163 Commits

Author SHA1 Message Date
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Mario Zechner
a5e51afb57 [cpp] Port: Scale physics constraint limits with skeleton scale. See #2576 2024-07-24 14:32:13 +02:00
Mario Zechner
bf0a33876a Formatting 2024-07-02 12:32:59 +02:00
Mario Zechner
e9aab1c94e [cpp] Fix rendererObject assignment in sequence loading code 2024-07-01 16:24:18 +02:00
Mario Zechner
e12b71bb1a [sfml] Switch to SkeletonRenderer 2024-07-01 16:03:56 +02:00
Mario Zechner
072d5f1539 [sfml] Update sample instructions 2024-06-30 22:10:53 +02:00
Mario Zechner
e81ad9072d [sfml] Refactor CMake build 2024-06-30 22:07:47 +02:00
Mario Zechner
70af9d8159 [sfml] Refactor CMake build 2024-06-30 21:03:37 +02:00
Mario Zechner
0615878a80 Formatting 2024-05-17 17:19:30 +02:00
Mario Zechner
cb0fc7adaa [flutter] Closes #2526, fix use after free error in dress-up.
When setting a new skin in _toggleSkin, we first dispose the old skin, then set the new skin. However, setting the new skin will compare attachments against the still set but already freed old skin. We end up with use after free memory access.
2024-05-16 16:31:02 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Mario Zechner
de6b411007 Formatting 2024-04-16 17:21:36 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Mario Zechner
9fbd84344e [c] Finished 4.2 port 2024-04-16 15:15:14 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
120577bfe6 Formatting 2024-04-04 15:27:43 +02:00
Mario Zechner
26d403c9b7 [sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows 2024-04-03 14:37:01 +02:00
Mario Zechner
78fc6daaf0 [c] Update to C99, it's 2024. 2024-04-03 14:36:24 +02:00
badlogic
8af890901f [sfml] Update to SFML 2.6.1 64-bit on Windows 2024-04-03 14:27:33 +02:00
Mario Zechner
7446227041 Updated sack project in all runtime examples using it. 2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
2dc7335b4e [cpp] Fix SkeletinBinary, fix memory leaks 2024-04-01 13:29:26 +02:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
8c79c7c1de [c][cpp] Fix all warnings on Clang, more physics constraints porting 2024-01-03 12:52:10 +01:00
Mario Zechner
a190bc8899 [cpp] More physics porting, fix sanitizer issues 2024-01-03 09:47:39 +01:00
Mario Zechner
1547e09eab [sfml] Add celestial circus and sack skeleton 2024-01-03 07:50:16 +01:00
Mario Zechner
c5d0b11807 Merge branch '4.1' into 4.2-beta 2023-12-11 14:29:55 +01:00
Mario Zechner
831566acf8 Fix formatting. 2023-12-11 14:29:44 +01:00
Mario Zechner
7c95f8467f Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/lib/assets/libspine_flutter.wasm
#	spine-flutter/pubspec.yaml
2023-12-11 14:13:35 +01:00
Mario Zechner
40618ccf4e [sdl][sfml][flutter] Fix clipping, closes #2431 2023-12-11 14:07:28 +01:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
f540dd4985 [ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27 2023-11-29 00:44:00 +01:00
Mario Zechner
401a149729 [ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27 2023-11-29 00:43:18 +01:00
Mario Zechner
8a80baa0ac [cpp][ts] Improved test beds. 2023-11-27 12:06:52 +01:00
Mario Zechner
a7bb103ec9 [haxe] Fix Scene touch handling, fix PathConstraint 2023-10-24 18:52:55 +02:00
Mario Zechner
c960402c08 [c] Closes #2401, fixed incorrect allocation of TransformTimeline. 2023-10-23 13:18:04 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2023-02-17 14:25:41 +01:00
Mario Zechner
9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-flutter/src/spine_flutter.cpp
2022-12-27 11:42:56 +01:00
Mario Zechner
a3e84eef16 [sfml] Remove test.cpp 2022-12-05 13:31:29 +01:00
Mario Zechner
6e4c9517bc [sfml] Added testbed
# Conflicts:
#	CMakeLists.txt
#	spine-sfml/cpp/CMakeLists.txt
2022-12-05 13:30:05 +01:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2022-10-07 12:24:07 +02:00
Mario Zechner
669af9f6bb Formatting. 2022-09-15 08:37:55 +02:00
Mario Zechner
531e256d6d [c][cpp][sfml] Fixes #2154 2022-09-15 07:58:12 +02:00
Mario Zechner
c31ea7c6fd [sfml] Use x86_64 on macOS for SFML as they don't ship ARM binaries. 2022-07-22 14:33:57 +02:00
Mario Zechner
514469f45b [sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet. 2022-07-11 11:11:41 +02:00