Demigiant
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243571f908
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FillableList passed to public Get methods is now cleared before being filled
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2017-11-08 12:05:59 +01:00 |
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Demigiant
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b4e9eb9075
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Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
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2017-10-28 20:46:20 +02:00 |
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Demigiant
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26e2e7f155
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Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster
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2017-09-11 14:33:46 +02:00 |
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Demigiant
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33f3ff3b59
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Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir)
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2017-08-04 13:15:12 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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3aae3e29e7
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[bugfix] Fixed SetLookAt and DOPath causing the target to end at the wrong position
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2017-07-13 20:32:53 +02:00 |
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Demigiant
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e9892b7704
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Tween event delegates are now public
+ Better descriptions for On[Callback] methods
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2017-07-12 17:55:58 +02:00 |
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Demigiant
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186d408de0
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If time is 0, now tween's won't be updated at all (unless they're timeScale independent)
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2017-07-12 17:11:44 +02:00 |
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Demigiant
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3347210ee0
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[bugfix] Fixed Shake and Punch tweens returning NaN values if duration was set to 0 (now they just warn you and don't create any tween)
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2017-06-02 18:41:43 +02:00 |
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Demigiant
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69be5c6a90
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Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
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2017-05-26 22:25:53 +02:00 |
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Demigiant
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3bb6d1e91e
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Better implementation if previous commit
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2017-04-21 14:09:53 +02:00 |
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Demigiant
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6c30ac79df
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Deleteing DOTween.dll will now remove all DOTween scripting define symbols
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2017-04-21 13:31:58 +02:00 |
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Demigiant
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f02edc07d0
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Added tween.DOTimeScale shortcut
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2017-04-21 11:07:06 +02:00 |
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Demigiant
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1a07416065
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[Utility Panel] DOTween will now correctly recognize also new free version of TextMesh Pro
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2017-03-07 11:36:52 +01:00 |
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Demigiant
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9d3a003de4
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[bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation
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2017-02-20 11:21:59 +01:00 |
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Demigiant
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a3c95d9fc9
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Added optional "changeDelayTo" parameter to Restart methods
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2017-02-19 11:15:59 +01:00 |
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Demigiant
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37fef411db
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[bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations
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2017-02-09 11:11:47 +01:00 |
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Demigiant
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f005dc3984
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Build update
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2017-02-02 10:57:42 +01:00 |
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Demigiant
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382b92e2d3
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Fixed material.DOBlendableColor(...property...) taking the main color instead of the assigned property one
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2017-02-01 21:59:20 +01:00 |
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Demigiant
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0163e246a4
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Added new setting for maxSmoothUnscaledTime
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2017-01-13 18:19:49 +01:00 |
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Demigiant
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bcebcb0c8f
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[bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it
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2017-01-13 18:02:29 +01:00 |
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Demigiant
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8cabb36ec1
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Added Rigidbody.DOPath/DOLocalPath methods (beware: they don't work on windows phone/store)
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2016-12-23 18:08:36 +01:00 |
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Demigiant
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5f28d4bba8
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[bugfix] Better (and faster) solution to previous TweenerCore.Reset allocation issue, which has no problems with IL2CPP
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2016-12-08 12:10:46 +01:00 |
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Demigiant
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94c2faae8f
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Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening
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2016-12-07 16:52:13 +01:00 |
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Demigiant
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5922a852a4
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Removed allocations happening when a tween was killed (because C# was erroneously converting a line of code into an Activator.CreateInstance)
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2016-12-07 16:12:01 +01:00 |
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Demigiant
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1b2b216948
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[bugfix] Slightly modified and implemented Andrey Timofeev's fix for new IndexOutOfRangeException
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2016-10-26 13:17:08 +02:00 |
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Demigiant
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85b2efd056
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[minor]
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2016-10-26 11:33:05 +02:00 |
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Demigiant
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c7d916ef53
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Fixed OnWaypointChange sometimes not working correctly between the last waypoint and the previous one
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2016-10-12 16:49:49 +02:00 |
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Demigiant
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64763e124e
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Moved Utility Panel menu inside Tools/Demigiant
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2016-08-02 12:15:14 +02:00 |
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Demigiant
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fee71a9b9a
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Path.wpLengths is now public so it can be accessed by external scripts
+ Upgraded project to Unity 5.3.5
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2016-06-17 16:31:38 +02:00 |
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Demigiant
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3feaedc77a
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Finally fixed error which was captured but generated an "Error in RemoveActiveTween..." warning
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2016-06-16 19:33:17 +02:00 |
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Demigiant
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c09e45a09d
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- minor
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2016-05-30 13:36:49 +02:00 |
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Demigiant
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49678b434c
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Fixed decreasing uint tweens not working correctly
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2016-05-30 13:19:23 +02:00 |
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Demigiant
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d151ff5679
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Added DOPivot/X/Y shortcut
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2016-05-03 10:40:50 +02:00 |
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Demigiant
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652fb67e86
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DOShake > Added extra option to prevent the shake from automatically fading out
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2016-05-03 10:18:21 +02:00 |
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Demigiant
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eb989352ef
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Added DOTween.PlayForward/Backwards overloads that accept both a target and an id
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2016-04-11 16:39:59 +02:00 |
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Demigiant
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8718c07287
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Fixed error generated by calling KillAll from inside an OnComplete callback
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2016-04-03 14:24:06 +02:00 |
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Demigiant
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2a8e7cc55c
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Fixed IndexOutOfRangeException when reorganizing tweens and capacity increased the first time without ever having being manually set
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2016-04-03 13:58:16 +02:00 |
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Demigiant
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08b0f5a677
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Made compatible with Unity 5.4 (removed OnLevelWasLoaded from DOTweenComponent)
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2016-03-18 13:08:52 +01:00 |
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Demigiant
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f3a549436b
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Hyper-compatible version fix which allows Color32 to work correctly
+ Fix to ScrollRect.DONormalizedPos not working correctly with hyper-compatible mode
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2016-03-12 15:42:09 +01:00 |
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Demigiant
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9fb0daae6d
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DOTweenInspector > Added Play/Pause/Kill All buttons
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2016-03-06 13:39:11 +01:00 |
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Demigiant
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72f42baa67
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Added ScrollRect.DOHorizontal/VerticalNormalizedPos + DONormalizedPos shortcuts
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2016-02-10 13:05:55 +01:00 |
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Demigiant
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51ad72269d
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Fixed OnPlay being called immediately (after the first run) in spite of eventual delays
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2016-02-09 13:19:52 +01:00 |
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Demigiant
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0d75335df2
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Added RectTransform.DOAnchorMin/Max shortcuts
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2016-02-09 12:48:26 +01:00 |
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Demigiant
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299ad82622
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Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update
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2016-02-05 13:33:42 +01:00 |
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Demigiant
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85d2e96502
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Fix for Flash ease not appearing fluid when moving slowly
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2015-12-08 12:37:59 +01:00 |
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Demigiant
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c3c28dd915
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Fix for last nested OnComplete not being called in case of very short Sequences
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2015-12-08 11:58:37 +01:00 |
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Demigiant
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2f0c080c62
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Fix for DemiLib layout updater
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2015-12-06 17:55:24 +01:00 |
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Demigiant
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12d7b6d707
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Fix for correct deletion and reimport of DemilLib old/new Core libraries
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2015-12-06 16:26:46 +01:00 |
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Demigiant
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c1f7a0629a
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Old DemiLib Core files are now atutomatically deleted if new ones are present
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2015-12-06 11:32:15 +01:00 |
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