Meng Fanye
e2a0037b4d
fix: connections will break after InsertDuplicateNodes and restarting unity editor ( #290 )
2020-08-25 09:54:23 +02:00
MYTNB
85341bf4cc
Add Disconnect(Node) Menu And Node Header Tooltip ( #288 )
2020-08-11 08:31:53 +02:00
belivo
60a8e89cdb
fix node and graph multi-edit ( #273 )
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Co-authored-by: Israel Prince-Beliveau <iprincebeliveau@kabaminc.com>
2020-06-11 21:40:04 +02:00
Christiaan Bloemendaal
6c85abf9bc
Fix handles color not being reset to original color ( #266 )
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Co-authored-by: Christiaan Bloemendaal <christiaan@codeglue.com>
2020-05-27 14:20:37 +02:00
chrisfairc
a8daac60b0
Add a dragthreshold to better distunguish right clicks and right drags ( #230 )
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* add a drag threshold so right clicks are better distinguished from right drags especially on large screens
* ignore mac files too
* dont use less than 1 as a drag threshold
Co-authored-by: Chris Fairclough <chris@zulleon.com>
2020-05-27 08:20:20 +02:00
fdtdev
8046e6e0bf
[FIX] fix a problem when a complex class with optional port drawing is used with NodeEditorGUILayout.DynamicPortList. By having an item that wasn't drawing the port, the method was throwing a KeyNotFoundException when reordering. ( #262 )
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The fix detects if there isn't a port when swapping rects.
2020-05-09 13:21:35 +02:00
Romain Théry
4c6d22a152
Improve rename popup ( #256 )
2020-05-07 10:21:39 +02:00
Dan Erhardt
a1cf78d3fb
Fix for AutoConnect method. ( #255 )
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Prevents incompatible connections between node ports when creating a new node on connection drag.
2020-04-26 17:44:46 +02:00
Thor Brigsted
d9d90f0f7b
Add [RequireNode] attribute to graphs ( #254 )
2020-04-24 15:57:50 +02:00
Romain Théry
c298b5ee53
Add virtual OnWindowFocus and OnWindowFocusLost in NodeGraphEditor( #253 )
2020-04-23 15:08:43 +02:00
Romain Théry
ff2c1e8158
Mark CopyNode as virtual ( #252 )
2020-04-23 11:27:02 +02:00
Thor Brigsted
8965d365e6
Add [DisallowMultipleNodes] for limiting how many nodes of a certain type can exist on any graph
2020-04-21 15:31:07 +02:00
Dan Erhardt
bbdbee90a1
Fix to prevent division by 0 ( #251 )
2020-04-20 16:56:33 +02:00
Dan Erhardt
e704b97c77
A fix for an ArgumentException error. ( #250 )
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This is the fix proposed by nostravaganza on discord.
It works 100%. Could not reproduce the error again.
2020-04-20 16:21:19 +02:00
Thor Brigsted
049a62465c
Made nodeEditorWindow.selectedReroutes public
2020-04-19 20:41:12 +02:00
Simon Rodriguez
a61bb3f87e
Implemented OrderBy in Add Node Menu ( #247 )
2020-04-14 08:11:21 +02:00
Simon Rodriguez
76cf825090
Suggestion! A new way of drawing lines very similar to Unitys upcoming Shader Node Editor.
2020-04-13 19:35:52 +02:00
Thor Brigsted
e2c7934f1e
Limit the OnDropObjects warning to only show when a node graph editor is present
2020-04-04 14:01:05 +02:00
Thor Brigsted
f899e48ee0
Added undo support and default graph name to SceneGraph
2020-04-03 15:01:44 +02:00
Thor Brigsted
f3b211ed83
Fixed error on adding nodes in scene graphs
2020-04-03 11:26:12 +02:00
Thor Brigsted
6a69cdaf9c
New component: SceneGraph, lets you create a graph inside the scene which can reference scene objects.
2020-04-03 11:09:57 +02:00
Jeff Campbell
9add4e11b2
Added fix for rename bug with v2 AssetDatabase ( #239 )
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* Added fix for NodeGraph rename bug with v2 AssetDatabase where renaming a graph asset can sometimes result in it being swapped as the main asset with one of the node sub assets.
2020-03-08 12:56:57 +01:00
Jeff Campbell
11b7f4ac44
Added NRE check for ValidateGraphEditor
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* Added NRE check to prevent exception when NodeGraphEditor.GetEditor returns null and an existing non-null graph editor is already present.
