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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

369 Commits

Author SHA1 Message Date
Christiaan Bloemendaal
6c85abf9bc
Fix handles color not being reset to original color (#266)
Co-authored-by: Christiaan Bloemendaal <christiaan@codeglue.com>
2020-05-27 14:20:37 +02:00
chrisfairc
a8daac60b0
Add a dragthreshold to better distunguish right clicks and right drags (#230)
* add a drag threshold so right clicks are better distinguished from right drags especially on large screens

* ignore mac files too

* dont use less than 1 as a drag threshold

Co-authored-by: Chris Fairclough <chris@zulleon.com>
2020-05-27 08:20:20 +02:00
fdtdev
8046e6e0bf
[FIX] fix a problem when a complex class with optional port drawing is used with NodeEditorGUILayout.DynamicPortList. By having an item that wasn't drawing the port, the method was throwing a KeyNotFoundException when reordering. (#262)
The fix detects if there isn't a port when swapping rects.
2020-05-09 13:21:35 +02:00
Romain Théry
4c6d22a152
Improve rename popup (#256) 2020-05-07 10:21:39 +02:00
Dan Erhardt
a1cf78d3fb
Fix for AutoConnect method. (#255)
Prevents incompatible connections between node ports when creating a new node on connection drag.
2020-04-26 17:44:46 +02:00
Thor Brigsted
d9d90f0f7b
Add [RequireNode] attribute to graphs (#254) 2020-04-24 15:57:50 +02:00
Romain Théry
c298b5ee53
Add virtual OnWindowFocus and OnWindowFocusLost in NodeGraphEditor(#253) 2020-04-23 15:08:43 +02:00
Romain Théry
ff2c1e8158
Mark CopyNode as virtual (#252) 2020-04-23 11:27:02 +02:00
Thor Brigsted
8965d365e6 Add [DisallowMultipleNodes] for limiting how many nodes of a certain type can exist on any graph 2020-04-21 15:31:07 +02:00
Dan Erhardt
bbdbee90a1
Fix to prevent division by 0 (#251) 2020-04-20 16:56:33 +02:00
Dan Erhardt
e704b97c77
A fix for an ArgumentException error. (#250)
This is the fix proposed by nostravaganza on discord.
It works 100%. Could not reproduce the error again.
2020-04-20 16:21:19 +02:00
Thor Brigsted
049a62465c Made nodeEditorWindow.selectedReroutes public 2020-04-19 20:41:12 +02:00
Simon Rodriguez
a61bb3f87e
Implemented OrderBy in Add Node Menu (#247) 2020-04-14 08:11:21 +02:00
Simon Rodriguez
76cf825090 Suggestion! A new way of drawing lines very similar to Unitys upcoming Shader Node Editor. 2020-04-13 19:35:52 +02:00
Thor Brigsted
e2c7934f1e Limit the OnDropObjects warning to only show when a node graph editor is present 2020-04-04 14:01:05 +02:00
Thor Brigsted
f899e48ee0 Added undo support and default graph name to SceneGraph 2020-04-03 15:01:44 +02:00
Thor Brigsted
f3b211ed83 Fixed error on adding nodes in scene graphs 2020-04-03 11:26:12 +02:00
Thor Brigsted
6a69cdaf9c New component: SceneGraph, lets you create a graph inside the scene which can reference scene objects. 2020-04-03 11:09:57 +02:00
Jeff Campbell
9add4e11b2
Added fix for rename bug with v2 AssetDatabase (#239)
* Added fix for NodeGraph rename bug with v2 AssetDatabase where renaming a graph asset can sometimes result in it being swapped as the main asset with one of the node sub assets.
2020-03-08 12:56:57 +01:00
Jeff Campbell
11b7f4ac44 Added NRE check for ValidateGraphEditor
* Added NRE check to prevent exception when NodeGraphEditor.GetEditor returns null and an existing non-null graph editor is already present.
2020-03-07 21:30:46 +01:00
Thor Brigsted
1ef3896893 Potential fix for the main asset/rename problem in newer versions of Unity 2020-02-25 09:13:14 +01:00
Lumos
7e93ffe4b7 Fix for the dynamic port "serialisation desync" problem. (#223)
* Exclude strings from array types manually to prevent them from being treated as char arrays.
