return width;
}
else
{
return 208;
}
}
/// <summary> Returns color for target node </summary>
public virtual Color GetTint() {
// Try get color from [NodeTint] attribute
Type type = target.GetType();
var type = target.GetType();
Color color;
if (type.TryGetAttributeTint(out color)) return color;
if (type.TryGetAttributeTint(out color))
{
return color;
}
// Return default color (grey)
else return NodeEditorPreferences.GetSettings().tintColor;
else
{
return NodeEditorPreferences.GetSettings().tintColor;
}
}
public virtual GUIStyle GetBodyStyle() {
@ -134,10 +154,10 @@ namespace XNodeEditor {
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
public virtual void AddContextMenuItems(GenericMenu menu) {
bool canRemove = true;
var canRemove = true;
// Actions if only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
var node = Selection.activeObject as XNode.Node;
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
@ -148,19 +168,29 @@ namespace XNodeEditor {
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
else menu.AddItem(new GUIContent("Remove"), false, null);
if (canRemove)
{
menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
}
else
{
menu.AddItem(new GUIContent("Remove"), false, null);
}
// Custom sctions if only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
var node = Selection.activeObject as XNode.Node;
menu.AddCustomContextMenuItems(node);
}
}
/// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
public void Rename(string newName) {
if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
if (newName == null || newName.Trim() == "")
{
newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
}
target.name = newName;
OnRename();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));

View File

@ -23,11 +23,11 @@ namespace XNodeEditor {
public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
/// <summary> Return the dragged port or null if not exist </summary>
public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
public XNode.NodePort DraggedOutputPort { get { var result = draggedOutput; return result; } }
/// <summary> Return the Hovered port or null if not exist </summary>
public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
public XNode.NodePort HoveredPort { get { var result = hoveredPort; return result; } }
/// <summary> Return the Hovered node or null if not exist </summary>
public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
public XNode.Node HoveredNode { get { var result = hoveredNode; return result; } }
private XNode.Node hoveredNode = null;
[NonSerialized] public XNode.NodePort hoveredPort = null;
@ -48,7 +48,7 @@ namespace XNodeEditor {
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
var e = Event.current;
switch (e.type) {
case EventType.DragUpdated:
case EventType.DragPerform:
@ -63,10 +63,21 @@ namespace XNodeEditor {
lastMousePosition = e.mousePosition;
break;
case EventType.ScrollWheel:
float oldZoom = zoom;
if (e.delta.y > 0) zoom += 0.1f * zoom;
else zoom -= 0.1f * zoom;
if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
var oldZoom = zoom;
if (e.delta.y > 0)
{
zoom += 0.1f * zoom;
}
else
{
zoom -= 0.1f * zoom;
}
if (NodeEditorPreferences.GetSettings().zoomToMouse)
{
panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
}
break;
case EventType.MouseDrag:
if (e.button == 0) {
@ -85,16 +96,19 @@ namespace XNodeEditor {
}
if (currentActivity == NodeActivity.DragNode) {
// Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap;
var gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control)
{
gridSnap = !gridSnap;
}
Vector2 mousePos = WindowToGridPosition(e.mousePosition);
var mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset
for (int i = 0; i < Selection.objects.Length; i++) {
for (var i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
var node = Selection.objects[i] as XNode.Node;
Undo.RecordObject(node, "Moved Node");
Vector2 initial = node.position;
var initial = node.position;
node.position = mousePos + dragOffset[i];
if (gridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
@ -102,9 +116,9 @@ namespace XNodeEditor {
}
// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
Vector2 offset = node.position - initial;
var offset = node.position - initial;
if (offset.sqrMagnitude > 0) {
foreach (XNode.NodePort output in node.Outputs) {
foreach (var output in node.Outputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(output, out rect)) {
rect.position += offset;
@ -112,7 +126,7 @@ namespace XNodeEditor {
}
}
foreach (XNode.NodePort input in node.Inputs) {
foreach (var input in node.Inputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(input, out rect)) {
rect.position += offset;
@ -123,8 +137,8 @@ namespace XNodeEditor {
}
}
// Move selected reroutes with offset
for (int i = 0; i < selectedReroutes.Count; i++) {
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
for (var i = 0; i < selectedReroutes.Count; i++) {
var pos = mousePos + dragOffset[Selection.objects.Length + i];
if (gridSnap) {
pos.x = (Mathf.Round(pos.x / 16) * 16);
pos.y = (Mathf.Round(pos.y / 16) * 16);
@ -139,8 +153,8 @@ namespace XNodeEditor {
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
} else if (currentActivity == NodeActivity.DragGrid) {
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos;
var boxStartPos = GridToWindowPosition(dragBoxStart);
var boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
selectionBox = new Rect(boxStartPos, boxSize);
@ -167,22 +181,31 @@ namespace XNodeEditor {
hoveredPort.VerifyConnections();
autoConnectOutput = null;
if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
var node = hoveredPort.node;
var output = hoveredPort.Connection;
var outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
hoveredPort.Disconnect(output);
draggedOutput = output;
draggedOutputTarget = hoveredPort;
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
if (NodeEditor.onUpdateNode != null)
{
NodeEditor.onUpdateNode(node);
}
}
}
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
// If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode)) {
SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear();
} else if (e.control || e.shift) DeselectNode(hoveredNode);
if (!e.control && !e.shift)
{
selectedReroutes.Clear();
}
} else if (e.control || e.shift)
{
DeselectNode(hoveredNode);
}
// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
isDoubleClick = (e.clickCount == 2);
@ -193,7 +216,10 @@ namespace XNodeEditor {
// If reroute isn't selected
if (!selectedReroutes.Contains(hoveredReroute)) {
// Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
if (e.control || e.shift)
{
selectedReroutes.Add(hoveredReroute);
}
// Select it
else {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
@ -202,7 +228,11 @@ namespace XNodeEditor {
}
// Deselect
else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
else if (e.control || e.shift)
{
selectedReroutes.Remove(hoveredReroute);
}
e.Use();
currentActivity = NodeActivity.HoldNode;
}
@ -222,20 +252,27 @@ namespace XNodeEditor {
if (IsDraggingPort) {
// If connection is valid, save it
if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
var node = draggedOutputTarget.node;
if (graph.nodes.Count != 0)
{
draggedOutput.Connect(draggedOutputTarget);
}
// ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
var connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
if (connectionIndex != -1) {
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
if (NodeEditor.onUpdateNode != null)
{
NodeEditor.onUpdateNode(node);
}
EditorUtility.SetDirty(graph);
}
}
// Open context menu for auto-connection if there is no target node
else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
GenericMenu menu = new GenericMenu();
var menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
@ -243,18 +280,31 @@ namespace XNodeEditor {
draggedOutput = null;
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
} else if (currentActivity == NodeActivity.DragNode) {
IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
var nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (var node in nodes)
{
EditorUtility.SetDirty(node);
}
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
} else if (!IsHoveringNode) {
// If click outside node, release field focus
if (!isPanning) {
EditorGUI.FocusTextInControl(null);
EditorGUIUtility.editingTextField = false;
}
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
// If click node header, select it.
@ -264,7 +314,7 @@ namespace XNodeEditor {
// Double click to center node
if (isDoubleClick) {
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
var nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension;
}
}
@ -289,15 +339,19 @@ namespace XNodeEditor {
} else if (IsHoveringPort) {
ShowPortContextMenu(hoveredPort);
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
if (!Selection.Contains(hoveredNode))
{
SelectNode(hoveredNode, false);
}
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
var menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
} else if (!IsHoveringNode) {
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
var menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
@ -308,20 +362,33 @@ namespace XNodeEditor {
isDoubleClick = false;
break;
case EventType.KeyDown:
if (EditorGUIUtility.editingTextField || GUIUtility.keyboardControl != 0) break;
else if (e.keyCode == KeyCode.F) Home();
if (EditorGUIUtility.editingTextField || GUIUtility.keyboardControl != 0)
{
break;
}
else if (e.keyCode == KeyCode.F)
{
Home();
}
if (NodeEditorUtilities.IsMac()) {
if (e.keyCode == KeyCode.Return) RenameSelectedNode();
if (e.keyCode == KeyCode.Return)
{
RenameSelectedNode();
}
} else {
if (e.keyCode == KeyCode.F2) RenameSelectedNode();
if (e.keyCode == KeyCode.F2)
{
RenameSelectedNode();
}
}
if (e.keyCode == KeyCode.A) {
if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
foreach (XNode.Node node in graph.nodes) {
foreach (var node in graph.nodes) {
DeselectNode(node);
}
} else {
foreach (XNode.Node node in graph.nodes) {
foreach (var node in graph.nodes) {
SelectNode(node, true);
}
}
@ -331,22 +398,42 @@ namespace XNodeEditor {
case EventType.ValidateCommand:
case EventType.ExecuteCommand:
if (e.commandName == "SoftDelete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
if (e.type == EventType.ExecuteCommand)
{
RemoveSelectedNodes();
}
e.Use();
} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
if (e.type == EventType.ExecuteCommand)
{
RemoveSelectedNodes();
}
e.Use();
} else if (e.commandName == "Duplicate") {
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
if (e.type == EventType.ExecuteCommand)
{
DuplicateSelectedNodes();
}
e.Use();
} else if (e.commandName == "Copy") {
if (!EditorGUIUtility.editingTextField) {
if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
if (e.type == EventType.ExecuteCommand)
{
CopySelectedNodes();
}
e.Use();
}
} else if (e.commandName == "Paste") {
if (!EditorGUIUtility.editingTextField) {
if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
if (e.type == EventType.ExecuteCommand)
{
PasteNodes(WindowToGridPosition(lastMousePosition));
}
e.Use();
}
}
@ -365,15 +452,15 @@ namespace XNodeEditor {
private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
for (int i = 0; i < Selection.objects.Length; i++) {
for (var i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
var node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
}
}
// Selected reroutes
for (int i = 0; i < selectedReroutes.Count; i++) {
for (var i = 0; i < selectedReroutes.Count; i++) {
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
}
}
@ -382,8 +469,8 @@ namespace XNodeEditor {
public void Home() {
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
if (nodes.Count > 0) {
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
var minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
var maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
panOffset = -(minPos + (maxPos - minPos) / 2f);
} else {
zoom = 2;
@ -395,13 +482,13 @@ namespace XNodeEditor {
public void RemoveSelectedNodes() {
// We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
for (int i = 0; i < selectedReroutes.Count; i++) {
for (var i = 0; i < selectedReroutes.Count; i++) {
selectedReroutes[i].RemovePoint();
}
selectedReroutes.Clear();
foreach (UnityEngine.Object item in Selection.objects) {
foreach (var item in Selection.objects) {
if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
var node = item as XNode.Node;
graphEditor.RemoveNode(node);
}
}
@ -410,7 +497,7 @@ namespace XNodeEditor {
/// <summary> Initiate a rename on the currently selected node </summary>
public void RenameSelectedNode() {
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
var node = Selection.activeObject as XNode.Node;
Vector2 size;
if (nodeSizes.TryGetValue(node, out size)) {
RenamePopup.Show(Selection.activeObject, size.x);
@ -432,10 +519,14 @@ namespace XNodeEditor {
/// <summary> Duplicate selected nodes and select the duplicates </summary>
public void DuplicateSelectedNodes() {
// Get selected nodes which are part of this graph
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
if (selectedNodes == null || selectedNodes.Length == 0) return;
var selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
if (selectedNodes == null || selectedNodes.Length == 0)
{
return;
}
// Get top left node position
Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
var topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
}
@ -448,40 +539,53 @@ namespace XNodeEditor {
}
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
if (nodes == null || nodes.Length == 0) return;
if (nodes == null || nodes.Length == 0)
{
return;
}
// Get top-left node
Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 offset = topLeft - topLeftNode;
var topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
var offset = topLeft - topLeftNode;
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
var newNodes = new UnityEngine.Object[nodes.Length];
var substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (var i = 0; i < nodes.Length; i++) {
var srcNode = nodes[i];
if (srcNode == null)
{
continue;
}
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
Type nodeType = srcNode.GetType();
var nodeType = srcNode.GetType();
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max) continue;
var typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max)
{
continue;
}
}
XNode.Node newNode = graphEditor.CopyNode(srcNode);
var newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + offset;
newNodes[i] = newNode;
}
// Walk through the selected nodes again, recreate connections, using the new nodes
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
foreach (XNode.NodePort port in srcNode.Ports) {
for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
for (var i = 0; i < nodes.Length; i++) {
var srcNode = nodes[i];
if (srcNode == null)
{
continue;
}
foreach (var port in srcNode.Ports) {
for (var c = 0; c < port.ConnectionCount; c++) {
var inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
var outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
@ -490,7 +594,10 @@ namespace XNodeEditor {
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
}
if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
if (!inputPort.IsConnectedTo(outputPort))
{
inputPort.Connect(outputPort);
}
}
}
}
@ -502,33 +609,43 @@ namespace XNodeEditor {
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {
Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
var gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
var thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
var path = graphEditor.GetNoodlePath(draggedOutput, null);
var stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
Rect fromRect;
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
List<Vector2> gridPoints = new List<Vector2>();
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect))
{
return;
}
var gridPoints = new List<Vector2>();
gridPoints.Add(fromRect.center);
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
for (var i = 0; i < draggedOutputReroutes.Count; i++) {
gridPoints.Add(draggedOutputReroutes[i]);
}
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
if (draggedOutputTarget != null)
{
gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
}
else
{
gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
}
DrawNoodle(gradient, path, stroke, thickness, gridPoints);
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
Color bgcol = Color.black;
Color frcol = gradient.colorKeys[0].color;
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
var bgcol = Color.black;
var frcol = gradient.colorKeys[0].color;
bgcol.a = 0.6f;
frcol.a = 0.6f;
// Loop through reroute points again and draw the points
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
for (var i = 0; i < draggedOutputReroutes.Count; i++) {
// Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
var rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
rect = GridToWindowRect(rect);
@ -537,29 +654,46 @@ namespace XNodeEditor {
}
}
bool IsHoveringTitle(XNode.Node node) {
Vector2 mousePos = Event.current.mousePosition;
private bool IsHoveringTitle(XNode.Node node) {
var mousePos = Event.current.mousePosition;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.position);
var nodePos = GridToWindowPosition(node.position);
float width;
Vector2 size;
if (nodeSizes.TryGetValue(node, out size)) width = size.x;
else width = 200;
Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
if (nodeSizes.TryGetValue(node, out size))
{
width = size.x;
}
else
{
width = 200;
}
var windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
return windowRect.Contains(mousePos);
}
/// <summary> Attempt to connect dragged output to target node </summary>
public void AutoConnect(XNode.Node node) {
if (autoConnectOutput == null) return;
if (autoConnectOutput == null)
{
return;
}
// Find compatible input port
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
if (inputPort != null) autoConnectOutput.Connect(inputPort);
var inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
if (inputPort != null)
{
autoConnectOutput.Connect(inputPort);
}
// Save changes
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
autoConnectOutput = null;
}
}

