Thor Brigsted
b8c08a8eb1
WIP
2019-05-09 17:21:38 +02:00
Thor Brigsted
e89671480c
WIP
2019-05-08 22:53:15 +02:00
Thor Brigsted
1be9cb0217
WIP implementing INode and INodeGraph
2019-05-08 16:50:46 +02:00
Thor Brigsted
4cf7113740
Improved noodle tangents ( #136 )
2019-04-14 19:01:26 +02:00
Thor Brigsted
8adc4fd459
Fixed #128 , #127 , #64 - Added NodeEditorBase.OnCreate, OnGraphEditor.OnOpen, and NodeEditorBase.window
2019-04-06 13:27:44 +02:00
Thor Brigsted
4263e45b24
Rework node renaming
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Renaming now happens on a separate popup.
2019-03-08 19:50:31 +01:00
NoiseCrime
5acb7e4ba8
UI Sharpness complete fix ( #115 )
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Complete fix to address bluriness of the UI in the Node Editor Window. Previous fixes were not all encompassing and failed to account for now even dimensions of Editor Window.
2019-02-18 13:28:35 +01:00
Simon Rodriguez
8cb647734a
EditorGUI.FocusTextInControl(null) sets editingTextField to true even if null is being sent in. ( #113 )
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Then the editor won't listen to keyboard input.
2019-02-17 12:00:11 +01:00
Thor Brigsted
f6404e9d9d
Unity 5.3 support
2019-02-17 03:18:49 +01:00
Thor Brigsted
71defcbdd5
Implemented typeConstraint in InputAttribute
2019-02-16 02:36:42 +01:00
Thor Brigsted
2dfe6d3a91
Fixed formatting
2019-02-13 21:06:56 +01:00
NoiseCrime
0f5539e077
Support for DoubleClick on node to center it.
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Added support for double clciking on Node header to center that node within the editor window.
2019-02-13 16:17:25 +00:00
Thor Brigsted
3ced922ce6
Add zoomToMouse setting in preferences
2018-12-23 10:21:03 +01:00
Patrik Lindberg
e6530d87d6
Zooming is now centered around the mouse position.
2018-12-21 11:48:09 +01:00
Thor Brigsted
5b11e81027
Move context menu functions around to allow more customization ( #87 )
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Moved NodeEditorWindow.ShowNodeContextMenu to NodeEditor.AddContextMenuItems
Moved NodeEditorWindow.ShowGraphContextMenu to NodeGraphEditor.AddContextMenuItems
Moved NodeEditorWindow.CreateNode to NodeGraphEditor.CreateNode
2018-12-15 12:40:16 +01:00
Simon Rodriguez
6c1af6f4cd
Fix/error on duplicate ( #82 )
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* Pressing CTRL+D (duplicate) threw editorgui exception "Getting control 0s position in a group with only 3 controls when doing ValidateCommand".
comparing to https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/SceneHierarchyWindow.cs : row 211, the proper use of the event was not made.
also fixed spelling of Dublicate to Duplicate.
* Braces on wrong lines.
* Something got wrong with the comments.
2018-12-10 23:33:25 +01:00
Simon Rodriguez
58d32bfd85
OSX does not dispatch SoftDelete (tested on mbp no external keyboard), only Delete.
2018-09-27 21:54:10 +02:00
Thor Brigsted
ff97cc4494
Switched Dict.ContainsKey out with Dict.TryGetValue for performance gain.
2018-09-09 18:25:41 +02:00
Thor Brigsted
cc72e44895
Fixed reroute point snap centering
2018-08-27 11:29:34 +02:00
Paul
cf48e8ec85
Fixed a bug that occured when begining to drag a reroute would move the reroute point -8 -8 no matter what
2018-07-27 18:36:57 +03:00
Thor Brigsted
f65d4a2dd7
Removed offsetting reroute points with output node. Reroute points should only move if dragged.