2020-01-21 08:01:57 +01:00
Lumos
b526092341 Added a virtual OnRename function to base nodes, triggered when a node gets renamed. (#225) 2020-01-02 19:48:36 +01:00
Gahwon Lee
e98bd85531 better odin support in xNode editors 2019-12-25 01:20:36 +01:00
Thor Brigsted
a47b4568db
Merge pull request #222 from LumosX/occupied-autoconnection-fix
Fix autoconnection menu opening when a link cannot be established
2019-12-24 03:59:11 +01:00
Thor Brigsted
5597e565d1 Added focus selected node 2019-12-23 13:56:49 +01:00
Thor Brigsted
1d43244a8f Simplified implementation 2019-12-23 13:52:53 +01:00
Lumos
23e369d38f Fix auto-connection menu opening on invalid connections where a target node is present 2019-12-22 15:43:25 +01:00
Lumos
ede650c369 Added a big "edit graph" button to Node and Graph inspectors.
I was very confused that this isn't a thing already.
2019-12-21 20:33:34 +01:00
Andrei
5005b5e4f9 Made NodeGraphiEditor's OnGui method virtual and protected, so it can be extended by adding additional content/widgets to be drawn. (#214) 2019-12-15 11:52:22 +01:00
Fernando Molon Toigo
d54a03988a Added virtual GetBodyHighlightStyle (#197) 2019-11-23 01:47:39 +01:00
Thor Brigsted
30b825ff1c
Merge pull request #207 from nostek/feature/masterfix
Optimize GC allocations in NodeEditorWindow
2019-11-14 18:22:49 +01:00
Thor Brigsted
4edcc3f099 Fixed formatting, fixed dashed stroke style 2019-11-14 17:40:09 +01:00
Simon Rodriguez
ec9c5a99de optimized linq function 2019-11-13 01:14:09 +01:00
Simon Rodriguez
71023e1d58 microoptimization, removes implicit case from vec2 to vec3. 2019-11-13 00:14:29 +01:00
Simon Rodriguez
91eafcc47d the + and * was creating a lot of new vector2s, went down 80% in call time with this 2019-11-13 00:10:45 +01:00
Simon Rodriguez
92ebd59539 reuse the list of grid points instead of creating a new one for each node->port 2019-11-12 23:19:51 +01:00
Simon Rodriguez
8b99a34a63 The in parameter was is available in C# 7.2 and later. This breaks compatibility with earlier versions. 2019-11-12 23:05:33 +01:00
Simon Rodriguez
72ff273b5c Rewrite that caches the ordered property attributes so the gui layout drawer can draw them in the correct order.
Rewrote how the property attributes are drawn, more compact less messy code.
2019-11-12 22:37:29 +01:00
Simon Rodriguez
984fe730c0 Added support for [Header] attribute 2019-11-08 09:57:54 +01:00
Marco Secchi
be0d452d12 Fix wrong override message. (#204) 2019-11-06 11:53:13 +01:00
Wang Cong
2d1a671b71 Undo support (#199)
Added undo support for move, create, duplicate and delete node, and connect port
2019-11-06 11:42:22 +01:00
Simon Rodriguez
7cd3077ff0 Duplicating a empty selection makes linq throw exception
InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Aggregate[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`3[T1,T2,TResult] func) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
2019-11-05 10:52:04 +01:00
apkd
e15076b34f Use Vector2 in bezier calculations 2019-10-27 16:37:31 +01:00
apkd
455107aabb Optimize NodeEditorGUI.DrawNoodle 2019-10-27 16:30:05 +01:00
DeepWolf413
aeaaf18099 Added a null check for NodeEditorWindow.current.
It returns a new instance of the Settings class if the NodeEditorWindow.current is null.
2019-10-23 12:01:20 +02:00
Thor Brigsted
421fb5747e Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization 2019-10-17 00:16:36 +02:00
Thor Brigsted
08af93c2e3 Added NodeGraphEditor.GetNoodleThickness 2019-10-16 23:08:07 +02:00
Igor Vasiak
63b0bf428b Added gradients to connection noodles (#191)
Upgrade notice: Override GetNoodleGradient instead of GetNoodleColor
2019-10-15 17:13:54 +02:00
Simon Rodriguez
1b9a04017b this action needs a repaint 2019-10-09 10:20:28 +02:00