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mirror of https://github.com/Siccity/xNode.git synced 2026-02-04 14:24:54 +08:00

Editor core complete

Removed NodeConnection.cs: Node ports now operate by crossreferencing eachother
Changed from separate static classes to partial class
Removed UNEC Namespace
Added live hover info
This commit is contained in:
Thor Brigsted 2017-09-20 17:22:23 +02:00
parent 2a6341728b
commit f9152bf891
11 changed files with 469 additions and 430 deletions

View File

@ -3,8 +3,8 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
public class NodeEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();

View File

@ -3,79 +3,111 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using UNEC;
public static class NodeEditorAction {
/// <summary> User input related UNEC functionality </summary>
public partial class NodeEditorWindow {
public static bool dragging;
public static bool isPanning { get; private set; }
public static Vector2 dragOffset;
public static void Controls(NodeEditorWindow window) {
private bool IsDraggingNode { get { return draggedNode != null; } }
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
private bool HasSelectedNode { get { return selectedNode != null; } }
private Node hoveredNode;
private Node selectedNode;
private Node draggedNode;
private NodePort hoveredPort;
private NodePort draggedOutput;
private NodePort draggedOutputTarget;
private Rect nodeRects;
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
switch (e.type) {
case EventType.MouseMove:
UpdateHovered();
break;
case EventType.ScrollWheel:
if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
else window.zoom -= 0.1f * window.zoom;
if (e.delta.y > 0) zoom += 0.1f * zoom;
else zoom -= 0.1f * zoom;
break;
case EventType.MouseDrag:
UpdateHovered();
if (e.button == 0) {
if (window.HasSelectedNode) {
//If we are currently dragging a connection, check if we are hovering any matching port to connect to
if (window.IsDraggingConnection) {
if (window.IsHoveringPort && window.IsHoveringNode && window.hoveredPort.IsInput) {
window.draggedConnection.outputNodeId = window.graph.GetNodeId(window.hoveredNode);
window.draggedConnection.inputPortId = window.hoveredNode.GetInputPortId(window.hoveredPort);
} else {
window.draggedConnection.outputNodeId = -1;
window.draggedConnection.inputPortId = -1;
}
}
//If we just started dragging from a port, grab connection
else if (window.IsHoveringPort) {
if (window.hoveredPort.direction == NodePort.IO.Output) {
dragging = true;
int inputNodeId = window.graph.GetNodeId(window.selectedNode);
int outputPortId = window.selectedNode.GetOutputPortId(window.hoveredPort);
window.draggedConnection = new NodeConnection(inputNodeId, outputPortId, -1, -1);
}
else {
Debug.Log("input");
/*int outputNodeId = window.graph.GetNodeId(window.activeNode);
int outputPortId = window.activeNode.GetInputPortId(window.hoveredPort);
window.tempConnection = new NodeConnection(-1,-1,outputNodeId,outputPortId);*/
if (IsDraggingPort) {
if (IsHoveringPort && hoveredPort.IsInput) {
if (!draggedOutput.IsConnectedTo(hoveredPort)) {
draggedOutputTarget = hoveredPort;
}
}
else {
window.selectedNode.position.position = window.WindowToGridPosition(e.mousePosition) + dragOffset;
window.Repaint();
draggedOutputTarget = null;
}
Repaint();
}
}
else if (IsDraggingNode) {
draggedNode.position.position = WindowToGridPosition(e.mousePosition) + dragOffset;
Repaint();
}
}
else if (e.button == 1) {
window.panOffset += e.delta * window.zoom;
