[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.

This commit is contained in:
Harald Csaszar 2019-02-21 19:24:43 +01:00
parent 37cc095375
commit 15be5feeea

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@ -218,6 +218,7 @@
* `CompareFunction.Disabled` for `Mask Interaction - None` * `CompareFunction.Disabled` for `Mask Interaction - None`
* `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask` * `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask`
* `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask` * `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask`
* **RectMask2D Support for SkeletonGraphic** Both `SkeletonGraphic` shaders '`Spine/SkeletonGraphic`' and '`Spine/SkeletonGraphic Tint Black`' now respect masking areas defined via Unity's `RectMask2D` component.
### XNA/MonoGame ### XNA/MonoGame
* Added support for any `Effect` to be used by `SkeletonRenderer` * Added support for any `Effect` to be used by `SkeletonRenderer`