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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/NodeGraph.cs
2017-09-15 15:56:17 +02:00

34 lines
846 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all node graphs </summary>
public class NodeGraph {
public Dictionary<string, Node> nodes = new Dictionary<string, Node>();
public T AddNode<T>() where T : Node {
T node = default(T);
nodes.Add(GetGUID(), node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) return null;
nodes.Add(GetGUID(), node);
return node;
}
private string GetGUID() {
string guid = Guid.NewGuid().ToString();
while(nodes.ContainsKey(guid)) guid = GetGUID();
return guid;
}
public void Clear() {
nodes.Clear();
}
}