1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

432 Commits

Author SHA1 Message Date
Thor Brigsted
8b2b2425d1 Nostek's fix for #175 2019-07-25 00:54:23 +02:00
Thor Brigsted
5bc267d23b Fixed #119 - node port background color inconsistency 2019-07-24 23:52:31 +02:00
Thor Brigsted
bb847a3044 Moved IsMac to NodeEditorUtilities 2019-07-24 10:25:29 +02:00
Thor Brigsted
891ecebc3f Put NodeEditorReflection into its own static class 2019-07-24 10:04:05 +02:00
Mikhail
93fa101af8 Multiple dynamicPortList IndexOutofRange fix. (#176) 2019-07-22 00:41:58 +02:00
Simon Rodriguez
723ecc43c1 Ports losing connections (#171)
* clear connections before removing port, so the connected nodes don't have invalid references.

* Try reconnecting the previous ports connections in the new port.
Skip reconnecting if the port is dynamic or if the direction has changed.
2019-07-10 00:07:23 +01:00
Simon Rodriguez
6a629d159c Added type constraints to output port (#170) 2019-07-09 10:44:00 +01:00
Thor Brigsted
8e0bd964ad Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
2019-07-01 09:58:47 +02:00
Thor Brigsted
d0e1cd5d66 Fixed #144 - Added virtual GetPortTooltip in NodeGraphEditor 2019-06-29 16:56:50 +02:00
elrod
95884080b0 Resetting random generator state/seed after random color extraction. (#160) 2019-06-29 16:38:25 +02:00
William Henry
9b239c3564 Added Drop event to Node Graph (#157)
Override NodeGraphEditor.OnDropObjects to deal with items dropped into the graph through DragAndDrop
2019-06-29 00:04:39 +02:00
Thor Brigsted
8d64843d42 Node skin is now white with default grey tint
This lets you get more outrageous colors with [NodeTint]
2019-06-28 23:08:18 +02:00
Greg Poole
c264f4877b Git readme tweak (#167) 2019-06-28 13:30:27 +02:00
Thor Brigsted
91aecabd1a
Fixed UPM Readme #166 2019-06-28 00:19:29 +02:00
Greg Poole
f0fd6b9634 Add Unity Package Manager support (#165) 2019-06-26 23:42:36 +02:00
Hao Wu
f8ba6339c8 Added validation support for Context Menu items (#162)
* Added validation support for Context Menu items
2019-06-26 10:25:01 +02:00
Thor Brigsted
4e1d9b6721 Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
2019-06-26 10:13:12 +02:00
Adsitoz
55dddf8142 Rename Revert (#164)
- Not working the same way across all versions of Unity.
2019-06-26 10:08:22 +02:00
Simon Rodriguez
5d45300935 Unified all functions that set the default node name (#161) 2019-06-23 11:54:14 +02:00
Thor Brigsted
0553dc8894
Merge pull request #154 from nostek/feature/copypaste
Added support for copy paste
2019-06-18 23:04:42 +02:00
Simon Rodriguez
56e84b7c92 Changed so CopySelectedNodes uses the same Linq-select as DuplicateSelectedNodes does. 2019-06-18 22:17:56 +02:00
Thor Brigsted
6c38439e84 Built DuplicateSelectedNodes and PasteNodes together 2019-06-18 22:00:31 +02:00
Adsitoz
3ba0b13c77 Zoom System Fixes (#155)
- Due to the OnGUI method being called last to draw over everything else in the window, the GUI.Group being created in the new zoom system was also moving around the GUI elements created in the NodeGraphEditor OnGUI method.
2019-06-18 11:34:23 +02:00
Thor Brigsted
c350c135ca Improved handling of null sub assets
Thanks to Lenny#3404 from the discord channel
2019-06-17 20:11:29 +02:00
Thor Brigsted
369a3fd6ea
Update CONTRIBUTING.md 2019-06-17 09:26:35 +02:00
Thor Brigsted
53bba68ae0
Update README.md
Removed third party project links. They can now be found on the wiki home page instead
2019-06-13 22:13:11 +02:00
thiezar
29f0194eef Allow current assembly nodes to be cached (#153) 2019-06-13 20:17:58 +02:00
Simon Rodriguez
fefea30594 Added support for copy paste in menu and ctrl+c / ctrl+v / cmd+c / cmd+v. 2019-06-13 18:36:40 +02:00
Michael Wigley
8b0eb6bb60 #144 Added option to disable tooltips 1.7 2019-06-08 21:01:45 +02:00
Thor Brigsted
53f85a5d22 Improved zoom with the help of Jeroenimoo0's PR 2019-06-08 14:25:07 +02:00
Thor Brigsted
0c1ae4881d Fixed #147 - Adding dynamic port using "+" causes exception 2019-06-08 01:41:58 +02:00
Adsitoz
4721edc7ec Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
2019-06-07 20:04:19 +02:00
Simon Rodriguez
833e26ccc3 Make RemoveNode + switch order
* made RemoveNode function virtual
used for example when a graph wants to block a delete