dragging = true;
panOffset += e.delta * zoom;
isPanning = true;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.F) Focus(window);
if (e.keyCode == KeyCode.F) Home();
break;
case EventType.MouseDown:
dragging = false;
window.Repaint();
window.SelectNode(window.hoveredNode);
if (window.hoveredNode != null) {
dragOffset = window.hoveredNode.position.position - window.WindowToGridPosition(e.mousePosition);
UpdateHovered();
Repaint();
SelectNode(hoveredNode);
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
}
else {
if (hoveredPort.IsConnected) {
NodePort output = hoveredPort.Connection;
hoveredPort.Disconnect(output);
draggedOutput = output;
draggedOutputTarget = hoveredPort;
}
}
}
else if (IsHoveringNode) {
draggedNode = hoveredNode;
dragOffset = hoveredNode.position.position - WindowToGridPosition(e.mousePosition);
}
window.Repaint();
break;
case EventType.MouseUp:
window.draggedConnection.enabled = false;
if (dragging) return;
if (e.button == 1) {
NodeEditorGUI.RightClickContextMenu(window);
if (e.button == 0) {
//Port drag release
if (IsDraggingPort) {
//If connection is valid, save it
if (draggedOutputTarget != null) {
draggedOutput.Connect(draggedOutputTarget);
}
//Release dragged connection
draggedOutput = null;
draggedOutputTarget = null;
Repaint();
}
else if (IsDraggingNode) {
draggedNode = null;
}
}
else if (e.button == 1) {
if (!isPanning) RightClickContextMenu();
isPanning = false;
}
UpdateHovered();
break;
case EventType.repaint:
@ -84,13 +116,63 @@ public static class NodeEditorAction {
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public static void Focus(this NodeEditorWindow window) {
window.zoom = 2;
window.panOffset = Vector2.zero;
public void Home() {
zoom = 2;
panOffset = Vector2.zero;
}
public static void CreateNode(this NodeEditorWindow window, Type type, Vector2 position) {
Node node = window.graph.AddNode(type);
public void CreateNode(Type type, Vector2 position) {
Node node = graph.AddNode(type);
node.position.position = position;
}
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {
Vector2 from = _portConnectionPoints[draggedOutput];
Vector2 to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget] : WindowToGridPosition(Event.current.mousePosition);
DrawConnection(from, to);
}
}
void UpdateHovered() {
Vector2 mousePos = Event.current.mousePosition;
Node newHoverNode = null;
foreach (Node node in graph.nodes) {
//Get node position
Vector2 nodePos = GridToWindowPosition(node.position.position);
Rect windowRect = new Rect(nodePos, new Vector2(node.position.size.x / zoom, node.position.size.y / zoom));
if (windowRect.Contains(mousePos)) {
newHoverNode = node;
}
}
if (newHoverNode != hoveredNode) {
hoveredNode = newHoverNode;
Repaint();
}
if (IsHoveringNode) {
NodePort newHoverPort = null;
for (int i = 0; i < hoveredNode.InputCount; i++) {
NodePort port = hoveredNode.GetInput(i);
if (!portRects.ContainsKey(port)) continue;
Rect r = portRects[port];
r.position = GridToWindowPosition(r.position + hoveredNode.position.position);
r.size /= zoom;
if (r.Contains(mousePos)) newHoverPort = port;
}
for (int i = 0; i < hoveredNode.OutputCount; i++) {
NodePort port = hoveredNode.GetOutput(i);
if (!portRects.ContainsKey(port)) continue;
Rect r = portRects[port];
r.position = GridToWindowPosition(r.position + hoveredNode.position.position);
r.size /= zoom;
if (r.Contains(mousePos)) newHoverPort = port;
}
if (newHoverPort != hoveredPort) {
hoveredPort = newHoverPort;
Repaint();
}
}
else hoveredPort = null;
}
}