View File

@ -0,0 +1,103 @@
using UnityEditor;
using UnityEngine;
using System.IO;
namespace XNodeEditor
{
/// <summary> Deals with modified assets </summary>
internal class NodeEditorAssetModProcessor : AssetModificationProcessor
{
/// <summary> Automatically delete Node sub-assets before deleting their script.
/// This is important to do, because you can't delete null sub assets.
/// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
private static AssetDeleteResult OnWillDeleteAsset(string path, RemoveAssetOptions options)
{
// Skip processing anything without the .cs extension
if (Path.GetExtension(path) != ".cs")
{
return AssetDeleteResult.DidNotDelete;
}
// Get the object that is requested for deletion
var obj = AssetDatabase.LoadAssetAtPath<Object>(path);
// If we aren't deleting a script, return
if (obj is MonoScript script)
{
var scriptType = script.GetClass();
if (scriptType == null ||
(scriptType != typeof(XNode.Node) && !scriptType.IsSubclassOf(typeof(XNode.Node))))
{
return AssetDeleteResult.DidNotDelete;
}
// Find all ScriptableObjects using this script
var guids = AssetDatabase.FindAssets($"t:{scriptType}");
for (var i = 0; i < guids.Length; i++)
{
var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
for (var k = 0; k < objects.Length; k++)
{
if (objects[k] is XNode.Node node &&
node.GetType() == scriptType &&
node != null && node.graph != null)
{
// Delete the node and notify the user
Debug.LogWarning($"{node.name} of {node.graph} depended on deleted script and has been removed automatically.", node.graph);
node.graph.RemoveNode(node);
}
}
}
// We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
return AssetDeleteResult.DidNotDelete;
}
// Check script type. Return if deleting a non-node script
return AssetDeleteResult.DidNotDelete;
}
[InitializeOnLoadMethod]
private static void Init() => OnReloadEditor();
/// <summary> Automatically re-add loose node assets to the Graph node list </summary>
private static void OnReloadEditor() => EditorApplication.delayCall += () =>
{
if (EditorApplication.isUpdating)
{
OnReloadEditor();
return;
}
// Find all NodeGraph assets
var guids = AssetDatabase.FindAssets($"t:{typeof(XNode.NodeGraph)}");
for (var i = 0; i < guids.Length; i++)
{
var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
if (AssetDatabase.LoadAssetAtPath(assetPath, typeof(XNode.NodeGraph)) is XNode.NodeGraph graph)
{
graph.nodes.RemoveAll(x => x == null); //Remove null items
var objects = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
// Ensure that all sub node assets are present in the graph node list
for (var u = 0; u < objects.Length; u++)
{
// Ignore null sub assets
if (objects[u] == null) { continue; }
if (!graph.nodes.Contains(objects[u] as XNode.Node))
{
graph.nodes.Add(objects[u] as XNode.Node);
}
}
}
}
};
}
}

View File

@ -40,11 +40,15 @@ namespace XNodeEditor.Internal {
#endif
public static T GetEditor(K target, NodeEditorWindow window) {
if (target == null) return null;
T editor;
if (target == null)
{
return null;
}
T editor;
if (!editors.TryGetValue(target, out editor)) {
Type type = target.GetType();
Type editorType = GetEditorType(type);
var type = target.GetType();
var editorType = GetEditorType(type);
editor = Activator.CreateInstance(editorType) as T;
editor.target = target;
editor.serializedObject = new SerializedObject(target);
@ -52,15 +56,31 @@ namespace XNodeEditor.Internal {
editor.OnCreate();
editors.Add(target, editor);
}
if (editor.target == null) editor.target = target;
if (editor.window != window) editor.window = window;
if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
return editor;
if (editor.target == null)
{
editor.target = target;
}
if (editor.window != window)
{
editor.window = window;
}
if (editor.serializedObject == null)
{
editor.serializedObject = new SerializedObject(target);
}
return editor;
}
public static void DestroyEditor( K target )
{
if ( target == null ) return;
if ( target == null )
{
return;
}
T editor;
if ( editors.TryGetValue( target, out editor ) )
{
@ -69,11 +89,23 @@ namespace XNodeEditor.Internal {
}
private static Type GetEditorType(Type type) {
if (type == null) return null;
if (editorTypes == null) CacheCustomEditors();
Type result;
if (editorTypes.TryGetValue(type, out result)) return result;
//If type isn't found, try base type
if (type == null)
{
return null;
}
if (editorTypes == null)
{
CacheCustomEditors();
}
Type result;
if (editorTypes.TryGetValue(type, out result))
{
return result;
}
//If type isn't found, try base type
return GetEditorType(type.BaseType);
}
@ -81,12 +113,20 @@ namespace XNodeEditor.Internal {
editorTypes = new Dictionary<Type, Type>();
//Get all classes deriving from NodeEditor via reflection
Type[] nodeEditors = typeof(T).GetDerivedTypes();
for (int i = 0; i < nodeEditors.Length; i++) {
if (nodeEditors[i].IsAbstract) continue;
var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
if (attribs == null || attribs.Length == 0) continue;
A attrib = attribs[0] as A;
var nodeEditors = typeof(T).GetDerivedTypes();
for (var i = 0; i < nodeEditors.Length; i++) {
if (nodeEditors[i].IsAbstract)
{
continue;
}
var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
if (attribs == null || attribs.Length == 0)
{
continue;
}
var attrib = attribs[0] as A;
editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
}
}

