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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
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4,558 Commits 17 Branches 33 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
14e9425b91 Merged 3.6 into 3.7-beta. 2017-11-17 10:59:12 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
badlogic
f045d22183 [ts] Added animation blending test. 2017-11-02 10:41:49 +01:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00
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