* switched order of remove function and destroy function.
target.RemoveNode was always getting a null value
2019-05-13 20:53:34 +02:00
Thor Brigsted
8a03811ee3 More DynamicPortList debug messages 2019-05-13 14:26:29 +02:00
Simon Rodriguez
c868c037ea Fixed #99 - Color for types in preferences will reseted after playing
* SavePrefs was saving to the wrong key.

* A dictionary cant be changed while being enumerated.
Now clones the keys and gets/sets values.
2019-05-13 10:23:54 +02:00
Thor Brigsted
d68aea2a8a Fixed #142 - New feature: Automatically remove "Node" postfix in names 2019-05-10 09:55:10 +02:00
Thor Brigsted
29a05cba28 Fixed #143 - Added minZoom to preferences
Also renamed zoomOutLimit to maxZoom
2019-05-10 09:05:48 +02:00
Thor Brigsted
91151b327a Bugfix: Calling base.OnBodyGUI after drawing ports would make noodles disappear 2019-05-09 00:02:58 +02:00
Thor Brigsted
d7f5bd2a1a Added obsolete methods to help with upgrading
Relating the Instance port > dynamic port change
2019-05-06 17:54:43 +02:00
Thor Brigsted
c3e85a9f82 UPGRADE NOTICE: Renamed 'instance ports' to 'dynamic ports'.
To upgrade, simply rename all your method calls involving instance ports eg. 'AddInstanceOutput' to the dynamic port equivalent eg. 'AddDynamicOutput'
There is no functional difference. The community just agreed this was a more fitting name for the feature.
2019-05-05 10:52:36 +02:00
Thor Brigsted
65162d553e Marked NodeGraph.OnDestroy virtual 2019-05-05 10:28:47 +02:00
Thor Brigsted
eb164225c8 Fixed #134 - Marked some more methods as virtual 2019-04-15 00:02:52 +02:00
Thor Brigsted
4cf7113740
Improved noodle tangents (#136) 2019-04-14 19:01:26 +02:00
Woland
7eaa15af4a NodeEditorReflection: Catch ReflectionTypeLoadException (#131)
* NodeEditorReflection: Catch ReflectionTypeLoadException

Can happen if dll can not be loaded for some reason

* Removed unnecessary editor precompile tags
2019-04-14 03:21:29 +02:00
Thor Brigsted
1e603747d5
Merge pull request #133 from vvoland/gitignore-meta
gitignore: Ignore meta files in main directory
2019-04-11 23:09:06 +02:00
Woland
32fa3d7c9f gitignore: Ignore meta files for git dot files 2019-04-11 12:27:56 +02:00
Thor Brigsted
8adc4fd459 Fixed #128, #127, #64 - Added NodeEditorBase.OnCreate, OnGraphEditor.OnOpen, and NodeEditorBase.window 2019-04-06 13:27:44 +02:00
Thor Brigsted
f6e0e3bc4d Added NodeGraphEditor.GetPortColor 2019-04-03 21:50:29 +02:00
Robin Neal
d8a4a41a8f Open non-persistent graphs on double-click (#126) 2019-04-03 20:39:21 +02:00
Thor Brigsted
af0523db2d Fixed #124 - Errors on DynamicPortList with >10 items
Was using OrderBy(x => x.fieldName). The resulting order would then be 1, 10, 11, .. , 2, 3, 4, etc.
Fixed by parsing the indices as ints, and ordering by that value instead
2019-04-01 19:16:54 +02:00