[unity] Handle skinless SkeletonGraphic.

This commit is contained in:
pharan 2017-06-07 08:09:45 +08:00
parent b2c0034dbf
commit e0a398bfc5

View File

@ -196,7 +196,7 @@ namespace Spine.Unity.Editor {
graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.defaultZSpacing;
graphic.Initialize(false);
graphic.Skeleton.SetSkin(skin);
if (skin != null) graphic.Skeleton.SetSkin(skin);
graphic.initialSkinName = skin.Name;
graphic.Skeleton.UpdateWorldTransform();
graphic.UpdateMesh();