View File

@ -4,116 +4,136 @@ using UnityEngine;
using UnityEditor;
using System;
namespace UNEC {
/// <summary> Contains GUI methods </summary>
public static class NodeEditorGUI {
/// <summary> Contains GUI methods </summary>
public partial class NodeEditorWindow {
public static void DrawConnection(Vector2 from, Vector2 to, Color col) {
Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2);
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(
-((rect.width * zoom) - rect.width) * 0.5f,
-(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom)+22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = NodeEditorResources.gridTexture;
Texture2D crossTex = NodeEditorResources.crossTexture;
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
public static void DrawToolbar(NodeEditorWindow window) {
EditorGUILayout.BeginHorizontal("Toolbar");
if (DropdownButton("File", 50)) FileContextMenu();
if (DropdownButton("Edit", 50)) EditContextMenu(window);
if (DropdownButton("View", 50)) { }
if (DropdownButton("Settings", 70)) { }
if (DropdownButton("Tools", 50)) { }
// Make the toolbar extend all throughout the window extension.
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
public static void RightClickContextMenu(NodeEditorWindow window) {
GenericMenu contextMenu = new GenericMenu();
if (window.hoveredNode != null) {
Node node = window.hoveredNode;
contextMenu.AddItem(new GUIContent("Remove"), false, () => window.graph.RemoveNode(node));
}
else {
Vector2 pos = window.WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
Type type = NodeEditorReflection.nodeTypes[i];
contextMenu.AddItem(new GUIContent(NodeEditorReflection.nodeTypes[i].ToString()), false, () => {
window.CreateNode(type, pos);
});
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
public static void FileContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Create New"), false, null);
contextMenu.AddItem(new GUIContent("Load"), false, null);
contextMenu.AddSeparator("");
contextMenu.AddItem(new GUIContent("Save"), false, null);
contextMenu.AddItem(new GUIContent("Save As"), false, null);
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public static void EditContextMenu(NodeEditorWindow window) {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Clear"), false, () => window.graph.Clear());
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public static void DrawConnection(Vector2 from, Vector2 to, Color col) {
Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2);
}
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(
-((rect.width * zoom) - rect.width) * 0.5f,
-(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom)+22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = gridTexture;
Texture2D crossTex = crossTexture;
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
public void DrawToolbar() {
EditorGUILayout.BeginHorizontal("Toolbar");
if (DropdownButton("File", 50)) FileContextMenu();
if (DropdownButton("Edit", 50)) EditContextMenu();
if (DropdownButton("View", 50)) { }
if (DropdownButton("Settings", 70)) { }
if (DropdownButton("Tools", 50)) { }
if (IsHoveringNode) {
GUILayout.Space(20);
string hoverInfo = hoveredNode.GetType().ToString();
if (IsHoveringPort) hoverInfo += " > "+hoveredPort.name;
GUILayout.Label(hoverInfo);
}
// Make the toolbar extend all throughout the window extension.
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
public void RightClickContextMenu() {
GenericMenu contextMenu = new GenericMenu();
if (hoveredNode != null) {
Node node = hoveredNode;
contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node));
}
else {
Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
contextMenu.AddItem(new GUIContent(nodeTypes[i].ToString()), false, () => {
CreateNode(type, pos);
});
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
public static void FileContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Create New"), false, null);
contextMenu.AddItem(new GUIContent("Load"), false, null);
contextMenu.AddSeparator("");
contextMenu.AddItem(new GUIContent("Save"), false, null);
contextMenu.AddItem(new GUIContent("Save As"), false, null);
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public void EditContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public void DrawConnection(Vector2 startPoint, Vector2 endPoint) {
startPoint = GridToWindowPosition(startPoint);
endPoint = GridToWindowPosition(endPoint);
Vector2 startTangent = startPoint;
if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f);
Vector2 endTangent = endPoint;
if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f);
else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
}
}

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@ -2,21 +2,19 @@
using System.Linq;
using System;
namespace UNEC {
/// <summary> Contains reflection-related info </summary>
public static class NodeEditorReflection {
/// <summary> Contains reflection-related info </summary>
public partial class NodeEditorWindow {
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
private static Type[] _nodeTypes;
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
private static Type[] _nodeTypes;
public static Type[] GetNodeTypes() {
//Get all classes deriving from Node via reflection
Type derivedType = typeof(Node);
Assembly assembly = Assembly.GetAssembly(derivedType);
return assembly.GetTypes().Where(t =>
t != derivedType &&
derivedType.IsAssignableFrom(t)
).ToArray();
}
public static Type[] GetNodeTypes() {
//Get all classes deriving from Node via reflection
Type derivedType = typeof(Node);
Assembly assembly = Assembly.GetAssembly(derivedType);
return assembly.GetTypes().Where(t =>
t != derivedType &&
derivedType.IsAssignableFrom(t)
).ToArray();
}
}

