Romain Théry
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4c6d22a152
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Improve rename popup (#256)
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2020-05-07 10:21:39 +02:00 |
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Thor Brigsted
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1ef3896893
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Potential fix for the main asset/rename problem in newer versions of Unity
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2020-02-25 09:13:14 +01:00 |
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Lumos
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b526092341
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Added a virtual OnRename function to base nodes, triggered when a node gets renamed. (#225)
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2020-01-02 19:48:36 +01:00 |
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Thor Brigsted
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891ecebc3f
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Put NodeEditorReflection into its own static class
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2019-07-24 10:04:05 +02:00 |
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Thor Brigsted
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8e0bd964ad
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Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
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2019-07-01 09:58:47 +02:00 |
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Thor Brigsted
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4e1d9b6721
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Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
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2019-06-26 10:13:12 +02:00 |
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Adsitoz
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55dddf8142
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Rename Revert (#164)
- Not working the same way across all versions of Unity.
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2019-06-26 10:08:22 +02:00 |
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Simon Rodriguez
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5d45300935
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Unified all functions that set the default node name (#161)
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2019-06-23 11:54:14 +02:00 |
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Adsitoz
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4721edc7ec
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Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
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2019-06-07 20:04:19 +02:00 |
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Thor Brigsted
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4263e45b24
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Rework node renaming
Renaming now happens on a separate popup.
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2019-03-08 19:50:31 +01:00 |
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