badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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4202fd1363
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[ts] Fixes reference cycle in animation state. See #1174.
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2018-09-10 11:58:32 +02:00 |
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badlogic
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519d7a6278
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[ts] Ported holdPrevious addition in AnimationState. See #1169."
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2018-09-07 16:37:50 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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14e9425b91
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Merged 3.6 into 3.7-beta.
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2017-11-17 10:59:12 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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badlogic
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f045d22183
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[ts] Added animation blending test.
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2017-11-02 10:41:49 +01:00 |
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badlogic
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e6c2b75101
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[ts] More test refactoring.
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2017-10-30 14:12:03 +01:00 |
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badlogic
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de3acaf084
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[ts] reworked example/tests
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2017-10-30 14:06:41 +01:00 |
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