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UnityNodeEditorCore
Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc.
Node example:
[System.Serializable]
public class MathNode : Node {
[Input] public float a;
[Input] public float b;
[Output] public float result;
public enum MathType { Add, Subtract, Multiply, Divide}
public MathType mathType = MathType.Add;
protected override void Init() {
name = "Math";
}
}
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Projects using UnityNodeEditorCore:
Description
Languages
C#
100%