View File

@ -21,9 +21,13 @@ namespace XNodeEditor {
private static readonly Vector3[] polyLineTempArray = new Vector3[2];
protected virtual void OnGUI() {
Event e = Event.current;
Matrix4x4 m = GUI.matrix;
if (graph == null) return;
var e = Event.current;
var m = GUI.matrix;
if (graph == null)
{
return;
}
ValidateGraphEditor();
Controls();
@ -48,7 +52,7 @@ namespace XNodeEditor {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, topPadding, 0, 0);
var padding = new Vector4(0, topPadding, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
rect.width * zoom,
@ -57,7 +61,7 @@ namespace XNodeEditor {
public static void EndZoomed(Rect rect, float zoom, float topPadding) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
var offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
0);
@ -68,21 +72,21 @@ namespace XNodeEditor {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = graphEditor.GetGridTexture();
Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
var center = rect.size / 2f;
var gridTex = graphEditor.GetGridTexture();
var crossTex = graphEditor.GetSecondaryGridTexture();
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
var xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
var yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
var tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
var tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
var tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
var tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
@ -91,9 +95,9 @@ namespace XNodeEditor {
public void DrawSelectionBox() {
if (currentActivity == NodeActivity.DragGrid) {
Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
Vector2 size = curPos - dragBoxStart;
Rect r = new Rect(dragBoxStart, size);
var curPos = WindowToGridPosition(Event.current.mousePosition);
var size = curPos - dragBoxStart;
var r = new Rect(dragBoxStart, size);
r.position = GridToWindowPosition(r.position);
r.size /= zoom;
Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
@ -105,16 +109,19 @@ namespace XNodeEditor {
}
/// <summary> Show right-click context menu for hovered reroute </summary>
void ShowRerouteContextMenu(RerouteReference reroute) {
GenericMenu contextMenu = new GenericMenu();
private void ShowRerouteContextMenu(RerouteReference reroute) {
var contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
/// <summary> Show right-click context menu for hovered port </summary>
void ShowPortContextMenu(XNode.NodePort hoveredPort) {
GenericMenu contextMenu = new GenericMenu();
private void ShowPortContextMenu(XNode.NodePort hoveredPort) {
var contextMenu = new GenericMenu();
foreach (var port in hoveredPort.GetConnections()) {
var name = port.node.name;
var index = hoveredPort.GetConnectionIndex(port);
@ -126,16 +133,23 @@ namespace XNodeEditor {
contextMenu.AddSeparator("");
if (hoveredPort.direction == XNode.NodePort.IO.Input)
{
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Output);
}
else
{
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Input);
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
float u = 1 - t;
private static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
var u = 1 - t;
float tt = t * t, uu = u * u;
float uuu = uu * u, ttt = tt * t;
return new Vector2(
@ -145,7 +159,7 @@ namespace XNodeEditor {
}
/// <summary> Draws a line segment without allocating temporary arrays </summary>
static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
private static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
polyLineTempArray[0].x = p0.x;
polyLineTempArray[0].y = p0.y;
polyLineTempArray[1].x = p1.x;
@ -156,30 +170,36 @@ namespace XNodeEditor {
/// <summary> Draw a bezier from output to input in grid coordinates </summary>
public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) {
// convert grid points to window points
for (int i = 0; i < gridPoints.Count; ++i)
for (var i = 0; i < gridPoints.Count; ++i)
{
gridPoints[i] = GridToWindowPosition(gridPoints[i]);
}
Color originalHandlesColor = Handles.color;
var originalHandlesColor = Handles.color;
Handles.color = gradient.Evaluate(0f);
int length = gridPoints.Count;
var length = gridPoints.Count;
switch (path) {
case NoodlePath.Curvy:
Vector2 outputTangent = Vector2.right;
for (int i = 0; i < length - 1; i++) {
var outputTangent = Vector2.right;
for (var i = 0; i < length - 1; i++) {
Vector2 inputTangent;
// Cached most variables that repeat themselves here to avoid so many indexer calls :p
Vector2 point_a = gridPoints[i];
Vector2 point_b = gridPoints[i + 1];
float dist_ab = Vector2.Distance(point_a, point_b);
if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
var point_a = gridPoints[i];
var point_b = gridPoints[i + 1];
var dist_ab = Vector2.Distance(point_a, point_b);
if (i == 0)
{
outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
}
if (i < length - 2) {
Vector2 point_c = gridPoints[i + 2];
Vector2 ab = (point_b - point_a).normalized;
Vector2 cb = (point_b - point_c).normalized;
Vector2 ac = (point_c - point_a).normalized;
Vector2 p = (ab + cb) * 0.5f;
float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
var point_c = gridPoints[i + 2];
var ab = (point_b - point_a).normalized;
var cb = (point_b - point_c).normalized;
var ac = (point_c - point_a).normalized;
var p = (ab + cb) * 0.5f;
var tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
var side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
inputTangent = p;
@ -188,24 +208,38 @@ namespace XNodeEditor {
}
// Calculates the tangents for the bezier's curves.
float zoomCoef = 50 / zoom;
Vector2 tangent_a = point_a + outputTangent * zoomCoef;
Vector2 tangent_b = point_b + inputTangent * zoomCoef;
var zoomCoef = 50 / zoom;
var tangent_a = point_a + outputTangent * zoomCoef;
var tangent_b = point_b + inputTangent * zoomCoef;
// Hover effect.
int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
var division = Mathf.RoundToInt(.2f * dist_ab) + 3;
// Coloring and bezier drawing.
int draw = 0;
Vector2 bezierPrevious = point_a;
for (int j = 1; j <= division; ++j) {
var draw = 0;
var bezierPrevious = point_a;
for (var j = 1; j <= division; ++j) {
if (stroke == NoodleStroke.Dashed) {
draw++;
if (draw >= 2) draw = -2;
if (draw < 0) continue;
if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
if (draw >= 2)
{
draw = -2;
}
if (draw < 0)
{
continue;
}
if (draw == 0)
{
bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
}
}
if (i == length - 2)
{
Handles.color = gradient.Evaluate((j + 1f) / division);
Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
}
var bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
bezierPrevious = bezierNext;
}
@ -213,36 +247,47 @@ namespace XNodeEditor {
}
break;
case NoodlePath.Straight:
for (int i = 0; i < length - 1; i++) {
Vector2 point_a = gridPoints[i];
Vector2 point_b = gridPoints[i + 1];
for (var i = 0; i < length - 1; i++) {
var point_a = gridPoints[i];
var point_b = gridPoints[i + 1];
// Draws the line with the coloring.
Vector2 prev_point = point_a;
var prev_point = point_a;
// Approximately one segment per 5 pixels
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
var segments = (int) Vector2.Distance(point_a, point_b) / 5;
segments = Math.Max(segments, 1);
int draw = 0;
for (int j = 0; j <= segments; j++) {
var draw = 0;
for (var j = 0; j <= segments; j++) {
draw++;
float t = j / (float) segments;
Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
var t = j / (float) segments;
var lerp = Vector2.Lerp(point_a, point_b, t);
if (draw > 0) {
if (i == length - 2) Handles.color = gradient.Evaluate(t);
if (i == length - 2)
{
Handles.color = gradient.Evaluate(t);
}
DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
}
prev_point = lerp;
if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
if (stroke == NoodleStroke.Dashed && draw >= 2)
{
draw = -2;
}
}
}
break;
case NoodlePath.Angled:
for (int i = 0; i < length - 1; i++) {
if (i == length - 1) continue; // Skip last index
for (var i = 0; i < length - 1; i++) {
if (i == length - 1)
{
continue; // Skip last index
}
if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
Vector2 start_1 = gridPoints[i];
Vector2 end_1 = gridPoints[i + 1];
var midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
var start_1 = gridPoints[i];
var end_1 = gridPoints[i + 1];
start_1.x = midpoint;
end_1.x = midpoint;
if (i == length - 2) {
@ -257,13 +302,13 @@ namespace XNodeEditor {
DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
}
} else {
float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
Vector2 start_1 = gridPoints[i];
Vector2 end_1 = gridPoints[i + 1];
var midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
var start_1 = gridPoints[i];
var end_1 = gridPoints[i + 1];
start_1.x += 25 / zoom;
end_1.x -= 25 / zoom;
Vector2 start_2 = start_1;
Vector2 end_2 = end_1;
var start_2 = start_1;
var end_2 = end_1;
start_2.y = midpoint;
end_2.y = midpoint;
if (i == length - 2) {
@ -287,8 +332,8 @@ namespace XNodeEditor {
}
break;
case NoodlePath.ShaderLab:
Vector2 start = gridPoints[0];
Vector2 end = gridPoints[length - 1];
var start = gridPoints[0];
var end = gridPoints[length - 1];
//Modify first and last point in array so we can loop trough them nicely.
gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
@ -297,26 +342,33 @@ namespace XNodeEditor {
DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
Handles.color = gradient.Evaluate(1f);
DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
for (int i = 0; i < length - 1; i++) {
Vector2 point_a = gridPoints[i];
Vector2 point_b = gridPoints[i + 1];
for (var i = 0; i < length - 1; i++) {
var point_a = gridPoints[i];
var point_b = gridPoints[i + 1];
// Draws the line with the coloring.
Vector2 prev_point = point_a;
var prev_point = point_a;
// Approximately one segment per 5 pixels
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
var segments = (int) Vector2.Distance(point_a, point_b) / 5;
segments = Math.Max(segments, 1);
int draw = 0;
for (int j = 0; j <= segments; j++) {
var draw = 0;
for (var j = 0; j <= segments; j++) {
draw++;
float t = j / (float) segments;
Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
var t = j / (float) segments;
var lerp = Vector2.Lerp(point_a, point_b, t);
if (draw > 0) {
if (i == length - 2) Handles.color = gradient.Evaluate(t);
if (i == length - 2)
{
Handles.color = gradient.Evaluate(t);
}
DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
}
prev_point = lerp;
if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
if (stroke == NoodleStroke.Dashed && draw >= 2)
{
draw = -2;
}
}
}
gridPoints[0] = start;
@ -328,41 +380,58 @@ namespace XNodeEditor {
/// <summary> Draws all connections </summary>
public void DrawConnections() {
Vector2 mousePos = Event.current.mousePosition;
List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
var mousePos = Event.current.mousePosition;
var selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
hoveredReroute = new RerouteReference();
List<Vector2> gridPoints = new List<Vector2>(2);
var gridPoints = new List<Vector2>(2);
Color col = GUI.color;
foreach (XNode.Node node in graph.nodes) {
var col = GUI.color;
foreach (var node in graph.nodes) {
//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
if (node == null) continue;
if (node == null)
{
continue;
}
// Draw full connections and output > reroute
foreach (XNode.NodePort output in node.Outputs) {
foreach (var output in node.Outputs) {
//Needs cleanup. Null checks are ugly
Rect fromRect;
if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
if (!_portConnectionPoints.TryGetValue(output, out fromRect))
{
continue;
}
Color portColor = graphEditor.GetPortColor(output);
GUIStyle portStyle = graphEditor.GetPortStyle(output);
var portColor = graphEditor.GetPortColor(output);
var portStyle = graphEditor.GetPortStyle(output);
for (int k = 0; k < output.ConnectionCount; k++) {
XNode.NodePort input = output.GetConnection(k);
for (var k = 0; k < output.ConnectionCount; k++) {
var input = output.GetConnection(k);
Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
float noodleThickness = graphEditor.GetNoodleThickness(output, input);
NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
var noodleGradient = graphEditor.GetNoodleGradient(output, input);
var noodleThickness = graphEditor.GetNoodleThickness(output, input);
var noodlePath = graphEditor.GetNoodlePath(output, input);
var noodleStroke = graphEditor.GetNoodleStroke(output, input);
// Error handling
if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
if (!input.IsConnectedTo(output)) input.Connect(output);
Rect toRect;
if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
if (input == null)
{
continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
}
List<Vector2> reroutePoints = output.GetReroutePoints(k);
if (!input.IsConnectedTo(output))
{
input.Connect(output);
}
Rect toRect;
if (!_portConnectionPoints.TryGetValue(input, out toRect))
{
continue;
}
var reroutePoints = output.GetReroutePoints(k);
gridPoints.Clear();
gridPoints.Add(fromRect.center);
@ -371,10 +440,10 @@ namespace XNodeEditor {
DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
// Loop through reroute points again and draw the points
for (int i = 0; i < reroutePoints.Count; i++) {
RerouteReference rerouteRef = new RerouteReference(output, k, i);
for (var i = 0; i < reroutePoints.Count; i++) {
var rerouteRef = new RerouteReference(output, k, i);
// Draw reroute point at position
Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
var rect = new Rect(reroutePoints[i], new Vector2(12, 12));
rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
rect = GridToWindowRect(rect);
@ -386,19 +455,28 @@ namespace XNodeEditor {
GUI.color = portColor;
GUI.DrawTexture(rect, portStyle.active.background);
if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
if (rect.Overlaps(selectionBox))
{
selection.Add(rerouteRef);
}
if (rect.Contains(mousePos))
{
hoveredReroute = rerouteRef;
}
}
}
}
}
GUI.color = col;
if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid)
{
selectedReroutes = selection;
}
}
private void DrawNodes() {
Event e = Event.current;
var e = Event.current;
if (e.type == EventType.Layout) {
selectionCache = new List<UnityEngine.Object>(Selection.objects);
}
@ -406,38 +484,53 @@ namespace XNodeEditor {
System.Reflection.MethodInfo onValidate = null;
if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
if (onValidate != null) EditorGUI.BeginChangeCheck();
if (onValidate != null)
{
EditorGUI.BeginChangeCheck();
}
}
BeginZoomed(position, zoom, topPadding);
Vector2 mousePos = Event.current.mousePosition;
var mousePos = Event.current.mousePosition;
if (e.type != EventType.Layout) {
hoveredNode = null;
hoveredPort = null;
}
List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
var preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
// Selection box stuff
Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
Vector2 boxSize = mousePos - boxStartPos;
var boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
var boxSize = mousePos - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
Rect selectionBox = new Rect(boxStartPos, boxSize);
var selectionBox = new Rect(boxStartPos, boxSize);
//Save guiColor so we can revert it
Color guiColor = GUI.color;
var guiColor = GUI.color;
List<XNode.NodePort> removeEntries = new List<XNode.NodePort>();
var removeEntries = new List<XNode.NodePort>();
if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
for (int n = 0; n < graph.nodes.Count; n++) {
if (e.type == EventType.Layout)
{
culledNodes = new List<XNode.Node>();
}
for (var n = 0; n < graph.nodes.Count; n++) {
// Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
if (graph.nodes[n] == null) continue;
if (n >= graph.nodes.Count) return;
XNode.Node node = graph.nodes[n];
if (graph.nodes[n] == null)
{
continue;
}
if (n >= graph.nodes.Count)
{
return;
}
var node = graph.nodes[n];
// Culling
if (e.type == EventType.Layout) {
@ -446,16 +539,28 @@ namespace XNodeEditor {
culledNodes.Add(node);
continue;
}
} else if (culledNodes.Contains(node)) continue;
} else if (culledNodes.Contains(node))
{
continue;
}
if (e.type == EventType.Repaint) {
removeEntries.Clear();
foreach (var kvp in _portConnectionPoints)
if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
{
if (kvp.Key.node == node)
{
removeEntries.Add(kvp.Key);
}
}
foreach (var k in removeEntries)
{
_portConnectionPoints.Remove(k);
}
}
NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
var nodeEditor = NodeEditor.GetEditor(node, this);
NodeEditor.portPositions.Clear();
@ -463,15 +568,15 @@ namespace XNodeEditor {
EditorGUIUtility.labelWidth = 84;
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
var nodePos = GridToWindowPositionNoClipped(node.position);
GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
bool selected = selectionCache.Contains(graph.nodes[n]);
var selected = selectionCache.Contains(graph.nodes[n]);
if (selected) {
GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
var style = new GUIStyle(nodeEditor.GetBodyStyle());
var highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
highlightStyle.padding = style.padding;
style.padding = new RectOffset();
GUI.color = nodeEditor.GetTint();
@ -479,7 +584,7 @@ namespace XNodeEditor {
GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
GUILayout.BeginVertical(new GUIStyle(highlightStyle));
} else {
GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
var style = new GUIStyle(nodeEditor.GetBodyStyle());
GUI.color = nodeEditor.GetTint();
GUILayout.BeginVertical(style);
}
@ -493,7 +598,11 @@ namespace XNodeEditor {
//If user changed a value, notify other scripts through onUpdateNode
if (EditorGUI.EndChangeCheck()) {
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
if (NodeEditor.onUpdateNode != null)
{
NodeEditor.onUpdateNode(node);
}
EditorUtility.SetDirty(node);
nodeEditor.serializedObject.ApplyModifiedProperties();
}
@ -502,87 +611,142 @@ namespace XNodeEditor {
//Cache data about the node for next frame
if (e.type == EventType.Repaint) {
Vector2 size = GUILayoutUtility.GetLastRect().size;
if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
else nodeSizes.Add(node, size);
var size = GUILayoutUtility.GetLastRect().size;
if (nodeSizes.ContainsKey(node))
{
nodeSizes[node] = size;
}
else
{
nodeSizes.Add(node, size);
}
foreach (var kvp in NodeEditor.portPositions) {
Vector2 portHandlePos = kvp.Value;
var portHandlePos = kvp.Value;
portHandlePos += node.position;
Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
var rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
portConnectionPoints[kvp.Key] = rect;
}
}
if (selected) GUILayout.EndVertical();
if (selected)
{
GUILayout.EndVertical();
}
if (e.type != EventType.Layout) {
//Check if we are hovering this node
Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
Rect windowRect = new Rect(nodePos, nodeSize);
if (windowRect.Contains(mousePos)) hoveredNode = node;
var nodeSize = GUILayoutUtility.GetLastRect().size;
var windowRect = new Rect(nodePos, nodeSize);
if (windowRect.Contains(mousePos))
{
hoveredNode = node;
}
//If dragging a selection box, add nodes inside to selection
if (currentActivity == NodeActivity.DragGrid) {
if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
if (windowRect.Overlaps(selectionBox))
{
preSelection.Add(node);
}
}
//Check if we are hovering any of this nodes ports
//Check input ports
foreach (XNode.NodePort input in node.Inputs) {
foreach (var input in node.Inputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(input)) continue;
Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
if (r.Contains(mousePos)) hoveredPort = input;
if (!portConnectionPoints.ContainsKey(input))
{
continue;
}
var r = GridToWindowRectNoClipped(portConnectionPoints[input]);
if (r.Contains(mousePos))
{
hoveredPort = input;
}
}
//Check all output ports
foreach (XNode.NodePort output in node.Outputs) {
foreach (var output in node.Outputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(output)) continue;
Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
if (r.Contains(mousePos)) hoveredPort = output;
if (!portConnectionPoints.ContainsKey(output))
{
continue;
}
var r = GridToWindowRectNoClipped(portConnectionPoints[output]);
if (r.Contains(mousePos))
{
hoveredPort = output;
}
}
}
GUILayout.EndArea();
}
if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid)
{
Selection.objects = preSelection.ToArray();
}
EndZoomed(position, zoom, topPadding);
//If a change in is detected in the selected node, call OnValidate method.
//This is done through reflection because OnValidate is only relevant in editor,
//and thus, the code should not be included in build.
if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
if (onValidate != null && EditorGUI.EndChangeCheck())
{
onValidate.Invoke(Selection.activeObject, null);
}
}
private bool ShouldBeCulled(XNode.Node node) {
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
if (nodePos.x / _zoom > position.width) return true; // Right
else if (nodePos.y / _zoom > position.height) return true; // Bottom
var nodePos = GridToWindowPositionNoClipped(node.position);
if (nodePos.x / _zoom > position.width)
{
return true; // Right
}
else if (nodePos.y / _zoom > position.height)
{
return true; // Bottom
}
else if (nodeSizes.ContainsKey(node)) {
Vector2 size = nodeSizes[node];
if (nodePos.x + size.x < 0) return true; // Left
else if (nodePos.y + size.y < 0) return true; // Top
var size = nodeSizes[node];
if (nodePos.x + size.x < 0)
{
return true; // Left
}
else if (nodePos.y + size.y < 0)
{
return true; // Top
}
}
return false;
}
private void DrawTooltip() {
if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
{
return;
}
string tooltip = null;
if (hoveredPort != null) {
tooltip = graphEditor.GetPortTooltip(hoveredPort);
} else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
tooltip = NodeEditor.GetEditor(hoveredNode, this).GetHeaderTooltip();
}
if (string.IsNullOrEmpty(tooltip)) return;
GUIContent content = new GUIContent(tooltip);
Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
if (string.IsNullOrEmpty(tooltip))
{
return;
}
var content = new GUIContent(tooltip);
var size = NodeEditorResources.styles.tooltip.CalcSize(content);
size.x += 8;
Rect rect = new Rect(Event.current.mousePosition - (size), size);
var rect = new Rect(Event.current.mousePosition - (size), size);
EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
Repaint();
}

