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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
Thor Brigsted 9e7e7c4c9b UPGRADE NOTICE: Removed Init. Use OnEnable instead
OnEnable is a built-in event in Unity, and as such you don't need to override anything.
Simply replace 'protected override void Init()' with 'private void OnEnable()'.
You can use any access modifier.
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