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@ -2,102 +2,101 @@
using UnityEditor;
using System;
namespace UNEC {
public static class NodeEditorResources {
public partial class NodeEditorWindow {
public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(); } }
private static Texture2D _gridTexture;
public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(); } }
private static Texture2D _crossTexture;
public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(); } }
private static Texture2D _gridTexture;
public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(); } }
private static Texture2D _crossTexture;
private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
public static Styles styles = new Styles();
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
public static Styles _styles = null;
public class Styles {
GUIStyle inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor;
GUIStyle outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor;
public class Styles {
GUIStyle inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor;
GUIStyle outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor;
public Styles() {
inputObject = new GUIStyle((GUIStyle)"flow shader in 0");
inputString = new GUIStyle((GUIStyle)"flow shader in 1");
inputInt = new GUIStyle((GUIStyle)"flow shader in 2");
inputFloat = new GUIStyle((GUIStyle)"flow shader in 3");
inputColor = new GUIStyle((GUIStyle)"flow shader in 4");
inputTexture = new GUIStyle((GUIStyle)"flow shader in 5");
outputObject = new GUIStyle((GUIStyle)"flow shader out 0");
outputString = new GUIStyle((GUIStyle)"flow shader out 1");
outputInt = new GUIStyle((GUIStyle)"flow shader out 2");
outputFloat = new GUIStyle((GUIStyle)"flow shader out 3");
outputColor = new GUIStyle((GUIStyle)"flow shader out 4");
outputTexture = new GUIStyle((GUIStyle)"flow shader out 5");
public Styles() {
inputObject = new GUIStyle((GUIStyle)"flow shader in 0");
inputString = new GUIStyle((GUIStyle)"flow shader in 1");
inputInt = new GUIStyle((GUIStyle)"flow shader in 2");
inputFloat = new GUIStyle((GUIStyle)"flow shader in 3");
inputColor = new GUIStyle((GUIStyle)"flow shader in 4");
inputTexture = new GUIStyle((GUIStyle)"flow shader in 5");
outputObject = new GUIStyle((GUIStyle)"flow shader out 0");
outputString = new GUIStyle((GUIStyle)"flow shader out 1");
outputInt = new GUIStyle((GUIStyle)"flow shader out 2");
outputFloat = new GUIStyle((GUIStyle)"flow shader out 3");
outputColor = new GUIStyle((GUIStyle)"flow shader out 4");
outputTexture = new GUIStyle((GUIStyle)"flow shader out 5");
foreach (GUIStyle style in new GUIStyle[] { inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor, outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor }) {
style.normal.textColor = Color.black;
style.fixedHeight = 18;
style.alignment = TextAnchor.MiddleLeft;
style.onHover.textColor = Color.red;
}
}
public GUIStyle GetInputStyle(Type type) {
if (type == typeof(int)) return inputInt;
else if (type == typeof(string)) return inputString;
else if (type == typeof(Texture2D)) return inputTexture;
else if (type == typeof(float)) return inputFloat;
else if (type == typeof(Color)) return inputColor;
else return inputObject;
}
public GUIStyle GetOutputStyle(Type type) {
if (type == typeof(int)) return outputInt;
else if (type == typeof(string)) return outputString;
else if (type == typeof(Texture2D)) return outputTexture;
else if (type == typeof(float)) return outputFloat;
else if (type == typeof(Color)) return outputColor;
else return outputObject;
foreach (GUIStyle style in new GUIStyle[] { inputInt, inputString, inputFloat, inputObject, inputTexture, inputColor, outputInt, outputString, outputFloat, outputObject, outputTexture, outputColor }) {
style.normal.textColor = Color.black;
style.fixedHeight = 18;
style.alignment = TextAnchor.MiddleLeft;
style.onHover.textColor = Color.red;
}
}
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = backgroundColor;
if (y % 16 == 0 || x % 16 == 0) col = veinColor;
if (y == 63 || x == 63) col = arteryColor;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
public GUIStyle GetInputStyle(Type type) {
if (type == typeof(int)) return inputInt;
else if (type == typeof(string)) return inputString;
else if (type == typeof(Texture2D)) return inputTexture;
else if (type == typeof(float)) return inputFloat;
else if (type == typeof(Color)) return inputColor;
else return inputObject;
}
public static Texture2D GenerateCrossTexture() {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = crossColor;
if (y != 31 && x != 31) col.a = 0;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
public GUIStyle GetOutputStyle(Type type) {
if (type == typeof(int)) return outputInt;
else if (type == typeof(string)) return outputString;
else if (type == typeof(Texture2D)) return outputTexture;
else if (type == typeof(float)) return outputFloat;
else if (type == typeof(Color)) return outputColor;
else return outputObject;
}
}
}
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = backgroundColor;
if (y % 16 == 0 || x % 16 == 0) col = veinColor;
if (y == 63 || x == 63) col = arteryColor;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
public static Texture2D GenerateCrossTexture() {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = crossColor;
if (y != 31 && x != 31) col.a = 0;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
}

