Thor Brigsted
8b2b2425d1
Nostek's fix for #175
2019-07-25 00:54:23 +02:00
Thor Brigsted
5bc267d23b
Fixed #119 - node port background color inconsistency
2019-07-24 23:52:31 +02:00
Thor Brigsted
bb847a3044
Moved IsMac to NodeEditorUtilities
2019-07-24 10:25:29 +02:00
Thor Brigsted
891ecebc3f
Put NodeEditorReflection into its own static class
2019-07-24 10:04:05 +02:00
Mikhail
93fa101af8
Multiple dynamicPortList IndexOutofRange fix. ( #176 )
2019-07-22 00:41:58 +02:00
Simon Rodriguez
723ecc43c1
Ports losing connections ( #171 )
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* clear connections before removing port, so the connected nodes don't have invalid references.
* Try reconnecting the previous ports connections in the new port.
Skip reconnecting if the port is dynamic or if the direction has changed.
2019-07-10 00:07:23 +01:00
Simon Rodriguez
6a629d159c
Added type constraints to output port ( #170 )
2019-07-09 10:44:00 +01:00
Thor Brigsted
8e0bd964ad
Fixed #107 - OnValidate
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OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
2019-07-01 09:58:47 +02:00
Thor Brigsted
d0e1cd5d66
Fixed #144 - Added virtual GetPortTooltip in NodeGraphEditor
2019-06-29 16:56:50 +02:00
elrod
95884080b0
Resetting random generator state/seed after random color extraction. ( #160 )
2019-06-29 16:38:25 +02:00
William Henry
9b239c3564
Added Drop event to Node Graph ( #157 )
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Override NodeGraphEditor.OnDropObjects to deal with items dropped into the graph through DragAndDrop
2019-06-29 00:04:39 +02:00
Thor Brigsted
8d64843d42
Node skin is now white with default grey tint
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This lets you get more outrageous colors with [NodeTint]
2019-06-28 23:08:18 +02:00
Greg Poole
c264f4877b
Git readme tweak ( #167 )
2019-06-28 13:30:27 +02:00
Thor Brigsted
91aecabd1a
Fixed UPM Readme #166
2019-06-28 00:19:29 +02:00
Greg Poole
f0fd6b9634
Add Unity Package Manager support ( #165 )
2019-06-26 23:42:36 +02:00
Hao Wu
f8ba6339c8
Added validation support for Context Menu items ( #162 )
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* Added validation support for Context Menu items
2019-06-26 10:25:01 +02:00
Thor Brigsted
4e1d9b6721
Reformat RenamePopup.cs
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Was inconsistently formatted as tabs instead of spaces
2019-06-26 10:13:12 +02:00
Adsitoz
55dddf8142
Rename Revert ( #164 )
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- Not working the same way across all versions of Unity.
2019-06-26 10:08:22 +02:00
Simon Rodriguez
5d45300935
Unified all functions that set the default node name ( #161 )
2019-06-23 11:54:14 +02:00
Thor Brigsted
0553dc8894
Merge pull request #154 from nostek/feature/copypaste
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Added support for copy paste
2019-06-18 23:04:42 +02:00
Simon Rodriguez
56e84b7c92
Changed so CopySelectedNodes uses the same Linq-select as DuplicateSelectedNodes does.
2019-06-18 22:17:56 +02:00
Thor Brigsted
6c38439e84
Built DuplicateSelectedNodes and PasteNodes together
2019-06-18 22:00:31 +02:00
Adsitoz
3ba0b13c77
Zoom System Fixes ( #155 )
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- Due to the OnGUI method being called last to draw over everything else in the window, the GUI.Group being created in the new zoom system was also moving around the GUI elements created in the NodeGraphEditor OnGUI method.
2019-06-18 11:34:23 +02:00
Thor Brigsted
c350c135ca
Improved handling of null sub assets
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Thanks to Lenny#3404 from the discord channel
2019-06-17 20:11:29 +02:00
Thor Brigsted
369a3fd6ea
Update CONTRIBUTING.md
2019-06-17 09:26:35 +02:00
Thor Brigsted
53bba68ae0
Update README.md
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Removed third party project links. They can now be found on the wiki home page instead
2019-06-13 22:13:11 +02:00
thiezar
29f0194eef
Allow current assembly nodes to be cached ( #153 )
2019-06-13 20:17:58 +02:00
Simon Rodriguez
fefea30594
Added support for copy paste in menu and ctrl+c / ctrl+v / cmd+c / cmd+v.
