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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

13 Commits

Author SHA1 Message Date
Emre Dogan
bfcef1ed34 Fixed broken namespaces. 2023-10-05 20:10:15 +01:00
Emre Dogan
b3465b269e Simple refactoring. 2023-10-05 18:34:58 +01:00
LoomDoom
b23e769c3b added cases to handle Copy and Rename for scenegraphs correctly 2022-08-27 13:28:00 +02:00
Romain Théry
4c6d22a152
Improve rename popup (#256) 2020-05-07 10:21:39 +02:00
Thor Brigsted
1ef3896893 Potential fix for the main asset/rename problem in newer versions of Unity 2020-02-25 09:13:14 +01:00
Lumos
b526092341 Added a virtual OnRename function to base nodes, triggered when a node gets renamed. (#225) 2020-01-02 19:48:36 +01:00
Thor Brigsted
891ecebc3f Put NodeEditorReflection into its own static class 2019-07-24 10:04:05 +02:00
Thor Brigsted
8e0bd964ad Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
2019-07-01 09:58:47 +02:00
Thor Brigsted
4e1d9b6721 Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
2019-06-26 10:13:12 +02:00
Adsitoz
55dddf8142 Rename Revert (#164)
- Not working the same way across all versions of Unity.
2019-06-26 10:08:22 +02:00
Simon Rodriguez
5d45300935 Unified all functions that set the default node name (#161) 2019-06-23 11:54:14 +02:00
Adsitoz
4721edc7ec Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
2019-06-07 20:04:19 +02:00
Thor Brigsted
4263e45b24 Rework node renaming
Renaming now happens on a separate popup.
2019-03-08 19:50:31 +01:00