View File

@ -21,9 +21,13 @@ namespace XNodeEditor {
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
XNode.NodePort port = node.GetPort(property.name);
if (property == null)
{
throw new NullReferenceException();
}
var node = property.serializedObject.targetObject as XNode.Node;
var port = node.GetPort(property.name);
PropertyField(property, label, port, includeChildren);
}
@ -34,61 +38,83 @@ namespace XNodeEditor {
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
if (property == null)
{
throw new NullReferenceException();
}
// If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
if (port == null)
{
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
}
else {
Rect rect = new Rect();
var rect = new Rect();
List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
var propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
// If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) {
// Get data from [Input] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
var showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.InputAttribute inputAttribute;
bool dynamicPortList = false;
var dynamicPortList = false;
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
dynamicPortList = inputAttribute.dynamicPortList;
showBacking = inputAttribute.backingValue;
}
bool usePropertyAttributes = dynamicPortList ||
showBacking == XNode.Node.ShowBackingValue.Never ||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
var usePropertyAttributes = dynamicPortList ||
showBacking == XNode.Node.ShowBackingValue.Never ||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
float spacePadding = 0;
string tooltip = null;
foreach (var attr in propertyAttributes) {
if (attr is SpaceAttribute) {
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height;
if (usePropertyAttributes)
{
GUILayout.Space((attr as SpaceAttribute).height);
}
else
{
spacePadding += (attr as SpaceAttribute).height;
}
} else if (attr is HeaderAttribute) {
if (usePropertyAttributes) {
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
var position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
} else
{
spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
}
} else if (attr is TooltipAttribute) {
tooltip = (attr as TooltipAttribute).tooltip;
}
}
if (dynamicPortList) {
Type type = GetType(property);
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
var type = GetType(property);
var connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return;
}
switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
if (port.IsConnected)
{
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
}
// Display an editable property field if port is not connected
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else
{
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
}
break;
case XNode.Node.ShowBackingValue.Never:
// Display a label
@ -106,49 +132,65 @@ namespace XNodeEditor {
// If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == XNode.NodePort.IO.Output) {
// Get data from [Output] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
var showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.OutputAttribute outputAttribute;
bool dynamicPortList = false;
var dynamicPortList = false;
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
dynamicPortList = outputAttribute.dynamicPortList;
showBacking = outputAttribute.backingValue;
}
bool usePropertyAttributes = dynamicPortList ||
showBacking == XNode.Node.ShowBackingValue.Never ||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
var usePropertyAttributes = dynamicPortList ||
showBacking == XNode.Node.ShowBackingValue.Never ||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
float spacePadding = 0;
string tooltip = null;
foreach (var attr in propertyAttributes) {
if (attr is SpaceAttribute) {
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
else spacePadding += (attr as SpaceAttribute).height;
if (usePropertyAttributes)
{
GUILayout.Space((attr as SpaceAttribute).height);
}
else
{
spacePadding += (attr as SpaceAttribute).height;
}
} else if (attr is HeaderAttribute) {
if (usePropertyAttributes) {
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
var position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
position = EditorGUI.IndentedRect(position);
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
} else
{
spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
}
} else if (attr is TooltipAttribute) {
tooltip = (attr as TooltipAttribute).tooltip;
}
}
if (dynamicPortList) {
Type type = GetType(property);
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
var type = GetType(property);
var connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
return;
}
switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
if (port.IsConnected)
{
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
}
// Display an editable property field if port is not connected
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else
{
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
}
break;
case XNode.Node.ShowBackingValue.Never:
// Display a label
@ -167,20 +209,20 @@ namespace XNodeEditor {
rect.size = new Vector2(16, 16);
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position
Vector2 portPos = rect.center;
var portPos = rect.center;
NodeEditor.portPositions[port] = portPos;
}
}
private static System.Type GetType(SerializedProperty property) {
System.Type parentType = property.serializedObject.targetObject.GetType();
System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
var parentType = property.serializedObject.targetObject.GetType();
var fi = parentType.GetFieldInfo(property.name);
return fi.FieldType;
}
@ -191,17 +233,25 @@ namespace XNodeEditor {
/// <summary> Make a simple port field. </summary>
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
if (port == null) return;
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
if (port == null)
{
return;
}
if (options == null)
{
options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
}
Vector2 position = Vector3.zero;
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
var content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
// If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) {
// Display a label
EditorGUILayout.LabelField(content, options);
Rect rect = GUILayoutUtility.GetLastRect();
var rect = GUILayoutUtility.GetLastRect();
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
position = rect.position - new Vector2(16 + paddingLeft, 0);
}
@ -210,7 +260,7 @@ namespace XNodeEditor {
// Display a label
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
Rect rect = GUILayoutUtility.GetLastRect();
var rect = GUILayoutUtility.GetLastRect();
rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
position = rect.position + new Vector2(rect.width, 0);
}
@ -219,25 +269,32 @@ namespace XNodeEditor {
/// <summary> Make a simple port field. </summary>
public static void PortField(Vector2 position, XNode.NodePort port) {
if (port == null) return;
if (port == null)
{
return;
}
Rect rect = new Rect(position, new Vector2(16, 16));
var rect = new Rect(position, new Vector2(16, 16));
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position
Vector2 portPos = rect.center;
var portPos = rect.center;
NodeEditor.portPositions[port] = portPos;
}
/// <summary> Add a port field to previous layout element. </summary>
public static void AddPortField(XNode.NodePort port) {
if (port == null) return;
Rect rect = new Rect();
if (port == null)
{
return;
}
var rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) {
@ -253,14 +310,14 @@ namespace XNodeEditor {
rect.size = new Vector2(16, 16);
Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
var backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
var col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
var portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
// Register the handle position
Vector2 portPos = rect.center;
var portPos = rect.center;
NodeEditor.portPositions[port] = portPos;
}
@ -281,7 +338,7 @@ namespace XNodeEditor {
/// <param name="border">texture for border of the dot port</param>
/// <param name="dot">texture for the dot port</param>
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot) {
Color col = GUI.color;
var col = GUI.color;
GUI.color = backgroundColor;
GUI.DrawTexture(rect, border);
GUI.color = typeColor;
@ -304,12 +361,19 @@ namespace XNodeEditor {
/// <summary> Is this port part of a DynamicPortList? </summary>
public static bool IsDynamicPortListPort(XNode.NodePort port) {
string[] parts = port.fieldName.Split(' ');
if (parts.Length != 2) return false;
var parts = port.fieldName.Split(' ');
if (parts.Length != 2)
{
return false;
}
Dictionary<string, ReorderableList> cache;
if (reorderableListCache.TryGetValue(port.node, out cache)) {
ReorderableList list;
if (cache.TryGetValue(parts[0], out list)) return true;
if (cache.TryGetValue(parts[0], out list))
{
return true;
}
}
return false;
}
@ -321,33 +385,42 @@ namespace XNodeEditor {
/// <param name="connectionType">Connection type of added dynamic ports</param>
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
XNode.Node node = serializedObject.targetObject as XNode.Node;
var node = serializedObject.targetObject as XNode.Node;
var indexedPorts = node.DynamicPorts.Select(x => {
string[] split = x.fieldName.Split(' ');
var split = x.fieldName.Split(' ');
if (split != null && split.Length == 2 && split[0] == fieldName) {
int i = -1;
var i = -1;
if (int.TryParse(split[1], out i)) {
return new { index = i, port = x };
}
}
return new { index = -1, port = (XNode.NodePort)null };
}).Where(x => x.port != null);
List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
var dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
node.UpdatePorts();
ReorderableList list = null;
Dictionary<string, ReorderableList> rlc;
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
if (!rlc.TryGetValue(fieldName, out list)) list = null;
if (!rlc.TryGetValue(fieldName, out list))
{
list = null;
}
}
// If a ReorderableList isn't cached for this array, do so.
if (list == null) {
SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
var arrayData = serializedObject.FindProperty(fieldName);
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
{
rlc.Add(fieldName, list);
}
else
{
reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
}
}
list.list = dynamicPorts;
list.DoLayoutList();
@ -355,34 +428,45 @@ namespace XNodeEditor {
}
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
bool hasArrayData = arrayData != null && arrayData.isArray;
XNode.Node node = serializedObject.targetObject as XNode.Node;
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
var hasArrayData = arrayData != null && arrayData.isArray;
var node = serializedObject.targetObject as XNode.Node;
var list = new ReorderableList(dynamicPorts, null, true, true, true, true);
var label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
list.drawElementCallback =
(Rect rect, int index, bool isActive, bool isFocused) => {
XNode.NodePort port = node.GetPort(fieldName + " " + index);
var port = node.GetPort(fieldName + " " + index);
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
if (arrayData.arraySize <= index) {
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
return;
}
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
var itemData = arrayData.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(rect, itemData, true);
} else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
} else
{
EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
}
if (port != null) {
Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
var pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
NodeEditorGUILayout.PortField(pos, port);
}
};
list.elementHeightCallback =
(int index) => {
if (hasArrayData) {
if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
if (arrayData.arraySize <= index)
{
return EditorGUIUtility.singleLineHeight;
}
var itemData = arrayData.GetArrayElementAtIndex(index);
return EditorGUI.GetPropertyHeight(itemData);
} else return EditorGUIUtility.singleLineHeight;
} else
{
return EditorGUIUtility.singleLineHeight;
}
};
list.drawHeaderCallback =
(Rect rect) => {
@ -395,15 +479,15 @@ namespace XNodeEditor {
list.onReorderCallback =
(ReorderableList rl) => {
serializedObject.Update();
bool hasRect = false;
bool hasNewRect = false;
Rect rect = Rect.zero;
Rect newRect = Rect.zero;
var hasRect = false;
var hasNewRect = false;
var rect = Rect.zero;
var newRect = Rect.zero;
// Move up
if (rl.index > reorderableListIndex) {
for (int i = reorderableListIndex; i < rl.index; ++i) {
XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
for (var i = reorderableListIndex; i < rl.index; ++i) {
var port = node.GetPort(fieldName + " " + i);
var nextPort = node.GetPort(fieldName + " " + (i + 1));
port.SwapConnections(nextPort);
// Swap cached positions to mitigate twitching
@ -415,9 +499,9 @@ namespace XNodeEditor {
}
// Move down
else {
for (int i = reorderableListIndex; i > rl.index; --i) {
XNode.NodePort port = node.GetPort(fieldName + " " + i);
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
for (var i = reorderableListIndex; i > rl.index; --i) {
var port = node.GetPort(fieldName + " " + i);
var nextPort = node.GetPort(fieldName + " " + (i - 1));
port.SwapConnections(nextPort);
// Swap cached positions to mitigate twitching
@ -445,12 +529,22 @@ namespace XNodeEditor {
list.onAddCallback =
(ReorderableList rl) => {
// Add dynamic port postfixed with an index number
string newName = fieldName + " 0";
int i = 0;
while (node.HasPort(newName)) newName = fieldName + " " + (++i);
var newName = fieldName + " 0";
var i = 0;
while (node.HasPort(newName))
{
newName = fieldName + " " + (++i);
}
if (io == XNode.NodePort.IO.Output)
{
node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
}
else
{
node.AddDynamicInput(type, connectionType, typeConstraint, newName);
}
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
serializedObject.Update();
EditorUtility.SetDirty(node);
if (hasArrayData) {
@ -462,9 +556,9 @@ namespace XNodeEditor {
(ReorderableList rl) => {
var indexedPorts = node.DynamicPorts.Select(x => {
string[] split = x.fieldName.Split(' ');
var split = x.fieldName.Split(' ');
if (split != null && split.Length == 2 && split[0] == fieldName) {
int i = -1;
var i = -1;
if (int.TryParse(split[1], out i)) {
return new { index = i, port = x };
}
@ -473,7 +567,7 @@ namespace XNodeEditor {
}).Where(x => x.port != null);
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
int index = rl.index;
var index = rl.index;
if (dynamicPorts[index] == null) {
Debug.LogWarning("No port found at index " + index + " - Skipped");
@ -484,9 +578,9 @@ namespace XNodeEditor {
// Clear the removed ports connections
dynamicPorts[index].ClearConnections();
// Move following connections one step up to replace the missing connection
for (int k = index + 1; k < dynamicPorts.Count(); k++) {
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
XNode.NodePort other = dynamicPorts[k].GetConnection(j);
for (var k = index + 1; k < dynamicPorts.Count(); k++) {
for (var j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
var other = dynamicPorts[k].GetConnection(j);
dynamicPorts[k].Disconnect(other);
dynamicPorts[k - 1].Connect(other);
}
@ -517,14 +611,25 @@ namespace XNodeEditor {
};
if (hasArrayData) {
int dynamicPortCount = dynamicPorts.Count;
var dynamicPortCount = dynamicPorts.Count;
while (dynamicPortCount < arrayData.arraySize) {
// Add dynamic port postfixed with an index number
string newName = arrayData.name + " 0";
int i = 0;
while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
var newName = arrayData.name + " 0";
var i = 0;
while (node.HasPort(newName))
{
newName = arrayData.name + " " + (++i);
}
if (io == XNode.NodePort.IO.Output)
{
node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
}
else
{
node.AddDynamicInput(type, connectionType, typeConstraint, newName);
}
EditorUtility.SetDirty(node);
dynamicPortCount++;
}
@ -534,7 +639,11 @@ namespace XNodeEditor {
serializedObject.ApplyModifiedProperties();
serializedObject.Update();
}
if (onCreation != null) onCreation(list);
if (onCreation != null)
{
onCreation(list);
}
return list;
}
}

