Demigiant
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e848c1343e
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DOTweenInspector now shows tweens IDs (if present) and is generally nicer
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2018-12-17 12:16:47 +01:00 |
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Demigiant
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af057d7fcc
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[DOTweenEditorPreview] Better reset management
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2018-12-16 14:54:51 +01:00 |
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Demigiant
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cdc4b68f53
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[DOTweenEditorPreview] Added optional reset parameter to Stop method
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2018-12-16 13:52:27 +01:00 |
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Demigiant
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164a26e20b
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PlayModeStateChanged obsolete fix
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2018-11-28 15:55:31 +01:00 |
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Demigiant
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30d3827625
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[BUGFIX] Fixed obsolete playmodeStateChanged events on Unity 2017 and later
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2018-09-18 14:26:24 +02:00 |
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Demigiant
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f6938af087
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[BUGFIX] Fixed DOTween.KillAll ignoring the extra exclusions parameter
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2018-08-29 18:16:59 +02:00 |
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Demigiant
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63065aa105
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[BUGFIX] Fixed issue where timeScale-independent tweens would resume incorrectly after the player was paused
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2018-08-17 18:59:49 +02:00 |
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Demigiant
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a88db1b6b0
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Added DOTweenEditorPreview static class with methods to run tweens in the editor (outside of Playmode)
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2018-08-17 14:09:24 +02:00 |
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Demigiant
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85967318a0
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[BUGFIX] Fixed Material.DOGradientColor not using color property overload correctly
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2018-08-17 12:14:57 +02:00 |
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Demigiant
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1d20e55fd8
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Removed auto-opening of panels and dialogues when DOTween is installed or removed (except for the one opened by the UpgradeManager)
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2018-08-10 11:25:20 +02:00 |
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Demigiant
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c2faaf3a68
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Added core systems that allow to play tweens in the editor
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2018-08-08 20:36:57 +02:00 |
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Demigiant
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8931993c6b
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Added option to add DOTweenComponent to the Hierarchy manually in editor mode
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2018-08-07 19:33:47 +02:00 |
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Demigiant
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321780ba9b
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[BUGFIX] Callbacks added to a Sequence now always respect the insertion order even if they're placed at the same exact time
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2018-08-07 14:41:17 +02:00 |
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Demigiant
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a647318c24
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[BUGFIX] Fixed issue where zero-duration nested tweens inside 0-duration parent Sequences didn't fire OnStepComplete and OnComplete callbacks
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2018-08-07 13:52:20 +02:00 |
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Demigiant
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5d29618545
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[CHANGE] If a nested tween fails, the parent Sequence will now just remove it and go on, instead of killing itself
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2018-08-07 13:41:11 +02:00 |
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Demigiant
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d8d57ac71a
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[BUGFIX] Fixed some module dependencies not being rewritten correctly + Changing modules now outputs an info log
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2018-08-03 12:15:34 +02:00 |
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Demigiant
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a32e2c35d3
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Modules are now enabled by modifying their CS files directly instead of using define symbols
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2018-08-02 19:45:12 +02:00 |
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Demigiant
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1f5e48d269
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Modules Panel now doesn't close when upgrade compilation ends
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2018-08-02 14:21:55 +02:00 |
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Demigiant
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2887a8b4a5
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Nicer upgrade process using EditorWindow for instructions
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2018-08-02 13:42:50 +02:00 |
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Demigiant
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a61f32b85e
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Moved DOTween.isUnityEditor/isDebugBuild to TweenManager
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2018-08-01 11:49:45 +02:00 |
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Demigiant
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9b3731b2a4
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- minor
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2018-07-18 10:27:54 +02:00 |
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Demigiant
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cbc30f3aa1
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- minor
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2018-07-17 12:05:57 +02:00 |
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Demigiant
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581f242fb9
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DOTweenUpgradeManager should be working correctly now (just opens a dialogue)
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2018-07-17 12:03:46 +02:00 |
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Demigiant
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431cf32a39
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Refactoring and preparing to include DOTweenUpgradeManager library
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2018-07-16 18:34:38 +02:00 |
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Demigiant
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3da538a1a0