2018-07-27 14:33:59 +02:00
Thor Brigsted
6d0ce544c9
Small formatting changes and comments
2018-07-27 14:30:59 +02:00
Paul
ad5a8dfc25
Fix laggy connections
2018-07-27 13:25:07 +03:00
Thor Brigsted
6ee12afc84
Fixed not marking moved nodes as dirty
2018-06-24 23:38:19 +02:00
Thor Brigsted
4b274df205
Merge pull request #47 from nostek/bugfix/losefocus
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This function releases the focus of text fields and dropdowns.
2018-06-20 12:18:21 +02:00
Simon Rodriguez
ba3c8bdac0
This function releases the focus of text fields and dropdowns.
2018-06-20 11:21:55 +02:00
Simon Rodriguez
efa44d2637
Panning was kept active if you used the middle button(button2) for panning.
2018-06-20 11:15:28 +02:00
Simon Rodriguez
1731f8161f
Changed from .ToString() to .Name that omits the namespace from the name.
2018-06-18 15:28:56 +02:00
Thor Brigsted
f04629a120
Added experimental node culling for performance boost
2018-05-22 16:25:21 +02:00
Thor Brigsted
75795c59b0
Added F2 to rename hotkey (return on mac)
2018-04-18 12:57:12 +02:00
Thor Brigsted
2582d5aaf3
Added option to disable autosave in preferences
2018-04-13 10:46:51 +02:00
Thor Brigsted
9f09452b43
Improved reroute point size, rendering, and enabled deletion of selected points
2018-04-12 09:27:50 +02:00
Thor Brigsted
9ce5496b62
Fixed IndexOutOfRangeException issue #29
2018-04-09 09:38:09 +02:00
Thor Brigsted
1885d453a4
Removed #if UNITY_EDITOR from NodeGraph.cs #23
2018-04-05 21:53:03 +02:00
Thor Brigsted
19e244212c
Added NodeRename #11
2018-04-05 20:59:50 +02:00
Thor Brigsted
3e68635735
Finished Reroutes
2018-04-01 21:42:44 +02:00
Thor Brigsted
0132c16448
Fixed deselect out of range exception
2018-04-01 01:06:06 +02:00
Thor Brigsted
941189a4d6
Started work on Reroute nodes
2018-03-31 19:01:36 +02:00
Thor Brigsted
1fff90cbf2
Added 'Clear Connections' right-click option for NodePorts
2018-03-28 00:55:53 +02:00
Thor Brigsted
ed2edab72f
Added F for "Home" hotkey
2018-03-21 22:00:28 +01:00
Thor Brigsted
57b4287613
Fixed ctrl+d duplicate
2018-02-03 11:56:20 +01:00
Thor Brigsted
63b51aaa10
Added more preferences control
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Preferences can now be saved with a custom key, and custom default settings can be specified.
Other changes:
XNodeInternal renamed to XNodeEditor.Internal
NodeEditorWindow.graphEditor exposed as public
2018-01-30 12:27:17 +01:00
Thor Brigsted
2b529d8da3
Assimilated formatting
2018-01-30 08:56:35 +01:00
Vladan
e89f3a6e75
try ctrl modify grid snap
2018-01-30 01:12:01 +01:00
Thor Brigsted
5b79757667
Fixed issue #12
2018-01-26 17:58:48 +01:00
Thor Brigsted
14c4d0b691
Added color settings for selection outlines
2018-01-25 10:43:03 +01:00
Thor Brigsted
d871b7bec4
Added node box selection
2018-01-24 12:23:12 +01:00
Thor Brigsted
f87af8d62f
Changed node selection to only react on header clicks
2018-01-24 09:44:55 +01:00
Thor Brigsted
a09cda1827
Block clicks from registering through node headers
2018-01-23 18:08:39 +01:00
Thor Brigsted
4e7d844ae5
Fixed minor multiselect bug
2018-01-22 18:10:52 +01:00