View File

@ -51,14 +51,22 @@ namespace XNodeEditor {
private Texture2D _gridTexture;
public Texture2D gridTexture {
get {
if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
if (_gridTexture == null)
{
_gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
}
return _gridTexture;
}
}
private Texture2D _crossTexture;
public Texture2D crossTexture {
get {
if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
if (_crossTexture == null)
{
_crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
}
return _crossTexture;
}
}
@ -66,8 +74,8 @@ namespace XNodeEditor {
public void OnAfterDeserialize() {
// Deserialize typeColorsData
typeColors = new Dictionary<string, Color>();
string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < data.Length; i += 2) {
var data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
for (var i = 0; i < data.Length; i += 2) {
Color col;
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
typeColors.Add(data[i], col);
@ -86,24 +94,34 @@ namespace XNodeEditor {
/// <summary> Get settings of current active editor </summary>
public static Settings GetSettings() {
if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
if (XNodeEditor.NodeEditorWindow.current == null)
{
return new Settings();
}
if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
var attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
if (attribs.Length == 1) {
XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
var attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
lastKey = attrib.editorPrefsKey;
} else return null;
} else
{
return null;
}
}
if (!settings.ContainsKey(lastKey)) VerifyLoaded();
if (!settings.ContainsKey(lastKey))
{
VerifyLoaded();
}
return settings[lastKey];
}
#if UNITY_2019_1_OR_NEWER
[SettingsProvider]
public static SettingsProvider CreateXNodeSettingsProvider() {
SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
var provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
};
@ -116,9 +134,13 @@ namespace XNodeEditor {
#endif
private static void PreferencesGUI() {
VerifyLoaded();
Settings settings = NodeEditorPreferences.settings[lastKey];
var settings = NodeEditorPreferences.settings[lastKey];
if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100)))
{
Application.OpenURL("https://github.com/Siccity/xNode/wiki");
}
if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
EditorGUILayout.Space();
NodeSettingsGUI(lastKey, settings);
@ -155,7 +177,11 @@ namespace XNodeEditor {
EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
settings.openOnCreate = EditorGUILayout.Toggle(new GUIContent("Open Editor on Create", "Disable to prevent openening the editor when creating a new graph"), settings.openOnCreate);
if (GUI.changed) SavePrefs(key, settings);
if (GUI.changed)
{
SavePrefs(key, settings);
}
EditorGUILayout.Space();
}
@ -188,16 +214,23 @@ namespace XNodeEditor {
//Display type colors. Save them if they are edited by the user
foreach (var type in typeColorKeys) {
string typeColorKey = NodeEditorUtilities.PrettyName(type);
Color col = typeColors[type];
var typeColorKey = NodeEditorUtilities.PrettyName(type);
var col = typeColors[type];
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
col = EditorGUILayout.ColorField(typeColorKey, col);
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck()) {
typeColors[type] = col;
if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
else settings.typeColors.Add(typeColorKey, col);
if (settings.typeColors.ContainsKey(typeColorKey))
{
settings.typeColors[typeColorKey] = col;
}
else
{
settings.typeColors.Add(typeColorKey, col);
}
SavePrefs(key, settings);
NodeEditorWindow.RepaintAll();
}
@ -208,16 +241,30 @@ namespace XNodeEditor {
private static Settings LoadPrefs() {
// Create settings if it doesn't exist
if (!EditorPrefs.HasKey(lastKey)) {
if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
if (lastEditor != null)
{
EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
}
else
{
EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
}
}
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
}
/// <summary> Delete all prefs </summary>
public static void ResetPrefs() {
if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
if (EditorPrefs.HasKey(lastKey))
{
EditorPrefs.DeleteKey(lastKey);
}
if (settings.ContainsKey(lastKey))
{
settings.Remove(lastKey);
}
typeColors = new Dictionary<Type, Color>();
VerifyLoaded();
NodeEditorWindow.RepaintAll();
@ -230,20 +277,30 @@ namespace XNodeEditor {
/// <summary> Check if we have loaded settings for given key. If not, load them </summary>
private static void VerifyLoaded() {
if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
if (!settings.ContainsKey(lastKey))
{
settings.Add(lastKey, LoadPrefs());
}
}
/// <summary> Return color based on type </summary>
public static Color GetTypeColor(System.Type type) {
VerifyLoaded();
if (type == null) return Color.gray;
if (type == null)
{
return Color.gray;
}
Color col;
if (!typeColors.TryGetValue(type, out col)) {
string typeName = type.PrettyName();
if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
var typeName = type.PrettyName();
if (settings[lastKey].typeColors.ContainsKey(typeName))
{
typeColors.Add(type, settings[lastKey].typeColors[typeName]);
}
else {
#if UNITY_5_4_OR_NEWER
UnityEngine.Random.State oldState = UnityEngine.Random.state;
var oldState = UnityEngine.Random.state;
UnityEngine.Random.InitState(typeName.GetHashCode());
#else
int oldSeed = UnityEngine.Random.seed;

View File

@ -21,8 +21,8 @@ namespace XNodeEditor {
/// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
var fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
var isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
}
@ -49,10 +49,14 @@ namespace XNodeEditor {
private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
dict = new Dictionary<Type, V>();
for (int i = 0; i < nodeTypes.Length; i++) {
object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
if (attribs == null || attribs.Length == 0) continue;
A attrib = attribs[0] as A;
for (var i = 0; i < nodeTypes.Length; i++) {
var attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
if (attribs == null || attribs.Length == 0)
{
continue;
}
var attrib = attribs[0] as A;
dict.Add(nodeTypes[i], getter(attrib));
}
}
@ -60,17 +64,21 @@ namespace XNodeEditor {
/// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
// If we can't find field in the first run, it's probably a private field in a base class.
FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
var field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
// Search base classes for private fields only. Public fields are found above
while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
while (field == null && (type = type.BaseType) != typeof(XNode.Node))
{
field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
}
return field;
}
/// <summary> Get all classes deriving from baseType via reflection </summary>
public static Type[] GetDerivedTypes(this Type baseType) {
List<System.Type> types = new List<System.Type>();
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies) {
var types = new List<System.Type>();
var assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies) {
try {
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
} catch (ReflectionTypeLoadException) { }
@ -80,17 +88,17 @@ namespace XNodeEditor {
/// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
var items = GetContextMenuMethods(obj);
if (items.Length != 0) {
contextMenu.AddSeparator("");
List<string> invalidatedEntries = new List<string>();
foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
var invalidatedEntries = new List<string>();
foreach (var checkValidate in items) {
if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
invalidatedEntries.Add(checkValidate.Key.menuItem);
}
}
for (int i = 0; i < items.Length; i++) {
KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
for (var i = 0; i < items.Length; i++) {
var kvp = items[i];
if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
} else {
@ -105,17 +113,24 @@ namespace XNodeEditor {
System.Reflection.MethodInfo onValidate = null;
if (target != null) {
onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (onValidate != null) onValidate.Invoke(target, null);
if (onValidate != null)
{
onValidate.Invoke(target, null);
}
}
}
public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
Type type = obj.GetType();
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
for (int i = 0; i < methods.Length; i++) {
ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
if (attribs == null || attribs.Length == 0) continue;
var type = obj.GetType();
var methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
var kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
for (var i = 0; i < methods.Length; i++) {
var attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
if (attribs == null || attribs.Length == 0)
{
continue;
}
if (methods[i].GetParameters().Length != 0) {
Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
continue;
@ -125,7 +140,7 @@ namespace XNodeEditor {
continue;
}
for (int k = 0; k < attribs.Length; k++) {
for (var k = 0; k < attribs.Length; k++) {
kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
}
}

View File

@ -21,7 +21,7 @@ namespace XNodeEditor {
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
public Styles() {
GUIStyle baseStyle = new GUIStyle("Label");
var baseStyle = new GUIStyle("Label");
baseStyle.fixedHeight = 18;
inputPort = new GUIStyle(baseStyle);
@ -56,13 +56,21 @@ namespace XNodeEditor {
}
public static Texture2D GenerateGridTexture(Color line, Color bg) {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = bg;
if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
var tex = new Texture2D(64, 64);
var cols = new Color[64 * 64];
for (var y = 0; y < 64; y++) {
for (var x = 0; x < 64; x++) {
var col = bg;
if (y % 16 == 0 || x % 16 == 0)
{
col = Color.Lerp(line, bg, 0.65f);
}
if (y == 63 || x == 63)
{
col = Color.Lerp(line, bg, 0.35f);
}
cols[(y * 64) + x] = col;
}
}
@ -75,12 +83,16 @@ namespace XNodeEditor {
}
public static Texture2D GenerateCrossTexture(Color line) {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = line;
if (y != 31 && x != 31) col.a = 0;
var tex = new Texture2D(64, 64);
var cols = new Color[64 * 64];
for (var y = 0; y < 64; y++) {
for (var x = 0; x < 64; x++) {
var col = line;
if (y != 31 && x != 31)
{
col.a = 0;
}
cols[(y * 64) + x] = col;
}
}

View File

@ -22,12 +22,12 @@ namespace XNodeEditor {
private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
object[] attribs = classType.GetCustomAttributes(typeof(T), false);
var attribs = classType.GetCustomAttributes(typeof(T), false);
return GetAttrib(attribs, out attribOut);
}
public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
for (var i = 0; i < attribs.Length; i++) {
if (attribs[i] is T) {
attribOut = attribs[i] as T;
return true;
@ -39,19 +39,19 @@ namespace XNodeEditor {
public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
// If we can't find field in the first run, it's probably a private field in a base class.
FieldInfo field = classType.GetFieldInfo(fieldName);
var field = classType.GetFieldInfo(fieldName);
// This shouldn't happen. Ever.
if (field == null) {
Debug.LogWarning("Field " + fieldName + " couldnt be found");
attribOut = null;
return false;
}
object[] attribs = field.GetCustomAttributes(typeof(T), true);
var attribs = field.GetCustomAttributes(typeof(T), true);
return GetAttrib(attribs, out attribOut);
}
public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
for (var i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
return true;
}
@ -77,7 +77,10 @@ namespace XNodeEditor {
if (GetAttrib<T>(classType, fieldName, out attribOut)) {
typeTypes.Add(typeof(T), attribOut);
return true;
} else typeTypes.Add(typeof(T), null);
} else
{
typeTypes.Add(typeof(T), null);
}
}
if (attr == null) {
@ -98,8 +101,8 @@ namespace XNodeEditor {
List<PropertyAttribute> typeAttributes;
if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
FieldInfo field = classType.GetFieldInfo(fieldName);
object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
var field = classType.GetFieldInfo(fieldName);
var attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
typeFields.Add(fieldName, typeAttributes);
}
@ -117,7 +120,11 @@ namespace XNodeEditor {
/// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
public static bool IsCastableTo(this Type from, Type to) {
if (to.IsAssignableFrom(from)) return true;
if (to.IsAssignableFrom(from))
{
return true;
}
var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
.Where(
m => m.ReturnType == to &&
@ -135,13 +142,15 @@ namespace XNodeEditor {
/// <param name="direction"></param>
/// <returns>True if NodeType has some port with value type compatible</returns>
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
Type findType = typeof(XNode.Node.InputAttribute);
var findType = typeof(XNode.Node.InputAttribute);
if (direction == XNode.NodePort.IO.Output)
{
findType = typeof(XNode.Node.OutputAttribute);
}
//Get All fields from node type and we go filter only field with portAttribute.
//This way is possible to know the values of the all ports and if have some with compatible value tue
foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
foreach (var f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
if (portAttribute != null) {
if (IsCastableTo(f.FieldType, compatibleType)) {
@ -161,14 +170,14 @@ namespace XNodeEditor {
/// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
//Result List
List<Type> filteredTypes = new List<Type>();
var filteredTypes = new List<Type>();
//Return empty list
if (nodeTypes == null) { return filteredTypes; }
if (compatibleType == null) { return filteredTypes; }
//Find compatiblity
foreach (Type findType in nodeTypes) {
foreach (var findType in nodeTypes) {
if (HasCompatiblePortType(findType, compatibleType, direction)) {
filteredTypes.Add(findType);
}
@ -180,55 +189,101 @@ namespace XNodeEditor {
/// <summary> Return a prettiefied type name. </summary>
public static string PrettyName(this Type type) {
if (type == null) return "null";
if (type == typeof(System.Object)) return "object";
if (type == typeof(float)) return "float";
else if (type == typeof(int)) return "int";
else if (type == typeof(long)) return "long";
else if (type == typeof(double)) return "double";
else if (type == typeof(string)) return "string";
else if (type == typeof(bool)) return "bool";
else if (type.IsGenericType) {
string s = "";
Type genericType = type.GetGenericTypeDefinition();
if (genericType == typeof(List<>)) s = "List";
else s = type.GetGenericTypeDefinition().ToString();
if (type == null)
{
return "null";
}
Type[] types = type.GetGenericArguments();
string[] stypes = new string[types.Length];
for (int i = 0; i < types.Length; i++) {
if (type == typeof(System.Object))
{
return "object";
}
if (type == typeof(float))
{
return "float";
}
else if (type == typeof(int))
{
return "int";
}
else if (type == typeof(long))
{
return "long";
}
else if (type == typeof(double))
{
return "double";
}
else if (type == typeof(string))
{
return "string";
}
else if (type == typeof(bool))
{
return "bool";
}
else if (type.IsGenericType) {
var s = "";
var genericType = type.GetGenericTypeDefinition();
if (genericType == typeof(List<>))
{
s = "List";
}
else
{
s = type.GetGenericTypeDefinition().ToString();
}
var types = type.GetGenericArguments();
var stypes = new string[types.Length];
for (var i = 0; i < types.Length; i++) {
stypes[i] = types[i].PrettyName();
}
return s + "<" + string.Join(", ", stypes) + ">";
} else if (type.IsArray) {
string rank = "";
for (int i = 1; i < type.GetArrayRank(); i++) {
var rank = "";
for (var i = 1; i < type.GetArrayRank(); i++) {
rank += ",";
}
Type elementType = type.GetElementType();
if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
var elementType = type.GetElementType();
if (!elementType.IsArray)
{
return elementType.PrettyName() + "[" + rank + "]";
}
else {
string s = elementType.PrettyName();
int i = s.IndexOf('[');
var i = s.IndexOf('[');
return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
}
} else return type.ToString();
} else
{
return type.ToString();
}
}
/// <summary> Returns the default name for the node type. </summary>
public static string NodeDefaultName(Type type) {
string typeName = type.Name;
var typeName = type.Name;
// Automatically remove redundant 'Node' postfix
if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
if (typeName.EndsWith("Node"))
{
typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
}
typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
return typeName;
}
/// <summary> Returns the default creation path for the node type. </summary>
public static string NodeDefaultPath(Type type) {
string typePath = type.ToString().Replace('.', '/');
var typePath = type.ToString().Replace('.', '/');
// Automatically remove redundant 'Node' postfix
if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
if (typePath.EndsWith("Node"))
{
typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
}
typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
return typePath;
}
@ -236,12 +291,12 @@ namespace XNodeEditor {
/// <summary>Creates a new C# Class.</summary>
[MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
private static void CreateNode() {
string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
var guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
if (guids.Length == 0) {
Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
return;
}
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
CreateFromTemplate(
"NewNode.cs",
path
@ -251,12 +306,12 @@ namespace XNodeEditor {
/// <summary>Creates a new C# Class.</summary>
[MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
private static void CreateGraph() {
string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
var guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
if (guids.Length == 0) {
Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
return;
}
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
CreateFromTemplate(
"NewNodeGraph.cs",
path
@ -276,21 +331,21 @@ namespace XNodeEditor {
/// Inherits from EndNameAction, must override EndNameAction.Action
public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
public override void Action(int instanceId, string pathName, string resourceFile) {
Object o = CreateScript(pathName, resourceFile);
var o = CreateScript(pathName, resourceFile);
ProjectWindowUtil.ShowCreatedAsset(o);
}
}
/// <summary>Creates Script from Template's path.</summary>
internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
string templateText = string.Empty;
var className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
var templateText = string.Empty;
UTF8Encoding encoding = new UTF8Encoding(true, false);
var encoding = new UTF8Encoding(true, false);
if (File.Exists(templatePath)) {
/// Read procedures.
StreamReader reader = new StreamReader(templatePath);
var reader = new StreamReader(templatePath);
templateText = reader.ReadToEnd();
reader.Close();
@ -302,7 +357,7 @@ namespace XNodeEditor {
/// Write procedures.
StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
var writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
writer.Write(templateText);
writer.Close();