2020-03-07 21:30:46 +01:00
Thor Brigsted
1ef3896893
Potential fix for the main asset/rename problem in newer versions of Unity
2020-02-25 09:13:14 +01:00
Lumos
7e93ffe4b7
Fix for the dynamic port "serialisation desync" problem. ( #223 )
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* Exclude strings from array types manually to prevent them from being treated as char arrays.
2020-01-21 08:01:57 +01:00
Lumos
b526092341
Added a virtual OnRename function to base nodes, triggered when a node gets renamed. ( #225 )
2020-01-02 19:48:36 +01:00
Gahwon Lee
e98bd85531
better odin support in xNode editors
2019-12-25 01:20:36 +01:00
Thor Brigsted
a47b4568db
Merge pull request #222 from LumosX/occupied-autoconnection-fix
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Fix autoconnection menu opening when a link cannot be established
2019-12-24 03:59:11 +01:00
Thor Brigsted
5597e565d1
Added focus selected node
2019-12-23 13:56:49 +01:00
Thor Brigsted
1d43244a8f
Simplified implementation
2019-12-23 13:52:53 +01:00
Lumos
23e369d38f
Fix auto-connection menu opening on invalid connections where a target node is present
2019-12-22 15:43:25 +01:00
Lumos
ede650c369
Added a big "edit graph" button to Node and Graph inspectors.
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I was very confused that this isn't a thing already.
2019-12-21 20:33:34 +01:00
Andrei
5005b5e4f9
Made NodeGraphiEditor's OnGui method virtual and protected, so it can be extended by adding additional content/widgets to be drawn. ( #214 )
2019-12-15 11:52:22 +01:00
Fernando Molon Toigo
d54a03988a
Added virtual GetBodyHighlightStyle ( #197 )
2019-11-23 01:47:39 +01:00
Thor Brigsted
30b825ff1c
Merge pull request #207 from nostek/feature/masterfix
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Optimize GC allocations in NodeEditorWindow
2019-11-14 18:22:49 +01:00
Thor Brigsted
4edcc3f099
Fixed formatting, fixed dashed stroke style
2019-11-14 17:40:09 +01:00
Simon Rodriguez
ec9c5a99de
optimized linq function
2019-11-13 01:14:09 +01:00
Simon Rodriguez
71023e1d58
microoptimization, removes implicit case from vec2 to vec3.
2019-11-13 00:14:29 +01:00
Simon Rodriguez
91eafcc47d
the + and * was creating a lot of new vector2s, went down 80% in call time with this
2019-11-13 00:10:45 +01:00
Simon Rodriguez
92ebd59539
reuse the list of grid points instead of creating a new one for each node->port
2019-11-12 23:19:51 +01:00
Simon Rodriguez
8b99a34a63
The in parameter was is available in C# 7.2 and later. This breaks compatibility with earlier versions.
2019-11-12 23:05:33 +01:00
Simon Rodriguez
72ff273b5c
Rewrite that caches the ordered property attributes so the gui layout drawer can draw them in the correct order.
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Rewrote how the property attributes are drawn, more compact less messy code.
2019-11-12 22:37:29 +01:00
Simon Rodriguez
984fe730c0
Added support for [Header] attribute
2019-11-08 09:57:54 +01:00
Marco Secchi
be0d452d12
Fix wrong override message. ( #204 )
2019-11-06 11:53:13 +01:00
Wang Cong
2d1a671b71
Undo support ( #199 )
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Added undo support for move, create, duplicate and delete node, and connect port
2019-11-06 11:42:22 +01:00
Simon Rodriguez
7cd3077ff0
Duplicating a empty selection makes linq throw exception
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InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Aggregate[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`3[T1,T2,TResult] func) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
2019-11-05 10:52:04 +01:00
apkd
e15076b34f
Use Vector2 in bezier calculations
2019-10-27 16:37:31 +01:00
apkd
455107aabb
Optimize NodeEditorGUI.DrawNoodle
2019-10-27 16:30:05 +01:00
DeepWolf413
aeaaf18099
Added a null check for NodeEditorWindow.current.
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It returns a new instance of the Settings class if the NodeEditorWindow.current is null.
2019-10-23 12:01:20 +02:00
Thor Brigsted
421fb5747e
Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization
2019-10-17 00:16:36 +02:00