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UnityNodeEditorCore
A simple, userfriendly node editor framework for unity. Ideal as a base for custom state machines, dialogue systems, decision makers etc.
Node example:
[System.Serializable]
public class MathNode : Node {
[Input] public float a;
[Input] public float b;
[Output] public float result;
public enum MathType { Add, Subtract, Multiply, Divide}
public MathType mathType = MathType.Add;
protected override void Init() {
name = "Math";
}
}
The editor is still under heavy development and recieves updates daily on the development branch. Join the Discord server to leave feedback or get support. Feel free to also leave suggestions/requests in the issues page.
Projects using UnityNodeEditorCore:
Description
Languages
C#
100%