View File

@ -18,7 +18,11 @@ namespace XNodeEditor {
private Func<bool> isDocked {
get {
if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
if (_isDocked == null)
{
_isDocked = this.GetIsDockedDelegate();
}
return _isDocked;
}
}
@ -43,10 +47,10 @@ namespace XNodeEditor {
private void OnDisable() {
// Cache portConnectionPoints before serialization starts
int count = portConnectionPoints.Count;
var count = portConnectionPoints.Count;
_references = new NodePortReference[count];
_rects = new Rect[count];
int index = 0;
var index = 0;
foreach (var portConnectionPoint in portConnectionPoints) {
_references[index] = new NodePortReference(portConnectionPoint.Key);
_rects[index] = portConnectionPoint.Value;
@ -56,12 +60,14 @@ namespace XNodeEditor {
private void OnEnable() {
// Reload portConnectionPoints if there are any
int length = _references.Length;
var length = _references.Length;
if (length == _rects.Length) {
for (int i = 0; i < length; i++) {
XNode.NodePort nodePort = _references[i].GetNodePort();
for (var i = 0; i < length; i++) {
var nodePort = _references[i].GetNodePort();
if (nodePort != null)
{
_portConnectionPoints.Add(nodePort, _rects[i]);
}
}
}
}
@ -74,19 +80,25 @@ namespace XNodeEditor {
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
private float _zoom = 1;
void OnFocus() {
private void OnFocus() {
current = this;
ValidateGraphEditor();
if (graphEditor != null) {
graphEditor.OnWindowFocus();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
dragThreshold = Math.Max(1f, Screen.width / 1000f);
}
void OnLostFocus() {
if (graphEditor != null) graphEditor.OnWindowFocusLost();
private void OnLostFocus() {
if (graphEditor != null)
{
graphEditor.OnWindowFocusLost();
}
}
[InitializeOnLoadMethod]
@ -97,15 +109,18 @@ namespace XNodeEditor {
/// <summary> Handle Selection Change events</summary>
private static void OnSelectionChanged() {
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
var nodeGraph = Selection.activeObject as XNode.NodeGraph;
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
if (NodeEditorPreferences.GetSettings().openOnCreate) Open(nodeGraph);
if (NodeEditorPreferences.GetSettings().openOnCreate)
{
Open(nodeGraph);
}
}
}
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
private void ValidateGraphEditor() {
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
var graphEditor = NodeGraphEditor.GetEditor(graph, this);
if (this.graphEditor != graphEditor && graphEditor != null) {
this.graphEditor = graphEditor;
graphEditor.OnOpen();
@ -114,7 +129,7 @@ namespace XNodeEditor {
/// <summary> Create editor window </summary>
public static NodeEditorWindow Init() {
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
var w = CreateInstance<NodeEditorWindow>();
w.titleContent = new GUIContent("xNode");
w.wantsMouseMove = true;
w.Show();
@ -124,19 +139,35 @@ namespace XNodeEditor {
public void Save() {
if (AssetDatabase.Contains(graph)) {
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else SaveAs();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
} else
{
SaveAs();
}
}
public void SaveAs() {
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
if (string.IsNullOrEmpty(path)) return;
var path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
if (string.IsNullOrEmpty(path))
{
return;
}
else {
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
var existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
if (existingGraph != null)
{
AssetDatabase.DeleteAsset(path);
}
AssetDatabase.CreateAsset(graph, path);
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
}
@ -164,30 +195,33 @@ namespace XNodeEditor {
}
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
Vector2 center = position.size * 0.5f;
var center = position.size * 0.5f;
// UI Sharpness complete fix - Round final offset not panOffset
float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
var xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
var yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
return new Vector2(xOffset, yOffset);
}
public void SelectNode(XNode.Node node, bool add) {
if (add) {
List<Object> selection = new List<Object>(Selection.objects);
var selection = new List<Object>(Selection.objects);
selection.Add(node);
Selection.objects = selection.ToArray();
} else Selection.objects = new Object[] { node };
} else
{
Selection.objects = new Object[] { node };
}
}
public void DeselectNode(XNode.Node node) {
List<Object> selection = new List<Object>(Selection.objects);
var selection = new List<Object>(Selection.objects);
selection.Remove(node);
Selection.objects = selection.ToArray();
}
[OnOpenAsset(0)]
public static bool OnOpen(int instanceID, int line) {
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
var nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
if (nodeGraph != null) {
Open(nodeGraph);
return true;
@ -197,9 +231,12 @@ namespace XNodeEditor {
/// <summary>Open the provided graph in the NodeEditor</summary>
public static NodeEditorWindow Open(XNode.NodeGraph graph) {
if (!graph) return null;
if (!graph)
{
return null;
}
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
var w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
w.wantsMouseMove = true;
w.graph = graph;
return w;
@ -207,8 +244,8 @@ namespace XNodeEditor {
/// <summary> Repaint all open NodeEditorWindows. </summary>
public static void RepaintAll() {
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
for (int i = 0; i < windows.Length; i++) {
var windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
for (var i = 0; i < windows.Length; i++) {
windows[i].Repaint();
}
}

View File

@ -44,9 +44,13 @@ namespace XNodeEditor {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
{
return attrib.menuName;
}
else // Return generated path
{
return NodeEditorUtilities.NodeDefaultPath(type);
}
}
/// <summary> The order by which the menu items are displayed. </summary>
@ -54,9 +58,13 @@ namespace XNodeEditor {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
{
return attrib.order;
}
else
{
return 0;
}
}
/// <summary>
@ -74,7 +82,7 @@ namespace XNodeEditor {
/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
/// <param name="direction">Direction of the compatiblity</param>
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
var pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
Type[] nodeTypes;
@ -84,31 +92,53 @@ namespace XNodeEditor {
nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
}
for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
for (var i = 0; i < nodeTypes.Length; i++) {
var type = nodeTypes[i];
//Get node context menu path
string path = GetNodeMenuName(type);
if (string.IsNullOrEmpty(path)) continue;
var path = GetNodeMenuName(type);
if (string.IsNullOrEmpty(path))
{
continue;
}
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
bool disallowed = false;
var disallowed = false;
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
int typeCount = target.nodes.Count(x => x.GetType() == type);
if (typeCount >= disallowAttrib.max) disallowed = true;
var typeCount = target.nodes.Count(x => x.GetType() == type);
if (typeCount >= disallowAttrib.max)
{
disallowed = true;
}
}
// Add node entry to context menu
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
else menu.AddItem(new GUIContent(path), false, () => {
XNode.Node node = CreateNode(type, pos);
if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
});
if (disallowed)
{
menu.AddItem(new GUIContent(path), false, null);
}
else
{
menu.AddItem(new GUIContent(path), false, () => {
var node = CreateNode(type, pos);
if (node != null)
{
NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
}
});
}
}
menu.AddSeparator("");
if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
else menu.AddDisabledItem(new GUIContent("Paste"));
if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
{
menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
}
else
{
menu.AddDisabledItem(new GUIContent("Paste"));
}
menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
menu.AddCustomContextMenuItems(target);
}
@ -117,11 +147,11 @@ namespace XNodeEditor {
/// <param name="output"> The output this noodle comes from. Never null. </param>
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
Gradient grad = new Gradient();
var grad = new Gradient();
// If dragging the noodle, draw solid, slightly transparent
if (input == null) {
Color a = GetTypeColor(output.ValueType);
var a = GetTypeColor(output.ValueType);
grad.SetKeys(
new GradientColorKey[] { new GradientColorKey(a, 0f) },
new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
@ -129,8 +159,8 @@ namespace XNodeEditor {
}
// If normal, draw gradient fading from one input color to the other
else {
Color a = GetTypeColor(output.ValueType);
Color b = GetTypeColor(input.ValueType);
var a = GetTypeColor(output.ValueType);
var b = GetTypeColor(input.ValueType);
// If any port is hovered, tint white
if (window.hoveredPort == output || window.hoveredPort == input) {
a = Color.Lerp(a, Color.white, 0.8f);
@ -176,7 +206,9 @@ namespace XNodeEditor {
/// <returns></returns>
public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
if (port.direction == XNode.NodePort.IO.Input)
{
return NodeEditorResources.styles.inputPort;
}
return NodeEditorResources.styles.outputPort;
}
@ -194,11 +226,11 @@ namespace XNodeEditor {
/// <summary> Override to display custom tooltips </summary>
public virtual string GetPortTooltip(XNode.NodePort port) {
Type portType = port.ValueType;
string tooltip = "";
var portType = port.ValueType;
var tooltip = "";
tooltip = portType.PrettyName();
if (port.IsOutput) {
object obj = port.node.GetValue(port);
var obj = port.node.GetValue(port);
tooltip += " = " + (obj != null ? obj.ToString() : "null");
}
return tooltip;
@ -206,19 +238,38 @@ namespace XNodeEditor {
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
if (GetType() != typeof(NodeGraphEditor))
{
Debug.Log("No OnDropObjects override defined for " + GetType());
}
}
/// <summary> Create a node and save it in the graph asset </summary>
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
Undo.RecordObject(target, "Create Node");
XNode.Node node = target.AddNode(type);
if (node == null) return null; // handle null nodes to avoid nullref exceptions
var node = target.AddNode(type);
if (node == null)
{
return null; // handle null nodes to avoid nullref exceptions
}
Undo.RegisterCreatedObjectUndo(node, "Create Node");
node.position = position;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (node.name == null || node.name.Trim() == "")
{
node.name = NodeEditorUtilities.NodeDefaultName(type);
}
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target)))
{
AssetDatabase.AddObjectToAsset(node, target);
}
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
NodeEditorWindow.RepaintAll();
return node;
}
@ -226,19 +277,27 @@ namespace XNodeEditor {
/// <summary> Creates a copy of the original node in the graph </summary>
public virtual XNode.Node CopyNode(XNode.Node original) {
Undo.RecordObject(target, "Duplicate Node");
XNode.Node node = target.CopyNode(original);
var node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
node.name = original.name;
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target)))
{
AssetDatabase.AddObjectToAsset(node, target);
}
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
return node;
}
/// <summary> Return false for nodes that can't be removed </summary>
public virtual bool CanRemove(XNode.Node node) {
// Check graph attributes to see if this node is required
Type graphType = target.GetType();
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
var graphType = target.GetType();
var attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
if (attribs.Any(x => x.Requires(node.GetType()))) {
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
@ -250,17 +309,26 @@ namespace XNodeEditor {
/// <summary> Safely remove a node and all its connections. </summary>
public virtual void RemoveNode(XNode.Node node) {
if (!CanRemove(node)) return;
if (!CanRemove(node))
{
return;
}
// Remove the node
Undo.RecordObject(node, "Delete Node");
Undo.RecordObject(target, "Delete Node");
foreach (var port in node.Ports)
foreach (var conn in port.GetConnections())
{
Undo.RecordObject(conn.node, "Delete Node");
}
target.RemoveNode(node);
Undo.DestroyObjectImmediate(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave)
{
AssetDatabase.SaveAssets();
}
}
[AttributeUsage(AttributeTargets.Class)]

