Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
Code Issues Packages Projects Releases Wiki Activity
9,968 Commits 17 Branches 33 Tags
Commit Graph

163 Commits

Author SHA1 Message Date
badlogic
a3a0648ce7 [cpp] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:52:28 +02:00
badlogic
0bbcd971e9 Ported first batch of last changes to runtimes. 2018-04-20 13:58:39 +02:00
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
e4a029e1a7 [cpp] Added VertexEffect. 2018-03-05 16:08:17 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
99d3e15a18 [cpp] Fixed all the things by calloc'ing instead of allocing... 2018-02-26 16:34:43 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
6e8f0eaa27 [cpp] More SkeletonBinary fixes. 2018-02-22 17:02:59 +01:00
badlogic
a8fd3e14be [cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting. 2018-02-22 15:31:28 +01:00
badlogic
ed7dc4ea93 [cpp] Added preliminary SFML backend, fixed up a few APIs. 2018-02-21 17:52:56 +01:00
badlogic
6f6db39f64 [cpp] Added spine.h 2018-02-06 14:13:40 +01:00
badlogic
2137dddf3b [sfml] Added cpp backend, refactored build. 2018-02-05 13:52:37 +01:00
First Previous 1 2 3 4 Next Last
Powered by Gitea Version: 1.23.4 Page: 385ms Template: 47ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API