Thor Brigsted
c1db2d9e4b
Minor UI design changes
2017-10-14 10:52:20 +02:00
Thor Brigsted
427dc8d53c
Added NodeEditorGUILayout static class. Improved int, float, double, long editor fields.
2017-10-14 10:47:16 +02:00
Thor Brigsted
812196184f
Fixed minor format error
2017-10-14 08:40:03 +02:00
Thor Brigsted
64282028aa
Code FixFormat
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None of the code was changed, just moved around.
2017-10-14 08:37:33 +02:00
Thor Brigsted
9abdf2995e
Added Node Editor entry in Preferences. Custom colors for value types can now be assigned
2017-10-14 08:33:46 +02:00
Thor Brigsted
2bccb2ca3a
Removed toolbar.
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It might return later, but at this point there's no use for it.
2017-10-13 20:38:00 +02:00
Thor Brigsted
bc5c060dee
Improved broken connection cleanup. Example updates
2017-10-13 20:28:40 +02:00
Thor
899e5ae979
Fixed Clear all connections bug
2017-10-13 10:37:34 +02:00
Thor Brigsted
3dae0910dc
Serialization now works correctly. Removal of nodes still broken
2017-10-13 00:08:33 +02:00
Thor Brigsted
8ce0d63903
NodeDataCache changed from ScriptableObject to static class.
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Nodes still don't load properly, but we're getting there.
2017-10-12 00:18:40 +02:00
Thor
d608eaab9a
NodeDataCache initialization now works correctly
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Still needs work on GetPorts, keep connections, disconnect invalid, etc.
2017-10-11 09:03:20 +02:00
Thor
963eb84edb
Possible solution found. NodeGraph now initializes NodeDataCache before creating any nodes.
2017-10-11 08:36:36 +02:00
Thor Brigsted
984364f08f
Still haven't found a solution to initializing a static scriptableObject instance
2017-10-10 23:53:27 +02:00
Thor Brigsted
d52ecf1931
Fixed compile errors. Still doesn't initialize correctly, nor saves connections
2017-10-10 00:30:24 +02:00
Thor Brigsted
76e8b70316
Initialization performance updates (wip)
2017-10-09 19:52:41 +02:00
Thor Brigsted
e502e23b50
Improved layout of float and int fields
2017-10-09 00:30:40 +02:00
Thor Brigsted
147424ca73
Added DisplayValue and GetValue
2017-10-09 00:29:40 +02:00
Thor Brigsted
cd1864fce3
Better asset handling on add/remove node
2017-10-08 23:44:08 +02:00
Thor Brigsted
9dd3e1db75
Fixed Output registering as an Input
2017-10-08 23:33:25 +02:00
Thor Brigsted
4d9f74cf5a
Fixed compile error
2017-10-08 14:31:00 +02:00
Thor Brigsted
ac6e75668b
NodeGraph changes should now be saving correctly. Needs improvemend.
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Also improved layout of Color and AnimationCurve
2017-10-08 13:36:54 +02:00
Thor Brigsted
6a4c29410a
Added VerifyConnections, Added GetPortByFieldName.
2017-10-08 02:00:33 +02:00
Thor Brigsted
7330041bde
Fixed node position appearing as an editable field
2017-10-07 15:49:27 +02:00
Thor Brigsted
698f02d716
Serialization now works. Node.cs is now a ScriptableObject.
2017-10-07 01:54:10 +02:00
Thor Brigsted
f6d92589dd
UI changes
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Brighter nodes, fatter wires, padding, prettier enum fields
2017-10-06 19:53:37 +02:00
Thor
efa1dc9ad5
Improved node body design
2017-10-06 14:18:26 +02:00
Thor
85069f72ea
Draw node connections behind nodes
2017-10-06 13:55:59 +02:00
Thor Brigsted
965b086341
Started UI overhaul
2017-10-03 20:15:59 +02:00
Thor Brigsted
5f4da093f3
Fixed node headers
2017-10-01 21:53:29 +02:00
Thor Brigsted
6a92f18618
Connections now draw under port handles
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Modulized code. Too many minor changes to address
2017-09-30 22:27:01 +02:00
Thor Brigsted
f8a0bb8f7c
Started work on NodeGraphExample
2017-09-27 23:41:01 +02:00
Thor Brigsted
63808eb6a2
Removed GetInput and GetOutput and made inputs and outputs public
2017-09-27 22:45:28 +02:00
Thor Brigsted
2b0cf61435
Removed more JSON serialization
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Also changed Rect "position" to Rect "rect"
2017-09-27 22:33:01 +02:00
Thor Brigsted
ae9943fae1
Removed JSON serialization.
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Might re-add later. Removed because current implementation is hacky and i don't believe it is very future proof.
For now, you can create and save ScriptableObjects in the editor, and use them at runtime.
2017-09-27 00:01:09 +02:00
Thor
0e6eb55143
UI stylistic changes
2017-09-26 14:31:05 +02:00
Unknown
e40161684c
Added colors to connections
2017-09-25 18:51:51 +02:00
Unknown
59c1e0d576
Fixed internal values being displayed on node GUI
2017-09-25 00:14:48 +02:00
Unknown
b10ff1a938
Prettified field names
2017-09-25 00:05:46 +02:00
Unknown
59085db16a
Streamlined creation of custom node ports
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Instead of initializing port arrays in Init();, ports are now defined by attributes on public fields
2017-09-24 21:54:53 +02:00
Unknown
97bbc236be
Minor OnValidate optimization
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Code now only runs on selected node
2017-09-23 02:43:29 +02:00
Unknown
c66ac47ea9
Changed NodePort UI styling
2017-09-23 00:26:38 +02:00
Thor Brigsted
f00b957e04
Removed NodeGraphAsset. Made NodeGraph into a ScriptableObject
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Runtime serialization will have to wait.
2017-09-22 13:41:09 +02:00
Thor Brigsted
d88cf5b53d
OnValidate added for nodes
2017-09-22 12:46:45 +02:00
Thor Brigsted
638e784ca9
Added custom context menu path in attribute
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Created NodeEditorUtilities
Renamed 'RightClickContextMenu' to 'ShowContextMenu'
Excluded abstract classes from nodeTypes and nodeEditorTypes
2017-09-22 12:19:21 +02:00
Thor Brigsted
d237e1529b
Fixed open empty NodeGraph
2017-09-22 12:15:37 +02:00
Thor Brigsted
9ef6069ea7
Exposed node name
2017-09-22 10:28:44 +02:00
Thor Brigsted
3c206b03df
Can now save NodeGraph as asset via NodeGraphAsset
2017-09-21 21:30:12 +02:00
Thor Brigsted
72cd983f7b
Automatically resize nodes to match contents
2017-09-21 18:56:05 +02:00
Thor Brigsted
372099b03d
Minor bugfixes and cleanup
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Changed:
- Private fields with [Serializable] attributes are now also shown
- Nodes can now only be dragged by the title
- Output text alignment
Fixed:
- NodeEditorWindow fields not resetting to null
- Field editors
2017-09-21 18:15:40 +02:00
Thor Brigsted
846f7f30b1
Exposed fields and custom editors
2017-09-21 13:22:34 +02:00