View File

@ -2,91 +2,70 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UNEC;
public class NodeEditorWindow : EditorWindow {
[InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow {
private Dictionary<NodePort, Vector2> portConnectionPoints = new Dictionary<NodePort, Vector2>();
public bool IsDraggingConnection { get { return draggedConnection.enabled; } }
public bool IsHoveringPort { get { return hoveredPort != null; } }
public bool IsHoveringNode { get { return hoveredNode != null; } }
public bool HasSelectedNode { get { return selectedNode != null; } }
public Dictionary<NodePort, Vector2> portConnectionPoints { get { return _portConnectionPoints; } }
private Dictionary<NodePort, Vector2> _portConnectionPoints = new Dictionary<NodePort, Vector2>();
private Dictionary<NodePort, Rect> portRects = new Dictionary<NodePort, Rect>();
public NodeGraph graph { get { return _graph != null ? _graph : _graph = new NodeGraph(); } }
public NodeGraph _graph;
public Node hoveredNode;
/// <summary> Currently selected node </summary>
public Node selectedNode { get; private set; }
public NodePort hoveredPort;
public NodeConnection draggedConnection;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
private float _zoom = 1;
private float _zoom = 1;
partial void OnEnable();
[MenuItem("Window/UNEC")]
static void Init() {
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
w.titleContent = new GUIContent("UNEC");
w.wantsMouseMove = true;
w.Show();
}
private void OnGUI() {
Event e = Event.current;
Matrix4x4 m = GUI.matrix;
NodeEditorAction.Controls(this);
Controls();
NodeEditorGUI.DrawGrid(position, zoom, panOffset);
DrawGrid(position, zoom, panOffset);
DrawNodes();
DrawConnections();
DrawDraggedConnection();
NodeEditorGUI.DrawToolbar(this);
if (e.type == EventType.Repaint || e.type == EventType.Layout) DrawToolbar();
GUI.matrix = m;
}
/// <summary> Draw a connection as we are dragging it </summary>
private void DrawDraggedConnection() {
if (IsDraggingConnection) {
Node inputNode = graph.GetNode(draggedConnection.inputNodeId);
Node outputNode = graph.GetNode(draggedConnection.outputNodeId);
if (inputNode != null) {
NodePort outputPort = inputNode.GetOutput(draggedConnection.outputPortId);
Vector2 startPoint = GridToWindowPosition( portConnectionPoints[outputPort]);
Vector2 endPoint = Event.current.mousePosition;
if (outputNode != null) {
NodePort inputPort = outputNode.GetInput(draggedConnection.inputPortId);
if (inputPort != null) endPoint = GridToWindowPosition(portConnectionPoints[inputPort]);
public void DrawConnections() {
foreach(Node node in graph.nodes) {
for (int i = 0; i < node.OutputCount; i++) {
NodePort output = node.GetOutput(i);
Vector2 from = _portConnectionPoints[output];
for (int k = 0; k < output.ConnectionCount; k++) {
NodePort input = output.GetConnection(k);
Vector2 to = _portConnectionPoints[input];
DrawConnection(from, to);
}
Vector2 startTangent = startPoint;
startTangent.x = Mathf.Lerp(startPoint.x,endPoint.x,0.7f);
Vector2 endTangent = endPoint;
endTangent.x = Mathf.Lerp(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
Repaint();
}
}
}
private void DrawNodes() {
portConnectionPoints.Clear();
Event e = Event.current;
BeginWindows();
NodeEditorGUI.BeginZoomed(position, zoom);
if (e.type == EventType.repaint) {
hoveredPort = null;
}
hoveredNode = null;
foreach (KeyValuePair<int, Node> kvp in graph.nodes) {
Node node = kvp.Value;
int id = kvp.Key;
BeginZoomed(position, zoom);
if (e.type == EventType.Repaint) portRects.Clear();
foreach (Node node in graph.nodes) {
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
Rect windowRect = new Rect(nodePos, new Vector2(200, 200));
if (windowRect.Contains(e.mousePosition)) hoveredNode = node;
Rect windowRect = new Rect(nodePos, node.position.size);
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
GUILayout.BeginArea(windowRect, node.ToString(), style);
@ -96,11 +75,9 @@ public class NodeEditorWindow : EditorWindow {
GUILayout.BeginVertical();
for (int i = 0; i < node.InputCount; i++) {
NodePort input = node.GetInput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), NodeEditorResources.styles.GetInputStyle(input.type));
GUI.Label(r, input.name, NodeEditorResources.styles.GetInputStyle(input.type));
if (e.type == EventType.repaint) {
if (r.Contains(e.mousePosition)) hoveredPort = input;
}
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
if (e.type == EventType.Repaint) portRects.Add(input, r);
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
@ -109,11 +86,9 @@ public class NodeEditorWindow : EditorWindow {
GUILayout.BeginVertical();
for (int i = 0; i < node.OutputCount; i++) {
NodePort output = node.GetOutput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), NodeEditorResources.styles.GetOutputStyle(output.type));
GUI.Label(r, output.name, NodeEditorResources.styles.GetOutputStyle(output.type));
if (e.type == EventType.repaint) {
if (r.Contains(e.mousePosition)) hoveredPort = output;
}
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
if (e.type == EventType.Repaint) portRects.Add(output, r);
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
@ -132,7 +107,7 @@ public class NodeEditorWindow : EditorWindow {
}
}
NodeEditorGUI.EndZoomed(position, zoom);
EndZoomed(position, zoom);
EndWindows();
}