2019-06-13 18:36:40 +02:00
Michael Wigley
8b0eb6bb60
#144 Added option to disable tooltips
1.7
2019-06-08 21:01:45 +02:00
Thor Brigsted
53f85a5d22
Improved zoom with the help of Jeroenimoo0's PR
2019-06-08 14:25:07 +02:00
Thor Brigsted
0c1ae4881d
Fixed #147 - Adding dynamic port using "+" causes exception
2019-06-08 01:41:58 +02:00
Adsitoz
4721edc7ec
Fixed rename not saving the filename change. ( #149 )
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- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
2019-06-07 20:04:19 +02:00
Simon Rodriguez
833e26ccc3
Make RemoveNode + switch order
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* made RemoveNode function virtual
used for example when a graph wants to block a delete
* switched order of remove function and destroy function.
target.RemoveNode was always getting a null value
2019-05-13 20:53:34 +02:00
Thor Brigsted
8a03811ee3
More DynamicPortList debug messages
2019-05-13 14:26:29 +02:00
Simon Rodriguez
c868c037ea
Fixed #99 - Color for types in preferences will reseted after playing
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* SavePrefs was saving to the wrong key.
* A dictionary cant be changed while being enumerated.
Now clones the keys and gets/sets values.
2019-05-13 10:23:54 +02:00
Thor Brigsted
d68aea2a8a
Fixed #142 - New feature: Automatically remove "Node" postfix in names
2019-05-10 09:55:10 +02:00
Thor Brigsted
29a05cba28
Fixed #143 - Added minZoom to preferences
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Also renamed zoomOutLimit to maxZoom
2019-05-10 09:05:48 +02:00
Thor Brigsted
91151b327a
Bugfix: Calling base.OnBodyGUI after drawing ports would make noodles disappear
2019-05-09 00:02:58 +02:00
Thor Brigsted
d7f5bd2a1a
Added obsolete methods to help with upgrading
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Relating the Instance port > dynamic port change
2019-05-06 17:54:43 +02:00
Thor Brigsted
c3e85a9f82
UPGRADE NOTICE: Renamed 'instance ports' to 'dynamic ports'.
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To upgrade, simply rename all your method calls involving instance ports eg. 'AddInstanceOutput' to the dynamic port equivalent eg. 'AddDynamicOutput'
There is no functional difference. The community just agreed this was a more fitting name for the feature.
2019-05-05 10:52:36 +02:00
Thor Brigsted
65162d553e
Marked NodeGraph.OnDestroy virtual
2019-05-05 10:28:47 +02:00
Thor Brigsted
eb164225c8
Fixed #134 - Marked some more methods as virtual
2019-04-15 00:02:52 +02:00
Thor Brigsted
4cf7113740
Improved noodle tangents ( #136 )
2019-04-14 19:01:26 +02:00
Woland
7eaa15af4a
NodeEditorReflection: Catch ReflectionTypeLoadException ( #131 )
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* NodeEditorReflection: Catch ReflectionTypeLoadException
Can happen if dll can not be loaded for some reason
* Removed unnecessary editor precompile tags
2019-04-14 03:21:29 +02:00
Thor Brigsted
1e603747d5
Merge pull request #133 from vvoland/gitignore-meta
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gitignore: Ignore meta files in main directory
2019-04-11 23:09:06 +02:00
Woland
32fa3d7c9f
gitignore: Ignore meta files for git dot files
2019-04-11 12:27:56 +02:00
Thor Brigsted
8adc4fd459
Fixed #128 , #127 , #64 - Added NodeEditorBase.OnCreate, OnGraphEditor.OnOpen, and NodeEditorBase.window
2019-04-06 13:27:44 +02:00
Thor Brigsted
f6e0e3bc4d
Added NodeGraphEditor.GetPortColor
2019-04-03 21:50:29 +02:00
Robin Neal
d8a4a41a8f
Open non-persistent graphs on double-click ( #126 )
2019-04-03 20:39:21 +02:00
Thor Brigsted
af0523db2d
Fixed #124 - Errors on DynamicPortList with >10 items
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Was using OrderBy(x => x.fieldName). The resulting order would then be 1, 10, 11, .. , 2, 3, 4, etc.
Fixed by parsing the indices as ints, and ordering by that value instead
2019-04-01 19:16:54 +02:00