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@ -0,0 +1,69 @@
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using XNode;
namespace XNodeEditor {
/// <summary> Deals with modified assets </summary>
internal class NodeGraphImporter : AssetPostprocessor {
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
foreach (var path in importedAssets) {
// Skip processing anything without the .asset extension
if (Path.GetExtension(path) != ".asset")
{
continue;
}
// Get the object that is requested for deletion
var graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
if (graph == null)
{
continue;
}
// Get attributes
var graphType = graph.GetType();
var attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
var position = Vector2.zero;
foreach (var attrib in attribs) {
if (attrib.type0 != null)
{
AddRequired(graph, attrib.type0, ref position);
}
if (attrib.type1 != null)
{
AddRequired(graph, attrib.type1, ref position);
}
if (attrib.type2 != null)
{
AddRequired(graph, attrib.type2, ref position);
}
}
}
}
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
if (!graph.nodes.Any(x => x.GetType() == type)) {
var node = graph.AddNode(type);
node.position = position;
position.x += 200;
if (node.name == null || node.name.Trim() == "")
{
node.name = NodeEditorUtilities.NodeDefaultName(type);
}
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph)))
{
AssetDatabase.AddObjectToAsset(node, graph);
}
}
}
}
}

View File

@ -14,8 +14,12 @@ namespace XNodeEditor {
/// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
public static RenamePopup Show(Object target, float width = 200) {
RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
if (current != null) current.Close();
var window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
if (current != null)
{
current.Close();
}
current = window;
window.target = target;
window.input = target.name;
@ -26,9 +30,13 @@ namespace XNodeEditor {
}
private void UpdatePositionToMouse() {
if (Event.current == null) return;
if (Event.current == null)
{
return;
}
Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
Rect pos = position;
var pos = position;
pos.x = mousePoint.x - position.width * 0.5f;
pos.y = mousePoint.y - 10;
position = pos;
@ -47,7 +55,7 @@ namespace XNodeEditor {
GUI.SetNextControlName(inputControlName);
input = EditorGUILayout.TextField(input);
EditorGUI.FocusTextInControl(inputControlName);
Event e = Event.current;
var e = Event.current;
// If input is empty, revert name to default instead
if (input == null || input.Trim() == "") {
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {

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@ -16,10 +16,10 @@ namespace XNodeEditor {
if (sceneGraph.graph == null) {
if (GUILayout.Button("New graph", GUILayout.Height(40))) {
if (graphType == null) {
Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
GenericMenu menu = new GenericMenu();
for (int i = 0; i < graphTypes.Length; i++) {
Type graphType = graphTypes[i];
var graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
var menu = new GenericMenu();
for (var i = 0; i < graphTypes.Length; i++) {
var graphType = graphTypes[i];
menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
}
menu.ShowAsContext();
@ -58,11 +58,11 @@ namespace XNodeEditor {
private void OnEnable() {
sceneGraph = target as SceneGraph;
Type sceneGraphType = sceneGraph.GetType();
var sceneGraphType = sceneGraph.GetType();
if (sceneGraphType == typeof(SceneGraph)) {
graphType = null;
} else {
Type baseType = sceneGraphType.BaseType;
var baseType = sceneGraphType.BaseType;
if (baseType.IsGenericType) {
graphType = sceneGraphType = baseType.GetGenericArguments() [0];
}

View File

@ -97,17 +97,41 @@ namespace XNode {
#endregion
/// <summary> Iterate over all ports on this node. </summary>
public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values) yield return port; } }
public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values)
{
yield return port;
}
} }
/// <summary> Iterate over all outputs on this node. </summary>
public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } }
public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput)
{
yield return port;
}
} } }
/// <summary> Iterate over all inputs on this node. </summary>
public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } }
public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput)
{
yield return port;
}
} } }
/// <summary> Iterate over all dynamic ports on this node. </summary>
public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } }
public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic)
{
yield return port;
}
} } }
/// <summary> Iterate over all dynamic outputs on this node. </summary>
public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } }
public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput)
{
yield return port;
}
} } }
/// <summary> Iterate over all dynamic inputs on this node. </summary>
public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } }
public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput)
{
yield return port;
}
} } }
/// <summary> Parent <see cref="NodeGraph"/> </summary>
[SerializeField] public NodeGraph graph;
/// <summary> Position on the <see cref="NodeGraph"/> </summary>
@ -119,7 +143,11 @@ namespace XNode {
public static NodeGraph graphHotfix;
protected void OnEnable() {
if (graphHotfix != null) graph = graphHotfix;
if (graphHotfix != null)
{
graph = graphHotfix;
}
graphHotfix = null;
UpdatePorts();
Init();
@ -135,7 +163,10 @@ namespace XNode {
/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() {
foreach (NodePort port in Ports) port.VerifyConnections();
foreach (NodePort port in Ports)
{
port.VerifyConnections();
}
}
#region Dynamic Ports
@ -159,8 +190,11 @@ namespace XNode {
private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
if (fieldName == null) {
fieldName = "dynamicInput_0";
int i = 0;
while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);
var i = 0;
while (HasPort(fieldName))
{
fieldName = "dynamicInput_" + (++i);
}
} else if (HasPort(fieldName)) {
Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
return ports[fieldName];
@ -173,14 +207,25 @@ namespace XNode {
/// <summary> Remove an dynamic port from the node </summary>
public void RemoveDynamicPort(string fieldName) {
NodePort dynamicPort = GetPort(fieldName);
if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
if (dynamicPort == null)
{
throw new ArgumentException("port " + fieldName + " doesn't exist");
}
RemoveDynamicPort(GetPort(fieldName));
}
/// <summary> Remove an dynamic port from the node </summary>
public void RemoveDynamicPort(NodePort port) {
if (port == null) throw new ArgumentNullException("port");
else if (port.IsStatic) throw new ArgumentException("cannot remove static port");
if (port == null)
{
throw new ArgumentNullException("port");
}
else if (port.IsStatic)
{
throw new ArgumentException("cannot remove static port");
}
port.ClearConnections();
ports.Remove(port.fieldName);
}
@ -199,22 +244,40 @@ namespace XNode {
/// <summary> Returns output port which matches fieldName </summary>
public NodePort GetOutputPort(string fieldName) {
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Output) return null;
else return port;
if (port == null || port.direction != NodePort.IO.Output)
{
return null;
}
else
{
return port;
}
}
/// <summary> Returns input port which matches fieldName </summary>
public NodePort GetInputPort(string fieldName) {
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Input) return null;
else return port;
if (port == null || port.direction != NodePort.IO.Input)
{
return null;
}
else
{
return port;
}
}
/// <summary> Returns port which matches fieldName </summary>
public NodePort GetPort(string fieldName) {
NodePort port;
if (ports.TryGetValue(fieldName, out port)) return port;
else return null;
if (ports.TryGetValue(fieldName, out port))
{
return port;
}
else
{
return null;
}
}
public bool HasPort(string fieldName) {
@ -228,8 +291,14 @@ namespace XNode {
/// <param name="fallback">If no ports are connected, this value will be returned</param>
public T GetInputValue<T>(string fieldName, T fallback = default(T)) {
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected) return port.GetInputValue<T>();
else return fallback;
if (port != null && port.IsConnected)
{
return port.GetInputValue<T>();
}
else
{
return fallback;
}
}
/// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
@ -237,8 +306,14 @@ namespace XNode {
/// <param name="fallback">If no ports are connected, this value will be returned</param>
public T[] GetInputValues<T>(string fieldName, params T[] fallback) {
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected) return port.GetInputValues<T>();
else return fallback;
if (port != null && port.IsConnected)
{
return port.GetInputValues<T>();
}
else
{
return fallback;
}
}
/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
@ -259,7 +334,10 @@ namespace XNode {
/// <summary> Disconnect everything from this node </summary>
public void ClearConnections() {
foreach (NodePort port in Ports) port.ClearConnections();
foreach (NodePort port in Ports)
{
port.ClearConnections();
}
}
#region Attributes
@ -411,10 +489,14 @@ namespace XNode {
#endif
if (keys.Count != values.Count)
{
throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
}
for (int i = 0; i < keys.Count; i++)
for (var i = 0; i < keys.Count; i++)
{
this.Add(keys[i], values[i]);
}
}
}
}

View File

@ -12,7 +12,10 @@ namespace XNode {
private static bool Initialized { get { return portDataCache != null; } }
public static string GetTypeQualifiedName(System.Type type) {
if(typeQualifiedNameCache == null) typeQualifiedNameCache = new Dictionary<System.Type, string>();
if(typeQualifiedNameCache == null)
{
typeQualifiedNameCache = new Dictionary<System.Type, string>();
}
string name;
if (!typeQualifiedNameCache.TryGetValue(type, out name)) {
@ -24,13 +27,19 @@ namespace XNode {
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
if (!Initialized) BuildCache();
if (!Initialized)
{
BuildCache();
}
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
System.Type nodeType = node.GetType();
Dictionary<string, string> formerlySerializedAs = null;
if (formerlySerializedAsCache != null) formerlySerializedAsCache.TryGetValue(nodeType, out formerlySerializedAs);
if (formerlySerializedAsCache != null)
{
formerlySerializedAsCache.TryGetValue(nodeType, out formerlySerializedAs);
}
List<NodePort> dynamicListPorts = new List<NodePort>();
@ -49,17 +58,27 @@ namespace XNode {
// If port exists but with wrong settings, remove it. Re-add it later.
if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
// If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections());
if (!port.IsDynamic && port.direction == staticPort.direction)
{
removedPorts.Add(port.fieldName, port.GetConnections());
}
port.ClearConnections();
ports.Remove(port.fieldName);
} else port.ValueType = staticPort.ValueType;
} else
{
port.ValueType = staticPort.ValueType;
}
}
// If port doesn't exist anymore, remove it
else if (port.IsStatic) {
//See if the field is tagged with FormerlySerializedAs, if so add the port with its new field name to removedPorts
// so it can be reconnected in missing ports stage.
string newName = null;
if (formerlySerializedAs != null && formerlySerializedAs.TryGetValue(port.fieldName, out newName)) removedPorts.Add(newName, port.GetConnections());
if (formerlySerializedAs != null && formerlySerializedAs.TryGetValue(port.fieldName, out newName))
{
removedPorts.Add(newName, port.GetConnections());
}
port.ClearConnections();
ports.Remove(port.fieldName);
@ -76,13 +95,20 @@ namespace XNode {
//If we just removed the port, try re-adding the connections
List<NodePort> reconnectConnections;
if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
for (int i = 0; i < reconnectConnections.Count; i++) {
for (var i = 0; i < reconnectConnections.Count; i++) {
NodePort connection = reconnectConnections[i];
if (connection == null) continue;
if (connection == null)
{
continue;
}
// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
if (port.CanConnectTo(connection)) port.Connect(connection);
if (port.CanConnectTo(connection))
{
port.Connect(connection);
}
}
}
ports.Add(staticPort.fieldName, port);
@ -93,7 +119,7 @@ namespace XNode {
foreach (NodePort listPort in dynamicListPorts) {
// At this point we know that ports here are dynamic list ports
// which have passed name/"backing port" checks, ergo we can proceed more safely.
string backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
var backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
@ -124,13 +150,19 @@ namespace XNode {
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
string[] fieldNameParts = port.fieldName.Split(' ');
if (fieldNameParts.Length != 2) return false;
var fieldNameParts = port.fieldName.Split(' ');
if (fieldNameParts.Length != 2)
{
return false;
}
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
if (backingPortInfo == null) return false;
if (backingPortInfo == null)
{
return false;
}
object[] attribs = backingPortInfo.GetCustomAttributes(true);
var attribs = backingPortInfo.GetCustomAttributes(true);
return attribs.Any(x => {
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
@ -149,9 +181,13 @@ namespace XNode {
// Loop through assemblies and add node types to list
foreach (Assembly assembly in assemblies) {
// Skip certain dlls to improve performance
string assemblyName = assembly.GetName().Name;
int index = assemblyName.IndexOf('.');
if (index != -1) assemblyName = assemblyName.Substring(0, index);
var assemblyName = assembly.GetName().Name;
var index = assemblyName.IndexOf('.');
if (index != -1)
{
assemblyName = assemblyName.Substring(0, index);
}
switch (assemblyName) {
// The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
case "UnityEditor":
@ -167,7 +203,7 @@ namespace XNode {
}
}
for (int i = 0; i < nodeTypes.Count; i++) {
for (var i = 0; i < nodeTypes.Count; i++) {
CachePorts(nodeTypes[i]);
}
}
@ -179,7 +215,7 @@ namespace XNode {
System.Type tempType = nodeType;
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
for (int i = 0; i < parentFields.Length; i++) {
for (var i = 0; i < parentFields.Length; i++) {
// Ensure that we do not already have a member with this type and name
FieldInfo parentField = parentFields[i];
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
@ -193,29 +229,52 @@ namespace XNode {
private static void CachePorts(System.Type nodeType) {
List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
for (int i = 0; i < fieldInfo.Count; i++) {
for (var i = 0; i < fieldInfo.Count; i++) {
//Get InputAttribute and OutputAttribute
object[] attribs = fieldInfo[i].GetCustomAttributes(true);
var attribs = fieldInfo[i].GetCustomAttributes(true);
Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
UnityEngine.Serialization.FormerlySerializedAsAttribute formerlySerializedAsAttribute = attribs.FirstOrDefault(x => x is UnityEngine.Serialization.FormerlySerializedAsAttribute) as UnityEngine.Serialization.FormerlySerializedAsAttribute;
if (inputAttrib == null && outputAttrib == null) continue;
if (inputAttrib == null && outputAttrib == null)
{
continue;
}
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
if (inputAttrib != null && outputAttrib != null)
{
Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
}
else {
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
NodePort port = new NodePort(fieldInfo[i]);
if (!portDataCache.ContainsKey(nodeType))
{
portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
}
NodePort port = new NodePort(fieldInfo[i]);
portDataCache[nodeType].Add(port.fieldName, port);
}
if (formerlySerializedAsAttribute != null) {
if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
if (formerlySerializedAsCache == null)
{
formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
}
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName)) Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
else formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
if (!formerlySerializedAsCache.ContainsKey(nodeType))
{
formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
}
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName))
{
Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
}
else
{
formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
}
}
}
}