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Modules working (upgrade features to complete)
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2018-07-15 11:02:59 +02:00 |
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Demigiant
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dfb425dfe3
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[BUGFIX] Applied DOJump fix to DOJumpAnchorPos
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2018-07-03 11:21:53 +02:00 |
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Demigiant
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af8fd4db95
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[BUGFIX] Fixed bug with ElapsedPercentage returning NaN if the tween was never played
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2018-06-25 17:12:26 +02:00 |
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Demigiant
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0d0eea2ead
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Added all WaitFor fake-overloads that return a CustomYieldInstruction (Unity 5.3 or later)
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2018-06-01 21:25:46 +02:00 |
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Demigiant
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bc02db900d
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[BUGFIX] Fixed bug with DOJump when in a Sequence that contained a DOMove before the jump
+ Implemented test version of WaitForCompletionCY
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2018-06-01 16:04:49 +02:00 |
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Demigiant
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53bc29474c
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[BUGFIX] Fixed DOJump bug when a SetDelay was chained to it
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2018-05-31 20:35:03 +02:00 |
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Demigiant
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0821831f12
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Added RectTransform.DOAnchoredPos3DX/Y/Z shortcuts
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2018-05-08 16:32:34 +02:00 |
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Demigiant
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b668d99cb1
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Added alternate build that excludes rigidbodies
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2018-04-15 14:00:36 +02:00 |
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Demigiant
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4bb9a4048d
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[BUGFIX] Fixed Tween.stringId not being reset on kill
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2018-04-02 17:05:53 +02:00 |
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Demigiant
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92cd11eb72
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Fixed extremely rare bug where callbacks were called twice in some cases
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2018-03-16 21:03:03 +01:00 |
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Demigiant
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96065a6e65
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[BUGFIX] Fixed DOJump not working correctly with .NET 4.6
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2018-02-04 11:36:28 +01:00 |
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Demigiant
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19a20d6b1c
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[BUGFIX] Set default tween intId to -999 (otherwise using an intId of 0 was the same as filtering all)
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2017-12-15 13:30:43 +01:00 |
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Demigiant
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c21989e786
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[BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call
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2017-12-04 21:39:13 +01:00 |
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Demigiant
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0ea3c4bf19
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LogBehaviour is now set to Default (warnings and errors) by default
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2017-12-01 12:46:25 +01:00 |
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Demigiant
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cd788b0d9e
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Show playing/paused tweens setting in DOTweenInspector is now saved in DOTweenSettings
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2017-12-01 12:31:32 +01:00 |
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Demigiant
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1d13d54289
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Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code)
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2017-11-08 13:33:53 +01:00 |
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Demigiant
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243571f908
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FillableList passed to public Get methods is now cleared before being filled
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2017-11-08 12:05:59 +01:00 |
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Demigiant
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b4e9eb9075
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Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
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2017-10-28 20:46:20 +02:00 |
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Demigiant
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6a0e92ce7e
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[BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks
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2017-10-10 13:21:10 +02:00 |
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Demigiant
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c4366240e1
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Added DOBlendablePunchRotation (thanks to Steve Streeting)
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2017-10-09 21:44:46 +02:00 |
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Demigiant
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26e2e7f155
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Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster
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2017-09-11 14:33:46 +02:00 |
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Demigiant
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33f3ff3b59
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Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir)
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2017-08-04 13:15:12 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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3aae3e29e7
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[bugfix] Fixed SetLookAt and DOPath causing the target to end at the wrong position
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2017-07-13 20:32:53 +02:00 |
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Demigiant
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e9892b7704
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Tween event delegates are now public
+ Better descriptions for On[Callback] methods
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2017-07-12 17:55:58 +02:00 |
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Demigiant
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186d408de0
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If time is 0, now tween's won't be updated at all (unless they're timeScale independent)
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2017-07-12 17:11:44 +02:00 |
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