View File

@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using UNEC;
/// <summary> Base class for all nodes </summary>
public abstract class Node {
@ -19,14 +18,14 @@ public abstract class Node {
abstract protected void Init();
public int GetInputPortId(NodePort input) {
public int GetInputId(NodePort input) {
for (int i = 0; i < inputs.Length; i++) {
if (input == inputs[i]) return i;
}
return -1;
}
public int GetOutputPortId(NodePort output) {
public int GetOutputId(NodePort output) {
for (int i = 0; i < outputs.Length; i++) {
if (output == outputs[i]) return i;
@ -43,9 +42,18 @@ public abstract class Node {
}
public NodePort CreateNodeInput(string name, Type type, bool enabled = true) {
return new NodePort(name, type, this, enabled);
return new NodePort(name, type, this, enabled, NodePort.IO.Input);
}
public NodePort CreateNodeOutput(string name, Type type, bool enabled = true) {
return new NodePort(name, type, this, enabled);
return new NodePort(name, type, this, enabled, NodePort.IO.Output);
}
public void ClearConnections() {
for (int i = 0; i < inputs.Length; i++) {
inputs[i].ClearConnections();
}
for (int i = 0; i < outputs.Length; i++) {
outputs[i].ClearConnections();
}
}
}

View File

@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UNEC {
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public struct NodeConnection {
public bool enabled;
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public int inputNodeId, inputPortId, outputNodeId, outputPortId;
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public NodeConnection(int inputNodeId, int outputPortId, int outputNodeId, int inputPortId) {
this.inputNodeId = inputNodeId;
this.outputPortId = outputPortId;
this.outputNodeId = outputNodeId;
this.inputPortId = inputPortId;
enabled = true;
}
}
}