View File

@ -40,14 +40,20 @@ namespace XNode {
public virtual void RemoveNode(Node node) {
node.ClearConnections();
nodes.Remove(node);
if (Application.isPlaying) Destroy(node);
if (Application.isPlaying)
{
Destroy(node);
}
}
/// <summary> Remove all nodes and connections from the graph </summary>
public virtual void Clear() {
if (Application.isPlaying) {
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] != null) Destroy(nodes[i]);
for (var i = 0; i < nodes.Count; i++) {
if (nodes[i] != null)
{
Destroy(nodes[i]);
}
}
}
nodes.Clear();
@ -58,8 +64,12 @@ namespace XNode {
// Instantiate a new nodegraph instance
NodeGraph graph = Instantiate(this);
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
for (var i = 0; i < nodes.Count; i++) {
if (nodes[i] == null)
{
continue;
}
Node.graphHotfix = graph;
Node node = Instantiate(nodes[i]) as Node;
node.graph = graph;
@ -67,8 +77,12 @@ namespace XNode {
}
// Redirect all connections
for (int i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null) continue;
for (var i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null)
{
continue;
}
foreach (NodePort port in graph.nodes[i].Ports) {
port.Redirect(nodes, graph.nodes);
}
@ -112,10 +126,24 @@ namespace XNode {
}
public bool Requires(Type type) {
if (type == null) return false;
if (type == type0) return true;
else if (type == type1) return true;
else if (type == type2) return true;
if (type == null)
{
return false;
}
if (type == type0)
{
return true;
}
else if (type == type1)
{
return true;
}
else if (type == type2)
{
return true;
}
return false;
}
}

View File

@ -12,8 +12,11 @@ namespace XNode {
/// <summary> Return the first non-null connection </summary>
public NodePort Connection {
get {
for (int i = 0; i < connections.Count; i++) {
if (connections[i] != null) return connections[i].Port;
for (var i = 0; i < connections.Count; i++) {
if (connections[i] != null)
{
return connections[i].Port;
}
}
return null;
}
@ -43,13 +46,24 @@ namespace XNode {
public bool IsStatic { get { return !_dynamic; } }
public Type ValueType {
get {
if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false);
if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName))
{
valueType = Type.GetType(_typeQualifiedName, false);
}
return valueType;
}
set {
if (valueType == value) return;
if (valueType == value)
{
return;
}
valueType = value;
if (value != null) _typeQualifiedName = NodeDataCache.GetTypeQualifiedName(value);
if (value != null)
{
_typeQualifiedName = NodeDataCache.GetTypeQualifiedName(value);
}
}
}
private Type valueType;
@ -69,7 +83,7 @@ namespace XNode {
ValueType = fieldInfo.FieldType;
_dynamic = false;
var attribs = fieldInfo.GetCustomAttributes(false);
for (int i = 0; i < attribs.Length; i++) {
for (var i = 0; i < attribs.Length; i++) {
if (attribs[i] is Node.InputAttribute) {
_direction = IO.Input;
_connectionType = (attribs[i] as Node.InputAttribute).connectionType;
@ -110,11 +124,14 @@ namespace XNode {
/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() {
for (int i = connections.Count - 1; i >= 0; i--) {
for (var i = connections.Count - 1; i >= 0; i--) {
if (connections[i].node != null &&
!string.IsNullOrEmpty(connections[i].fieldName) &&
connections[i].node.GetPort(connections[i].fieldName) != null)
{
continue;
}
connections.RemoveAt(i);
}
}
@ -122,7 +139,11 @@ namespace XNode {
/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
public object GetOutputValue() {
if (direction == IO.Input) return null;
if (direction == IO.Input)
{
return null;
}
return node.GetValue(this);
}
@ -130,15 +151,19 @@ namespace XNode {
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public object GetInputValue() {
NodePort connectedPort = Connection;
if (connectedPort == null) return null;
if (connectedPort == null)
{
return null;
}
return connectedPort.GetOutputValue();
}
/// <summary> Return the output values of all connected ports. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public object[] GetInputValues() {
object[] objs = new object[ConnectionCount];
for (int i = 0; i < ConnectionCount; i++) {
var objs = new object[ConnectionCount];
for (var i = 0; i < ConnectionCount; i++) {
NodePort connectedPort = connections[i].Port;
if (connectedPort == null) { // if we happen to find a null port, remove it and look again
connections.RemoveAt(i);
@ -153,17 +178,20 @@ namespace XNode {
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public T GetInputValue<T>() {
object obj = GetInputValue();
var obj = GetInputValue();
return obj is T ? (T) obj : default(T);
}
/// <summary> Return the output values of all connected ports. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public T[] GetInputValues<T>() {
object[] objs = GetInputValues();
var objs = GetInputValues();
T[] ts = new T[objs.Length];
for (int i = 0; i < objs.Length; i++) {
if (objs[i] is T) ts[i] = (T) objs[i];
for (var i = 0; i < objs.Length; i++) {
if (objs[i] is T)
{
ts[i] = (T) objs[i];
}
}
return ts;
}
@ -171,7 +199,7 @@ namespace XNode {
/// <summary> Return true if port is connected and has a valid input. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public bool TryGetInputValue<T>(out T value) {
object obj = GetInputValue();
var obj = GetInputValue();
if (obj is T) {
value = (T) obj;
return true;
@ -184,11 +212,18 @@ namespace XNode {
/// <summary> Return the sum of all inputs. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public float GetInputSum(float fallback) {
object[] objs = GetInputValues();
if (objs.Length == 0) return fallback;
var objs = GetInputValues();
if (objs.Length == 0)
{
return fallback;
}
float result = 0;
for (int i = 0; i < objs.Length; i++) {
if (objs[i] is float) result += (float) objs[i];
for (var i = 0; i < objs.Length; i++) {
if (objs[i] is float)
{
result += (float) objs[i];
}
}
return result;
}
@ -196,11 +231,18 @@ namespace XNode {
/// <summary> Return the sum of all inputs. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public int GetInputSum(int fallback) {
object[] objs = GetInputValues();
if (objs.Length == 0) return fallback;
int result = 0;
for (int i = 0; i < objs.Length; i++) {
if (objs[i] is int) result += (int) objs[i];
var objs = GetInputValues();
if (objs.Length == 0)
{
return fallback;
}
var result = 0;
for (var i = 0; i < objs.Length; i++) {
if (objs[i] is int)
{
result += (int) objs[i];
}
}
return result;
}
@ -208,7 +250,11 @@ namespace XNode {
/// <summary> Connect this <see cref="NodePort"/> to another </summary>
/// <param name="port">The <see cref="NodePort"/> to connect to</param>
public void Connect(NodePort port) {
if (connections == null) connections = new List<PortConnection>();
if (connections == null)
{
connections = new List<PortConnection>();
}
if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
@ -220,17 +266,28 @@ namespace XNode {
if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
connections.Add(new PortConnection(port));
if (port.connections == null) port.connections = new List<PortConnection>();
if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
if (port.connections == null)
{
port.connections = new List<PortConnection>();
}
if (!port.IsConnectedTo(this))
{
port.connections.Add(new PortConnection(this));
}
node.OnCreateConnection(this, port);
port.node.OnCreateConnection(this, port);
}
public List<NodePort> GetConnections() {
List<NodePort> result = new List<NodePort>();
for (int i = 0; i < connections.Count; i++) {
for (var i = 0; i < connections.Count; i++) {
NodePort port = GetConnection(i);
if (port != null) result.Add(port);
if (port != null)
{
result.Add(port);
}
}
return result;
}
@ -251,15 +308,21 @@ namespace XNode {
/// <summary> Get index of the connection connecting this and specified ports </summary>
public int GetConnectionIndex(NodePort port) {
for (int i = 0; i < ConnectionCount; i++) {
if (connections[i].Port == port) return i;
for (var i = 0; i < ConnectionCount; i++) {
if (connections[i].Port == port)
{
return i;
}
}
return -1;
}
public bool IsConnectedTo(NodePort port) {
for (int i = 0; i < connections.Count; i++) {
if (connections[i].Port == port) return true;
for (var i = 0; i < connections.Count; i++) {
if (connections[i].Port == port)
{
return true;
}
}
return false;
}
@ -268,22 +331,72 @@ namespace XNode {
public bool CanConnectTo(NodePort port) {
// Figure out which is input and which is output
NodePort input = null, output = null;
if (IsInput) input = this;
else output = this;
if (port.IsInput) input = port;
else output = port;
if (IsInput)
{
input = this;
}
else
{
output = this;
}
if (port.IsInput)
{
input = port;
}
else
{
output = port;
}
// If there isn't one of each, they can't connect
if (input == null || output == null) return false;
if (input == null || output == null)
{
return false;
}
// Check input type constraints
if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType))
{
return false;
}
if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType)
{
return false;
}
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType))
{
return false;
}
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType))
{
return false;
}
// Check output type constraints
if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType))
{
return false;
}
if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType)
{
return false;
}
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType))
{
return false;
}
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType))
{
return false;
}
// Success
return true;
}
@ -291,14 +404,14 @@ namespace XNode {
/// <summary> Disconnect this port from another port </summary>
public void Disconnect(NodePort port) {
// Remove this ports connection to the other
for (int i = connections.Count - 1; i >= 0; i--) {
for (var i = connections.Count - 1; i >= 0; i--) {
if (connections[i].Port == port) {
connections.RemoveAt(i);
}
}
if (port != null) {
// Remove the other ports connection to this port
for (int i = 0; i < port.connections.Count; i++) {
for (var i = 0; i < port.connections.Count; i++) {
if (port.connections[i].Port == this) {
port.connections.RemoveAt(i);
// Trigger OnRemoveConnection from this side port
@ -322,7 +435,10 @@ namespace XNode {
// Trigger OnRemoveConnection
node.OnRemoveConnection(this);
if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
if (otherPort != null)
{
otherPort.node.OnRemoveConnection(otherPort);
}
}
public void ClearConnections() {
@ -338,37 +454,44 @@ namespace XNode {
/// <summary> Swap connections with another node </summary>
public void SwapConnections(NodePort targetPort) {
int aConnectionCount = connections.Count;
int bConnectionCount = targetPort.connections.Count;
var aConnectionCount = connections.Count;
var bConnectionCount = targetPort.connections.Count;
List<NodePort> portConnections = new List<NodePort>();
List<NodePort> targetPortConnections = new List<NodePort>();
// Cache port connections
for (int i = 0; i < aConnectionCount; i++)
for (var i = 0; i < aConnectionCount; i++)
{
portConnections.Add(connections[i].Port);
}
// Cache target port connections
for (int i = 0; i < bConnectionCount; i++)
for (var i = 0; i < bConnectionCount; i++)
{
targetPortConnections.Add(targetPort.connections[i].Port);
}
ClearConnections();
targetPort.ClearConnections();
// Add port connections to targetPort
for (int i = 0; i < portConnections.Count; i++)
for (var i = 0; i < portConnections.Count; i++)
{
targetPort.Connect(portConnections[i]);
}
// Add target port connections to this one
for (int i = 0; i < targetPortConnections.Count; i++)
for (var i = 0; i < targetPortConnections.Count; i++)
{
Connect(targetPortConnections[i]);
}
}
/// <summary> Copy all connections pointing to a node and add them to this one </summary>
public void AddConnections(NodePort targetPort) {
int connectionCount = targetPort.ConnectionCount;
for (int i = 0; i < connectionCount; i++) {
var connectionCount = targetPort.ConnectionCount;
for (var i = 0; i < connectionCount; i++) {
PortConnection connection = targetPort.connections[i];
NodePort otherPort = connection.Port;
Connect(otherPort);
@ -377,10 +500,10 @@ namespace XNode {
/// <summary> Move all connections pointing to this node, to another node </summary>
public void MoveConnections(NodePort targetPort) {
int connectionCount = connections.Count;
var connectionCount = connections.Count;
// Add connections to target port
for (int i = 0; i < connectionCount; i++) {
for (var i = 0; i < connectionCount; i++) {
PortConnection connection = targetPort.connections[i];
NodePort otherPort = connection.Port;
Connect(otherPort);
@ -391,8 +514,11 @@ namespace XNode {
/// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
foreach (PortConnection connection in connections) {
int index = oldNodes.IndexOf(connection.node);
if (index >= 0) connection.node = newNodes[index];
var index = oldNodes.IndexOf(connection.node);
if (index >= 0)
{
connection.node = newNodes[index];
}
}
}
@ -414,7 +540,11 @@ namespace XNode {
/// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
private NodePort GetPort() {
if (node == null || string.IsNullOrEmpty(fieldName)) return null;
if (node == null || string.IsNullOrEmpty(fieldName))
{
return null;
}
return node.GetPort(fieldName);
}
}

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