View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 1f29a204e0cc2934e8f9cb2010723de9
timeCreated: 1505747662
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,67 +2,38 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using UNEC;
/// <summary> Base class for all node graphs </summary>
public class NodeGraph {
public Dictionary<int, Node> nodes = new Dictionary<int, Node>();
private List<NodeConnection> connections = new List<NodeConnection>();
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
public List<Node> nodes = new List<Node>();
public T AddNode<T>() where T : Node {
T node = default(T);
nodes.Add(GetUniqueID(), node);
nodes.Add(node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) return null;
nodes.Add(GetUniqueID(), node);
if (node == null) {
Debug.LogError("Node could node be instanced");
return null;
}
nodes.Add(node);
return node;
}
/// <summary> Safely remove a node and all its connections </summary>
/// <param name="node"></param>
public void RemoveNode(Node node) {
int id = GetNodeId(node);
if (id != -1) nodes.Remove(id);
else Debug.LogWarning("Node " + node.ToString() + " is not part of NodeGraph");
}
public void RemoveNode(int nodeId) {
nodes.Remove(nodeId);
}
public int GetNodeId(Node node) {
foreach(var kvp in nodes) {
if (kvp.Value == node) return kvp.Key;
}
return -1;
}
public Node GetNode(int nodeId) {
if (nodes.ContainsKey(nodeId)) return nodes[nodeId];
return null;
}
public void AddConnection(NodePort input, NodePort output) {
int inputNodeId = GetNodeId(input.node);
int outputPortId = input.node.GetInputPortId(output);
int outputNodeId = GetNodeId(output.node);
int inputPortId = output.node.GetInputPortId(input);
NodeConnection connection = new NodeConnection(inputNodeId, inputPortId, outputNodeId, outputPortId);
}
private int GetUniqueID() {
int id = 0;
while (nodes.ContainsKey(id)) id++;
return id;
node.ClearConnections();
nodes.Remove(node);
}
public void Clear() {
nodes.Clear();
connections.Clear();
}
}

View File

@ -4,46 +4,65 @@ using UnityEngine;
using System;
public class NodePort {
public enum IO { None, Input, Output}
public enum IO { Input, Output}
public IO direction {
get {
for (int i = 0; i < node.InputCount; i++) {
if (node.GetInput(i) == this) return IO.Input;
}
for (int i = 0; i < node.OutputCount; i++) {
if (node.GetOutput(i) == this) return IO.Output;
}
return IO.None;
}
}
public int ConnectionCount { get { return connections.Count; } }
/// <summary> Return the first connection </summary>
public NodePort Connection { get { return connections.Count > 0 ? connections[0] : null; } }
/// <summary> Returns a copy of the connections list </summary>
public List<NodePort> Connections { get { return new List<NodePort>(connections); } }
public IO direction { get { return _direction; } }
/// <summary> Is this port connected to anytihng? </summary>
public bool IsConnected { get { return connections.Count != 0; } }
public bool IsInput { get { return direction == IO.Input; } }
public bool IsOutput { get { return direction == IO.Output; } }
public Type type { get { return _type; } }
public Node node { get; private set; }
public string name { get { return _name; } set { _name = value; } }
[SerializeField]
private string _name;
public Type type { get; private set; }
[SerializeField]
private string _type;
public bool enabled { get { return _enabled; } set { _enabled = value; } }
[SerializeField]
private bool _enabled;
public NodePort(string name, Type type, Node node, bool enabled) {
private Type _type;
private List<NodePort> connections = new List<NodePort>();
[SerializeField] private string _name;
[SerializeField] private bool _enabled;
[SerializeField] private IO _direction;
public NodePort(string name, Type type, Node node, bool enabled, IO direction) {
_name = name;
_enabled = enabled;
this.type = type;
_type = type.FullName;
_type = type;
this.node = node;
_direction = direction;
}
public NodePort GetConnection() {
return null;
public void Connect(NodePort port) {
if (port == this) { Debug.LogWarning("Attempting to connect port to self."); return; }
if (connections.Contains(port)) { Debug.LogWarning("Port already connected."); return; }
if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
connections.Add(port);
port.connections.Add(this);
}
public NodePort[] GetConnections() {
return null;
public NodePort GetConnection(int i) {
return connections[i];
}
public bool IsConnectedTo(NodePort port) {
return connections.Contains(port);
}
public void Disconnect(NodePort port) {
connections.Remove(port);
port.connections.Remove(this);
}
public void ClearConnections() {
for (int i = 0; i < connections.Count; i++) {
connections[i].connections.Remove(this);
}
connections.Clear();
}
}